2020-09-15 19:12:32 +00:00
|
|
|
// SPDX-License-Identifier: MIT
|
2020-06-06 14:48:05 +00:00
|
|
|
//
|
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
|
|
|
// ES-DE Frontend
|
2020-06-21 12:25:28 +00:00
|
|
|
// UIModeController.cpp
|
2020-06-06 14:48:05 +00:00
|
|
|
//
|
2020-06-21 12:25:28 +00:00
|
|
|
// Handling of application user interface modes (full, kiosk and kid).
|
|
|
|
// This includes switching the mode when the UI mode passkey is used.
|
2020-06-06 14:48:05 +00:00
|
|
|
//
|
|
|
|
|
2017-11-18 22:23:56 +00:00
|
|
|
#include "UIModeController.h"
|
|
|
|
|
2021-01-05 09:45:32 +00:00
|
|
|
#include "FileFilterIndex.h"
|
2017-11-18 22:23:56 +00:00
|
|
|
#include "Log.h"
|
2021-01-05 09:45:32 +00:00
|
|
|
#include "SystemData.h"
|
2017-11-18 22:23:56 +00:00
|
|
|
#include "Window.h"
|
2021-07-07 18:03:42 +00:00
|
|
|
#include "utils/StringUtil.h"
|
|
|
|
#include "views/ViewController.h"
|
2017-11-18 22:23:56 +00:00
|
|
|
|
2022-01-04 20:21:26 +00:00
|
|
|
UIModeController::UIModeController() noexcept
|
2022-01-16 17:18:28 +00:00
|
|
|
: mPassKeyCounter {0}
|
2017-11-18 22:23:56 +00:00
|
|
|
{
|
2020-06-21 12:25:28 +00:00
|
|
|
mPassKeySequence = Settings::getInstance()->getString("UIMode_passkey");
|
|
|
|
mCurrentUIMode = Settings::getInstance()->getString("UIMode");
|
2021-11-06 19:47:30 +00:00
|
|
|
// Handle a potentially invalid entry in the configuration file.
|
|
|
|
if (mCurrentUIMode != "full" && mCurrentUIMode != "kid" && mCurrentUIMode != "kiosk") {
|
|
|
|
mCurrentUIMode = "full";
|
|
|
|
Settings::getInstance()->setString("UIMode", mCurrentUIMode);
|
|
|
|
Settings::getInstance()->saveFile();
|
|
|
|
}
|
2017-11-18 22:23:56 +00:00
|
|
|
}
|
|
|
|
|
2022-01-04 20:21:26 +00:00
|
|
|
UIModeController* UIModeController::getInstance()
|
|
|
|
{
|
|
|
|
static UIModeController instance;
|
|
|
|
return &instance;
|
|
|
|
}
|
|
|
|
|
2017-11-18 22:23:56 +00:00
|
|
|
void UIModeController::monitorUIMode()
|
|
|
|
{
|
2020-06-21 12:25:28 +00:00
|
|
|
std::string uimode = Settings::getInstance()->getString("UIMode");
|
|
|
|
// UI mode was changed.
|
2022-01-04 20:49:22 +00:00
|
|
|
if (uimode != mCurrentUIMode && !ViewController::getInstance()->isCameraMoving()) {
|
2020-06-21 12:25:28 +00:00
|
|
|
mCurrentUIMode = uimode;
|
2021-01-05 09:45:32 +00:00
|
|
|
// Reset filters and sort gamelists (which will update the game counter).
|
2021-07-07 18:03:42 +00:00
|
|
|
for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
|
2021-11-17 16:35:34 +00:00
|
|
|
it != SystemData::sSystemVector.cend(); ++it) {
|
2021-01-05 09:45:32 +00:00
|
|
|
(*it)->sortSystem(true);
|
|
|
|
(*it)->getIndex()->resetFilters();
|
|
|
|
if ((*it)->getThemeFolder() == "custom-collections") {
|
2021-07-07 18:03:42 +00:00
|
|
|
for (FileData* customSystem : (*it)->getRootFolder()->getChildrenListToDisplay())
|
2021-01-05 09:45:32 +00:00
|
|
|
customSystem->getSystem()->getIndex()->resetFilters();
|
|
|
|
}
|
|
|
|
}
|
2022-01-04 20:49:22 +00:00
|
|
|
ViewController::getInstance()->ReloadAndGoToStart();
|
2020-06-21 12:25:28 +00:00
|
|
|
}
|
2017-11-18 22:23:56 +00:00
|
|
|
}
|
|
|
|
|
2020-07-14 17:16:21 +00:00
|
|
|
bool UIModeController::listen(InputConfig* config, Input input)
|
2017-11-18 22:23:56 +00:00
|
|
|
{
|
2020-06-21 12:25:28 +00:00
|
|
|
// Reads the current input to listen for the passkey sequence to unlock
|
|
|
|
// the UI mode. The progress is saved in mPassKeyCounter.
