2021-08-24 16:32:15 +00:00
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# SPDX-License-Identifier: MIT
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#
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2024-04-16 18:57:04 +00:00
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# ES-DE Frontend
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2021-08-24 16:32:15 +00:00
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# CMakeLists.txt (es-app)
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#
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2023-06-21 21:02:19 +00:00
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# CMake configuration for es-app
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2021-08-24 16:32:15 +00:00
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# Also contains the application packaging configuration.
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#
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2023-12-16 11:30:13 +00:00
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project(es-de)
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2014-06-25 16:29:58 +00:00
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set(ES_HEADERS
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2023-02-18 11:42:19 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/ApplicationUpdater.h
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2021-09-19 16:53:20 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/CollectionSystemsManager.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/FileData.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/FileFilterIndex.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/FileSorts.h
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2022-01-15 13:12:56 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/GamelistFileParser.h
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2021-09-19 16:53:20 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/MediaViewer.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/MetaData.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/MiximageGenerator.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/PlatformId.h
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2023-06-21 21:02:19 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/PDFViewer.h
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2022-01-17 17:43:29 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/Screensaver.h
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2021-09-19 16:53:20 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.h
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2022-01-17 20:53:23 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/UIModeController.h
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2021-09-19 16:53:20 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/VolumeControl.h
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2020-08-19 20:30:10 +00:00
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2021-09-19 16:53:20 +00:00
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# GUIs
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiAlternativeEmulators.h
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2023-07-03 15:46:56 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiApplicationUpdater.h
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2021-09-19 16:53:20 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiCollectionSystemsOptions.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistFilter.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistOptions.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiLaunchScreen.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMediaViewerOptions.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMenu.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMetaDataEd.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiOfflineGenerator.h
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2023-07-24 15:07:18 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiOrphanedDataCleanup.h
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2021-09-19 16:53:20 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMenu.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMulti.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperSearch.h
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2022-01-16 10:10:32 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperSingle.h
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2021-09-19 16:53:20 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScreensaverOptions.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSettings.h
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2023-02-13 19:38:23 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiThemeDownloader.h
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2020-08-19 20:30:10 +00:00
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2021-09-19 16:53:20 +00:00
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# Scrapers
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/GamesDBJSONScraper.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/GamesDBJSONScraperResources.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/Scraper.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/ScreenScraper.h
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2020-08-19 20:30:10 +00:00
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2021-09-19 16:53:20 +00:00
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# Views
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2022-01-18 16:14:17 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/GamelistBase.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/GamelistView.h
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2021-09-19 16:53:20 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/SystemView.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/ViewController.h
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2014-06-25 16:29:58 +00:00
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)
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set(ES_SOURCES
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2023-02-18 11:42:19 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/ApplicationUpdater.cpp
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2021-09-19 16:53:20 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/CollectionSystemsManager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/FileData.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/FileFilterIndex.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/FileSorts.cpp
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2022-01-15 13:12:56 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/GamelistFileParser.cpp
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2021-09-19 16:53:20 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/main.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/MediaViewer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/MetaData.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/MiximageGenerator.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/PlatformId.cpp
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2023-06-21 21:02:19 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/PDFViewer.cpp
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2022-01-17 17:43:29 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/Screensaver.cpp
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2021-09-19 16:53:20 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.cpp
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2022-01-17 20:53:23 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/UIModeController.cpp
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2021-09-19 16:53:20 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/VolumeControl.cpp
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2020-08-19 20:30:10 +00:00
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2021-09-19 16:53:20 +00:00
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# GUIs
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiAlternativeEmulators.cpp
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2023-07-03 15:46:56 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiApplicationUpdater.cpp
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2021-09-19 16:53:20 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiCollectionSystemsOptions.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistFilter.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistOptions.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiLaunchScreen.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMenu.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMediaViewerOptions.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMetaDataEd.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiOfflineGenerator.cpp
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2023-07-24 15:07:18 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiOrphanedDataCleanup.cpp
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2021-09-19 16:53:20 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMenu.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMulti.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperSearch.cpp
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2022-01-16 10:10:32 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperSingle.cpp
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2021-09-19 16:53:20 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScreensaverOptions.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSettings.cpp
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2023-02-13 19:38:23 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiThemeDownloader.cpp
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2020-08-19 20:30:10 +00:00
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2021-09-19 16:53:20 +00:00
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# Scrapers
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/GamesDBJSONScraper.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/GamesDBJSONScraperResources.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/Scraper.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/ScreenScraper.cpp
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2020-08-19 20:30:10 +00:00
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2021-09-19 16:53:20 +00:00
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# Views
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2022-01-18 16:14:17 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/GamelistBase.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/GamelistView.cpp
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2021-09-19 16:53:20 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/SystemView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/views/ViewController.cpp
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2014-06-25 16:29:58 +00:00
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)
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2020-07-03 18:23:51 +00:00
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if(WIN32)
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2023-12-16 11:30:13 +00:00
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LIST(APPEND ES_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/assets/ES-DE.rc)
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2014-06-25 16:29:58 +00:00
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endif()
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2021-01-21 20:44:51 +00:00
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#---------------------------------------------------------------------------------------------------
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# OS-specific installation and package generation setup.
