ES-DE/CMakeLists.txt

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cmake_minimum_required(VERSION 3.10)
project(emulationstation-de)
# Set this to ON to show verbose compiler output (e.g. compiler flags, include directories etc.)
set(CMAKE_VERBOSE_MAKEFILE OFF CACHE BOOL "Show verbose compiler output" FORCE)
# Add local find modules to CMAKE path.
LIST(APPEND CMAKE_MODULE_PATH
${CMAKE_CURRENT_SOURCE_DIR}/CMake/Utils
${CMAKE_CURRENT_SOURCE_DIR}/CMake/Packages)
# Options.
option(GLES "Set to ON if targeting Embedded OpenGL" ${GLES})
option(GL "Set to ON if targeting Desktop OpenGL" ${GL})
option(RPI "Set to ON to enable the Raspberry PI video player (omxplayer)" ${RPI})
option(CEC "Set to ON to enable CEC" ${CEC})
#---------------------------------------------------------------------------------------------------
# Set up OpenGL system variable.
if(GLES)
set(GLSystem "Embedded OpenGL" CACHE STRING "The OpenGL system to be used")
elseif(GL)
set(GLSystem "Desktop OpenGL" CACHE STRING "The OpenGL system to be used")
# Check if we're running on a Raspberry Pi.
elseif(EXISTS "${CMAKE_FIND_ROOT_PATH}/opt/vc/include/bcm_host.h")
MESSAGE("bcm_host.h found")
set(BCMHOST found)
set(GLSystem "Embedded OpenGL" CACHE STRING "The OpenGL system to be used")
# Check if we're running on OSMC Vero4K.
elseif(EXISTS "${CMAKE_FIND_ROOT_PATH}/opt/vero3/lib/libMali.so")
MESSAGE("libMali.so found")
set(VERO4K found)
set(GLSystem "Embedded OpenGL" CACHE STRING "The OpenGL system to be used")
# Check if we're running on olinuxino / odroid / etc.
elseif(EXISTS "${CMAKE_FIND_ROOT_PATH}/usr/lib/libMali.so" OR
EXISTS "${CMAKE_FIND_ROOT_PATH}/usr/lib/arm-linux-gnueabihf/libMali.so" OR
EXISTS "${CMAKE_FIND_ROOT_PATH}/usr/lib/aarch64-linux-gnu/libMali.so" OR
EXISTS "${CMAKE_FIND_ROOT_PATH}/usr/lib/arm-linux-gnueabihf/mali-egl/libmali.so" OR
EXISTS "${CMAKE_FIND_ROOT_PATH}/usr/lib/arm-linux-gnueabihf/libmali.so")
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MESSAGE("libMali.so found")
set(GLSystem "Embedded OpenGL" CACHE STRING "The OpenGL system to be used")
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else()
set(GLSystem "Desktop OpenGL" CACHE STRING "The OpenGL system to be used")
endif(GLES)
set_property(CACHE GLSystem PROPERTY STRINGS "Desktop OpenGL" "Embedded OpenGL")
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#---------------------------------------------------------------------------------------------------
# Package dependencies.
if(${GLSystem} MATCHES "Desktop OpenGL")
set(OpenGL_GL_PREFERENCE "GLVND")
find_package(OpenGL REQUIRED)
else()
find_package(OpenGLES REQUIRED)
endif()
find_package(CURL REQUIRED)
find_package(FreeImage REQUIRED)
find_package(Freetype REQUIRED)
find_package(Pugixml REQUIRED)
find_package(RapidJSON REQUIRED)
find_package(SDL2 REQUIRED)
find_package(VLC REQUIRED)
# Add libCEC support.
if(CEC)
find_package(libCEC REQUIRED)
endif()
# Add ALSA for Linux.
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
find_package(ALSA REQUIRED)
endif()
# Set up compiler flags.
if(DEFINED BCMHOST OR RPI)
add_definitions(-D_RPI_)
endif()
if(DEFINED VERO4K)
add_definitions(-D_VERO4K_)
endif()
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if(DEFINED libCEC_FOUND)
add_definitions(-DHAVE_LIBCEC)
endif()
#---------------------------------------------------------------------------------------------------
# Check for compiler type and version and apply specific compiler settings.
if ("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
message("-- Compiler is Clang/LLVM")
execute_process(COMMAND ${CMAKE_CXX_COMPILER} -dumpversion OUTPUT_VARIABLE CLANG_VERSION)
if (CLANG_VERSION VERSION_LESS 6.0.0)
message(SEND_ERROR "You need at least Clang 6.0.0 to compile EmulationStation-DE!")
endif()
elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
message("-- Compiler is GNU/GCC")
execute_process(COMMAND ${CMAKE_CXX_COMPILER} -dumpfullversion OUTPUT_VARIABLE G++_VERSION)
if (G++_VERSION VERSION_LESS 4.8)
message(SEND_ERROR "You need at least GCC 4.8 to compile EmulationStation-DE!")
endif()
elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
message("-- Compiler is MSVC (NOT TESTED)")
set(CMAKE_DEBUG_POSTFIX "d")
add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
add_definitions(-D_CRT_NONSTDC_NO_DEPRECATE)
add_definitions(-DNOMINMAX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") # Multi-processor compilation.
