Commit graph

22 commits

Author SHA1 Message Date
Aloshi e2458f5d92 Added <forceUppercase> theming tag.
Applies to <text>, <textlist>, and <datetime> elements. See THEMES.md for
details.
2014-05-03 14:51:50 -05:00
Aloshi 64d6af09b4 Moved Alignment enum from inside TextComponent to global namespace in Font.h.
Removed some old functions in Font.
2014-05-02 10:22:57 -05:00
Aloshi 9a3b0af337 ComponentList elements can now choose not to be inverted when selected.
TextComponent now has a proper "alignment" setting (left, center, and right).
Did some more styling on GuiMetaDataEd.
2014-03-21 14:51:25 -05:00
Aloshi bbb8aeeac3 Completely rewrote ComponentGrid to use shared pointers, have support for
borders, work better with nested components, and generally suck less.
Split the scraper screen into a "ScraperSearchComponent" so it can be reused in other menus (what could this possibly mean for the future?!).
Re-designed the ScraperSearchComponent to fit UI concepts.
Added the ability to put a row of buttons at the bottom of a MenuComponent.
Redid GuiMetaDataEd to use a MenuComponent instead of ComponentGrid.
Redid GuiGameScraper to use a ComponentGrid containing a ScraperSearchComponent.
Fixed Renderer::pushClipRect not clipping new rects to be within the bounds of the existing clipRect stack.
A ton of little fixes that I forgot to mention.
It's a good thing I'm the only developer currently, or I would have to actually break this into multiple commits.
2014-03-11 22:00:08 -05:00
Aloshi 1c3135b726 Use checkbox graphics for switches.
Slight optimization to TextComponent (by guaranteeing always having a font).
2014-03-07 19:35:16 -06:00
Aloshi c525d994d3 First implementation of the new ComponentList stuff. 2014-03-01 16:08:21 -06:00
Aloshi 3ceeca968f Updated/added comments. 2014-01-24 16:21:10 -06:00
Aloshi e6d0da998b Theme applicators have become the virtual method
GuiComponent::applyTheme(theme, view, element, properties).
Applying fonts works now.
2013-12-31 23:39:22 -06:00
Aloshi 7f46e50688 First part of the theming system rewrite. 2013-12-30 17:23:34 -06:00
Aloshi 0cfa38fcf9 Mostly reimplemented the fast select GUI.
Still not sure how I want to store sort state. I'd kind of like to move
sorting out of the FileData tree altogether and into the display classes.
2013-11-25 14:49:02 -06:00
Aloshi e247326b51 Better opacity support for TextComponent 2013-10-10 16:14:33 -05:00
Aloshi a6dbaa2dea Moved Font.h/.cpp to the "resources" directory (since it's a Reloadable). 2013-10-04 18:24:41 -05:00
Aloshi 3105073e50 Work on scraper UI integration (about there, just need a real scraper
now).
2013-09-19 18:41:14 -05:00
Aloshi df897c0b5a Finally implemented TextCaches for TextComponent and TextEditComponent.
Huge boost in performance with rendering game descriptions.
(It's About Damn Time (TM))
2013-08-21 20:08:36 -05:00
Aloshi 421797929d New generic metadata backend. 2013-08-14 07:16:49 -05:00
Aloshi 8d78052808 Finally use parenting in GuiGameList.
Added setCentered(bool) to TextComponent.
Fixed Font::sizeWrappedText to return an accurate width.
2013-07-23 01:27:28 -05:00
Aloshi 542d41c682 Move from homegrown Vector2 class to Eigen.
Pass a matrix (Eigen::Affine3f) in GuiComponent::render instead of doing
glTranslate behind the scenes.
2013-07-10 06:29:43 -05:00
Aloshi 6b373924d2 Moved Fonts to be Resources.
Moved Renderer::drawText stuff to the Font class.
Fonts are now used as std::shared_ptrs.
2013-07-03 02:54:55 -05:00
Aloshi ed384e057b Move scrolling out of TextComponent and into a generic
ScrollableContainer.
2013-07-02 20:01:58 -05:00
Aloshi ec7ad28fdc Finally added scrolling description text. :) 2013-07-02 00:57:31 -05:00
Aloshi 1534cec865 Added ComponentListComponent for laying out elements in a grid and
navigating through them.
Added SliderComponent for selecting from a range of values.
Added SwitchComponent for selecting an "ON" or "OFF" value.
2013-06-18 20:12:30 -05:00
Aloshi 861297ae25 Added initial TextComponent.
Reworked GuiGameList to use a TextComponent for description.
Changed set/clearClipRect to push/popClipRect.
Fixed Y coordinate in the clip rect functions.
Sorta fixed AnimationComponent being totally out of whack with VSync off.
2013-06-14 10:48:13 -05:00