2020-09-18 16:40:22 +00:00
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// SPDX-License-Identifier: MIT
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2020-06-23 18:07:00 +00:00
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//
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2020-09-18 16:40:22 +00:00
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// EmulationStation Desktop Edition
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2022-01-17 17:43:29 +00:00
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// Screensaver.cpp
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2020-06-23 18:07:00 +00:00
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//
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2020-11-10 21:18:20 +00:00
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// Screensaver, supporting the following types:
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2020-07-27 14:53:54 +00:00
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// Dim, black, slideshow, video.
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2020-06-23 18:07:00 +00:00
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//
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2022-01-17 17:43:29 +00:00
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#include "Screensaver.h"
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2017-11-01 22:21:10 +00:00
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#include "FileData.h"
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#include "Log.h"
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2016-12-14 08:30:54 +00:00
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#include "SystemData.h"
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2022-01-02 12:13:01 +00:00
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#include "components/VideoFFmpegComponent.h"
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2021-07-07 18:03:42 +00:00
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#include "resources/Font.h"
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#include "utils/FileSystemUtil.h"
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#include "utils/StringUtil.h"
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2022-01-18 19:42:50 +00:00
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#include "views/GamelistView.h"
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2021-07-07 18:03:42 +00:00
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#include "views/ViewController.h"
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2020-07-03 18:23:51 +00:00
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2020-11-10 21:18:20 +00:00
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#include <random>
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2018-01-29 22:50:10 +00:00
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#include <time.h>
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2020-09-21 17:17:34 +00:00
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#include <unordered_map>
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2020-07-03 18:23:51 +00:00
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2020-08-23 15:04:30 +00:00
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#if defined(_WIN64)
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2020-07-03 18:23:51 +00:00
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#include <cstring>
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#endif
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2022-02-11 21:10:25 +00:00
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#define FADE_TIME 300.0f
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2020-06-23 18:07:00 +00:00
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2022-01-17 17:43:29 +00:00
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Screensaver::Screensaver()
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2022-03-14 18:51:48 +00:00
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: mRenderer {Renderer::getInstance()}
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, mWindow {Window::getInstance()}
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2022-01-16 17:18:28 +00:00
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, mState {STATE_INACTIVE}
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, mImageScreensaver {nullptr}
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, mVideoScreensaver {nullptr}
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, mCurrentGame {nullptr}
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, mPreviousGame {nullptr}
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, mTimer {0}
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, mMediaSwapTime {0}
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, mTriggerNextGame {false}
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, mHasMediaFiles {false}
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, mFallbackScreensaver {false}
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, mOpacity {0.0f}
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, mDimValue {1.0}
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, mRectangleFadeIn {50}
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, mTextFadeIn {0}
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, mSaturationAmount {1.0}
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2016-12-14 08:30:54 +00:00
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{
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2020-11-10 21:18:20 +00:00
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mWindow->setScreensaver(this);
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2016-12-14 08:30:54 +00:00
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}
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2022-01-17 17:43:29 +00:00
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Screensaver::~Screensaver()
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2016-12-14 08:30:54 +00:00
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{
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2020-06-23 18:07:00 +00:00
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mCurrentGame = nullptr;
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delete mVideoScreensaver;
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delete mImageScreensaver;
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2016-12-14 08:30:54 +00:00
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}
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2022-01-17 17:43:29 +00:00
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void Screensaver::startScreensaver(bool generateMediaList)
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2016-12-14 08:30:54 +00:00
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{
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2022-02-19 16:04:23 +00:00
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ViewController::getInstance()->pauseViewVideos();
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2020-11-10 21:18:20 +00:00
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std::string path = "";
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std::string screensaverType = Settings::getInstance()->getString("ScreensaverType");
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mHasMediaFiles = false;
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2021-03-18 19:07:07 +00:00
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mFallbackScreensaver = false;
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2020-11-11 23:46:59 +00:00
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mOpacity = 0.0f;
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// Keep a reference to the default fonts, so they don't keep getting destroyed/recreated.
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if (mGameOverlayFont.empty()) {
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mGameOverlayFont.push_back(Font::get(FONT_SIZE_SMALL));
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mGameOverlayFont.push_back(Font::get(FONT_SIZE_MEDIUM));
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mGameOverlayFont.push_back(Font::get(FONT_SIZE_LARGE));
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}
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2020-07-28 09:10:14 +00:00
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// Set mPreviousGame which will be used to avoid showing the same game again during
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// the random selection.
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2020-11-11 23:46:59 +00:00
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if ((screensaverType == "slideshow" || screensaverType == "video") && mCurrentGame != nullptr)
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2020-07-28 09:10:14 +00:00
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mPreviousGame = mCurrentGame;
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2020-11-10 21:18:20 +00:00
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if (screensaverType == "slideshow") {
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if (generateMediaList) {
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mImageFiles.clear();
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mImageCustomFiles.clear();
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}
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// This creates a fade transition between the images.
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mState = STATE_FADE_OUT_WINDOW;
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2020-11-12 16:13:24 +00:00
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mMediaSwapTime = Settings::getInstance()->getInt("ScreensaverSwapImageTimeout");
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2020-11-10 21:18:20 +00:00
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// Load a random image.
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if (Settings::getInstance()->getBool("ScreensaverSlideshowCustomImages")) {
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if (generateMediaList)
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generateCustomImageList();
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pickRandomCustomImage(path);
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if (mImageCustomFiles.size() > 0)
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mHasMediaFiles = true;
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// Custom images are not tied to the game list.