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2020-06-24 15:38:41 +00:00
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# Define target.
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2023-08-11 16:30:03 +00:00
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if(APPLE)
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2020-08-19 20:30:10 +00:00
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include_directories(${COMMON_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}/src)
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2023-12-16 11:30:13 +00:00
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add_executable(ES-DE ${ES_SOURCES} ${ES_HEADERS})
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target_link_libraries(ES-DE ${COMMON_LIBRARIES} es-core)
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set_target_properties(ES-DE PROPERTIES INSTALL_RPATH_USE_LINK_PATH TRUE)
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2023-10-20 17:25:21 +00:00
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if(CMAKE_CXX_COMPILER_VERSION GREATER_EQUAL 15.0.0)
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2023-12-16 11:30:13 +00:00
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target_link_options(ES-DE PRIVATE LINKER:-no_warn_duplicate_libraries)
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2023-10-20 17:25:21 +00:00
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endif()
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2023-08-11 16:30:03 +00:00
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elseif(WIN32)
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include_directories(${COMMON_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}/src)
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2023-12-16 11:30:13 +00:00
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add_executable(ES-DE WIN32 ${ES_SOURCES} ${ES_HEADERS})
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target_link_libraries(ES-DE ${COMMON_LIBRARIES} es-core)
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set_target_properties(ES-DE PROPERTIES INSTALL_RPATH_USE_LINK_PATH TRUE)
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2023-11-19 16:37:00 +00:00
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elseif(ANDROID)
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include_directories(${COMMON_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}/src)
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2023-12-11 17:38:11 +00:00
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add_library(main MODULE ${ES_SOURCES} ${ES_HEADERS})
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target_link_libraries(main PRIVATE ${COMMON_LIBRARIES} ${CMAKE_DL_LIBS} es-core es-pdf-convert)
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2020-08-19 20:30:10 +00:00
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else()
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include_directories(${COMMON_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}/src)
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2023-12-16 11:30:13 +00:00
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add_executable(es-de ${ES_SOURCES} ${ES_HEADERS})
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target_link_libraries(es-de ${COMMON_LIBRARIES} ${CMAKE_DL_LIBS} es-core)
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set_target_properties(es-de PROPERTIES INSTALL_RPATH_USE_LINK_PATH TRUE)
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2020-08-19 20:30:10 +00:00
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endif()
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2014-06-25 16:29:58 +00:00
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2020-08-19 20:30:10 +00:00
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# Setup for installation and package generation.
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2020-07-07 19:33:33 +00:00
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if(WIN32)
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2023-12-16 11:30:13 +00:00
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install(TARGETS ES-DE RUNTIME DESTINATION .)
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2023-06-24 12:16:31 +00:00
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install(TARGETS es-pdf-convert RUNTIME DESTINATION es-pdf-converter)
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2023-12-19 16:38:21 +00:00
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set(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION .)
