ES-DE/es-app/src/FileData.cpp

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#include "FileData.h"
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#include "utils/FileSystemUtil.h"
#include "utils/StringUtil.h"
#include "utils/TimeUtil.h"
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#include "AudioManager.h"
#include "CollectionSystemManager.h"
#include "FileFilterIndex.h"
#include "FileSorts.h"
#include "Log.h"
#include "MameNames.h"
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#include "platform.h"
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#include "Scripting.h"
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#include "SystemData.h"
#include "VolumeControl.h"
#include "Window.h"
#include <assert.h>
FileData::FileData(FileType type, const std::string& path, SystemEnvironmentData* envData, SystemData* system)
: mType(type), mPath(path), mSystem(system), mEnvData(envData), mSourceFileData(NULL), mParent(NULL), metadata(type == GAME ? GAME_METADATA : FOLDER_METADATA) // metadata is REALLY set in the constructor!
{
// metadata needs at least a name field (since that's what getName() will return)
if(metadata.get("name").empty())
metadata.set("name", getDisplayName());
mSystemName = system->getName();
metadata.resetChangedFlag();
}
FileData::~FileData()
{
if(mParent)
mParent->removeChild(this);
if(mType == GAME)
mSystem->getIndex()->removeFromIndex(this);
mChildren.clear();
}
std::string FileData::getDisplayName() const
{
std::string stem = Utils::FileSystem::getStem(mPath);
// if(mSystem && mSystem->hasPlatformId(PlatformIds::ARCADE) || mSystem->hasPlatformId(PlatformIds::NEOGEO))
// stem = MameNames::getInstance()->getRealName(stem);
return stem;
}
std::string FileData::getCleanName() const
{
return Utils::String::removeParenthesis(this->getDisplayName());
}
const std::string& FileData::getName()
{
return metadata.get("name");
}
const std::string& FileData::getSortName()
{
if (metadata.get("sortname").empty())
return metadata.get("name");
else
return metadata.get("sortname");
}
const bool FileData::getFavorite()
{
if (metadata.get("favorite") == "true")
return true;
else
return false;
}
const std::string FileData::getMediaDirectory() const
{
std::string mediaDirSetting = Settings::getInstance()->getString("MediaDirectory");
std::string mediaDirPath = "";
if(mediaDirSetting == "")
{
mediaDirPath = Utils::FileSystem::getHomePath() + "/.emulationstation/downloaded_media/";
}
else
{
mediaDirPath = mediaDirSetting;
// Expand home symbol if the path starts with ~
if(mediaDirPath[0] == '~')
{
mediaDirPath.erase(0, 1);
mediaDirPath.insert(0, Utils::FileSystem::getHomePath());
}
if(mediaDirPath.back() != '/')
{
mediaDirPath = mediaDirPath + "/";
}
}
return mediaDirPath;
}
const std::string FileData::getThumbnailPath() const
{
const char* extList[2] = { ".png", ".jpg" };
std::string tempPath = getMediaDirectory() + mSystemName + "/thumbnails/" + getDisplayName();
// Look for media in the media directory
for(int i = 0; i < 2; i++)
{
std::string mediaPath = tempPath + extList[i];
if(Utils::FileSystem::exists(mediaPath))
return mediaPath;
}
// No media found in the media directory, so look for local art as well (if configured to do so)
if(Settings::getInstance()->getBool("LocalArt"))
{
for(int i = 0; i < 2; i++)
{
std::string localMediaPath = mEnvData->mStartPath + "/images/" + getDisplayName() + "-thumbnail" + extList[i];
if(Utils::FileSystem::exists(localMediaPath))
return localMediaPath;
}
}
return "";
}
const std::string FileData::getVideoPath() const
{
const char* extList[5] = { ".avi", ".mkv", ".mov", ".mp4", ".wmv" };
std::string tempPath = getMediaDirectory() + mSystemName + "/videos/" + getDisplayName();
// Look for media in the media directory
for(int i = 0; i < 5; i++)
{
std::string mediaPath = tempPath + extList[i];
if(Utils::FileSystem::exists(mediaPath))
return mediaPath;
}
// No media found in the media directory, so look for local art as well (if configured to do so)
if(Settings::getInstance()->getBool("LocalArt"))
{
for(int i = 0; i < 5; i++)
{
std::string localMediaPath = mEnvData->mStartPath + "/images/" + getDisplayName() + "-video" + extList[i];