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mCurrentGame = nullptr;
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}
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else {
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if (generateMediaList)
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generateImageList();
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pickRandomImage(path);
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}
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if (mImageFiles.size() > 0)
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mHasMediaFiles = true;
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// Don't attempt to render the screensaver if there are no images available, but
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2020-11-11 23:46:59 +00:00
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// do flag it as running. This way render() will fade to a black screen, i.e. it
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// will activate the 'Black' screensaver type.
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2020-11-10 21:18:20 +00:00
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if (mImageFiles.size() > 0 || mImageCustomFiles.size() > 0) {
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2020-11-11 23:46:59 +00:00
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if (Settings::getInstance()->getBool("ScreensaverSlideshowGameInfo"))
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generateOverlayInfo();
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2020-11-10 21:18:20 +00:00
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if (!mImageScreensaver)
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2022-01-19 17:01:54 +00:00
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mImageScreensaver = new ImageComponent(false, false);
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2020-11-10 21:18:20 +00:00
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mTimer = 0;
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mImageScreensaver->setImage(path);
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mImageScreensaver->setOrigin(0.5f, 0.5f);
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mImageScreensaver->setPosition(Renderer::getScreenWidth() / 2.0f,
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2021-07-07 18:03:42 +00:00
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Renderer::getScreenHeight() / 2.0f);
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2020-11-10 21:18:20 +00:00
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if (Settings::getInstance()->getBool("ScreensaverStretchImages"))
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2022-02-11 22:38:23 +00:00
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mImageScreensaver->setResize(Renderer::getScreenWidth(),
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Renderer::getScreenHeight());
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2020-11-10 21:18:20 +00:00
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else
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2022-02-11 22:38:23 +00:00
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mImageScreensaver->setMaxSize(Renderer::getScreenWidth(),
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Renderer::getScreenHeight());
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2020-11-10 21:18:20 +00:00
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}
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mTimer = 0;
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return;
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}
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else if (!mVideoScreensaver && (screensaverType == "video")) {
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if (generateMediaList)
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mVideoFiles.clear();
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// This creates a fade transition between the videos.
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mState = STATE_FADE_OUT_WINDOW;
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2020-11-12 16:13:24 +00:00
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mMediaSwapTime = Settings::getInstance()->getInt("ScreensaverSwapVideoTimeout");
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2020-06-23 18:07:00 +00:00
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// Load a random video.
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2020-11-10 21:18:20 +00:00
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if (generateMediaList)
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generateVideoList();
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2020-06-23 18:07:00 +00:00
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pickRandomVideo(path);
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2020-11-10 21:18:20 +00:00
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if (mVideoFiles.size() > 0)
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mHasMediaFiles = true;
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2020-06-23 18:07:00 +00:00
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if (!path.empty() && Utils::FileSystem::exists(path)) {
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2020-11-11 23:46:59 +00:00
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if (Settings::getInstance()->getBool("ScreensaverVideoGameInfo"))
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generateOverlayInfo();
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2022-01-19 17:01:54 +00:00
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mVideoScreensaver = new VideoFFmpegComponent;
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2020-06-23 18:07:00 +00:00
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mVideoScreensaver->setOrigin(0.5f, 0.5f);
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mVideoScreensaver->setPosition(Renderer::getScreenWidth() / 2.0f,
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2021-07-07 18:03:42 +00:00
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Renderer::getScreenHeight() / 2.0f);
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2020-06-23 18:07:00 +00:00
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2020-11-05 17:18:11 +00:00
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if (Settings::getInstance()->getBool("ScreensaverStretchVideos"))
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2022-02-11 22:38:23 +00:00
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mVideoScreensaver->setResize(Renderer::getScreenWidth(),
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Renderer::getScreenHeight());
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2020-06-23 18:07:00 +00:00
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else
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2022-02-11 22:38:23 +00:00
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mVideoScreensaver->setMaxSize(Renderer::getScreenWidth(),
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Renderer::getScreenHeight());
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2020-06-23 18:07:00 +00:00
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mVideoScreensaver->setVideo(path);
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mVideoScreensaver->setScreensaverMode(true);
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2022-02-19 16:04:23 +00:00
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mVideoScreensaver->startVideoPlayer();
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2020-06-23 18:07:00 +00:00
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mTimer = 0;
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return;
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}
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}
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2020-11-10 21:18:20 +00:00
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// No videos or images, just use a standard screensaver.