|
2020-07-27 10:11:30 +00:00
|
|
|
if ((Settings::getInstance()->getString("UIMode") == "full") || !isValidInput(config, input))
|
2020-06-21 12:25:28 +00:00
|
|
|
return false; // Already unlocked, or invalid input, nothing to do here.
|
|
|
|
|
|
|
|
if (!inputIsMatch(config, input))
|
|
|
|
mPassKeyCounter = 0; // Current input is incorrect, reset counter.
|
|
|
|
|
2020-11-17 22:06:54 +00:00
|
|
|
if (mPassKeyCounter == static_cast<int>(mPassKeySequence.length())) {
|
2020-06-21 12:25:28 +00:00
|
|
|
unlockUIMode();
|
|
|
|
return true;
|
|
|
|
}
|
2021-07-07 18:03:42 +00:00
|
|
|
|
2020-06-21 12:25:28 +00:00
|
|
|
return false;
|
2017-11-18 22:23:56 +00:00
|
|
|
}
|
|
|
|
|
2020-07-14 17:16:21 +00:00
|
|
|
bool UIModeController::inputIsMatch(InputConfig* config, Input input)
|
2017-11-18 22:23:56 +00:00
|
|
|
{
|
2020-06-21 12:25:28 +00:00
|
|
|
for (auto valstring : mInputVals) {
|
|
|
|
if (config->isMappedLike(valstring, input) &&
|
|
|
|
(mPassKeySequence[mPassKeyCounter] == valstring[0])) {
|
2021-11-17 16:35:34 +00:00
|
|
|
++mPassKeyCounter;
|
2020-06-21 12:25:28 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
2017-11-18 22:23:56 +00:00
|
|
|
}
|
|
|
|
|
2020-06-06 14:48:05 +00:00
|
|
|
// When we have reached the end of the list, trigger UI_mode unlock.
|
2017-11-18 22:23:56 +00:00
|
|
|
void UIModeController::unlockUIMode()
|
|
|
|
{
|
2020-12-23 21:30:53 +00:00
|
|
|
LOG(LogInfo) << "Passkey sequence completed, switching UI mode to Full";
|
2020-07-27 10:11:30 +00:00
|
|
|
Settings::getInstance()->setString("UIMode", "full");
|
2020-06-21 12:25:28 +00:00
|
|
|
Settings::getInstance()->saveFile();
|
|
|
|
mPassKeyCounter = 0;
|
2017-11-18 22:23:56 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
bool UIModeController::isUIModeFull()
|
|
|
|
{
|
2021-07-07 18:03:42 +00:00
|
|
|
return ((mCurrentUIMode == "full" ||
|
|
|
|
(isUIModeKid() && Settings::getInstance()->getBool("EnableMenuKidMode"))) &&
|
|
|
|
!Settings::getInstance()->getBool("ForceKiosk"));
|
2017-11-18 22:23:56 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
bool UIModeController::isUIModeKid()
|
|
|
|
{
|
2020-06-21 12:25:28 +00:00
|
|
|
return (Settings::getInstance()->getBool("ForceKid") ||
|
2021-07-07 18:03:42 +00:00
|
|
|
((mCurrentUIMode == "kid") && !Settings::getInstance()->getBool("ForceKiosk")));
|
2017-11-18 22:23:56 +00:00
|
|
|
}
|
|
|
|
|
2019-01-19 08:11:19 +00:00
|
|
|
bool UIModeController::isUIModeKiosk()
|
|
|
|
{
|
2020-06-21 12:25:28 +00:00
|
|
|
return (Settings::getInstance()->getBool("ForceKiosk") ||
|
2021-07-07 18:03:42 +00:00
|
|
|
((mCurrentUIMode == "kiosk") && !Settings::getInstance()->getBool("ForceKid")));
|
2019-01-19 08:11:19 +00:00
|
|
|
}
|
|
|
|
|
2017-11-18 22:23:56 +00:00
|
|
|
std::string UIModeController::getFormattedPassKeyStr()
|
|
|
|
{
|
2020-06-21 12:25:28 +00:00
|
|
|
// Supported sequence-inputs: u (up), d (down), l (left), r (right), a, b, x, y.
|
|
|
|
|
|
|
|
std::string out = "";
|
|
|
|
for (auto c : mPassKeySequence) {
|
2021-07-07 18:03:42 +00:00
|
|
|
out += (out == "") ? "" : " , "; // Add commas between the entries.
