Leon Styhre
0b6d0bfcd6
Improved some logging as well as handling of a missing es_systems.cfg file.
2020-10-19 17:28:20 +02:00
Leon Styhre
c2b3b029e5
Fixed a massive memory leak related to SVG images.
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Also did a general update and cleanup of TextureData.
2020-10-11 18:46:06 +02:00
Leon Styhre
8db04c5fcb
Added SPDX license identifiers to all source files.
2020-09-21 19:17:34 +02:00
Leon Styhre
79b5bfffef
Some minor cosmetic changes.
2020-09-04 19:05:48 +02:00
Leon Styhre
88a5962926
Changed '#ifdef' to '#if defined()' throughout the code.
2020-08-23 17:04:30 +02:00
Leon Styhre
ffcb578fe7
(macOS) Updates to make ES find resources and themes within the application installation directory.
2020-08-21 21:49:45 +02:00
Leon Styhre
7b76aa005f
Fixed a large memory leak when reloading the system view.
2020-08-15 09:28:47 +02:00
Leon Styhre
d3d57ae69a
Fixed the VRAM statistics overlay that was using megabytes instad of mebibytes.
2020-08-08 22:33:27 +02:00
Leon Styhre
c9a3dbc82e
Several changes related to VRAM usage and GPU statistics.
2020-08-08 15:14:33 +02:00
Leon Styhre
b5485b4ca9
Changed log levels from numbers to text.
2020-07-26 23:30:45 +02:00
Leon Styhre
70d0057295
Both user changes and scraper changes are now color marked in the metadata editor.
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User changes are marked with blue and scraper changes with red.
2020-07-15 17:44:27 +02:00
Leon Styhre
29c50ff5a1
Reintroduced the ES executable directory on Unix as a path to look for resources and themes.
2020-07-12 12:47:39 +02:00
Leon Styhre
31da561695
Complete UTF-16 (Unicode) support added for Windows.
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ROM names with Unicode characters are supported, as well as running ES from a directory that has Unicode characters in its name.
2020-07-10 18:32:23 +02:00
Leon Styhre
5a7fb828a6
Added proper error handling for resource files and improved overall logging.
2020-07-08 17:01:47 +02:00
Leon Styhre
76aa239855
Initial update to make the application build and run on Windows.
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Much more work will be needed to get the Windows port working properly.
2020-07-03 20:23:51 +02:00
Leon Styhre
e4fdd1e20d
Code cleanup and code documentation update.
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As of this commit, the initial code cleanup and code documentation has been completed for the entire application.
2020-06-28 18:39:18 +02:00
Leon Styhre
0387d515fb
Update to fully support Clang/LLVM.
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Also a general cleanup of CMakeLists.txt and many small code changes to satisfy Clang that complained quite a lot and actually wouldn't compile the binary at all at first.
2020-06-25 19:52:38 +02:00
Leon Styhre
b560429a20
Moved the CMake install prefix function to FileSystemUtil and implemented the same logic also for theme loading.
2020-06-21 21:08:54 +02:00
Leon Styhre
8fefc9232c
Reorganized all resources to a subdirectory structure and added the CMake install prefix to the resource search path.
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CMAKE_INSTALL_PREFIX and CMAKE_INSTALL_DATAROOTDIR are now used to resolve the resource path. As of this commit, there are only two paths where resources are searched, under the user home directory and under this install prefix directory (which defaults to /usr/local/share/emulationstation/resources but can be set to for instance /opt/share/emulationstation/resources using the appropriate CMake flags).
2020-06-21 19:35:43 +02:00
Leon Styhre
67aa6b3dbd
Huge code cleanup and code documentation update.
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Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
2020-06-21 14:25:28 +02:00
Leon Styhre
5f5d12535d
Rewrote parts of the font loading code and bundled the required fonts with ES instead of relying on the OS providing them. This fixes the display of star symbols for favorites in the gamelists
2020-05-15 18:03:42 +02:00
Tomas Jakobsson
71ac016c3d
Make sure all vertices are properly rounded
2019-08-31 18:19:43 +02:00
Tomas Jakobsson
9de16045c9
whitespace cleanup
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fix faulty line endings
silence warnings on windows
2019-08-25 17:23:02 +02:00
Tomas Jakobsson
a02a747c50
Redid the entire Renderer
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Made all components render using triangle strips
2019-08-25 15:45:22 +02:00
pjft
0d76ec52a5
Adjust mutex for SVG initialization and resizing
2018-06-12 22:30:42 +01:00
Tomas Jakobsson
1a4d13b6b3
Remove builtin resources
2018-02-08 19:27:44 +01:00
Tomas Jakobsson
3d3fb2c277
Switched over the last functions in Utils.cpp to Utils::String, step 3 of 5 in the quest to remove boost::filesystem
2018-01-27 18:04:28 +01:00
Tomas Jakobsson
ed2eb3d4d0
Move more functionality from Util.cpp to utils/StringUtil.cpp in the quest too remove the need for boost
2018-01-27 02:12:16 +01:00
Tomas Jakobsson
c1f8e7294c
Update and rename some Utils::FileSystem functions
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Replace boost::filesystem::is_directory
with Utils::FileSystem::isDirectory
Replace boost::filesystem::is_regular_file
with Utils::FileSystem::isRegularFile
Replace boost::filesystem::is_symlink
with Utils::FileSystem::isSymlink
Replace boost::filesystem::exists
with Utils::FileSystem::exists
Replace boost::filesystem::create_directory
with Utils::FileSystem::createDirectory
Replace boost::filesystem::remove
with Utils::FileSystem::removeFile
2018-01-23 12:07:20 +01:00
Tomas Jakobsson
05caef2f28
Remove all namespace fs = boost::filesystem;
2017-12-28 15:03:11 +01:00
D. Polders
1ed075a5e4
* Add ConfirmationPopUp when switching UIMode.
