Commit graph

45 commits

Author SHA1 Message Date
Leon Styhre 6b62065595 Large code cleanup and code documentation update.
The initial code cleanup of es-app is now complete as of this commit.
2020-06-23 20:07:00 +02:00
Leon Styhre 8fefc9232c Reorganized all resources to a subdirectory structure and added the CMake install prefix to the resource search path.
CMAKE_INSTALL_PREFIX and CMAKE_INSTALL_DATAROOTDIR are now used to resolve the resource path. As of this commit, there are only two paths where resources are searched, under the user home directory and under this install prefix directory (which defaults to /usr/local/share/emulationstation/resources but can be set to for instance /opt/share/emulationstation/resources using the appropriate CMake flags).
2020-06-21 19:35:43 +02:00
Leon Styhre 67aa6b3dbd Huge code cleanup and code documentation update.
Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
2020-06-21 14:25:28 +02:00
Leon Styhre f1f82ac29f Added support for jumping to the beginning and end of gamelists and menus using the left and right trigger buttons. Also fixed some navigation bugs. 2020-06-13 10:25:09 +02:00
Leon Styhre 4a38271f6a Expanded the help system to (hopefully) the whole application, removed the completely broken command line scraper and fixed some bugs related to the game collections. 2020-06-09 20:03:31 +02:00
Leon Styhre c5e70385dd Expanded support for help system theming to entire application, as before it was only partially implemented. 2020-06-07 20:09:02 +02:00
Leon Styhre b7d4274c6e Added save confirmation dialogs to the text edit components, reorganized the scraper menu slightly and fixed a bug when toggling the screensaver. 2020-06-07 10:57:49 +02:00
Leon Styhre f2f7d34bb6 Monster commit. Rewrote gamelist sorting logic and made per-gamelist sort settings session-permanent. Cleaned up a lot of code and started to reformat for 100 characters line length. 2020-05-24 10:29:29 +02:00
Leon Styhre f806285e06 Added support for per-game launch string override (emulator override), configurable in the game meta data edit screen 2020-05-19 17:53:34 +02:00
Leon Styhre 08a152db16 Allow editing of play count metadata, changed to medium font size for editing popups and updated program description 2020-05-16 14:21:36 +02:00
Conn O'Griofa 7ac6ffcdbe filterTrigger: filter negative trigger axis event after positive axis detection
If filterTrigger detects a positive axis event on a common trigger axis while also
configuring a trigger, the next input event will be a negative axis press
(as the trigger needs to transition from >0 to rest at -32767).

Filter this negative event or else the next item in the configuration dialog
(typically "left thumb") will erroneously detect this as a separate event.
2019-08-30 21:24:35 +01:00
Conn O'Griofa 5edecef9c8
Merge pull request #576 from hzulla/feature/bigbenff
Add BigBen kid's PS3 gamepad 146b:0902 to filterTrigger()
2019-08-30 21:16:41 +01:00
Tomas Jakobsson 9de16045c9 whitespace cleanup
fix faulty line endings
silence warnings on windows
2019-08-25 17:23:02 +02:00
Tomas Jakobsson a02a747c50 Redid the entire Renderer
Made all components render using triangle strips
2019-08-25 15:45:22 +02:00
Hanno Zulla 3f012aeef5 Add BigBen kid's PS3 gamepad 146b:0902 to filterTrigger() 2019-07-26 12:38:54 +02:00
Conn O'Griofa 93fdfaa9c2 filterTrigger: generalize for more controllers
* Filter axes 2/5 for all devices, but only if LeftTrigger or RightTrigger is being configured. This should fix compatibility with XBox 360 and other generic controllers that use these axes for triggers, but won't affect other controllers using these axes for analog sticks, etc.
* Improve third-party PS3 detection (some Shanwan controllers have a grave accent in place of 'm' for 'Gamepad').
2019-04-12 04:48:39 +01:00
Conn O'Griofa 03341f236d Implement filterTrigger for PS3 controllers
The hid-sony driver has both analog and digital buttons for the triggers,
and the analog values range from -32767 to 32767, which can cause two unwanted
input events (digital button and negative axis) per press.

