ES-DE/es-core/src/resources/Font.cpp

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//
// Font.h
//
// Loading, unloading, caching and rendering of fonts.
// Also functions for word wrapping and similar.
//
#include "resources/Font.h"
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#include "renderers/Renderer.h"
#include "utils/FileSystemUtil.h"
#include "utils/StringUtil.h"
#include "Log.h"
FT_Library Font::sLibrary = nullptr;
int Font::getSize() const { return mSize; }
std::map< std::pair<std::string, int>, std::weak_ptr<Font> > Font::sFontMap;
Font::FontFace::FontFace(ResourceData&& d, int size) : data(d)
{
int err = FT_New_Memory_Face(sLibrary, data.ptr.get(), (FT_Long)data.length, 0, &face);
assert(!err);
if (!err)
FT_Set_Pixel_Sizes(face, 0, size);
}
Font::FontFace::~FontFace()
{
if (face)
FT_Done_Face(face);
}
void Font::initLibrary()
{
assert(sLibrary == nullptr);
if (FT_Init_FreeType(&sLibrary)) {
sLibrary = nullptr;
LOG(LogError) << "Error initializing FreeType!";
}
}
size_t Font::getMemUsage() const
{
size_t memUsage = 0;
for (auto it = mTextures.cbegin(); it != mTextures.cend(); it++)
memUsage += it->textureSize.x() * it->textureSize.y() * 4;
for (auto it = mFaceCache.cbegin(); it != mFaceCache.cend(); it++)
memUsage += it->second->data.length;
return memUsage;
}
size_t Font::getTotalMemUsage()
{
size_t total = 0;
auto it = sFontMap.cbegin();
while (it != sFontMap.cend()) {
if (it->second.expired()) {
it = sFontMap.erase(it);
continue;
}
total += it->second.lock()->getMemUsage();
it++;
}
return total;
}
Font::Font(int size, const std::string& path) : mSize(size), mPath(path)
{
assert(mSize > 0);
mMaxGlyphHeight = 0;
if (!sLibrary)
initLibrary();
// Always initialize ASCII characters.
for (unsigned int i = 32; i < 128; i++)
getGlyph(i);
clearFaceCache();
}
Font::~Font()
{
unload(ResourceManager::getInstance());
}
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void Font::reload(std::shared_ptr<ResourceManager>& /*rm*/)
{
rebuildTextures();
}
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void Font::unload(std::shared_ptr<ResourceManager>& /*rm*/)
{
unloadTextures();
}
std::shared_ptr<Font> Font::get(int size, const std::string& path)
{
const std::string canonicalPath = Utils::FileSystem::getCanonicalPath(path);
std::pair<std::string, int> def(canonicalPath.empty() ? getDefaultPath() : canonicalPath, size);
auto foundFont = sFontMap.find(def);
if (foundFont != sFontMap.cend()) {
if (!foundFont->second.expired())
return foundFont->second.lock();
}
std::shared_ptr<Font> font = std::shared_ptr<Font>(new Font(def.second, def.first));
sFontMap[def] = std::weak_ptr<Font>(font);
ResourceManager::getInstance()->addReloadable(font);
return font;
}
void Font::unloadTextures()
{
for (auto it = mTextures.begin(); it != mTextures.end(); it++)
it->deinitTexture();
}
Font::FontTexture::FontTexture()
{
textureId = 0;
textureSize = Vector2i(2048, 512);
writePos = Vector2i::Zero();
rowHeight = 0;
}
Font::FontTexture::~FontTexture()
{
deinitTexture();
}
bool Font::FontTexture::findEmpty(const Vector2i& size, Vector2i& cursor_out)
{
if (size.x() >= textureSize.x() || size.y() >= textureSize.y())
return false;
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if (writePos.x() + size.x() >= textureSize.x() &&
writePos.y() + rowHeight + size.y() + 1 < textureSize.y()) {
// Row full, but it should fit on the next row.
