Commit graph

54 commits

Author SHA1 Message Date
Leon Styhre b44a21dc5a (Unix) Added a menu option to enable or disable the desktop compositor. 2021-02-22 21:13:06 +01:00
Leon Styhre ec5f1c1b5f Fixed the annoying white screen flashing when starting the application. 2021-01-25 18:11:18 +01:00
Leon Styhre 4d2ef89864 Added multi-monitor support. 2021-01-24 23:44:50 +01:00
Leon Styhre f7207edca5 (Windows) Fixed an issue with reliably launching games. 2021-01-24 13:51:40 +01:00
Leon Styhre 88235a0f06 Started to add support for multi-monitor setups. 2021-01-24 12:03:44 +01:00
Leon Styhre 97a6558472 (Windows) Made the application have the correct fullscreen size on high DPI displays. 2021-01-21 21:52:28 +01:00
Leon Styhre 632d11e46f Minor code update. 2021-01-16 23:01:13 +01:00
Leon Styhre ef25c675f7 Fixed an issue where separator lines would not get rendered on lower resolutions. 2021-01-16 22:55:38 +01:00
Leon Styhre ee8e0a0c89 Some minor code cleanup. 2021-01-15 18:47:01 +01:00
Leon Styhre 11bf8046d8 Added screen resolution modifiers to get proper high resolution scaling. 2021-01-13 19:42:06 +01:00
Leon Styhre 001a46341e Small improvements to the VSync setup and logging. 2021-01-07 00:17:59 +01:00
Leon Styhre c95334756d Fixed a lot of MSVC compiler warnings. 2020-12-29 12:54:24 +01:00
Leon Styhre 0365e9c572 Fixed some MSVC compiler warnings. 2020-12-29 11:06:01 +01:00
Leon Styhre 0cce86beca Created a common pixel conversion function for both renderers. 2020-12-18 16:49:11 +01:00
Leon Styhre debf072a0e Rewrote some code from C to C++ 2020-12-16 23:59:00 +01:00
Leon Styhre dc620aa11b Cosmetic log output change to the renderer. 2020-11-29 20:33:17 +01:00
Leon Styhre fe4bb0b7e9 Allowed non-accelerated rendering. 2020-11-27 21:04:49 +01:00
Leon Styhre 0b6dce687e Changed to C++ casts throughout the application. 2020-11-17 23:06:54 +01:00
Leon Styhre 9bea6bb17e Added a game info overlay to the screensaver.
Also refactored Window and SystemScreensaver and added a fade-in effect for the shaded background when opening menus.
2020-11-12 00:46:59 +01:00
Leon Styhre 8db04c5fcb Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
Leon Styhre 2a852170a8 (Windows) Fixed some build issues and got the OpenGL shaders to work.
Also some additional code cleanup.
2020-09-16 22:14:35 +02:00
Leon Styhre a34bc45e56 Added an opacity shader. 2020-09-12 19:17:26 +02:00
Leon Styhre 3643c08caf Updates to the OpenGL shader handling. 2020-09-12 12:14:48 +02:00
Leon Styhre fd10aba815 Updated the GLSL shader logic and added a postprocessing function. 2020-09-04 18:59:19 +02:00
Leon Styhre d512c2b11d Implemented OpenGL GLSL shader support. 2020-08-30 22:19:37 +02:00
Leon Styhre 77076c22f4 (Unix) Added border to borderless window if the resolution was manually changed.
Also fixed a mistake introduced in the last commit.