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if(CMAKE_BUILD_TYPE MATCHES Debug)
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set(CMAKE_INSTALL_DEBUG_LIBRARIES TRUE)
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2020-12-28 22:23:01 +00:00
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endif()
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2023-12-19 16:38:21 +00:00
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install(FILES ../avcodec-60.dll
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../avfilter-9.dll
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../avformat-60.dll
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../avutil-58.dll
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../postproc-57.dll
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../swresample-4.dll
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../swscale-7.dll
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../FreeImage.dll
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../freetype.dll
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../git2.dll
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../glew32.dll
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feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
|
|
|
../harfbuzz.dll
|
|
|
|
../icudt75.dll
|
|
|
|
../icuin75.dll
|
|
|
|
../icuuc75.dll
|
2024-04-17 15:32:04 +00:00
|
|
|
../libcrypto-3-x64.dll
|
2023-12-19 16:38:21 +00:00
|
|
|
../libcurl-x64.dll
|
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
|
|
|
../libiconv-2.dll
|
|
|
|
../libintl-8.dll
|
2024-04-17 15:32:04 +00:00
|
|
|
../libssl-3-x64.dll
|
2023-12-19 16:38:21 +00:00
|
|
|
../lunasvg.dll
|
|
|
|
../pugixml.dll
|
|
|
|
../rlottie.dll
|
|
|
|
../SDL2.dll
|
|
|
|
../vcomp140.dll
|
|
|
|
DESTINATION .)
|
|
|
|
install(FILES ../es-pdf-converter/charset.dll
|
|
|
|
../es-pdf-converter/deflate.dll
|
|
|
|
../es-pdf-converter/freetype.dll
|
|
|
|
../es-pdf-converter/iconv.dll
|
|
|
|
../es-pdf-converter/jpeg8.dll
|
|
|
|
../es-pdf-converter/lcms2.dll
|
|
|
|
../es-pdf-converter/Lerc.dll
|
|
|
|
../es-pdf-converter/libcrypto-3-x64.dll
|
|
|
|
../es-pdf-converter/libcurl.dll
|
|
|
|
../es-pdf-converter/liblzma.dll
|
|
|
|
../es-pdf-converter/libpng16.dll
|
|
|
|
../es-pdf-converter/libssh2.dll
|
|
|
|
../es-pdf-converter/openjp2.dll
|
|
|
|
../es-pdf-converter/poppler.dll
|
|
|
|
../es-pdf-converter/poppler-cpp.dll
|
|
|
|
../es-pdf-converter/tiff.dll
|
|
|
|
../es-pdf-converter/zlib.dll
|
|
|
|
../es-pdf-converter/zstd.dll
|
|
|
|
DESTINATION es-pdf-converter)
|
2022-01-02 12:13:01 +00:00
|
|
|
|
2020-07-07 19:33:33 +00:00
|
|
|
install(FILES ../LICENSE DESTINATION .)
|
2020-08-19 20:50:45 +00:00
|
|
|
install(DIRECTORY ${CMAKE_SOURCE_DIR}/licenses DESTINATION .)
|
2024-01-28 17:48:18 +00:00
|
|
|
install(DIRECTORY ${CMAKE_SOURCE_DIR}/themes/linear-es-de DESTINATION themes)
|
2023-01-17 22:37:51 +00:00
|
|
|
install(DIRECTORY ${CMAKE_SOURCE_DIR}/themes/modern-es-de DESTINATION themes)
|
|
|
|
install(DIRECTORY ${CMAKE_SOURCE_DIR}/themes/slate-es-de DESTINATION themes)
|
2020-07-07 19:33:33 +00:00
|
|
|
install(DIRECTORY ${CMAKE_SOURCE_DIR}/resources DESTINATION .)
|
2020-08-19 20:30:10 +00:00
|
|
|
elseif(APPLE)
