Leon Styhre
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1dbcba90e6
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Changed the application name to ES-DE in the GLSL shader headers
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2023-12-26 11:10:19 +01:00 |
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Leon Styhre
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1d1732306e
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Changed the OpenGL ES GLSL precision qualifiers from mediump to highp to fix some mobile GPU postprocessing rendering issues
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2023-12-23 19:29:43 +01:00 |
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Leon Styhre
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27be4007a2
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Added workarounds for some mobile GPUs which do not support all OpenGL operations when using the BGRA pixel format
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2023-12-07 17:56:27 +01:00 |
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Leon Styhre
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848d19a80b
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Added support for binding multiple texture units for use in the shaders
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2023-09-07 21:02:38 +02:00 |
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Leon Styhre
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8c9ebc2dcd
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Renamed the textureSize shader uniform to texSize to avoid collision with the GLSL keyword
Also some additional minor renderer code cleanup
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2023-08-31 17:11:32 +02:00 |
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Leon Styhre
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170d8e3791
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Added rounded corner support to the image, video, animation, carousel and grid elements
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2023-08-20 19:41:07 +02:00 |
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Leon Styhre
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d9f38dab3e
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Added support for changing the saturation for font textures.
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2023-03-03 22:37:39 +01:00 |
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Leon Styhre
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b33c7603bb
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Added support for rotating the application screen contents 0, 90, 180 or 270 degrees.
Also improved post processing shader rendering when running in vertical orientation.
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2023-02-06 23:38:35 +01:00 |
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Leon Styhre
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c63fd2e72b
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Fixed a premultiplied alpha shader issue that lead to artifacting when brightness was adjusted.
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2022-12-15 19:13:37 +01:00 |
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Leon Styhre
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f195ba72a2
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Changed the brightness shaders from exposure to actual brightness calculations.
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2022-12-14 23:09:17 +01:00 |
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Leon Styhre
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f4d4abb33b
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Added theme support for defining relative brightness for images, videos and animations.
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2022-12-14 20:17:41 +01:00 |
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Leon Styhre
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59d5e1b5b8
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Changed the color channel mix for grayscale conversions.
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2022-12-13 22:45:05 +01:00 |
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Leon Styhre
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0ad339d4c4
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Fixed an issue where lowered saturation could not be combined with color shifts.
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2022-12-12 20:21:22 +01:00 |
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Leon Styhre
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ef671580c3
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Fixed an issue where grayscale conversion was not done correctly for BGRA textures.
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2022-10-30 16:31:43 +01:00 |
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Leon Styhre
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064909bf96
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Changed some comments in the GLSL core shader file.
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2022-10-28 21:41:55 +02:00 |
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Leon Styhre
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3c82bb4dfb
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Changed the renderer pixel format from RGBA to BGRA.
Also implemented premultiplied alpha for all images, animations and videos and improved the carousel reflection falloff logic.
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2022-10-28 00:08:41 +02:00 |
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Leon Styhre
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496b60fa7d
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Added support for clipping to the core GLSL shader.
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2022-08-30 19:42:37 +02:00 |
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Leon Styhre
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1798b96cf8
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Added reflections support to CarouselComponent.
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2022-04-18 21:37:58 +02:00 |
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Leon Styhre
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29501af68f
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Changed some variables names and debug logging info for the OpenGL renderer.
Also simplified a pixel conversion in the core.glsl shader.
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2022-03-15 17:14:55 +01:00 |
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Leon Styhre
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1abfc06038
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(macOS) Changed a keyword that made the GLSL compilation fail.
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2022-03-15 00:25:02 +01:00 |
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Leon Styhre
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f859fd828d
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Cleaned up the GLSL shader files and related code.
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2022-03-15 00:14:06 +01:00 |
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Leon Styhre
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06a037d8cf
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Shader flags are now sent as bit masks instead of via discreet values.
Also changed the shader flags to enums.
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2022-03-14 22:30:24 +01:00 |
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Leon Styhre
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a7db474a64
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Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline.
Also made some other rendering optimizations and cleaned up some code.
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2022-03-13 23:52:32 +01:00 |
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Leon Styhre
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adb162e0d1
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Another go at getting post-processing to work properly with all graphics drivers.
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2022-03-12 17:57:59 +01:00 |
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Leon Styhre
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32251e0264
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Fixed multiple issues with the shader post-processing.
Also removed an unnecessary parameter for the createTexture() function.
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2022-03-12 14:22:27 +01:00 |
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Leon Styhre
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755b2c9f50
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Changed some render variables to more verbose names.
Also fixed an issue with fade transitions for legacy themes.
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2022-03-11 23:51:41 +01:00 |
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Leon Styhre
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63af859618
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Modernized the OpenGL renderer and replaced most fixed function pipeline code with shaders.
Also greatly improved the shader post processing performance and added component dimming support.
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2022-03-11 23:17:04 +01:00 |
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