2020-08-23 22:40:15 +02:00
Leon Styhre d6baa2d132 (macOS) Add a window border if the user has changed the resolution from the command line. 2020-08-23 22:19:37 +02:00
Leon Styhre 796d2c9ec8 (macOS) Disabled unusable command line arguments. 2020-08-23 21:53:21 +02:00
Leon Styhre b8c6366349 (macOS) Made the game launching more seamless. 2020-08-23 18:41:08 +02:00
Leon Styhre 88a5962926 Changed '#ifdef' to '#if defined()' throughout the code. 2020-08-23 17:04:30 +02:00
Leon Styhre af5a48ed10 Removed unnecessary #ifdefs for the SDL2 include files. 2020-08-23 16:15:06 +02:00
Leon Styhre b0624f2bc9 Updates to make the application work correctly (more or less) on macOS. 2020-08-18 17:48:21 +02:00
Leon Styhre ad960b28ac Various updates to make the application compile on macOS. 2020-08-17 19:15:05 +02:00
Leon Styhre 8fcb56cfb3 Made game launching on Windows much more seamless.
Also added an option to hide the taskbar.
2020-07-18 13:21:44 +02:00
Leon Styhre fe0e09ec7b Changed log level for missing or empty game systems from Info to Debug.
Also did some small changes to the OpenGL logging.
2020-07-12 12:09:01 +02:00
Leon Styhre 5a7fb828a6 Added proper error handling for resource files and improved overall logging. 2020-07-08 17:01:47 +02:00
Leon Styhre 76aa239855 Initial update to make the application build and run on Windows.
Much more work will be needed to get the Windows port working properly.
2020-07-03 20:23:51 +02:00
Leon Styhre e4fdd1e20d Code cleanup and code documentation update.
As of this commit, the initial code cleanup and code documentation has been completed for the entire application.
2020-06-28 18:39:18 +02:00
Leon Styhre 5b17edde8b Additional changes for SDL2 include files.
Of course I had to miss some things..
2020-06-26 18:11:24 +02:00
Leon Styhre eeae8033bd Use SDL2 include files instead of those for SDL version 1.
This resolves an irritating issue in the code editor where SDL2-specific functions could't be found. Not entirely sure about the SDL include file logic for other operating systems than Linux so the #ifdef directives may need to be updated further at a later date.
2020-06-26 18:03:55 +02:00
Leon Styhre 1f74723533 Another code cleanup and code documentation update. 2020-06-26 17:17:35 +02:00
Leon Styhre 0387d515fb Update to fully support Clang/LLVM.
Also a general cleanup of CMakeLists.txt and many small code changes to satisfy Clang that complained quite a lot and actually wouldn't compile the binary at all at first.
2020-06-25 19:52:38 +02:00
Leon Styhre 8fefc9232c Reorganized all resources to a subdirectory structure and added the CMake install prefix to the resource search path.
CMAKE_INSTALL_PREFIX and CMAKE_INSTALL_DATAROOTDIR are now used to resolve the resource path. As of this commit, there are only two paths where resources are searched, under the user home directory and under this install prefix directory (which defaults to /usr/local/share/emulationstation/resources but can be set to for instance /opt/share/emulationstation/resources using the appropriate CMake flags).
2020-06-21 19:35:43 +02:00
Leon Styhre f5d3c8ac0b Removed code for restarting the application, fixed system reboot and power off (and changed these names), fixed some small cosmetic issues with log file output and main menu 2020-05-15 17:58:25 +02:00
Leon Styhre ffcf52c710 Made game launching more seamless and prevent minimizing of window when switching applications. Also added menu entry to choose between normal fullscreen mode and borderless fullscren mode 2020-05-15 17:51:32 +02:00
Tomas Jakobsson b6f0f5c2c7 Fix clearcolors 2020-04-01 16:13:59 +02:00
Tomas Jakobsson 72786c83a0 Prepare for GLES 2.0 2020-01-03 18:04:58 +01:00
John Rassa 8d759c7c5d add 'animate' to theme properties for imagegrid; fix blurriness on image upscaling 2019-10-09 18:51:33 -04:00
Shanti Gilbert 20b367009c Fixes compiling when Renderer_GLES10 is used 2019-09-02 14:50:14 -05:00
Tomas Jakobsson 71ac016c3d Make sure all vertices are properly rounded 2019-08-31 18:19:43 +02:00