if(Utils::FileSystem::exists(localMediaPath))
return localMediaPath;
}
}
return "";
}
const std::string FileData::getMarqueePath() const
{
const char* extList[2] = { ".png", ".jpg" };
std::string tempPath = getMediaDirectory() + mSystemName + "/marquees/" + getDisplayName();
// Look for media in the media directory
for(int i = 0; i < 2; i++)
{
std::string mediaPath = tempPath + extList[i];
if(Utils::FileSystem::exists(mediaPath))
return mediaPath;
}
// No media found in the media directory, so look for local art as well (if configured to do so)
if(Settings::getInstance()->getBool("LocalArt"))
{
for(int i = 0; i < 2; i++)
{
std::string localMediaPath = mEnvData->mStartPath + "/images/" + getDisplayName() + "-marquee" + extList[i];
if(Utils::FileSystem::exists(localMediaPath))
return localMediaPath;
}
}
return "";
}
const std::string FileData::getImagePath() const
{
const char* extList[2] = { ".png", ".jpg" };
// Look for mix image (a combination of screenshot, 3D box and marquee) in the media directory
std::string tempPath = getMediaDirectory() + mSystemName + "/miximages/" + getDisplayName();
for(int i = 0; i < 2; i++)
{
std::string mediaPath = tempPath + extList[i];
if(Utils::FileSystem::exists(mediaPath))
return mediaPath;
}
// If no mix image exists, try normal screenshot
tempPath = getMediaDirectory() + mSystemName + "/screenshots/" + getDisplayName();
for(int i = 0; i < 2; i++)
{
std::string mediaPath = tempPath + extList[i];
if(Utils::FileSystem::exists(mediaPath))
return mediaPath;
}
// No media found in the media directory, so look for local art as well (if configured to do so)
if(Settings::getInstance()->getBool("LocalArt"))
{
for(int i = 0; i < 2; i++)
{
std::string localMediaPath = mEnvData->mStartPath + "/images/" + getDisplayName() + "-image" + extList[i];
if(Utils::FileSystem::exists(localMediaPath))
return localMediaPath;
}
}
return "";
}
const std::vector<FileData*>& FileData::getChildrenListToDisplay()
{
FileFilterIndex* idx = CollectionSystemManager::get()->getSystemToView(mSystem)->getIndex();
if (idx->isFiltered()) {
mFilteredChildren.clear();
for(auto it = mChildren.cbegin(); it != mChildren.cend(); it++)
{
if (idx->showFile((*it))) {
mFilteredChildren.push_back(*it);
}
}
return mFilteredChildren;
}
else
{
return mChildren;
}
}
std::vector<FileData*> FileData::getFilesRecursive(unsigned int typeMask, bool displayedOnly) const
{
std::vector<FileData*> out;
FileFilterIndex* idx = mSystem->getIndex();
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for(auto it = mChildren.cbegin(); it != mChildren.cend(); it++)
{
if((*it)->getType() & typeMask)
{
if (!displayedOnly || !idx->isFiltered() || idx->showFile(*it))
out.push_back(*it);
}
if((*it)->getChildren().size() > 0)
{
std::vector<FileData*> subchildren = (*it)->getFilesRecursive(typeMask, displayedOnly);
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out.insert(out.cend(), subchildren.cbegin(), subchildren.cend());
}
}
return out;
}
std::string FileData::getKey() {
return getFileName();
}
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const bool FileData::isArcadeAsset()
{
const std::string stem = Utils::FileSystem::getStem(mPath);
return (
(mSystem && (mSystem->hasPlatformId(PlatformIds::ARCADE) || mSystem->hasPlatformId(PlatformIds::NEOGEO)))
&&
(MameNames::getInstance()->isBios(stem) || MameNames::getInstance()->isDevice(stem))
);
}
FileData* FileData::getSourceFileData()
{
return this;
}
void FileData::addChild(FileData* file)
{
assert(mType == FOLDER);
assert(file->getParent() == NULL);
const std::string key = file->getKey();
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if (mChildrenByFilename.find(key) == mChildrenByFilename.cend())
{
mChildrenByFilename[key] = file;
mChildren.push_back(file);
file->mParent = this;
}
}
void FileData::removeChild(FileData* file)
{
assert(mType == FOLDER);
assert(file->getParent() == this);
mChildrenByFilename.erase(file->getKey());
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for(auto it = mChildren.cbegin(); it != mChildren.cend(); it++)
{
if(*it == file)
{
file->mParent = NULL;
mChildren.erase(it);
return;
}
}
// File somehow wasn't in our children.