// Move cursor to next row.
writePos = Vector2i(0, writePos.y() + rowHeight + 1); // Leave 1px of space between glyphs.
rowHeight = 0;
}
if (writePos.x() + size.x() >= textureSize.x() ||
writePos.y() + size.y() >= textureSize.y()) {
// Nope, still won't fit.
return false;
}
cursor_out = writePos;
writePos[0] += size.x() + 1; // Leave 1px of space between glyphs.
if (size.y() > rowHeight)
rowHeight = size.y();
return true;
}
void Font::FontTexture::initTexture()
{
assert(textureId == 0);
textureId = Renderer::createTexture(Renderer::Texture::ALPHA, false, false,
textureSize.x(), textureSize.y(), nullptr);
}
void Font::FontTexture::deinitTexture()
{
if (textureId != 0)
{
Renderer::destroyTexture(textureId);
textureId = 0;
}
}
void Font::getTextureForNewGlyph(const Vector2i& glyphSize,
FontTexture*& tex_out, Vector2i& cursor_out)
{
if (mTextures.size()) {
// Check if the most recent texture has space.
tex_out = &mTextures.back();
// Will this one work?
if (tex_out->findEmpty(glyphSize, cursor_out))
return; // Yes.
}
// Current textures are full,
// make a new one.
mTextures.push_back(FontTexture());
tex_out = &mTextures.back();
tex_out->initTexture();
bool ok = tex_out->findEmpty(glyphSize, cursor_out);
if (!ok) {
LOG(LogError) << "Glyph too big to fit on a new texture (glyph size > " <<
tex_out->textureSize.x() << ", " << tex_out->textureSize.y() << ")!";
tex_out = nullptr;
}
}
std::vector<std::string> getFallbackFontPaths()
{
std::vector<std::string> fontPaths;
// Standard fonts, let's include them here for error checking purposes even though that's
// not really the correct location. (The application will crash if they are missing.)
ResourceManager::getInstance()->
getResourcePath(":/fonts/opensans_hebrew_condensed_light.ttf");
ResourceManager::getInstance()->
getResourcePath(":/fonts/opensans_hebrew_condensed_regular.ttf");
// Vera sans Unicode:
fontPaths.push_back(ResourceManager::getInstance()->
getResourcePath(":/fonts/DejaVuSans.ttf"));
// Freefont monospaced:
fontPaths.push_back(ResourceManager::getInstance()->
getResourcePath(":/fonts/FreeMono.ttf"));
// Various languages, such as Japanese and Chinese:
fontPaths.push_back(ResourceManager::getInstance()->
getResourcePath(":/fonts/DroidSansFallbackFull.ttf"));
// Korean:
fontPaths.push_back(ResourceManager::getInstance()->
getResourcePath(":/fonts/NanumMyeongjo.ttf"));
// Font Awesome icon glyphs, used for star-flagging favorites in the gamelists:
fontPaths.push_back(ResourceManager::getInstance()->
getResourcePath(":/fonts/fontawesome-webfont.ttf"));
fontPaths.shrink_to_fit();
return fontPaths;
}
FT_Face Font::getFaceForChar(unsigned int id)
{
static const std::vector<std::string> fallbackFonts = getFallbackFontPaths();
// Look through our current font + fallback fonts to see if any have the
// glyph we're looking for.
for (unsigned int i = 0; i < fallbackFonts.size() + 1; i++) {
auto fit = mFaceCache.find(i);
// Doesn't exist yet.
if (fit == mFaceCache.cend()) {
// i == 0 -> mPath
// Otherwise, take from fallbackFonts.
const std::string& path = (i == 0 ? mPath : fallbackFonts.at(i - 1));
ResourceData data = ResourceManager::getInstance()->getFileData(path);
mFaceCache[i] = std::unique_ptr<FontFace>(new FontFace(std::move(data), mSize));
fit = mFaceCache.find(i);
}
if (FT_Get_Char_Index(fit->second->face, id) != 0)
return fit->second->face;
}
// Nothing has a valid glyph - return the "real" face so we get a "missing" character.
return mFaceCache.cbegin()->second->face;
}
void Font::clearFaceCache()
{
mFaceCache.clear();
}
Font::Glyph* Font::getGlyph(unsigned int id)
{
// Is it already loaded?
auto it = mGlyphMap.find(id);
if (it != mGlyphMap.cend())
return &it->second;
// Nope, need to make a glyph.
