Leon Styhre
083e0a12e9
Improved launching of Steam games by keeping ES-DE running in the background.
2021-03-24 20:13:33 +01:00
Leon Styhre
d041bda5cf
(Windows) Fixed two MSVC compiler warnings.
2021-03-15 17:22:45 +01:00
Leon Styhre
90f4c29048
Changed a cast from C style to C++ style.
2021-01-18 00:19:27 +01:00
Leon Styhre
7e7ba0aac8
Fixed an issue that caused the log to not be flushed during emergency shutdown.
2021-01-12 23:11:23 +01:00
Leon Styhre
9ec3f19482
(Windows) Added support for the MSVC compiler.
2020-12-28 23:23:01 +01:00
Leon Styhre
0beb40d9c9
Fixed a tiny memory leak.
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Also fixed a Clang static analyzer error for SystemData.
2020-10-17 14:32:08 +02:00
Leon Styhre
2a852170a8
(Windows) Fixed some build issues and got the OpenGL shaders to work.
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Also some additional code cleanup.
2020-09-16 22:14:35 +02:00
Leon Styhre
b7678007fa
(macOS) Disabled reboot and power off menu entries as these require root privileges.
2020-08-23 19:17:06 +02:00
Leon Styhre
88a5962926
Changed '#ifdef' to '#if defined()' throughout the code.
2020-08-23 17:04:30 +02:00
Leon Styhre
af5a48ed10
Removed unnecessary #ifdefs for the SDL2 include files.
2020-08-23 16:15:06 +02:00
Leon Styhre
3f9f620649
(macOS) Activated game launching function.
2020-08-19 22:02:42 +02:00
Leon Styhre
b5485b4ca9
Changed log levels from numbers to text.
2020-07-26 23:30:45 +02:00
Leon Styhre
0a410863cb
(Windows) Added a menu option to run ES in the background while a game is launched.
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Suspending ES while launching a game has proven unreliable on Windows, but on some installations it works so it makes sense to let the user select it. It makes for a better and more seamless experience if it works as intended.
2020-07-19 22:08:14 +02:00
Leon Styhre
6c79224eea
Added proper game launch function for Unix.
2020-07-18 23:07:02 +02:00
Leon Styhre
8fcb56cfb3
Made game launching on Windows much more seamless.
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Also added an option to hide the taskbar.
2020-07-18 13:21:44 +02:00
Leon Styhre
31da561695
Complete UTF-16 (Unicode) support added for Windows.
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ROM names with Unicode characters are supported, as well as running ES from a directory that has Unicode characters in its name.
2020-07-10 18:32:23 +02:00
Leon Styhre
5a7fb828a6
Added proper error handling for resource files and improved overall logging.
2020-07-08 17:01:47 +02:00
Leon Styhre
2bea3021c3
Added proper emulator launch function for Windows and added logic for the new %EMUPATH% variable.
2020-07-07 21:27:48 +02:00
Leon Styhre
76aa239855
Initial update to make the application build and run on Windows.
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Much more work will be needed to get the Windows port working properly.
2020-07-03 20:23:51 +02:00
Leon Styhre
e4fdd1e20d
Code cleanup and code documentation update.
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As of this commit, the initial code cleanup and code documentation has been completed for the entire application.
2020-06-28 18:39:18 +02:00
Leon Styhre
eeae8033bd
Use SDL2 include files instead of those for SDL version 1.
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This resolves an irritating issue in the code editor where SDL2-specific functions could't be found. Not entirely sure about the SDL include file logic for other operating systems than Linux so the #ifdef directives may need to be updated further at a later date.
2020-06-26 18:03:55 +02:00
Leon Styhre
0387d515fb
Update to fully support Clang/LLVM.
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Also a general cleanup of CMakeLists.txt and many small code changes to satisfy Clang that complained quite a lot and actually wouldn't compile the binary at all at first.
2020-06-25 19:52:38 +02:00
Leon Styhre
67aa6b3dbd
Huge code cleanup and code documentation update.
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Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
2020-06-21 14:25:28 +02:00
Leon Styhre
49161df0e6
Renamed platform.cpp/platform.h to Platform.cpp/Platform.h
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The naming convention for the rest of the application is to start the file names with a capital letter.
2020-06-21 12:26:21 +02:00