ES-DE/src/components/TextListComponent.h

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#ifndef _TEXTLISTCOMPONENT_H_
#define _TEXTLISTCOMPONENT_H_
#include "../Renderer.h"
#include "../resources/Font.h"
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#include "../GuiComponent.h"
#include "../InputManager.h"
#include <vector>
#include <string>
#include <memory>
#include "../Sound.h"
#include "../Log.h"
#include "../ThemeData.h"
#include <functional>
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//A graphical list. Supports multiple colors for rows and scrolling.
template <typename T>
class TextListComponent : public GuiComponent
{
public:
TextListComponent(Window* window);
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virtual ~TextListComponent();
bool input(InputConfig* config, Input input) override;
void update(int deltaTime) override;
void render(const Eigen::Affine3f& parentTrans) override;
void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties) override;
struct ListRow
{
std::string name;
T object;
unsigned int colorId;
std::shared_ptr<TextCache> textCache;
};
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void add(const std::string& name, const T& obj, unsigned int colorId);
void remove(const T& obj);
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void clear();
inline const std::string& getSelectedName() const { return mRowVector.at(mCursor).name; }
inline T getSelected() const { return mRowVector.at(mCursor).object; }
inline const std::vector<ListRow>& getList() const { return mRowVector; }
void setCursor(const T& select);
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void setCursor(typename std::vector<ListRow>::const_iterator& it);
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void stopScrolling();
inline bool isScrolling() const { return mScrollDir != 0; }
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inline void setCentered(bool centered) { mCentered = centered; }
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enum CursorState
{
CURSOR_STOPPED,
CURSOR_SCROLLING
};
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inline void setCursorChangedCallback(const std::function<void(CursorState state)>& func) { mCursorChangedCallback = func; }
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inline void setFont(const std::shared_ptr<Font>& font)
{
mFont = font;
for(auto it = mRowVector.begin(); it != mRowVector.end(); it++)
it->textCache.reset();
}
inline void setSelectorColor(unsigned int color) { mSelectorColor = color; }
inline void setSelectedColor(unsigned int color) { mSelectedColor = color; }
inline void setScrollSound(const std::shared_ptr<Sound>& sound) { mScrollSound = sound; }
inline void setColor(unsigned int id, unsigned int color) { mColors[id] = color; }
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private:
static const int MARQUEE_DELAY = 900;
static const int MARQUEE_SPEED = 16;
static const int MARQUEE_RATE = 3;
static const int SCROLL_DELAY = 507;
static const int SCROLL_TIME = 150;
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void scroll(); //helper method, scrolls in whatever direction scrollDir is
void setScrollDir(int val); //helper method, set mScrollDir as well as reset marquee stuff
void onCursorChanged(CursorState state);
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int mScrollDir, mScrollAccumulator;
int mMarqueeOffset;
int mMarqueeTime;
bool mCentered;
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std::vector<ListRow> mRowVector;
int mCursor;
std::function<void(CursorState state)> mCursorChangedCallback;
std::shared_ptr<Font> mFont;
unsigned int mSelectorColor;
unsigned int mSelectedColor;
std::shared_ptr<Sound> mScrollSound;
static const unsigned int COLOR_ID_COUNT = 2;
unsigned int mColors[COLOR_ID_COUNT];
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};
template <typename T>
TextListComponent<T>::TextListComponent(Window* window) :
GuiComponent(window)
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{
mCursor = 0;
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mScrollDir = 0;
mScrollAccumulator = 0;
mMarqueeOffset = 0;
mMarqueeTime = -MARQUEE_DELAY;
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mCentered = true;
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mFont = Font::get(FONT_SIZE_MEDIUM);
mSelectorColor = 0x000000FF;
mSelectedColor = 0;
mColors[0] = 0x0000FFFF;
mColors[1] = 0x00FF00FF;
}
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template <typename T>
TextListComponent<T>::~TextListComponent()