|
2020-08-21 19:58:12 +00:00
|
|
|
# For completely unknown reasons, when generating a Bundle using cpack, an extra 'Resources'
|
|
|
|
# directory is added to the target path. Simply adding the two dots as a prefix fixes the
|
|
|
|
# problem, but doing so would break 'make install' which was actually behaving correctly.
|
|
|
|
# So an extra 'Resources' directory was added to the CMAKE_INSTALL_PREFIX variable as well
|
|
|
|
# to compensate for this. It's a bad solution to the problem and there must surely be a
|
|
|
|
# better way to fix this.
|
2023-12-16 11:30:13 +00:00
|
|
|
install(TARGETS ES-DE RUNTIME DESTINATION ../MacOS)
|
2023-06-24 21:58:33 +00:00
|
|
|
install(TARGETS es-pdf-convert RUNTIME DESTINATION ../MacOS)
|
2023-12-16 11:30:13 +00:00
|
|
|
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/ES-DE.icns DESTINATION ../Resources)
|
|
|
|
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/ES-DE_Info.plist DESTINATION .. RENAME Info.plist)
|
2020-08-23 09:35:02 +00:00
|
|
|
|
2021-09-19 16:53:20 +00:00
|
|
|
set(APPLE_DYLIB_PERMISSIONS OWNER_WRITE OWNER_READ OWNER_EXECUTE
|
|
|
|
GROUP_READ GROUP_EXECUTE
|
|
|
|
WORLD_READ WORLD_EXECUTE)
|
2020-11-27 16:50:28 +00:00
|
|
|
|
2023-06-25 10:42:16 +00:00
|
|
|
install(FILES ${CMAKE_SOURCE_DIR}/libavcodec.60.dylib
|
2021-09-19 16:53:20 +00:00
|
|
|
PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
|
2023-06-25 10:42:16 +00:00
|
|
|
install(FILES ${CMAKE_SOURCE_DIR}/libavfilter.9.dylib
|
2021-09-19 16:53:20 +00:00
|
|
|
PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
|
2023-06-25 10:42:16 +00:00
|
|
|
install(FILES ${CMAKE_SOURCE_DIR}/libavformat.60.dylib
|
2021-09-19 16:53:20 +00:00
|
|
|
PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
|
2023-06-25 10:42:16 +00:00
|
|
|
install(FILES ${CMAKE_SOURCE_DIR}/libavutil.58.dylib
|
2021-09-19 16:53:20 +00:00
|
|
|
PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
|
2023-06-25 10:42:16 +00:00
|
|
|
install(FILES ${CMAKE_SOURCE_DIR}/libpostproc.57.dylib
|
2021-09-19 16:53:20 +00:00
|
|
|
PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
|
2022-04-15 09:30:41 +00:00
|
|
|
install(FILES ${CMAKE_SOURCE_DIR}/libswresample.4.dylib
|
2021-09-19 16:53:20 +00:00
|
|
|
PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
|
2023-06-25 10:42:16 +00:00
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install(FILES ${CMAKE_SOURCE_DIR}/libswscale.7.dylib
|
2021-09-19 16:53:20 +00:00
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|
PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
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2021-11-30 21:14:18 +00:00
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|
install(FILES ${CMAKE_SOURCE_DIR}/libvorbis.0.4.9.dylib
|
2021-09-19 16:53:20 +00:00
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|
PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
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2021-11-30 21:14:18 +00:00
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install(FILES ${CMAKE_SOURCE_DIR}/libvorbisenc.2.0.12.dylib
|
2021-09-19 16:53:20 +00:00
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|
|
PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
|
2023-06-24 21:58:33 +00:00
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|
install(FILES ${CMAKE_SOURCE_DIR}/libfontconfig.1.dylib
|
|
|
|
PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
|
2021-11-30 21:14:18 +00:00
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|
install(FILES ${CMAKE_SOURCE_DIR}/libfreetype.6.dylib
|
2021-09-19 16:53:20 +00:00
|
|
|
PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
|
2023-11-05 11:34:25 +00:00
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|
install(FILES ${CMAKE_SOURCE_DIR}/libgit2.1.7.dylib
|
2023-03-21 23:17:26 +00:00
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PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
|
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
|
|
|
install(FILES ${CMAKE_SOURCE_DIR}/libharfbuzz.dylib
|
|
|
|
PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
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|