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2020-06-23 18:07:00 +00:00
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mState = STATE_SCREENSAVER_ACTIVE;
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mCurrentGame = nullptr;
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2016-12-14 08:30:54 +00:00
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}
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2022-01-17 17:43:29 +00:00
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void Screensaver::stopScreensaver()
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2016-12-14 08:30:54 +00:00
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{
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2020-06-23 18:07:00 +00:00
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delete mVideoScreensaver;
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mVideoScreensaver = nullptr;
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delete mImageScreensaver;
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mImageScreensaver = nullptr;
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mState = STATE_INACTIVE;
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2020-11-11 23:46:59 +00:00
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2021-07-07 18:03:42 +00:00
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mDimValue = 1.0f;
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2020-11-11 23:46:59 +00:00
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mRectangleFadeIn = 50;
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mTextFadeIn = 0;
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2021-07-07 18:03:42 +00:00
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mSaturationAmount = 1.0f;
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2020-11-11 23:46:59 +00:00
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if (mGameOverlay)
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2021-02-28 17:58:52 +00:00
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mGameOverlay.reset();
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2022-02-19 16:04:23 +00:00
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ViewController::getInstance()->startViewVideos();
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2020-11-10 21:18:20 +00:00
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}
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2022-01-17 17:43:29 +00:00
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void Screensaver::nextGame()
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2021-07-07 18:03:42 +00:00
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{
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2020-11-10 21:18:20 +00:00
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stopScreensaver();
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startScreensaver(false);
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}
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2022-01-17 17:43:29 +00:00
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void Screensaver::launchGame()
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2020-11-10 21:18:20 +00:00
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{
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if (mCurrentGame != nullptr) {
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// Launching game
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2022-01-04 20:49:22 +00:00
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ViewController::getInstance()->triggerGameLaunch(mCurrentGame);
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2022-01-15 12:38:09 +00:00
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ViewController::getInstance()->goToGamelist(mCurrentGame->getSystem());
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2022-03-24 22:05:23 +00:00
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GamelistView* view {
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ViewController::getInstance()->getGamelistView(mCurrentGame->getSystem()).get()};
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2020-11-10 21:18:20 +00:00
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view->setCursor(mCurrentGame);
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2022-03-24 22:05:23 +00:00
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view->stopListScrolling();
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2022-01-04 20:49:22 +00:00
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ViewController::getInstance()->cancelViewTransitions();
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2022-02-19 16:04:23 +00:00
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ViewController::getInstance()->pauseViewVideos();
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2020-11-10 21:18:20 +00:00
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}
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2016-12-14 08:30:54 +00:00
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}
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2022-01-17 17:43:29 +00:00
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void Screensaver::goToGame()
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2020-11-12 16:13:24 +00:00
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{
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if (mCurrentGame != nullptr) {
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// Go to the game in the gamelist view, but don't launch it.
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2022-01-15 12:38:09 +00:00
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ViewController::getInstance()->goToGamelist(mCurrentGame->getSystem());
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2022-03-24 22:05:23 +00:00
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GamelistView* view {
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ViewController::getInstance()->getGamelistView(mCurrentGame->getSystem()).get()};
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2020-11-12 16:13:24 +00:00
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view->setCursor(mCurrentGame);
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2022-03-24 22:05:23 +00:00
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view->stopListScrolling();
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2022-01-04 20:49:22 +00:00
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ViewController::getInstance()->cancelViewTransitions();
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2020-11-12 16:13:24 +00:00
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}
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}
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2022-01-17 17:43:29 +00:00
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void Screensaver::renderScreensaver()
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2016-12-14 08:30:54 +00:00
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{
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2020-11-10 21:18:20 +00:00
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std::string screensaverType = Settings::getInstance()->getString("ScreensaverType");
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2022-03-11 22:17:04 +00:00
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glm::mat4 trans {Renderer::getIdentity()};
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2022-03-14 18:51:48 +00:00
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mRenderer->setMatrix(trans);
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2021-03-18 19:07:07 +00:00
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2020-11-10 21:18:20 +00:00
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if (mVideoScreensaver && screensaverType == "video") {
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2020-11-11 23:46:59 +00:00
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// Render a black background below the video.
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2022-03-14 18:51:48 +00:00
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mRenderer->drawRect(0.0f, 0.0f, Renderer::getScreenWidth(), Renderer::getScreenHeight(),
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0x000000FF, 0x000000FF);
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2020-06-23 18:07:00 +00:00
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// Only render the video if the state requires it.
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2022-03-11 22:17:04 +00:00
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if (static_cast<int>(mState) >= STATE_FADE_IN_VIDEO)
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2021-08-15 17:30:31 +00:00
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mVideoScreensaver->render(trans);
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2020-06-23 18:07:00 +00:00
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}
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2020-11-10 21:18:20 +00:00
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else if (mImageScreensaver && screensaverType == "slideshow") {
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2020-11-11 23:46:59 +00:00
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// Render a black background below the image.
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2022-03-14 18:51:48 +00:00
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mRenderer->drawRect(0.0f, 0.0f, Renderer::getScreenWidth(), Renderer::getScreenHeight(),
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0x000000FF, 0x000000FF);
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2020-06-23 18:07:00 +00:00
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2020-11-11 23:46:59 +00:00
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// Only render the image if the state requires it.
