ES-DE/es-app/src/MetaData.h

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#pragma once
#ifndef ES_APP_META_DATA_H
#define ES_APP_META_DATA_H
#include <map>
#include <vector>
2017-11-10 19:16:42 +00:00
namespace pugi { class xml_node; }
enum MetaDataType
{
//generic types
MD_STRING,
MD_INT,
MD_FLOAT,
MD_BOOL,
//specialized types
MD_MULTILINE_STRING,
MD_PATH,
MD_RATING,
MD_DATE,
MD_TIME //used for lastplayed
};
struct MetaDataDecl
{
std::string key;
MetaDataType type;
std::string defaultValue;
bool isStatistic; //if true, ignore scraper values for this metadata
std::string displayName; // displayed as this in editors
std::string displayPrompt; // phrase displayed in editors when prompted to enter value (currently only for strings)
};
enum MetaDataListType
{
GAME_METADATA,
FOLDER_METADATA
};
const std::vector<MetaDataDecl>& getMDDByType(MetaDataListType type);
class MetaDataList
{
public:
static MetaDataList createFromXML(MetaDataListType type, pugi::xml_node& node, const std::string& relativeTo);
void appendToXML(pugi::xml_node& parent, bool ignoreDefaults, const std::string& relativeTo) const;
MetaDataList(MetaDataListType type);
void set(const std::string& key, const std::string& value);
const std::string& get(const std::string& key) const;
int getInt(const std::string& key) const;
float getFloat(const std::string& key) const;
bool isDefault();
bool wasChanged() const;
void resetChangedFlag();
inline MetaDataListType getType() const { return mType; }
inline const std::vector<MetaDataDecl>& getMDD() const { return getMDDByType(getType()); }
private:
MetaDataListType mType;
std::map<std::string, std::string> mMap;
bool mWasChanged;
};
#endif // ES_APP_META_DATA_H