|
|
install(FILES ${CMAKE_SOURCE_DIR}/libicudata.75.dylib
|
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|
|
PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
|
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|
install(FILES ${CMAKE_SOURCE_DIR}/libicui18n.75.dylib
|
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|
PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
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|
install(FILES ${CMAKE_SOURCE_DIR}/libicuuc.75.dylib
|
|
|
|
PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
|
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|
|
install(FILES ${CMAKE_SOURCE_DIR}/libintl.8.dylib
|
|
|
|
PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
|
2023-06-24 21:58:33 +00:00
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|
|
install(FILES ${CMAKE_SOURCE_DIR}/libjpeg.62.dylib
|
|
|
|
PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
|
|
|
|
install(FILES ${CMAKE_SOURCE_DIR}/libopenjp2.7.dylib
|
|
|
|
PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
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|
install(FILES ${CMAKE_SOURCE_DIR}/libpoppler-cpp.0.dylib
|
|
|
|
PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
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|
|
|
install(FILES ${CMAKE_SOURCE_DIR}/libpoppler.129.dylib
|
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PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
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|
install(FILES ${CMAKE_SOURCE_DIR}/libtiff.6.dylib
|
|
|
|
PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
|
2022-12-15 19:13:37 +00:00
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|
|
install(FILES ${CMAKE_SOURCE_DIR}/libSDL2-2.0.0.dylib
|
2021-09-19 16:53:20 +00:00
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|
|
PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
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|
|
|
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|
install(FILES ${CMAKE_SOURCE_DIR}/LICENSE DESTINATION ../Resources)
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|
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|
install(DIRECTORY ${CMAKE_SOURCE_DIR}/resources DESTINATION ../Resources)
|
2024-01-28 17:48:18 +00:00
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|
|
install(DIRECTORY ${CMAKE_SOURCE_DIR}/themes/linear-es-de DESTINATION ../Resources/themes)
|
2023-01-17 22:37:51 +00:00
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|
|
install(DIRECTORY ${CMAKE_SOURCE_DIR}/themes/modern-es-de DESTINATION ../Resources/themes)
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|
install(DIRECTORY ${CMAKE_SOURCE_DIR}/themes/slate-es-de DESTINATION ../Resources/themes)
|
2021-09-19 16:53:20 +00:00
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|
|
install(DIRECTORY ${CMAKE_SOURCE_DIR}/licenses DESTINATION ../Resources)
|
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
|
|
|
elseif(HAIKU)
|
|
|
|
install(TARGETS es-de RUNTIME DESTINATION apps)
|
|
|
|
install(TARGETS es-pdf-convert RUNTIME DESTINATION apps)
|
|
|
|
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/es-de.6.gz
|
|
|
|
DESTINATION documentation/man/man6)
|
|
|
|
install(FILES ${CMAKE_SOURCE_DIR}/LICENSE
|
|
|
|
DESTINATION data/es-de)
|
|
|
|
install(DIRECTORY ${CMAKE_SOURCE_DIR}/licenses
|
|
|
|
DESTINATION data/es-de)
|
|
|
|
install(DIRECTORY ${CMAKE_SOURCE_DIR}/themes/linear-es-de
|
|
|
|
DESTINATION data/es-de/themes)
|
|
|
|
install(DIRECTORY ${CMAKE_SOURCE_DIR}/themes/modern-es-de
|
|
|
|
DESTINATION data/es-de/themes)
|
|
|
|
install(DIRECTORY ${CMAKE_SOURCE_DIR}/themes/slate-es-de
|
|
|
|
DESTINATION data/es-de/themes)
|
|
|
|
install(DIRECTORY ${CMAKE_SOURCE_DIR}/resources
|
|
|
|
DESTINATION data/es-de)
|
2023-11-19 16:37:00 +00:00
|
|
|
elseif(NOT ANDROID)
|
2023-12-16 11:30:13 +00:00
|
|
|
install(TARGETS es-de RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
|
2023-06-21 21:02:19 +00:00
|
|
|
install(TARGETS es-pdf-convert RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
|