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2020-11-10 21:18:20 +00:00
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if (static_cast<int>(mState) >= STATE_FADE_IN_VIDEO) {
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2020-06-23 18:07:00 +00:00
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if (mImageScreensaver->hasImage()) {
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2022-02-11 21:10:25 +00:00
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mImageScreensaver->setOpacity(1.0f - mOpacity);
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2022-01-16 11:09:55 +00:00
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glm::mat4 trans {Renderer::getIdentity()};
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2021-08-15 17:30:31 +00:00
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mImageScreensaver->render(trans);
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2020-06-23 18:07:00 +00:00
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}
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}
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}
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2020-11-11 23:46:59 +00:00
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if (isScreensaverActive()) {
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if (Settings::getInstance()->getString("ScreensaverType") == "slideshow") {
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if (mHasMediaFiles) {
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if (Settings::getInstance()->getBool("ScreensaverSlideshowScanlines"))
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2022-03-14 21:30:24 +00:00
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mRenderer->shaderPostprocessing(Renderer::Shader::SCANLINES);
|
2020-11-11 23:46:59 +00:00
|
|
|
if (Settings::getInstance()->getBool("ScreensaverSlideshowGameInfo") &&
|
2021-07-07 18:03:42 +00:00
|
|
|
mGameOverlay) {
|
2020-11-11 23:46:59 +00:00
|
|
|
if (mGameOverlayRectangleCoords.size() == 4) {
|
2022-03-14 18:51:48 +00:00
|
|
|
mRenderer->drawRect(
|
2021-07-07 18:03:42 +00:00
|
|
|
mGameOverlayRectangleCoords[0], mGameOverlayRectangleCoords[1],
|
|
|
|
mGameOverlayRectangleCoords[2], mGameOverlayRectangleCoords[3],
|
|
|
|
0x00000000 | mRectangleFadeIn, 0x00000000 | mRectangleFadeIn);
|
2020-11-11 23:46:59 +00:00
|
|
|
}
|
2021-07-07 18:03:42 +00:00
|
|
|
mRectangleFadeIn =
|
2021-08-17 18:55:29 +00:00
|
|
|
glm::clamp(mRectangleFadeIn + 6 + mRectangleFadeIn / 20, 0, 170);
|
2020-11-11 23:46:59 +00:00
|
|
|
|
|
|
|
mGameOverlay.get()->setColor(0xFFFFFF00 | mTextFadeIn);
|
2020-11-12 23:02:09 +00:00
|
|
|
if (mTextFadeIn > 50)
|
|
|
|
mGameOverlayFont.at(0)->renderTextCache(mGameOverlay.get());
|
2020-11-11 23:46:59 +00:00
|
|
|
if (mTextFadeIn < 255)
|
2021-08-17 18:55:29 +00:00
|
|
|
mTextFadeIn = glm::clamp(mTextFadeIn + 2 + mTextFadeIn / 6, 0, 255);
|
2020-11-11 23:46:59 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
2021-03-18 19:07:07 +00:00
|
|
|
mFallbackScreensaver = true;
|
2020-11-11 23:46:59 +00:00
|
|
|
}
|
|
|
|
}
|
2021-03-18 19:07:07 +00:00
|
|
|
else if (Settings::getInstance()->getString("ScreensaverType") == "video") {
|
2020-11-11 23:46:59 +00:00
|
|
|
if (mHasMediaFiles) {
|
2022-03-11 22:17:04 +00:00
|
|
|
Renderer::postProcessingParams videoParameters;
|
|
|
|
unsigned int shaders {0};
|
2020-11-11 23:46:59 +00:00
|
|
|
if (Settings::getInstance()->getBool("ScreensaverVideoScanlines"))
|
2022-03-14 21:30:24 +00:00
|
|
|
shaders = Renderer::Shader::SCANLINES;
|
2021-03-17 19:32:18 +00:00
|
|
|
if (Settings::getInstance()->getBool("ScreensaverVideoBlur")) {
|
2022-03-14 21:30:24 +00:00
|
|
|
shaders |= Renderer::Shader::BLUR_HORIZONTAL;
|
2021-03-17 19:32:18 +00:00
|
|
|
float heightModifier = Renderer::getScreenHeightModifier();
|
2021-07-07 18:03:42 +00:00
|
|
|
// clang-format off
|
2021-03-17 19:32:18 +00:00
|
|
|
if (heightModifier < 1)
|
|
|
|
videoParameters.blurPasses = 2; // Below 1080
|
|
|
|
else if (heightModifier >= 4)
|
|
|
|
videoParameters.blurPasses = 12; // 8K
|
|
|
|
else if (heightModifier >= 2.9)
|
|
|
|
videoParameters.blurPasses = 10; // 6K
|
|
|
|
else if (heightModifier >= 2.6)
|
|
|
|
videoParameters.blurPasses = 8; // 5K
|
|
|
|
else if (heightModifier >= 2)
|
|
|
|
videoParameters.blurPasses = 5; // 4K
|
|
|
|
else if (heightModifier >= 1.3)
|