{
}
template <typename T>
void TextListComponent<T>::render(const Eigen::Affine3f& parentTrans)
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{
Eigen::Affine3f trans = parentTrans * getTransform();
std::shared_ptr<Font>& font = mFont;
const int cutoff = 0;
const int entrySize = font->getHeight() + 5;
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int startEntry = 0;
//number of entries that can fit on the screen simultaniously
int screenCount = (int)mSize.y() / entrySize;
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if((int)mRowVector.size() >= screenCount)
{
startEntry = mCursor - (int)(screenCount * 0.5);
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if(startEntry < 0)
startEntry = 0;
if(startEntry >= (int)mRowVector.size() - screenCount)
startEntry = mRowVector.size() - screenCount;
}
float y = (float)cutoff;
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if(mRowVector.size() == 0)
{
font->drawCenteredText("The list is empty.", 0, y, 0xFF0000FF);
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return;
}
int listCutoff = startEntry + screenCount;
if(listCutoff > (int)mRowVector.size())
listCutoff = mRowVector.size();
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Eigen::Vector3f dim(getSize().x(), getSize().y(), 0);
dim = trans * dim - trans.translation();
Renderer::pushClipRect(Eigen::Vector2i((int)trans.translation().x(), (int)trans.translation().y()), Eigen::Vector2i((int)dim.x(), (int)dim.y()));
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for(int i = startEntry; i < listCutoff; i++)
{
//draw selector bar
if(mCursor == i)
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{
Renderer::setMatrix(trans);
Renderer::drawRect(0, (int)y, (int)getSize().x(), font->getHeight(), mSelectorColor);
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}
ListRow& row = mRowVector.at((unsigned int)i);
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float x = (float)(mCursor == i ? -mMarqueeOffset : 0);
unsigned int color;
if(mCursor == i && mSelectedColor)
color = mSelectedColor;
else
color = mColors[row.colorId];
if(!row.textCache)
row.textCache = std::unique_ptr<TextCache>(font->buildTextCache(row.name, 0, 0, 0x000000FF));
row.textCache->setColor(color);
Eigen::Vector3f offset(x, y, 0);
if(mCentered)
offset[0] += (mSize.x() - row.textCache->metrics.size.x()) / 2;
Eigen::Affine3f drawTrans = trans;
drawTrans.translate(offset);
Renderer::setMatrix(drawTrans);
font->renderTextCache(row.textCache.get());
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y += entrySize;
}
Renderer::popClipRect();
GuiComponent::renderChildren(trans);
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}
template <typename T>
bool TextListComponent<T>::input(InputConfig* config, Input input)
{
if(mRowVector.size() > 0)
{
if(input.value != 0)
{
if(config->isMappedTo("down", input))
{
setScrollDir(1);
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scroll();
return true;
}
if(config->isMappedTo("up", input))
{
setScrollDir(-1);
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scroll();
return true;
}
if(config->isMappedTo("pagedown", input))
{
setScrollDir(10);
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scroll();
return true;
}
if(config->isMappedTo("pageup", input))
{
setScrollDir(-10);
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scroll();
return true;
}
}else{
if(config->isMappedTo("down", input) || config->isMappedTo("up", input) ||
config->isMappedTo("pagedown", input) || config->isMappedTo("pageup", input))
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{
stopScrolling();
}
}
}
return GuiComponent::input(config, input);
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}
template <typename T>
void TextListComponent<T>::setScrollDir(int val)
{
mScrollDir = val;
mMarqueeOffset = 0;
mMarqueeTime = -MARQUEE_DELAY;
mScrollAccumulator = -SCROLL_DELAY;
}
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template <typename T>
void TextListComponent<T>::stopScrolling()
{
mScrollAccumulator = 0;
mScrollDir = 0;
onCursorChanged(CURSOR_STOPPED);
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}
template <typename T>
void TextListComponent<T>::update(int deltaTime)
{
if(mScrollDir != 0)
{
mScrollAccumulator += deltaTime;
while(mScrollAccumulator >= SCROLL_TIME)
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{
mScrollAccumulator -= SCROLL_TIME;
scroll();
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}
}else{
//if we're not scrolling and this object's text goes outside our size, marquee it!