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
|
|
|
if(CMAKE_SYSTEM_NAME MATCHES Linux OR CMAKE_SYSTEM_NAME MATCHES FreeBSD)
|
2023-12-16 11:30:13 +00:00
|
|
|
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/es-de.6.gz
|
2021-09-19 16:53:20 +00:00
|
|
|
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/man/man6)
|
2021-04-02 10:38:31 +00:00
|
|
|
else()
|
2023-12-16 11:30:13 +00:00
|
|
|
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/es-de.6.gz
|
2021-09-19 16:53:20 +00:00
|
|
|
DESTINATION ${CMAKE_INSTALL_PREFIX}/man/man6)
|
2021-04-02 10:38:31 +00:00
|
|
|
endif()
|
2020-07-12 14:23:49 +00:00
|
|
|
install(FILES ${CMAKE_SOURCE_DIR}/LICENSE
|
2023-12-16 11:30:13 +00:00
|
|
|
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/es-de)
|
|
|
|
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/org.es_de.frontend.desktop
|
2021-09-19 16:53:20 +00:00
|
|
|
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications)
|
2023-12-16 11:30:13 +00:00
|
|
|
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/org.es_de.frontend.svg
|
2021-09-19 16:53:20 +00:00
|
|
|
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/pixmaps)
|
2023-12-16 11:30:13 +00:00
|
|
|
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/org.es_de.frontend.svg
|
2022-04-24 11:05:55 +00:00
|
|
|
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps)
|
2023-12-16 11:30:13 +00:00
|
|
|
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/org.es_de.frontend.appdata.xml
|
2021-11-21 18:38:38 +00:00
|
|
|
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/metainfo)
|
2020-08-19 20:50:45 +00:00
|
|
|
install(DIRECTORY ${CMAKE_SOURCE_DIR}/licenses
|
2023-12-16 11:30:13 +00:00
|
|
|
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/es-de)
|
2024-01-28 17:48:18 +00:00
|
|
|
install(DIRECTORY ${CMAKE_SOURCE_DIR}/themes/linear-es-de
|
|
|
|
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/es-de/themes)
|
2023-01-17 22:37:51 +00:00
|
|
|
install(DIRECTORY ${CMAKE_SOURCE_DIR}/themes/modern-es-de
|
2023-12-16 11:30:13 +00:00
|
|
|
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/es-de/themes)
|
2023-01-17 22:37:51 +00:00
|
|
|
install(DIRECTORY ${CMAKE_SOURCE_DIR}/themes/slate-es-de
|
2023-12-16 11:30:13 +00:00
|
|
|
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/es-de/themes)
|
2020-07-07 19:33:33 +00:00
|
|
|
install(DIRECTORY ${CMAKE_SOURCE_DIR}/resources
|
2023-12-16 11:30:13 +00:00
|
|
|
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/es-de)
|
2020-07-07 19:33:33 +00:00
|
|
|
endif()
|
|
|
|
|
|
|
|
include(InstallRequiredSystemLibraries)
|
|
|
|
|
|
|
|
#---------------------------------------------------------------------------------------------------
|
2020-08-19 20:30:10 +00:00
|
|
|
# General CPack settings.
|
2021-01-21 20:44:51 +00:00
|
|
|
|
2023-12-16 11:30:13 +00:00
|
|
|
set(CPACK_PACKAGE_NAME es-de)
|
2024-03-24 11:45:57 +00:00
|
|
|
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Gaming frontend")
|
|
|
|
set(CPACK_PACKAGE_DESCRIPTION "ES-DE is a frontend for browsing and launching games from your multi-platform collection.")
|
2022-04-19 15:24:54 +00:00
|
|
|
set(CPACK_PACKAGE_VERSION ${ES_VERSION})
|
2021-05-04 15:03:18 +00:00
|
|
|
|
2020-09-17 19:49:40 +00:00
|
|
|
if(APPLE)
|
2020-11-30 17:58:55 +00:00
|
|
|
# Shorter line length license file to be able to fit inside the drag-and-drop installer window without introducing extra line breaks.
|
2023-12-16 11:30:13 +00:00
|
|
|
set(CPACK_RESOURCE_FILE_LICENSE ${CMAKE_CURRENT_SOURCE_DIR}/assets/ES-DE_LICENSE_macOS)
|
2020-11-30 17:58:55 +00:00
|
|
|
elseif(WIN32)
|
|
|
|
# The installer window looks a bit different on Windows so a specific file for this OS is required.
|
2023-12-16 11:30:13 +00:00
|
|
|
set(CPACK_RESOURCE_FILE_LICENSE ${CMAKE_CURRENT_SOURCE_DIR}/assets/ES-DE_LICENSE_Windows)
|
2020-09-17 19:49:40 +00:00
|
|
|
else()
|
2022-04-19 15:24:54 +00:00
|
|
|
set(CPACK_RESOURCE_FILE_LICENSE ${CMAKE_SOURCE_DIR}/LICENSE)
|
2020-09-17 19:49:40 +00:00
|
|
|
endif()
|
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
|
|
|
set(CPACK_PACKAGE_VENDOR "Northwestern Software AB")