|
|
|
videoParameters.blurPasses = 3; // 1440
|
|
|
|
else if (heightModifier >= 1)
|
|
|
|
videoParameters.blurPasses = 2; // 1080
|
2021-07-07 18:03:42 +00:00
|
|
|
// clang-format on
|
2021-03-17 19:32:18 +00:00
|
|
|
}
|
2022-03-13 22:52:32 +00:00
|
|
|
|
|
|
|
if (shaders != 0)
|
2022-03-14 18:51:48 +00:00
|
|
|
mRenderer->shaderPostprocessing(shaders, videoParameters);
|
2022-03-13 22:52:32 +00:00
|
|
|
|
2020-11-11 23:46:59 +00:00
|
|
|
if (Settings::getInstance()->getBool("ScreensaverVideoGameInfo") && mGameOverlay) {
|
|
|
|
if (mGameOverlayRectangleCoords.size() == 4) {
|
2022-03-14 18:51:48 +00:00
|
|
|
mRenderer->drawRect(
|
2021-07-07 18:03:42 +00:00
|
|
|
mGameOverlayRectangleCoords[0], mGameOverlayRectangleCoords[1],
|
|
|
|
mGameOverlayRectangleCoords[2], mGameOverlayRectangleCoords[3],
|
|
|
|
0x00000000 | mRectangleFadeIn, 0x00000000 | mRectangleFadeIn);
|
2020-11-11 23:46:59 +00:00
|
|
|
}
|
2021-07-07 18:03:42 +00:00
|
|
|
mRectangleFadeIn =
|
2021-08-17 18:55:29 +00:00
|
|
|
glm::clamp(mRectangleFadeIn + 6 + mRectangleFadeIn / 20, 0, 170);
|
2020-11-11 23:46:59 +00:00
|
|
|
|
|
|
|
mGameOverlay.get()->setColor(0xFFFFFF00 | mTextFadeIn);
|
2020-11-12 23:02:09 +00:00
|
|
|
if (mTextFadeIn > 50)
|
|
|
|
mGameOverlayFont.at(0)->renderTextCache(mGameOverlay.get());
|
2020-11-11 23:46:59 +00:00
|
|
|
if (mTextFadeIn < 255)
|
2021-08-17 18:55:29 +00:00
|
|
|
mTextFadeIn = glm::clamp(mTextFadeIn + 2 + mTextFadeIn / 6, 0, 255);
|
2020-11-11 23:46:59 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
2021-03-18 19:07:07 +00:00
|
|
|
mFallbackScreensaver = true;
|
2020-11-11 23:46:59 +00:00
|
|
|
}
|
|
|
|
}
|
2021-03-18 19:07:07 +00:00
|
|
|
if (mFallbackScreensaver ||
|
2021-07-07 18:03:42 +00:00
|
|
|
Settings::getInstance()->getString("ScreensaverType") == "dim") {
|
2022-03-11 22:17:04 +00:00
|
|
|
Renderer::postProcessingParams dimParameters;
|
2022-03-11 22:51:41 +00:00
|
|
|
dimParameters.dimming = mDimValue;
|
2022-03-12 13:22:27 +00:00
|
|
|
dimParameters.saturation = mSaturationAmount;
|
2022-03-14 21:30:24 +00:00
|
|
|
mRenderer->shaderPostprocessing(Renderer::Shader::CORE, dimParameters);
|
2022-03-14 23:09:58 +00:00
|
|
|
if (mDimValue > 0.4)
|
|
|
|
mDimValue = glm::clamp(mDimValue - 0.021f, 0.4f, 1.0f);
|
2020-11-11 23:46:59 +00:00
|
|
|
if (mSaturationAmount > 0.0)
|
2021-08-17 18:55:29 +00:00
|
|
|
mSaturationAmount = glm::clamp(mSaturationAmount - 0.035f, 0.0f, 1.0f);
|
2020-11-11 23:46:59 +00:00
|
|
|
}
|
2021-05-16 16:02:07 +00:00
|
|
|
else if (Settings::getInstance()->getString("ScreensaverType") == "black") {
|
2022-03-11 22:17:04 +00:00
|
|
|
Renderer::postProcessingParams blackParameters;
|
2022-03-11 22:51:41 +00:00
|
|
|
blackParameters.dimming = mDimValue;
|
2022-03-14 21:30:24 +00:00
|
|
|
mRenderer->shaderPostprocessing(Renderer::Shader::CORE, blackParameters);
|
2021-05-16 16:02:07 +00:00
|
|
|
if (mDimValue > 0.0)
|
2021-08-17 18:55:29 +00:00
|
|
|
mDimValue = glm::clamp(mDimValue - 0.045f, 0.0f, 1.0f);
|
2021-05-16 16:02:07 +00:00
|
|
|
}
|
2020-06-23 18:07:00 +00:00
|
|
|
}
|
2016-12-14 08:30:54 +00:00
|
|
|
}
|
|
|
|
|
2022-01-17 17:43:29 +00:00
|
|
|
void Screensaver::update(int deltaTime)
|
2016-12-14 08:30:54 +00:00
|
|
|
{
|
2020-11-10 21:18:20 +00:00
|
|
|
// Use this to update the fade value for the current fade stage.
|
|
|
|
if (mState == STATE_FADE_OUT_WINDOW) {
|
|
|
|
mOpacity += static_cast<float>(deltaTime) / FADE_TIME;
|
|
|
|
if (mOpacity >= 1.0f) {
|
|
|
|
mOpacity = 1.0f;
|
2020-06-23 18:07:00 +00:00
|
|
|
|
2020-11-10 21:18:20 +00:00
|
|
|
// Update to the next state.
|
|
|
|
mState = STATE_FADE_IN_VIDEO;
|
2020-06-23 18:07:00 +00:00
|
|
|
}
|
|
|
|
}
|
2020-11-10 21:18:20 +00:00
|
|
|
else if (mState == STATE_FADE_IN_VIDEO) {
|
|
|
|
mOpacity -= static_cast<float>(deltaTime) / FADE_TIME;
|
|
|
|
if (mOpacity <= 0.0f) {
|
|
|
|
mOpacity = 0.0f;
|
|
|
|
// Update to the next state.
|
|
|
|
mState = STATE_SCREENSAVER_ACTIVE;
|
|
|
|
}
|
2020-06-23 18:07:00 +00:00
|
|
|
}
|
2020-11-10 21:18:20 +00:00
|
|
|
else if (mState == STATE_SCREENSAVER_ACTIVE) {
|
2020-11-12 16:13:24 +00:00
|
|
|
// Update the timer that swaps the media, unless the swap time is set to 0 (only
|
|
|
|
// applicable for the video screensaver). This means that videos play to the end,
|
2021-06-22 22:24:15 +00:00
|
|
|
// at which point the video player will trigger a skip to the next game.