Implement a function to filter out unwanted input events during configuration,
but isolate detection to known PS3 controllers with 6 axes so that older versions
of hid-sony and the sixad driver (which use 25+ axes) are not impacted negatively.
2019-04-06 11:19:12 +01:00
Cristi Mitrana 3ea6a7423b Fix the opacity for the hold-to-skip message.
This fixed the bug when toggling the visibility by calling `setOpacity` on the TextComponent
didn't have any effect.
2018-09-14 13:29:28 +03:00
Hanno Zulla 891c552ce9 Updates artwork for input config, adds compass directions. 2018-07-02 11:02:51 +02:00
Tomas Jakobsson 3d3fb2c277 Switched over the last functions in Utils.cpp to Utils::String, step 3 of 5 in the quest to remove boost::filesystem 2018-01-27 18:04:28 +01:00
Tomas Jakobsson c1f8e7294c Update and rename some Utils::FileSystem functions
Replace boost::filesystem::is_directory
with    Utils::FileSystem::isDirectory

Replace boost::filesystem::is_regular_file
with    Utils::FileSystem::isRegularFile

Replace boost::filesystem::is_symlink
with    Utils::FileSystem::isSymlink

Replace boost::filesystem::exists
with    Utils::FileSystem::exists

Replace boost::filesystem::create_directory
with    Utils::FileSystem::createDirectory

Replace boost::filesystem::remove
with    Utils::FileSystem::removeFile
2018-01-23 12:07:20 +01:00
Tomas Jakobsson 05caef2f28 Remove all namespace fs = boost::filesystem; 2017-12-28 15:03:11 +01:00
Tomas Jakobsson b6b6f73a24 Log everything CEC does
Only support libcec4
2017-11-29 21:00:36 +01:00
Tomas Jakobsson bd0c6beed5 Silence warnings 2017-11-18 23:20:09 +01:00
Tomas Jakobsson 92b73bd847 Cleaning up a lot of math functions 2017-11-14 20:09:20 +01:00
Tomas Jakobsson 9fbe95daa3 iterator -> const_iterator 2017-11-12 00:05:19 +01:00
Tomas Jakobsson 074e22ee37 CEC Support 2017-11-08 23:22:15 +01:00
Tomas Jakobsson a8fc560749 Header inclusion cleanup 2017-11-02 19:16:01 +01:00
Tomas Jakobsson 226c9fe923 Fix #endif comment 2017-11-01 14:09:38 +01:00
Tomas Jakobsson 44e3e39083 Add pragma once and ifndef header guards to all headers 2017-10-31 18:12:50 +01:00
Tomas Jakobsson d3966da2b7 Replace boost::locale with std::locale 2017-10-30 10:35:58 +01:00
Tomas Jakobsson 73a2f6b716 Replace Eigen with "inhouse" vector and matrix math 2017-10-28 22:25:01 +02:00
hex007 8d4a69cacf Handle longclick in PS:Instant mode 2017-09-21 10:44:00 -07:00
Nico Schlömer 419e6c43e0 various code fixes
From <https://scan.coverity.com/projects/emulationstation?tab=overview>.
2017-07-28 09:57:37 +02:00
Jools Wills fc3e08b449 Allow configuring of the hotkey button
* add hotkey button gfx and hotkey to input configuration
 * prompt user if no hotkey set, and offer to use select
 * if no hotkey is set, still save an entry with key id 0, for backward compatibility
2017-05-31 16:59:17 +01:00
Jools Wills fa513e4c2d cosmetic - spaces -> tabs to match rest of file 2016-08-10 02:48:04 +01:00
Jools Wills 60c1d0a1f9 Merge pull request #54 from joolswills/rename_buttons
rename buttons to avoid confusion (bottom -> shoulder / top -> trigger).
2016-07-05 19:53:20 +01:00
Jools Wills a78c9721be rename buttons to avoid confusion (bottom -> shoulder / top -> trigger). 2016-07-04 00:29:53 +01:00
Ken Taylor ab8409da41 Always reload input config after running onfinish script 2016-07-01 22:14:41 -07:00
Jools Wills 6f0b63b1bb trailing whitespace introduced by #9 2015-10-03 20:41:44 +01:00
Jools Wills ecc1552990 Merge remote-tracking branch 'retropie/master' into retropie-master 2015-10-03 20:23:53 +01:00
Jools Wills 7bffae0812 change hold to skip timer to 1 second. This means the countdown message never shows, but it says at the top to hold to skip and this makes it a lot more convenient to set up snes style controllers.
Has been tested by herbfaargus also, who agreed it's an improvement. #6
2015-10-03 20:20:33 +01:00
gizmo98 cdda6f6dc1 Skip controller config if known device is added after startup
Fix for problems like this:
http://blog.petrockblock.com/forums/topic/retropie-wont-recognize-ps3-controller-unless-ps-button-is-hit-before-es-start/
http://blog.petrockblock.com/forums/topic/elegent-method-of-detecting-wireless-controller-before-starting-es/

No controller found message pops up if no controller is connected. If a known controller is connected and any button is pressed system selection menu will show up instantly.
2015-09-28 19:25:15 +02:00
Florian 65f2409d91 CHG: Additional input types, user-defined input config scripts 2015-06-01 20:47:42 +02:00
Aloshi dbdbcde6cd Renamed folders to match their projects properly. 2014-06-20 20:03:05 -05:00