|
2020-07-07 19:33:33 +00:00
|
|
|
|
2022-04-19 15:24:54 +00:00
|
|
|
# Use the shorter x64 descriptor for the x86_64/AMD64 architecture.
|
2023-02-18 11:44:30 +00:00
|
|
|
if(CMAKE_SYSTEM_PROCESSOR MATCHES x86_64 OR CMAKE_SYSTEM_PROCESSOR MATCHES AMD64)
|
2022-04-19 15:24:54 +00:00
|
|
|
set(CPU_ARCHITECTURE x64)
|
2021-03-27 10:13:43 +00:00
|
|
|
else()
|
2023-02-18 11:44:30 +00:00
|
|
|
set(CPU_ARCHITECTURE ${CMAKE_SYSTEM_PROCESSOR})
|
2021-03-27 10:13:43 +00:00
|
|
|
endif()
|
|
|
|
|
2020-08-19 20:30:10 +00:00
|
|
|
# Settings per operating system and generator type.
|
|
|
|
if(APPLE)
|
2022-04-19 15:24:54 +00:00
|
|
|
set(CPACK_GENERATOR Bundle)
|
2023-12-16 11:30:13 +00:00
|
|
|
set(CPACK_PACKAGE_FILE_NAME ES-DE_${CPACK_PACKAGE_VERSION}-${CPU_ARCHITECTURE})
|
|
|
|
set(CPACK_DMG_VOLUME_NAME "ES-DE ${CPACK_PACKAGE_VERSION}")
|
|
|
|
set(CPACK_PACKAGE_ICON ${CMAKE_CURRENT_SOURCE_DIR}/assets/ES-DE.icns)
|
|
|
|
set(CPACK_DMG_DS_STORE ${CMAKE_CURRENT_SOURCE_DIR}/assets/ES-DE_DS_Store)
|
|
|
|
set(CPACK_BUNDLE_NAME "ES-DE")
|
|
|
|
set(CPACK_BUNDLE_ICON ${CMAKE_CURRENT_SOURCE_DIR}/assets/ES-DE.icns)
|
|
|
|
set(CPACK_BUNDLE_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/assets/ES-DE_Info.plist)
|
2021-05-13 17:33:07 +00:00
|
|
|
if(MACOS_CODESIGN_IDENTITY)
|
|
|
|
set(CPACK_BUNDLE_APPLE_CERT_APP "Developer ID Application: ${MACOS_CODESIGN_IDENTITY}")
|
2023-07-29 14:08:40 +00:00
|
|
|
set(CPACK_BUNDLE_APPLE_CODESIGN_PARAMETER "--deep --force --options runtime")
|
2021-05-13 17:33:07 +00:00
|
|
|
endif()
|
2020-08-19 20:30:10 +00:00
|
|
|
elseif(WIN32)
|
2022-04-19 15:24:54 +00:00
|
|
|
set(CPACK_GENERATOR NSIS)
|
2023-12-16 11:30:13 +00:00
|
|
|
set(CPACK_PACKAGE_FILE_NAME ES-DE_${CPACK_PACKAGE_VERSION}-${CPU_ARCHITECTURE})
|
|
|
|
set(CPACK_PACKAGE_INSTALL_DIRECTORY ES-DE)
|
|
|
|
set(CPACK_PACKAGE_EXECUTABLES ES-DE ES-DE)
|
2022-04-19 15:24:54 +00:00
|
|
|
set(CPACK_NSIS_INSTALL_ROOT ${PROGRAMFILES64})
|
|
|
|
set(CPACK_NSIS_EXECUTABLES_DIRECTORY .)