|
2020-11-12 16:13:24 +00:00
|
|
|
if (mMediaSwapTime != 0) {
|
|
|
|
mTimer += deltaTime;
|
|
|
|
if (mTimer > mMediaSwapTime)
|
|
|
|
nextGame();
|
|
|
|
}
|
|
|
|
if (mTriggerNextGame) {
|
|
|
|
mTriggerNextGame = false;
|
2020-11-10 21:18:20 +00:00
|
|
|
nextGame();
|
2020-11-12 16:13:24 +00:00
|
|
|
}
|
2020-06-23 18:07:00 +00:00
|
|
|
}
|
2020-11-10 21:18:20 +00:00
|
|
|
|
2020-11-12 16:13:24 +00:00
|
|
|
// If we have a loaded a video or image, then update it.
|
2020-11-10 21:18:20 +00:00
|
|
|
if (mVideoScreensaver)
|
|
|
|
mVideoScreensaver->update(deltaTime);
|
|
|
|
if (mImageScreensaver)
|
|
|
|
mImageScreensaver->update(deltaTime);
|
2017-09-09 03:45:50 +00:00
|
|
|
}
|
|
|
|
|
2022-01-17 17:43:29 +00:00
|
|
|
void Screensaver::generateImageList()
|
2017-09-09 03:45:50 +00:00
|
|
|
{
|
2021-07-07 18:03:42 +00:00
|
|
|
for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
|
2021-11-17 16:35:34 +00:00
|
|
|
it != SystemData::sSystemVector.cend(); ++it) {
|
2020-06-23 18:07:00 +00:00
|
|
|
// We only want nodes from game systems that are not collections.
|
|
|
|
if (!(*it)->isGameSystem() || (*it)->isCollection())
|
|
|
|
continue;
|
|
|
|
|
2020-11-10 21:18:20 +00:00
|
|
|
std::vector<FileData*> allFiles = (*it)->getRootFolder()->getFilesRecursive(GAME, true);
|
2021-11-17 16:35:34 +00:00
|
|
|
for (auto it2 = allFiles.cbegin(); it2 != allFiles.cend(); ++it2) {
|
2021-09-19 17:46:59 +00:00
|
|
|
std::string imagePath = (*it2)->getImagePath();
|
2020-11-10 21:18:20 +00:00
|
|
|
if (imagePath != "")
|
2021-09-19 17:46:59 +00:00
|
|
|
mImageFiles.push_back((*it2));
|
2020-07-28 09:10:14 +00:00
|
|
|
}
|
2020-06-23 18:07:00 +00:00
|
|
|
}
|
2017-09-09 03:45:50 +00:00
|
|
|
}
|
|
|
|
|
2022-01-17 17:43:29 +00:00
|
|
|
void Screensaver::generateVideoList()
|
2017-09-09 03:45:50 +00:00
|
|
|
{
|
2021-07-07 18:03:42 +00:00
|
|
|
for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
|
2021-11-17 16:35:34 +00:00
|
|
|
it != SystemData::sSystemVector.cend(); ++it) {
|
2020-11-10 21:18:20 +00:00
|
|
|
// We only want nodes from game systems that are not collections.
|
|
|
|
if (!(*it)->isGameSystem() || (*it)->isCollection())
|
|
|
|
continue;
|
2020-07-28 09:10:14 +00:00
|
|
|
|
2020-11-10 21:18:20 +00:00
|
|
|
std::vector<FileData*> allFiles = (*it)->getRootFolder()->getFilesRecursive(GAME, true);
|
2021-11-17 16:35:34 +00:00
|
|
|
for (auto it2 = allFiles.cbegin(); it2 != allFiles.cend(); ++it2) {
|
2021-09-19 17:46:59 +00:00
|
|
|
std::string videoPath = (*it2)->getVideoPath();
|
2020-11-10 21:18:20 +00:00
|
|
|
if (videoPath != "")
|
2021-09-19 17:46:59 +00:00
|
|
|
mVideoFiles.push_back((*it2));
|
2020-07-28 09:10:14 +00:00
|
|
|
}
|
2020-06-23 18:07:00 +00:00
|
|
|
}
|
2017-09-09 03:45:50 +00:00
|
|
|
}
|
|
|
|
|
2022-01-17 17:43:29 +00:00
|
|
|
void Screensaver::generateCustomImageList()
|
2017-09-09 03:45:50 +00:00
|
|
|
{
|
2020-11-10 21:18:20 +00:00
|
|
|
std::string imageDir = Utils::FileSystem::expandHomePath(
|
2021-07-07 18:03:42 +00:00
|
|
|
Settings::getInstance()->getString("ScreensaverSlideshowImageDir"));
|
2020-06-23 18:07:00 +00:00
|
|
|
|
2021-06-30 15:11:25 +00:00
|
|
|
// This makes it possible to set the custom image directory relative to the ES-DE binary
|
|
|
|
// directory or the ROM directory.