FT_Face face = getFaceForChar(id);
if (!face) {
LOG(LogError) << "Could not find appropriate font face for character " <<
id << " for font " << mPath;
return nullptr;
}
FT_GlyphSlot g = face->glyph;
if (FT_Load_Char(face, id, FT_LOAD_RENDER)) {
LOG(LogError) << "Could not find glyph for character " <<
id << " for font " << mPath << ", size " << mSize << "!";
return nullptr;
}
Vector2i glyphSize(g->bitmap.width, g->bitmap.rows);
FontTexture* tex = nullptr;
Vector2i cursor;
getTextureForNewGlyph(glyphSize, tex, cursor);
// getTextureForNewGlyph can fail if the glyph is bigger than the max texture
// size (absurdly large font size).
if (tex == nullptr) {
LOG(LogError) << "Could not create glyph for character " << id << " for font " <<
mPath << ", size " << mSize << " (no suitable texture found)!";
return nullptr;
}
// Create glyph.
Glyph& glyph = mGlyphMap[id];
glyph.texture = tex;
glyph.texPos = Vector2f(cursor.x() / (float)tex->textureSize.x(), cursor.y() /
(float)tex->textureSize.y());
glyph.texSize = Vector2f(glyphSize.x() / (float)tex->textureSize.x(), glyphSize.y() /
(float)tex->textureSize.y());
glyph.advance = Vector2f((float)g->metrics.horiAdvance / 64.0f,
(float)g->metrics.vertAdvance / 64.0f);
glyph.bearing = Vector2f((float)g->metrics.horiBearingX / 64.0f,
(float)g->metrics.horiBearingY / 64.0f);
// Upload glyph bitmap to texture.
Renderer::updateTexture(tex->textureId, Renderer::Texture::ALPHA, cursor.x(),
cursor.y(), glyphSize.x(), glyphSize.y(), g->bitmap.buffer);
// Update max glyph height.
if (glyphSize.y() > mMaxGlyphHeight)
mMaxGlyphHeight = glyphSize.y();
// Done.
return &glyph;
}
// Completely recreate the texture data for all textures based on mGlyphs information.
void Font::rebuildTextures()
{
// Recreate OpenGL textures.
for (auto it = mTextures.begin(); it != mTextures.end(); it++)
it->initTexture();
// Reupload the texture data.
for (auto it = mGlyphMap.cbegin(); it != mGlyphMap.cend(); it++) {
FT_Face face = getFaceForChar(it->first);
FT_GlyphSlot glyphSlot = face->glyph;
// Load the glyph bitmap through FT.
FT_Load_Char(face, it->first, FT_LOAD_RENDER);
FontTexture* tex = it->second.texture;
// Find the position/size.
Vector2i cursor((int)(it->second.texPos.x() * tex->textureSize.x()),
(int)(it->second.texPos.y() * tex->textureSize.y()));
Vector2i glyphSize((int)(it->second.texSize.x() * tex->textureSize.x()),
(int)(it->second.texSize.y() * tex->textureSize.y()));
// Upload to texture.
Renderer::updateTexture(tex->textureId, Renderer::Texture::ALPHA,
cursor.x(), cursor.y(), glyphSize.x(), glyphSize.y(), glyphSlot->bitmap.buffer);
}
}
void Font::renderTextCache(TextCache* cache)
{
if (cache == nullptr) {
LOG(LogError) << "Attempted to draw nullptr TextCache!";
return;
}
for (auto it = cache->vertexLists.cbegin(); it != cache->vertexLists.cend(); it++) {
assert(*it->textureIdPtr != 0);
auto vertexList = *it;
Renderer::bindTexture(*it->textureIdPtr);
Renderer::drawTriangleStrips(&it->verts[0], it->verts.size());
}
}
Vector2f Font::sizeText(std::string text, float lineSpacing)
{
float lineWidth = 0.0f;
float highestWidth = 0.0f;
const float lineHeight = getHeight(lineSpacing);
float y = lineHeight;
size_t i = 0;
while (i < text.length()) {
unsigned int character = Utils::String::chars2Unicode(text, i); // Advances i.
