ES-DE/src/components/GuiFastSelect.cpp

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#include "GuiFastSelect.h"
#include "../Renderer.h"
#include <iostream>
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#include "GuiGameList.h"
const std::string GuiFastSelect::LETTERS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
const int GuiFastSelect::SCROLLSPEED = 100;
const int GuiFastSelect::SCROLLDELAY = 507;
GuiFastSelect::GuiFastSelect(Window* window, GuiGameList* parent, TextListComponent<FileData*>* list, char startLetter, ThemeComponent * theme)
: GuiComponent(window), mParent(parent), mList(list), mTheme(theme)
{
mLetterID = LETTERS.find(toupper(startLetter));
if(mLetterID == std::string::npos)
mLetterID = 0;
mScrollSound = mTheme->getSound("menuScroll");
mTextColor = mTheme->getColor("fastSelect");
mScrolling = false;
mScrollTimer = 0;
mScrollOffset = 0;
unsigned int sw = Renderer::getScreenWidth(), sh = Renderer::getScreenHeight();
mBox = new GuiBox(window, (int)(sw * 0.2f), (int)(sh * 0.2f), (int)(sw * 0.6f), (int)(sh * 0.6f));
mBox->setData(mTheme->getBoxData());
}
GuiFastSelect::~GuiFastSelect()
{
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mParent->updateDetailData();
delete mBox;
}
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void GuiFastSelect::render()
{
unsigned int sw = Renderer::getScreenWidth(), sh = Renderer::getScreenHeight();
if(!mBox->hasBackground())
Renderer::drawRect((int)(sw * 0.3f), (int)(sh * 0.3f), (int)(sw * 0.4f), (int)(sh * 0.4f), 0x000FF0AA);
mBox->render();
Renderer::drawCenteredText(LETTERS.substr(mLetterID, 1), 0, (int)(sh * 0.5f - (mTheme->getFastSelectFont()->getHeight() * 0.5f)), mTextColor, mTheme->getFastSelectFont());
Renderer::drawCenteredText("Sort order:", 0, (int)(sh * 0.6f - (mTheme->getDescriptionFont()->getHeight() * 0.5f)), mTextColor, mTheme->getDescriptionFont());
std::string sortString = "<- " + mParent->getSortState().description + " ->";
Renderer::drawCenteredText(sortString, 0, (int)(sh * 0.6f + (mTheme->getDescriptionFont()->getHeight() * 0.5f)), mTextColor, mTheme->getDescriptionFont());
}
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bool GuiFastSelect::input(InputConfig* config, Input input)
{
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if(config->isMappedTo("up", input) && input.value != 0)
{
mScrollOffset = -1;
scroll();
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return true;
}
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if(config->isMappedTo("down", input) && input.value != 0)
{
mScrollOffset = 1;
scroll();
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return true;
}
if(config->isMappedTo("left", input) && input.value != 0)
{
mParent->setPreviousSortIndex();
mScrollSound->play();
return true;
}
else if(config->isMappedTo("right", input) && input.value != 0)
{
mParent->setNextSortIndex();
mScrollSound->play();
return true;
}
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if((config->isMappedTo("up", input) || config->isMappedTo("down", input)) && input.value == 0)
{
mScrolling = false;
mScrollTimer = 0;
mScrollOffset = 0;
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return true;
}
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if(config->isMappedTo("select", input) && input.value == 0)
{
setListPos();
delete this;
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return true;
}
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return false;
}
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void GuiFastSelect::update(int deltaTime)
{
if(mScrollOffset != 0)
{
mScrollTimer += deltaTime;
if(!mScrolling && mScrollTimer >= SCROLLDELAY)
{
mScrolling = true;
mScrollTimer = SCROLLSPEED;
}
if(mScrolling && mScrollTimer >= SCROLLSPEED)
{
mScrollTimer = 0;
scroll();
}
}
}
void GuiFastSelect::scroll()
{
setLetterID(mLetterID + mScrollOffset);
mScrollSound->play();
}
void GuiFastSelect::setLetterID(int id)
{
while(id < 0)
id += LETTERS.length();
while(id >= (int)LETTERS.length())
id -= LETTERS.length();
mLetterID = (size_t)id;
}
void GuiFastSelect::setListPos()
{
char letter = LETTERS[mLetterID];
int min = 0;
int max = mList->getObjectCount() - 1;
int mid = 0;
while(max >= min)
{
mid = ((max - min) / 2) + min;
char checkLetter = toupper(mList->getObject(mid)->getName()[0]);
if(checkLetter < letter)
{
min = mid + 1;
}else if(checkLetter > letter)
{
max = mid - 1;
}else{
//exact match found
break;
}
}
mList->setSelection(mid);
}