|
|
|
|
imageDir = Utils::String::replace(imageDir, "%ESPATH%", Utils::FileSystem::getExePath());
|
|
|
|
imageDir = Utils::String::replace(imageDir, "%ROMPATH%", FileData::getROMDirectory());
|
|
|
|
|
2020-11-10 21:18:20 +00:00
|
|
|
if (imageDir != "" && Utils::FileSystem::isDirectory(imageDir)) {
|
2020-11-05 17:18:11 +00:00
|
|
|
std::string imageFilter = ".jpg, .JPG, .png, .PNG";
|
2022-01-11 20:57:00 +00:00
|
|
|
Utils::FileSystem::StringList dirContent = Utils::FileSystem::getDirContent(
|
2021-07-07 18:03:42 +00:00
|
|
|
imageDir, Settings::getInstance()->getBool("ScreensaverSlideshowRecurse"));
|
2020-06-23 18:07:00 +00:00
|
|
|
|
2021-11-17 16:35:34 +00:00
|
|
|
for (auto it = dirContent.begin(); it != dirContent.end(); ++it) {
|
2020-06-23 18:07:00 +00:00
|
|
|
if (Utils::FileSystem::isRegularFile(*it)) {
|
2020-11-10 21:18:20 +00:00
|
|
|
if (imageFilter.find(Utils::FileSystem::getExtension(*it)) != std::string::npos)
|
|
|
|
mImageCustomFiles.push_back(*it);
|
2020-06-23 18:07:00 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
2021-07-07 18:03:42 +00:00
|
|
|
LOG(LogWarning) << "Custom screensaver image directory '" << imageDir << "' does not exist";
|
2020-06-23 18:07:00 +00:00
|
|
|
}
|
2017-09-09 03:45:50 +00:00
|
|
|
}
|
|
|
|
|
2022-01-17 17:43:29 +00:00
|
|
|
void Screensaver::pickRandomImage(std::string& path)
|
2016-12-14 08:30:54 +00:00
|
|
|
{
|
2020-11-10 21:18:20 +00:00
|
|
|
mCurrentGame = nullptr;
|
2020-06-23 18:07:00 +00:00
|
|
|
|
2020-11-10 21:18:20 +00:00
|
|
|
if (mImageFiles.size() == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (mImageFiles.size() == 1) {
|
|
|
|
mPreviousGame = nullptr;
|
|
|
|
mCurrentGame = mImageFiles.front();
|
|
|
|
path = mImageFiles.front()->getImagePath();
|
2021-01-11 19:12:45 +00:00
|
|
|
mGameName = mImageFiles.front()->getName();
|
|
|
|
mSystemName = mImageFiles.front()->getSystem()->getFullName();
|
|
|
|
mCurrentGame = mImageFiles.front();
|
2020-11-10 21:18:20 +00:00
|
|
|
return;
|
2020-06-23 18:07:00 +00:00
|
|
|
}
|
|
|
|
|
2020-11-10 21:18:20 +00:00
|
|
|
unsigned int index;
|
|
|
|
do {
|
|
|
|
// Get a random number in range.
|
|
|
|
std::random_device randDev;
|
|
|
|
// Mersenne Twister pseudorandom number generator.
|
2022-01-16 11:09:55 +00:00
|
|
|
std::mt19937 engine {randDev()};
|
2021-07-07 18:03:42 +00:00
|
|
|
std::uniform_int_distribution<int> uniform_dist(0,
|
|
|
|
static_cast<int>(mImageFiles.size()) - 1);
|
2020-11-10 21:18:20 +00:00
|
|
|
index = uniform_dist(engine);
|
2021-07-07 18:03:42 +00:00
|
|
|
} while (mPreviousGame && mImageFiles.at(index) == mPreviousGame);
|
2017-06-01 20:08:44 +00:00
|
|
|
|
2020-11-10 21:18:20 +00:00
|
|
|
path = mImageFiles.at(index)->getImagePath();
|
|
|
|
mGameName = mImageFiles.at(index)->getName();
|
|
|
|
mSystemName = mImageFiles.at(index)->getSystem()->getFullName();
|
|
|
|
mCurrentGame = mImageFiles.at(index);
|
2017-06-01 20:08:44 +00:00
|
|
|
}
|
|
|
|
|
2022-01-17 17:43:29 +00:00
|
|
|
void Screensaver::pickRandomVideo(std::string& path)
|
2017-06-01 20:08:44 +00:00
|
|
|
{
|
2020-11-10 21:18:20 +00:00
|
|
|
mCurrentGame = nullptr;
|
|
|
|
|
|
|
|
if (mVideoFiles.size() == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (mVideoFiles.size() == 1) {
|
|
|
|
mPreviousGame = nullptr;
|
|
|
|
mCurrentGame = mVideoFiles.front();
|
|
|
|
path = mVideoFiles.front()->getVideoPath();
|
2021-01-11 19:12:45 +00:00
|
|
|
mGameName = mVideoFiles.front()->getName();
|
|
|
|
mSystemName = mVideoFiles.front()->getSystem()->getFullName();
|
|
|
|
mCurrentGame = mVideoFiles.front();
|
2020-11-10 21:18:20 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned int index;
|
|
|
|
do {
|
|
|
|
// Get a random number in range.
|
|
|
|
std::random_device randDev;
|
|
|
|
// Mersenne Twister pseudorandom number generator.
|
2022-01-16 11:09:55 +00:00
|
|
|
std::mt19937 engine {randDev()};
|
2021-07-07 18:03:42 +00:00
|
|
|
std::uniform_int_distribution<int> uniform_dist(0,
|
|
|
|
static_cast<int>(mVideoFiles.size()) - 1);
|
2020-11-10 21:18:20 +00:00
|
|
|
index = uniform_dist(engine);
|
2021-07-07 18:03:42 +00:00
|
|
|
} while (mPreviousGame && mVideoFiles.at(index) == mPreviousGame);
|
2020-11-10 21:18:20 +00:00
|
|
|
|
|
|
|
path = mVideoFiles.at(index)->getVideoPath();
|
|
|
|
mGameName = mVideoFiles.at(index)->getName();
|
|
|
|
mSystemName = mVideoFiles.at(index)->getSystem()->getFullName();
|
|
|
|
mCurrentGame = mVideoFiles.at(index);
|
2017-06-01 20:08:44 +00:00
|
|
|
}
|
|
|
|
|
2022-01-17 17:43:29 +00:00
|
|
|
void Screensaver::pickRandomCustomImage(std::string& path)
|
2017-06-01 20:08:44 +00:00
|
|
|
{
|
2020-11-10 21:18:20 +00:00
|
|
|
if (mImageCustomFiles.size() == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (mVideoFiles.size() == 1) {
|
|
|
|
mPreviousCustomImage = mImageCustomFiles.front();
|
|
|
|
path = mImageCustomFiles.front();
|
|
|
|
return;
|
2020-06-23 18:07:00 +00:00
|
|
|
}
|
2020-11-10 21:18:20 +00:00
|
|
|
|
|
|
|
unsigned int index;
|
|
|
|
do {
|
|
|
|
// Get a random number in range.