if (character == '\n') {
if (lineWidth > highestWidth)
highestWidth = lineWidth;
lineWidth = 0.0f;
y += lineHeight;
}
Glyph* glyph = getGlyph(character);
if (glyph)
lineWidth += glyph->advance.x();
}
if (lineWidth > highestWidth)
highestWidth = lineWidth;
return Vector2f(highestWidth, y);
}
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float Font::getHeight(float lineSpacing) const
{
return mMaxGlyphHeight * lineSpacing;
}
float Font::getLetterHeight()
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{
Glyph* glyph = getGlyph('S');
assert(glyph);
return glyph->texSize.y() * glyph->texture->textureSize.y();
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}
// Breaks up a normal string with newlines to make it fit xLen.
std::string Font::wrapText(std::string text, float xLen)
{
std::string out;
std::string line;
std::string word;
std::string temp;
size_t space;
Vector2f textSize;
// While there's text or we still have text to render.
while (text.length() > 0) {
space = text.find_first_of(" \t\n");
if (space == std::string::npos)
space = text.length() - 1;
word = text.substr(0, space + 1);
text.erase(0, space + 1);
temp = line + word;
textSize = sizeText(temp);
// If the word will fit on the line, add it to our line, and continue.
if (textSize.x() <= xLen) {
line = temp;
continue;
}
else {
// The next word won't fit, so break here.
out += line + '\n';
line = word;
}
}
// Whatever's left should fit.
out += line;
return out;
}
Vector2f Font::sizeWrappedText(std::string text, float xLen, float lineSpacing)
{
text = wrapText(text, xLen);
return sizeText(text, lineSpacing);
}
Vector2f Font::getWrappedTextCursorOffset(std::string text, float xLen,
size_t stop, float lineSpacing)
{
std::string wrappedText = wrapText(text, xLen);
float lineWidth = 0.0f;
float y = 0.0f;
size_t wrapCursor = 0;
size_t cursor = 0;
while (cursor < stop) {
unsigned int wrappedCharacter = Utils::String::chars2Unicode(wrappedText, wrapCursor);
unsigned int character = Utils::String::chars2Unicode(text, cursor);
if (wrappedCharacter == '\n' && character != '\n') {
// This is where the wordwrap inserted a newline
// Reset lineWidth and increment y, but don't consume .a cursor character.
lineWidth = 0.0f;
y += getHeight(lineSpacing);
cursor = Utils::String::prevCursor(text, cursor); // Unconsume.
continue;
}
if (character == '\n') {
lineWidth = 0.0f;
y += getHeight(lineSpacing);
continue;
}
Glyph* glyph = getGlyph(character);
if (glyph)
lineWidth += glyph->advance.x();
}
return Vector2f(lineWidth, y);
}
//
// TextCache.
//
float Font::getNewlineStartOffset(const std::string& text, const unsigned int& charStart,
const float& xLen, const Alignment& alignment)
{
switch (alignment) {
case ALIGN_LEFT:
return 0;
case ALIGN_CENTER: {
int endChar = 0;
endChar = (int)text.find('\n', charStart);
return (xLen - sizeText(text.substr(charStart, endChar !=
std::string::npos ? endChar - charStart : endChar)).x()) / 2.0f;
}
case ALIGN_RIGHT: {
int endChar = (int)text.find('\n', charStart);
return xLen - (sizeText(text.substr(charStart, endChar !=
std::string::npos ? endChar - charStart : endChar)).x());
}
default:
return 0;
}
}
TextCache* Font::buildTextCache(
const std::string& text,
Vector2f offset,
unsigned int color,
float xLen,
Alignment alignment,
float lineSpacing)
{
float x = offset[0] + (xLen != 0 ? getNewlineStartOffset(text, 0, xLen, alignment) : 0);
float yTop = getGlyph('S')->bearing.y();
float yBot = getHeight(lineSpacing);
float y = offset[1] + (yBot + yTop)/2.0f;
// Vertices by texture.