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* Split out UIMode controller in separate class (in es-app).
* Fix passphrase input for wX360 controllers by ignoring hat-inputs
* Fix font fallback mechanism on rpi for non ascii characters using new Unicode2Chars() method.
* Fix UIMode not being saved due to popup window.
2017-11-19 00:28:36 +01:00
Tomas Jakobsson
bd0c6beed5
Silence warnings
2017-11-18 23:20:09 +01:00
Jools Wills
094c9ccd09
Merge pull request #308 from tomaz82/utils
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Add String and FilesSystem utils
2017-11-16 18:38:15 +00:00
Tomas Jakobsson
ae5f9a0342
Move StringUtil to utils subfolder
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Added utils/FileSystemUtils which will replace some boost::filesystem functions in the future
2017-11-16 19:18:20 +01:00
Tomas Jakobsson
92b73bd847
Cleaning up a lot of math functions
2017-11-14 20:09:20 +01:00
Tomas Jakobsson
9fbe95daa3
iterator -> const_iterator
2017-11-12 00:05:19 +01:00
Tomas Jakobsson
232f36f866
Implement StringUtil which has stolen some functions from Font and added unicode2Chars
2017-11-10 19:54:03 +01:00
Tomas Jakobsson
a8fc560749
Header inclusion cleanup
2017-11-02 19:16:01 +01:00
Tomas Jakobsson
44e3e39083
Add pragma once and ifndef header guards to all headers
2017-10-31 18:12:50 +01:00
Tomas Jakobsson
73a2f6b716
Replace Eigen with "inhouse" vector and matrix math
2017-10-28 22:25:01 +02:00
Tomas Jakobsson
d3e87739e3
fix warnings
2017-10-28 22:07:31 +02:00
D. Polders
fd40e84ba5
Fix build warnings (mostly adding explicit type casting)
2017-10-18 16:22:27 +02:00
jrassa
c7b3db244e
carousel enhancements
2017-08-18 22:03:40 -04:00
jrassa
60971b2c73
fix default font sizes when running in vertical orientation
2017-07-27 23:05:46 -04:00
pjft
d0cdbf2159
Adding support for Virtual Systems
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- Refactoring System Environment data
- Added Virtual System Manager class
- Added "all", "favorites" and "last played" systems
- Added GuiInfoPopup class for notifications
- Added Favorites to metadata, as well as a shortcut to toggle favorites
- Added warning if enabling systems but themes don't support it
- Added "filter by favorites" per system
- Adjusted "Go to Random Game" behavior to account for the fact that we now have an "All Games" system
- Added "sort by system name" for the collections
2017-07-07 20:16:21 +01:00
fieldofcows
6872f47277
Fix WSOD by loading textures on demand in a separate thread when a user configurable texture memory threshold is reached
2017-01-29 22:46:22 +00:00
Alec Lofquist
c870caee03
Fix newlines messing up cursor offset.
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Fix an uninitialized value in TextEditComponent.
2014-10-18 15:46:14 -05:00
Alec Lofquist
885efcf431
Fixed Font::getWrappedCursorOffset.
2014-10-18 15:32:18 -05:00
Alec Lofquist
50d2ba2291
Fall back to the DroidSansFallbackFull.ttf font on Linux.
2014-09-27 17:19:37 -05:00
Aloshi
030c840cfb
Fixed uninitialized max glyph size in Font.
2014-09-27 16:09:49 -05:00
Aloshi
7c31d7ca0a
Hopefully fixed compiling on Linux.
2014-08-31 09:57:38 -05:00
Aloshi
c4d0e0229e
Added fallback font support. Untested on Linux (but should fail gracefully).
2014-08-30 15:36:56 -05:00
Aloshi
9f040f4c71
Fixed deinitialization/reinitialization for fonts.
2014-08-11 18:05:18 -05:00
Aloshi
2b22e1fe0b
Rewrote font code to use multiple textures.
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Will corrupt after playing a game.
2014-07-27 16:44:02 -05:00
Aloshi
dbdbcde6cd
Renamed folders to match their projects properly.
2014-06-20 20:03:05 -05:00