|
|
|
|
std::random_device randDev;
|
|
|
|
// Mersenne Twister pseudorandom number generator.
|
2022-01-16 11:09:55 +00:00
|
|
|
std::mt19937 engine {randDev()};
|
2021-07-07 18:03:42 +00:00
|
|
|
std::uniform_int_distribution<int> uniform_dist(
|
|
|
|
0, static_cast<int>(mImageCustomFiles.size()) - 1);
|
2020-11-10 21:18:20 +00:00
|
|
|
index = uniform_dist(engine);
|
2021-07-07 18:03:42 +00:00
|
|
|
} while (mPreviousCustomImage != "" && mImageCustomFiles.at(index) == mPreviousCustomImage);
|
2020-11-10 21:18:20 +00:00
|
|
|
|
|
|
|
path = mImageCustomFiles.at(index);
|
|
|
|
mPreviousCustomImage = path;
|
|
|
|
mGameName = "";
|
|
|
|
mSystemName = "";
|
2017-08-02 19:56:33 +00:00
|
|
|
}
|
2020-11-11 23:46:59 +00:00
|
|
|
|
2022-01-17 17:43:29 +00:00
|
|
|
void Screensaver::generateOverlayInfo()
|
2020-11-11 23:46:59 +00:00
|
|
|
{
|
|
|
|
if (mGameName == "" || mSystemName == "")
|
|
|
|
return;
|
|
|
|
|
2022-03-14 18:51:48 +00:00
|
|
|
float posX {mRenderer->getWindowWidth() * 0.023f};
|
|
|
|
float posY {mRenderer->getWindowHeight() * 0.02f};
|
2020-11-12 16:13:24 +00:00
|
|
|
|
|
|
|
std::string favoriteChar;
|
2021-03-01 18:40:23 +00:00
|
|
|
if (mCurrentGame && mCurrentGame->getFavorite())
|
2020-12-16 20:19:48 +00:00
|
|
|
favoriteChar = " " + ViewController::FAVORITE_CHAR;
|
2020-11-11 23:46:59 +00:00
|
|
|
|
2020-11-12 16:13:24 +00:00
|
|
|
const std::string gameName = Utils::String::toUpper(mGameName) + favoriteChar;
|
2020-11-11 23:46:59 +00:00
|
|
|
const std::string systemName = Utils::String::toUpper(mSystemName);
|
|
|
|
const std::string overlayText = gameName + "\n" + systemName;
|
|
|
|
|
2021-07-07 18:03:42 +00:00
|
|
|
mGameOverlay = std::unique_ptr<TextCache>(
|
|
|
|
mGameOverlayFont.at(0)->buildTextCache(overlayText, posX, posY, 0xFFFFFFFF));
|
2020-11-11 23:46:59 +00:00
|
|
|
|
|
|
|
float textSizeX;
|
2021-08-16 16:25:01 +00:00
|
|
|
float textSizeY = mGameOverlayFont[0].get()->sizeText(overlayText).y;
|
2020-11-11 23:46:59 +00:00
|
|
|
|
|
|
|
// There is a weird issue with sizeText() where the X size value is returned
|
|
|
|
// as too large if there are two rows in a string and the second row is longer
|
|
|
|
// than the first row. Possibly it's the newline character that is somehow
|
|
|
|
// injected in the size calculation. Regardless, this workaround is working
|
|
|
|
// fine for the time being.
|
2021-08-16 16:25:01 +00:00
|
|
|
if (mGameOverlayFont[0].get()->sizeText(gameName).x >
|
|
|
|
mGameOverlayFont[0].get()->sizeText(systemName).x)
|
|
|
|
textSizeX = mGameOverlayFont[0].get()->sizeText(gameName).x;
|
2020-11-11 23:46:59 +00:00
|
|
|
else
|
2021-08-16 16:25:01 +00:00
|
|
|
textSizeX = mGameOverlayFont[0].get()->sizeText(systemName).x;
|
2020-11-11 23:46:59 +00:00
|
|
|
|
2022-03-14 18:51:48 +00:00
|
|
|
float marginX {mRenderer->getWindowWidth() * 0.01f};
|
2020-11-11 23:46:59 +00:00
|
|
|
|
|
|
|
mGameOverlayRectangleCoords.clear();
|
|
|
|
mGameOverlayRectangleCoords.push_back(posX - marginX);
|
|
|
|
mGameOverlayRectangleCoords.push_back(posY);
|
2021-05-12 21:03:29 +00:00
|
|
|
mGameOverlayRectangleCoords.push_back(textSizeX + marginX * 2.0f);
|
2020-11-11 23:46:59 +00:00
|
|
|
mGameOverlayRectangleCoords.push_back(textSizeY);
|
|
|
|
}
|