|
2021-07-01 15:48:14 +00:00
|
|
|
|
|
|
|
std::string controllerType = Settings::getInstance()->getString("InputControllerType");
|
|
|
|
std::string symbolA;
|
|
|
|
std::string symbolB;
|
|
|
|
std::string symbolX;
|
|
|
|
std::string symbolY;
|
|
|
|
|
2024-01-17 21:09:50 +00:00
|
|
|
if (Settings::getInstance()->getBool("InputSwapButtons") || controllerType == "snes") {
|
2021-07-01 15:48:14 +00:00
|
|
|
symbolA = "B";
|
|
|
|
symbolB = "A";
|
|
|
|
symbolX = "Y";
|
|
|
|
symbolY = "X";
|
|
|
|
}
|
2024-02-03 15:39:32 +00:00
|
|
|
else if (controllerType == "ps123" || controllerType == "ps4" || controllerType == "ps5") {
|
2021-07-07 18:03:42 +00:00
|
|
|
#if defined(_MSC_VER) // MSVC compiler.
|
2021-07-01 15:48:14 +00:00
|
|
|
// These symbols are far from perfect but you can at least understand what
|
|
|
|
// they are supposed to depict.
|
2021-07-02 16:56:52 +00:00
|
|
|
symbolA = Utils::String::wideStringToString(L"\uF00D"); // Cross.
|
|
|
|
symbolB = Utils::String::wideStringToString(L"\uF111"); // Circle
|
|
|
|
symbolX = Utils::String::wideStringToString(L"\uF04D"); // Square.
|
|
|
|
symbolY = Utils::String::wideStringToString(L"\uF0D8"); // Triangle.
|
2021-07-07 18:03:42 +00:00
|
|
|
#else
|
2021-07-01 15:48:14 +00:00
|
|
|
symbolA = "\uF00D"; // Cross.
|
|
|
|
symbolB = "\uF111"; // Circle
|
|
|
|
symbolX = "\uF04D"; // Square.
|
|
|
|
symbolY = "\uF0D8"; // Triangle.
|
2021-07-07 18:03:42 +00:00
|
|
|
#endif
|
2021-07-01 15:48:14 +00:00
|
|
|
}
|
|
|
|
else {
|
|
|
|
// Xbox controller.
|
|
|
|
symbolA = "A";
|
|
|
|
symbolB = "B";
|
|
|
|
symbolX = "X";
|
|
|
|
symbolY = "Y";
|
|
|
|
}
|
2020-06-21 12:25:28 +00:00
|
|
|
|
|
|
|
switch (c) {
|
2020-07-14 17:16:21 +00:00
|
|
|
case 'u':
|
|
|
|
out += Utils::String::unicode2Chars(0x2191); // Arrow pointing up.
|
|
|
|
break;
|
|
|
|
case 'd':
|
|
|
|
out += Utils::String::unicode2Chars(0x2193); // Arrow pointing down.
|
|
|
|
break;
|
|
|
|
case 'l':
|
|
|
|
out += Utils::String::unicode2Chars(0x2190); // Arrow pointing left.
|
|
|
|
break;
|
|
|
|
case 'r':
|
|
|
|
out += Utils::String::unicode2Chars(0x2192); // Arrow pointing right.
|
|
|
|
break;
|
|
|
|
case 'a':
|
2021-07-01 15:48:14 +00:00
|
|
|
out += symbolA;
|
2020-07-14 17:16:21 +00:00
|
|
|
break;
|
|
|
|
case 'b':
|
2021-07-01 15:48:14 +00:00
|
|
|
out += symbolB;
|
2020-07-14 17:16:21 +00:00
|
|
|
break;
|
|
|
|
case 'x':
|
2021-07-01 15:48:14 +00:00
|
|
|
out += symbolX;
|
2020-07-14 17:16:21 +00:00
|
|
|
break;
|
|
|
|
case 'y':
|
2021-07-01 15:48:14 +00:00
|
|
|
out += symbolY;
|
2020-07-14 17:16:21 +00:00
|
|
|
break;
|
2020-06-21 12:25:28 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
return out;
|
2017-11-18 22:23:56 +00:00
|
|
|
}
|
|
|
|
|
2020-07-14 17:16:21 +00:00
|
|
|
bool UIModeController::isValidInput(InputConfig* config, Input input)
|
2017-11-18 22:23:56 +00:00
|
|
|
{
|
2021-07-07 18:03:42 +00:00
|
|
|
if ((config->getMappedTo(input).size() == 0) || // Not a mapped input, so ignore it.
|
|
|
|
(!input.value)) // Not a key-down event.
|
2020-06-21 12:25:28 +00:00
|
|
|
return false;
|
|
|
|
else
|
|
|
|
return true;
|
2020-06-06 14:48:05 +00:00
|
|
|
}
|