assert(false);
}
void FileData::sort(ComparisonFunction& comparator, bool ascending)
{
std::stable_sort(mChildren.begin(), mChildren.end(), comparator);
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for(auto it = mChildren.cbegin(); it != mChildren.cend(); it++)
{
if((*it)->getChildren().size() > 0)
(*it)->sort(comparator, ascending);
}
if(!ascending)
std::reverse(mChildren.begin(), mChildren.end());
}
void FileData::sort(const SortType& type)
{
sort(*type.comparisonFunction, type.ascending);
}
void FileData::launchGame(Window* window)
{
LOG(LogInfo) << "Attempting to launch game...";
AudioManager::getInstance()->deinit();
VolumeControl::getInstance()->deinit();
// window->deinit();
std::string command = "";
// Check if there is a launch string override for the game and the corresponding option has been set
if(Settings::getInstance()->getBool("LaunchstringOverride") && !metadata.get("launchstring").empty())
{
command = metadata.get("launchstring");
}
else
{
command = mEnvData->mLaunchCommand;
}
const std::string rom = Utils::FileSystem::getEscapedPath(getPath());
const std::string basename = Utils::FileSystem::getStem(getPath());
const std::string rom_raw = Utils::FileSystem::getPreferredPath(getPath());
command = Utils::String::replace(command, "%ROM%", rom);
command = Utils::String::replace(command, "%BASENAME%", basename);
command = Utils::String::replace(command, "%ROM_RAW%", rom_raw);
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Scripting::fireEvent("game-start", rom, basename);
LOG(LogInfo) << " " << command;
int exitCode = runSystemCommand(command);
if(exitCode != 0)
{
LOG(LogWarning) << "...launch terminated with nonzero exit code " << exitCode << "!";
}
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Scripting::fireEvent("game-end");
// window->init();
VolumeControl::getInstance()->init();
window->normalizeNextUpdate();
//update number of times the game has been launched
FileData* gameToUpdate = getSourceFileData();
int timesPlayed = gameToUpdate->metadata.getInt("playcount") + 1;
gameToUpdate->metadata.set("playcount", std::to_string(static_cast<long long>(timesPlayed)));
//update last played time
gameToUpdate->metadata.set("lastplayed", Utils::Time::DateTime(Utils::Time::now()));
CollectionSystemManager::get()->refreshCollectionSystems(gameToUpdate);
gameToUpdate->mSystem->onMetaDataSavePoint();
}
CollectionFileData::CollectionFileData(FileData* file, SystemData* system)
: FileData(file->getSourceFileData()->getType(), file->getSourceFileData()->getPath(), file->getSourceFileData()->getSystemEnvData(), system)
{
// we use this constructor to create a clone of the filedata, and change its system
mSourceFileData = file->getSourceFileData();
refreshMetadata();
mParent = NULL;
metadata = mSourceFileData->metadata;
mSystemName = mSourceFileData->getSystem()->getName();
}
CollectionFileData::~CollectionFileData()
{
// need to remove collection file data at the collection object destructor
if(mParent)
mParent->removeChild(this);
mParent = NULL;
}
std::string CollectionFileData::getKey() {
return getFullPath();
}
FileData* CollectionFileData::getSourceFileData()
{
return mSourceFileData;
}
void CollectionFileData::refreshMetadata()
{
metadata = mSourceFileData->metadata;
mDirty = true;
}
const std::string& CollectionFileData::getName()
{
if (mDirty) {
mCollectionFileName = Utils::String::removeParenthesis(mSourceFileData->metadata.get("name"));
mCollectionFileName += " [" + Utils::String::toUpper(mSourceFileData->getSystem()->getName()) + "]";
mDirty = false;
}
if (Settings::getInstance()->getBool("CollectionShowSystemInfo"))
return mCollectionFileName;
return mSourceFileData->metadata.get("name");
}
// returns Sort Type based on a string description
FileData::SortType getSortTypeFromString(std::string desc) {
std::vector<FileData::SortType> SortTypes = FileSorts::SortTypes;
// find it
for(unsigned int i = 0; i < FileSorts::SortTypes.size(); i++)
{
const FileData::SortType& sort = FileSorts::SortTypes.at(i);
if(sort.description == desc)
{
return sort;
}
}
// if not found default to name, ascending
return FileSorts::SortTypes.at(0);
}