std::map<FontTexture*, std::vector<Renderer::Vertex>> vertMap;
size_t cursor = 0;
while (cursor < text.length()) {
// Also advances cursor.
unsigned int character = Utils::String::chars2Unicode(text, cursor);
Glyph* glyph;
// Invalid character.
if (character == 0)
continue;
if (character == '\n') {
y += getHeight(lineSpacing);
x = offset[0] + (xLen != 0 ? getNewlineStartOffset(text,
(const unsigned int)cursor /* cursor is already advanced */,
xLen, alignment) : 0);
continue;
}
glyph = getGlyph(character);
if (glyph == nullptr)
continue;
std::vector<Renderer::Vertex>& verts = vertMap[glyph->texture];
size_t oldVertSize = verts.size();
verts.resize(oldVertSize + 6);
Renderer::Vertex* vertices = verts.data() + oldVertSize;
const float glyphStartX = x + glyph->bearing.x();
const Vector2i& textureSize = glyph->texture->textureSize;
const unsigned int convertedColor = Renderer::convertColor(color);
vertices[1] = {
{ glyphStartX, y - glyph->bearing.y() },
{ glyph->texPos.x(), glyph->texPos.y() },
convertedColor };
vertices[2] = {
{ glyphStartX, y - glyph->bearing.y() + (glyph->texSize.y() * textureSize.y()) },
{ glyph->texPos.x(), glyph->texPos.y() + glyph->texSize.y() },
convertedColor };
vertices[3] = {
{ glyphStartX + glyph->texSize.x() * textureSize.x(), y - glyph->bearing.y() },
{ glyph->texPos.x() + glyph->texSize.x(), glyph->texPos.y() },
convertedColor };
vertices[4] = {
{ glyphStartX + glyph->texSize.x() * textureSize.x(), y - glyph->bearing.y() +
(glyph->texSize.y() * textureSize.y()) },
{ glyph->texPos.x() + glyph->texSize.x(), glyph->texPos.y() + glyph->texSize.y() },
convertedColor };
// Round vertices.
for (int i = 1; i < 5; ++i)
vertices[i].pos.round();
// Make duplicates of first and last vertex so this can be rendered as a triangle strip.
vertices[0] = vertices[1];
vertices[5] = vertices[4];
// Advance.
x += glyph->advance.x();
}
//TextCache::CacheMetrics metrics = { sizeText(text, lineSpacing) };
TextCache* cache = new TextCache();
cache->vertexLists.resize(vertMap.size());
cache->metrics = { sizeText(text, lineSpacing) };
unsigned int i = 0;
for (auto it = vertMap.cbegin(); it != vertMap.cend(); it++) {
TextCache::VertexList& vertList = cache->vertexLists.at(i);
vertList.textureIdPtr = &it->first->textureId;
vertList.verts = it->second;
}
clearFaceCache();
return cache;
}
TextCache* Font::buildTextCache(const std::string& text, float offsetX,
float offsetY, unsigned int color)
{
return buildTextCache(text, Vector2f(offsetX, offsetY), color, 0.0f);
}
void TextCache::setColor(unsigned int color)
{
const unsigned int convertedColor = Renderer::convertColor(color);
for (auto it = vertexLists.begin(); it != vertexLists.end(); it++)
for (auto it2 = it->verts.begin(); it2 != it->verts.end(); it2++)
it2->col = convertedColor;
}
std::shared_ptr<Font> Font::getFromTheme(const ThemeData::ThemeElement* elem,
unsigned int properties, const std::shared_ptr<Font>& orig)
{
using namespace ThemeFlags;
if (!(properties & FONT_PATH) && !(properties & FONT_SIZE))
return orig;
std::shared_ptr<Font> font;
int size = (orig ? orig->mSize : FONT_SIZE_MEDIUM);
std::string path = (orig ? orig->mPath : getDefaultPath());
float sh = (float)Renderer::getScreenHeight();
if (properties & FONT_SIZE && elem->has("fontSize"))
size = (int)(sh * elem->get<float>("fontSize"));
if (properties & FONT_PATH && elem->has("fontPath"))
path = elem->get<std::string>("fontPath");
return get(size, path);
}