Leon Styhre
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0dc6f1e17a
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Removed the deprecated SVG scaleDuringLoad functionality.
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2021-10-29 19:43:07 +02:00 |
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Leon Styhre
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58345863b3
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Changed an RGBA vector getter from copy to reference to reduce CPU usage.
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2021-10-26 18:23:52 +02:00 |
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Leon Styhre
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3d3d951842
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Renamed alwaysRasterize to forceRasterization.
Also removed an unnecessary function call in ImageComponent.
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2021-10-26 18:22:41 +02:00 |
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Leon Styhre
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7ed0267f5b
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Made a large optimization to the SVG rasterization logic.
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2021-10-25 18:39:58 +02:00 |
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Leon Styhre
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6cee6d2732
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Fixed multiple image scaling and rasterization issues.
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2021-10-23 15:45:44 +02:00 |
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Leon Styhre
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081fbc5665
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Made an optimization for SVG graphics to avoid a lot of unnecessary re-rasterizations.
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2021-09-27 20:59:33 +02:00 |
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Leon Styhre
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6e882dd564
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Added support for upscaling bitmap images using linear filtering.
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2021-08-19 20:16:42 +02:00 |
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Leon Styhre
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23fdc00044
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Formatted the es-core source tree using clang-format.
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2021-07-07 20:31:46 +02:00 |
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Leon Styhre
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651b7a4d02
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Fixed an issue with an endless loop when attempting to load a corrupt image file.
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2021-07-02 20:33:50 +02:00 |
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Leon Styhre
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aeb74055d0
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Added a function to ImageComponent to crop fully transparent areas around an image.
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2021-06-12 21:08:35 +02:00 |
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Leon Styhre
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0bc707a828
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Added support for scaling textures during load for raster files.
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2021-01-15 18:39:19 +01:00 |
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Leon Styhre
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1148f941a9
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Added support for scaling SVG graphics files directly when loading them.
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2021-01-14 22:25:44 +01:00 |
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Leon Styhre
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e6847a09c7
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(Windows) Fixed some MinGW compile errors.
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2020-12-28 23:49:34 +01:00 |
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Leon Styhre
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c2b3b029e5
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Fixed a massive memory leak related to SVG images.
Also did a general update and cleanup of TextureData.
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2020-10-11 18:46:06 +02:00 |
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Leon Styhre
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8db04c5fcb
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
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Leon Styhre
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67aa6b3dbd
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Huge code cleanup and code documentation update.
Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
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2020-06-21 14:25:28 +02:00 |
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Tomas Jakobsson
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a02a747c50
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Redid the entire Renderer
Made all components render using triangle strips
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2019-08-25 15:45:22 +02:00 |
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Tomas Jakobsson
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a8fc560749
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Header inclusion cleanup
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2017-11-02 19:16:01 +01:00 |
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Tomas Jakobsson
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44e3e39083
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Add pragma once and ifndef header guards to all headers
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2017-10-31 18:12:50 +01:00 |
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fieldofcows
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6872f47277
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Fix WSOD by loading textures on demand in a separate thread when a user configurable texture memory threshold is reached
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2017-01-29 22:46:22 +00:00 |
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