std::string text = getSelectedName();
Eigen::Vector2f textSize = mFont->sizeText(text);
//it's long enough to marquee
if(textSize.x() - mMarqueeOffset > getSize().x() - 12)
{
mMarqueeTime += deltaTime;
while(mMarqueeTime > MARQUEE_SPEED)
{
mMarqueeOffset += MARQUEE_RATE;
mMarqueeTime -= MARQUEE_SPEED;
}
}
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}
GuiComponent::update(deltaTime);
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}
template <typename T>
void TextListComponent<T>::scroll()
{
mCursor += mScrollDir;
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if(mCursor < 0)
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{
if(mScrollDir < -1)
mCursor = 0;
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else
mCursor += mRowVector.size();
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}
if(mCursor >= (int)mRowVector.size())
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{
if(mScrollDir > 1)
mCursor = (int)mRowVector.size() - 1;
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else
mCursor -= mRowVector.size();
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}
onCursorChanged(CURSOR_SCROLLING);
if(mScrollSound)
mScrollSound->play();
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}
//list management stuff
template <typename T>
void TextListComponent<T>::add(const std::string& name, const T& obj, unsigned int color)
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{
assert(color < COLOR_ID_COUNT);
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ListRow row = {name, obj, color};
mRowVector.push_back(row);
}
template <typename T>
void TextListComponent<T>::remove(const T& obj)
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{
for(auto it = mRowVector.begin(); it != mRowVector.end(); it++)
{
if((*it).object == obj)
{
if(mCursor > 0 && it - mRowVector.begin() >= mCursor)
{
mCursor--;
onCursorChanged(CURSOR_STOPPED);
}
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mRowVector.erase(it);
return;
}
}
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LOG(LogError) << "Tried to remove an object we couldn't find";
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}
template <typename T>
void TextListComponent<T>::clear()
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{
mRowVector.clear();
mCursor = 0;
mScrollDir = 0;
mMarqueeOffset = 0;
mMarqueeTime = -MARQUEE_DELAY;
onCursorChanged(CURSOR_STOPPED);
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}
template <typename T>
void TextListComponent<T>::setCursor(const T& obj)
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{
for(auto it = mRowVector.begin(); it != mRowVector.end(); it++)
{
if((*it).object == obj)
{
mCursor = it - mRowVector.begin();
onCursorChanged(CURSOR_STOPPED);
return;
}
}
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LOG(LogError) << "Tried to set cursor to object we couldn't find";
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}
template <typename T>
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void TextListComponent<T>::setCursor(typename std::vector<ListRow>::const_iterator& it)
{
assert(it != mRowVector.end());
mCursor = it - mRowVector.begin();
onCursorChanged(CURSOR_STOPPED);
}
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template <typename T>
void TextListComponent<T>::onCursorChanged(CursorState state)
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{
if(mCursorChangedCallback)
mCursorChangedCallback(state);
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}
template <typename T>
void TextListComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties)
{
GuiComponent::applyTheme(theme, view, element, properties);
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "textlist");
using namespace ThemeFlags;
if(properties & COLOR)
{
if(elem->has("selectorColor"))
setSelectorColor(elem->get<unsigned int>("selectorColor"));
if(elem->has("selectedColor"))
setSelectedColor(elem->get<unsigned int>("selectedColor"));
if(elem->has("primaryColor"))
setColor(0, elem->get<unsigned int>("primaryColor"));
if(elem->has("secondaryColor"))
setColor(1, elem->get<unsigned int>("secondaryColor"));
}
setFont(Font::getFromTheme(elem, properties, mFont));
}
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#endif