ES-DE/src/components/GuiMetaDataEd.cpp

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#include "GuiMetaDataEd.h"
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#include "../Renderer.h"
#include "../Log.h"
#include "AsyncReqComponent.h"
#include "../Settings.h"
#include "GuiGameScraper.h"
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#define MDED_RESERVED_ROWS 3
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GuiMetaDataEd::GuiMetaDataEd(Window* window, MetaDataList* md, const std::vector<MetaDataDecl>& mdd, ScraperSearchParams scraperParams,
const std::string& header, std::function<void()> saveCallback, std::function<void()> deleteFunc) : GuiComponent(window),
mScraperParams(scraperParams),
mBox(mWindow, ":/frame.png", 0xAAAAAAFF, 0xCCCCCCFF),
mList(window, Eigen::Vector2i(2, mdd.size() + MDED_RESERVED_ROWS)),
mHeader(window),
mMetaDataDecl(mdd),
mMetaData(md),
mSavedCallback(saveCallback), mDeleteFunc(deleteFunc),
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mDeleteButton(window), mFetchButton(window), mSaveButton(window)
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{
unsigned int sw = Renderer::getScreenWidth();
unsigned int sh = Renderer::getScreenHeight();
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addChild(&mBox);
addChild(&mHeader);
mHeader.setText(header);
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//initialize buttons
mDeleteButton.setText("DELETE", mDeleteFunc ? 0xFF0000FF : 0x555555FF);
if(mDeleteFunc)
mDeleteButton.setPressedFunc([&] { mDeleteFunc(); delete this; });
mFetchButton.setText("FETCH", 0x00FF00FF);
mFetchButton.setPressedFunc(std::bind(&GuiMetaDataEd::fetch, this));
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mSaveButton.setText("SAVE", 0x0000FFFF);
mSaveButton.setPressedFunc([&] { save(); delete this; });
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//initialize metadata list
addChild(&mList);
populateList(mdd);
mList.setPosition((sw - mList.getSize().x()) / 2.0f, (sh - mList.getSize().y()) / 2.0f); //center it
mList.resetCursor();
mBox.fitTo(mList.getSize(), mList.getPosition(), Eigen::Vector2f(12, 12));
mHeader.setPosition(mList.getPosition());
mHeader.setSize(mList.getSize().x(), 0);
mHeader.setCentered(true);
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}
GuiMetaDataEd::~GuiMetaDataEd()
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{
for(auto iter = mLabels.begin(); iter != mLabels.end(); iter++)
{
delete *iter;
}
for(auto iter = mEditors.begin(); iter != mEditors.end(); iter++)
{
delete *iter;
}
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}
void GuiMetaDataEd::populateList(const std::vector<MetaDataDecl>& mdd)
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{
// PATH //(centered, not part of componentlist)
//---GAME NAME--- //(at 1,1; size 3,1) (TextEditComponent)
//DEL SCRP --- //(buttons)
//Fav: Y/N --- //metadata start
//Desc: ... --- //multiline texteditcomponent
//Img: ... ---
//--- SAVE ---
using namespace Eigen;
int y = 0;
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//fetch button
mList.setEntry(Vector2i(0, y), Vector2i(1, 1), &mFetchButton, true, ComponentListComponent::AlignLeft);
//delete button
mList.setEntry(Vector2i(1, y), Vector2i(1, 1), &mDeleteButton, true, ComponentListComponent::AlignRight);
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y++;
for(auto iter = mdd.begin(); iter != mdd.end(); iter++)
{
TextComponent* label = new TextComponent(mWindow);
label->setText(iter->key);
mList.setEntry(Vector2i(0, y), Vector2i(1, 1), label, false, ComponentListComponent::AlignLeft);
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mLabels.push_back(label);
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GuiComponent* ed = MetaDataList::makeEditor(mWindow, iter->type);
ed->setSize(Renderer::getScreenWidth() * 0.4f, ed->getSize().y());
ed->setValue(mMetaData->get(iter->key));
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mList.setEntry(Vector2i(1, y), Vector2i(1, 1), ed, true, ComponentListComponent::AlignRight);
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mEditors.push_back(ed);
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y++;
}
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//save button
mList.setEntry(Vector2i(0, y), Vector2i(2, 1), &mSaveButton, true, ComponentListComponent::AlignCenter);
}
void GuiMetaDataEd::save()
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{
for(unsigned int i = 0; i < mLabels.size(); i++)
{
mMetaData->set(mLabels.at(i)->getValue(), mEditors.at(i)->getValue());
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}
if(mSavedCallback)
mSavedCallback();
}
void GuiMetaDataEd::fetch()
{
GuiGameScraper* scr = new GuiGameScraper(mWindow, mScraperParams, std::bind(&GuiMetaDataEd::fetchDone, this, std::placeholders::_1));
mWindow->pushGui(scr);
scr->search();
}
void GuiMetaDataEd::fetchDone(MetaDataList result)
{
for(unsigned int i = 0; i < mEditors.size(); i++)
{
const std::string key = mMetaDataDecl.at(i).key;
mEditors.at(i)->setValue(result.get(key));
}
}