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") # Multi-processor compilation.
endif()
# Set up compiler flags for debug or release builds.
if (CMAKE_BUILD_TYPE MATCHES Debug)
# Enable the C++11 standard and disable optimizations as it's a debug build.
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wno-attributes -O0")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O0")
# If using Clang, then add additional debug data needed by GDB.
# Comment this out if you're using LLDB for debugging as this flag makes
# the binary much larger and the application much slower.
if ("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_GLIBCXX_DEBUG")
endif()
else()
# Enable the C++11 standard and enable optimizations as it's a release build.
# Also disable the assert() macros and strip the binary.
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wno-attributes -O2 -DNDEBUG")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O2 -s")
endif()
if(${GLSystem} MATCHES "Desktop OpenGL")
add_definitions(-DUSE_OPENGL_21)
else()
add_definitions(-DUSE_OPENGLES_10)
endif()
# Assign the installation prefix to local $ES_INSTALL_PREFIX variable.
add_definitions(-DES_INSTALL_PREFIX="${CMAKE_INSTALL_PREFIX}")
# Enable additional defines for the Debug build configuration.
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG")
#---------------------------------------------------------------------------------------------------
# Add include directories.
set(COMMON_INCLUDE_DIRS
${CURL_INCLUDE_DIR}
${FreeImage_INCLUDE_DIRS}
${FREETYPE_INCLUDE_DIRS}
${PUGIXML_INCLUDE_DIRS}
${RAPIDJSON_INCLUDE_DIRS}
${SDL2_INCLUDE_DIR}
${VLC_INCLUDE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/external
${CMAKE_CURRENT_SOURCE_DIR}/es-core/src
)
# Add libCEC include directory.
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if(DEFINED libCEC_FOUND)
LIST(APPEND COMMON_INCLUDE_DIRS
${libCEC_INCLUDE_DIR})
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endif()
# Add ALSA for Linux include directory.
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
LIST(APPEND COMMON_INCLUDE_DIRS
${ALSA_INCLUDE_DIRS})
endif()
if(DEFINED BCMHOST)
LIST(APPEND COMMON_INCLUDE_DIRS
"${CMAKE_FIND_ROOT_PATH}/opt/vc/include"
"${CMAKE_FIND_ROOT_PATH}/opt/vc/include/interface/vcos"
"${CMAKE_FIND_ROOT_PATH}/opt/vc/include/interface/vmcs_host/linux"
"${CMAKE_FIND_ROOT_PATH}/opt/vc/include/interface/vcos/pthreads")
# Add Vero4k include directory.
elseif(DEFINED VERO4K)
LIST(APPEND COMMON_INCLUDE_DIRS
"${CMAKE_FIND_ROOT_PATH}/opt/vero3/include")
else()
# Add OpenGL include directory.
if(${GLSystem} MATCHES "Desktop OpenGL")
LIST(APPEND COMMON_INCLUDE_DIRS
${OPENGL_INCLUDE_DIR})
else()
# Add OpenGL ES include directory.
LIST(APPEND COMMON_INCLUDE_DIRS
${OPENGLES_INCLUDE_DIR})
endif()
endif()
# Define libraries and directories.
if(DEFINED BCMHOST)
link_directories(
"${CMAKE_FIND_ROOT_PATH}/opt/vc/lib")
elseif(DEFINED VERO4K)
link_directories(
"${CMAKE_FIND_ROOT_PATH}/opt/vero3/lib")
endif()
set(COMMON_LIBRARIES
${CURL_LIBRARIES}
${FreeImage_LIBRARIES}
${FREETYPE_LIBRARIES}
${PUGIXML_LIBRARIES}
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${SDL2_LIBRARY}
${VLC_LIBRARIES}
nanosvg)
# Add libCEC libraries.
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if(DEFINED libCEC_FOUND)
if(DEFINED BCMHOST)
LIST(APPEND COMMON_LIBRARIES
vchiq_arm)
endif()
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LIST(APPEND COMMON_LIBRARIES
dl
${libCEC_LIBRARIES})
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endif()
# Add ALSA for Linux libraries.
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
LIST(APPEND COMMON_LIBRARIES
${ALSA_LIBRARY})
endif()
if(DEFINED BCMHOST)
LIST(APPEND COMMON_LIBRARIES
bcm_host
brcmEGL
${OPENGLES_LIBRARIES})
elseif(DEFINED VERO4K)
LIST(APPEND COMMON_LIBRARIES
EGL
${OPENGLES_LIBRARIES})
else()
if(MSVC)
LIST(APPEND COMMON_LIBRARIES
winmm)
endif()
if(${GLSystem} MATCHES "Desktop OpenGL")
LIST(APPEND COMMON_LIBRARIES
${OPENGL_LIBRARIES})
else()
LIST(APPEND COMMON_LIBRARIES
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EGL
${OPENGLES_LIBRARIES})
endif()
endif()
#---------------------------------------------------------------------------------------------------
# Set up build directories.
set(dir ${CMAKE_CURRENT_SOURCE_DIR})
set(EXECUTABLE_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
set(LIBRARY_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
# Add each component.
add_subdirectory("external")
add_subdirectory("es-core")
add_subdirectory("es-app")