|
2023-12-16 11:30:13 +00:00
|
|
|
set(CPACK_NSIS_MUI_ICON ${CMAKE_CURRENT_SOURCE_DIR}/assets/ES-DE.ico)
|
2020-08-19 20:30:10 +00:00
|
|
|
set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL ON)
|
2023-12-16 11:30:13 +00:00
|
|
|
set(CPACK_NSIS_DISPLAY_NAME "ES-DE ${CPACK_PACKAGE_VERSION}")
|
|
|
|
set(CPACK_NSIS_PACKAGE_NAME "ES-DE")
|
|
|
|
set(CPACK_NSIS_INSTALLED_ICON_NAME ES-DE.exe)
|
|
|
|
set(CPACK_NSIS_WELCOME_TITLE "ES-DE Installer")
|
|
|
|
set(CPACK_NSIS_FINISH_TITLE "ES-DE Installation Completed")
|
2020-08-19 20:30:10 +00:00
|
|
|
set(CPACK_NSIS_MANIFEST_DPI_AWARE ON)
|
2024-02-17 11:48:24 +00:00
|
|
|
set(CPACK_NSIS_MENU_LINKS "https://es-de.org" "ES-DE Website")
|
2020-07-07 19:33:33 +00:00
|
|
|
else()
|
2023-12-16 11:30:13 +00:00
|
|
|
set(CPACK_PACKAGE_INSTALL_DIRECTORY es-de_${CMAKE_PACKAGE_VERSION})
|
|
|
|
set(CPACK_PACKAGE_EXECUTABLES es-de es-de)
|
2022-04-19 15:24:54 +00:00
|
|
|
if(LINUX_CPACK_GENERATOR MATCHES DEB)
|
|
|
|
set(CPACK_GENERATOR DEB)
|
2021-05-04 15:09:19 +00:00
|
|
|
endif()
|
2023-12-16 11:30:13 +00:00
|
|
|
set(CPACK_DEBIAN_FILE_NAME es-de_${CPACK_PACKAGE_VERSION}-${CPU_ARCHITECTURE}.deb)
|
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
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set(CPACK_DEBIAN_PACKAGE_MAINTAINER "Leon Styhre <leon.styhre@nw-soft.com>")
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2022-04-19 15:24:54 +00:00
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set(CPACK_DEBIAN_PACKAGE_HOMEPAGE https://es-de.org)
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set(CPACK_DEBIAN_PACKAGE_SECTION games)
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set(CPACK_DEBIAN_PACKAGE_PRIORITY optional)
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2020-08-19 20:30:10 +00:00
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set(CPACK_DEBIAN_PACKAGE_SHLIBDEPS ON)
|
2022-04-19 15:24:54 +00:00
|
|
|
if(LINUX_CPACK_GENERATOR MATCHES RPM)
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|
set(CPACK_GENERATOR RPM)
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2021-05-04 15:09:19 +00:00
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endif()
|
2023-12-16 11:30:13 +00:00
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|
|
set(CPACK_RPM_FILE_NAME es-de_${CPACK_PACKAGE_VERSION}-${CPU_ARCHITECTURE}.rpm)
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2020-08-19 20:30:10 +00:00
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set(CPACK_RPM_PACKAGE_DESCRIPTION ${CPACK_PACKAGE_DESCRIPTION})
|
2022-04-19 15:24:54 +00:00
|
|
|
set(CPACK_RPM_PACKAGE_LICENSE MIT)
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|
|
|
list(APPEND CPACK_RPM_EXCLUDE_FROM_AUTO_FILELIST_ADDITION ${CMAKE_INSTALL_PREFIX})
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|
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list(APPEND CPACK_RPM_EXCLUDE_FROM_AUTO_FILELIST_ADDITION ${CMAKE_INSTALL_PREFIX}/bin)
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|
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list(APPEND CPACK_RPM_EXCLUDE_FROM_AUTO_FILELIST_ADDITION ${CMAKE_INSTALL_PREFIX}/share)
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2022-05-04 15:48:35 +00:00
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|
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list(APPEND CPACK_RPM_EXCLUDE_FROM_AUTO_FILELIST_ADDITION ${CMAKE_INSTALL_PREFIX}/share/icons)
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list(APPEND CPACK_RPM_EXCLUDE_FROM_AUTO_FILELIST_ADDITION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor)
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list(APPEND CPACK_RPM_EXCLUDE_FROM_AUTO_FILELIST_ADDITION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable)
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list(APPEND CPACK_RPM_EXCLUDE_FROM_AUTO_FILELIST_ADDITION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps)
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2022-04-19 15:24:54 +00:00
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list(APPEND CPACK_RPM_EXCLUDE_FROM_AUTO_FILELIST_ADDITION ${CMAKE_INSTALL_PREFIX}/share/man)
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list(APPEND CPACK_RPM_EXCLUDE_FROM_AUTO_FILELIST_ADDITION ${CMAKE_INSTALL_PREFIX}/share/man/man6)
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list(APPEND CPACK_RPM_EXCLUDE_FROM_AUTO_FILELIST_ADDITION ${CMAKE_INSTALL_PREFIX}/share/metainfo)
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list(APPEND CPACK_RPM_EXCLUDE_FROM_AUTO_FILELIST_ADDITION ${CMAKE_INSTALL_PREFIX}/share/pixmaps)
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list(APPEND CPACK_RPM_EXCLUDE_FROM_AUTO_FILELIST_ADDITION ${CMAKE_INSTALL_PREFIX}/share/applications)
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2020-07-07 19:33:33 +00:00
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endif()
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include(CPack)
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