ES-DE/src/guis/GuiInputConfig.h

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#pragma once
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#include "../GuiComponent.h"
#include "../components/NinePatchComponent.h"
#include "../components/ComponentGrid.h"
#include "../components/ComponentList.h"
class TextComponent;
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class GuiInputConfig : public GuiComponent
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{
public:
GuiInputConfig(Window* window, InputConfig* target, bool reconfigureAll, const std::function<void()>& okCallback);
void onSizeChanged() override;
private:
void error(const std::string& msg);
bool process(InputConfig* config, Input input, int inputId, const std::shared_ptr<TextComponent>& text);
NinePatchComponent mBackground;
ComponentGrid mGrid;
std::shared_ptr<TextComponent> mTitle;
std::shared_ptr<TextComponent> mSubtitle1;
std::shared_ptr<TextComponent> mSubtitle2;
std::shared_ptr<ComponentList> mList;
std::shared_ptr<ComponentGrid> mButtonGrid;
InputConfig* mTargetConfig;
bool mConfiguringRow; // next input captured by mList will be interpretted as a remap
bool mConfiguringAll; // move the cursor down after configuring a row and start configuring the next row until we reach the bottom
};