Aloshi
b56094fe3d
If LinLibertine.ttf can't be found, fall back to a system font.
2012-08-01 21:37:07 -05:00
Aloshi
7920753718
Updated the README.
2012-08-02 13:27:37 -05:00
Aloshi
4f99dec7c2
Font size is now dependent on resolution width.
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Scrolling will now occur if the input is held (not just keyboards anymore!).
Initial XML gamelist support. If a file named gamelist.xml is present in the directory ES is run from, it will be parsed and the detailed GuiGameList will be used. Games are matched by absolute path, and a name, description, and image path can be read.
PugiXML is used for parsing XML files - its license can be found in src/pugiXML/pugiXML_license.txt.
SDL_image is used for loading screenshots with the detailed GuiGameList.
Almost all invalid bash characters should be escaped in ROM paths now - including !$^&*()[]<>?;'"\.
2012-08-01 20:43:55 -05:00
Aloshi
fbfa0d436c
Resolution now uses whatever the system was before.
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A custom resolution can be used with the -w and -h switches.
For the old resolution, use "emulationstation -w 1024 -h 768".
2012-07-27 17:35:45 -05:00
Aloshi
82c244d451
Merge branch 'master' of https://github.com/Aloshi/EmulationStation
2012-07-27 15:40:38 -05:00
Aloshi
d736aba22c
Now with folders! Folders will appear as a green entry in the games list. BUTTON2 can be used to 'go back.' If you're updating, you'll need to delete ~/.es_input.cfg to map BUTTON2.
2012-07-27 11:58:27 -05:00
Aloshi
2088aacb72
Updated the README again.
2012-07-24 13:05:54 -05:00
Aloshi
77f82134bb
Updated the README, and removed a hat debug message.
2012-07-23 21:15:09 -05:00
Aloshi
3b44f51a9b
Fixed hats.
2012-07-23 21:10:05 -05:00
Aloshi
b90497d7fd
Updated the README.
2012-07-23 19:59:28 -05:00
Aloshi
b2d59d93e3
Added error if $HOME/.es_systems.cfg exists, but contains no systems.
2012-07-23 18:57:07 -05:00
Aloshi
6c5edd3284
Lots of cleaning up to improve user friendliness. Config files are now loaded from the $HOME variable - es_systems.cfg and es_input.cfg.
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An example system config file will be created at runtime if one does not exist.
2012-07-23 18:53:33 -05:00
Aloshi
21bd83d5b2
Removed some fake testing files. Now only initialize SDL's video and joystick systems - this avoids audio conflicts with RetroArch.
2012-07-23 16:47:30 -05:00
Aloshi
59ca4f301a
Axis support at last!
2012-07-23 12:27:38 -05:00
Aloshi
646cda75a6
Added joystick hat support. Began work on axis support (config should accept axes now, but my controller seems to be breaking).
2012-07-22 17:03:54 -05:00
Aloshi
b3fb58ebdb
An input configuration GUI was added, which allows a user to map an SDL Joystick's buttons to InputManager buttons.
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This config file is saved/loaded from ./input.cfg.
Coming soon - axis support!
2012-07-22 16:15:55 -05:00
Aloshi
ac0407c059
Increased resolution to 1024x768.
2012-07-21 16:02:37 -05:00
Aloshi
f368a1f4cd
Browsing multiple systems is now possible! Just press left or right.
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Also, config files can have comments (lines that start wih #).
2012-07-21 15:57:53 -05:00
Aloshi
561e4a7f44
Renderer now uses an int for colors instead of mixing SDL_Color and ints. GuiList now scrolls.
2012-07-21 15:16:07 -05:00
Aloshi
bdc7246ee5
Updated readme.
2012-07-21 14:36:28 -05:00
Aloshi
a801ad7505
Fix for the "stuck enter key" bug (now SDL's key repeat is disabled on game launch then re-eanbled on termination).
2012-07-21 14:16:53 -05:00
Aloshi
bbfe35a36d
Systems can be defined in the systems.cfg file (currently in the same directory as the executable). Games can now be launched with the enter key. Progress!
2012-07-21 14:06:24 -05:00
Aloshi
ba1e5147af
Merge branch 'master' of https://github.com/Aloshi/EmulationStation
2012-07-20 12:11:53 -05:00
Aloshi
3df40182b1
Now searching a test directory for files matching an extension and displaying them.
2012-07-20 11:14:09 -05:00
Aloshi
810597c6d9
Update README.md
2012-07-19 20:29:46 -05:00
Aloshi
b96ee8c627
Updated the README to have a little information on dependencies.
2012-07-19 20:24:24 -05:00
Aloshi
42a39c52e6
Added InputManager; GuiComponents can register themselves to receive input events.
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Added text rendering to Renderer, which uses SDL_ttf. Using LinLibertine_R.ttf font (GPL).
A lot more - soon I should have the "skeleton" done.
2012-07-19 20:08:29 -05:00
Aloshi
1177fde6c3
More work on the skeleton of the program.
2012-07-19 11:13:27 -05:00
Alec Lofquist
30ada8a9b3
Fixed Makefile's clean command and Renderer linking error.
2012-07-18 22:18:50 -05:00
Aloshi
cf77599950
Began writing the skeleton for the program.
2012-07-18 20:14:17 -05:00
Aloshi
c0e9683f45
Initial commit
2012-07-18 14:28:26 -07:00