Leon Styhre
7ba596775d
Fixed a GridComponent navigation issue when there was only a single column.
2022-12-10 20:36:52 +01:00
Leon Styhre
4b03c90bf3
Fixed an issue where using the trigger buttons did not reset any currently held buttons.
2022-12-03 15:15:53 +01:00
Leon Styhre
3ec8ec14ca
Fixed multiple navigation issues in GridComponent.
2022-12-03 14:01:17 +01:00
Leon Styhre
1631cbd30f
Added automatic layout and dynamic rendering to GridComponent.
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Also fixed multiple navigation issues.
2022-12-02 18:08:48 +01:00
Leon Styhre
0cd814a4d1
Added on-demand texture loading to GridComponent.
2022-11-25 22:07:36 +01:00
Leon Styhre
48111ce5e4
Added basic GridComponent functionality and integration.
2022-11-12 14:08:53 +01:00
Leon Styhre
15314fff84
Eliminated some incorrect and unnecessary cursor stops in IList.
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Also got rid of some unnecessary cursor stops triggered by TextListComponent.
2022-08-19 17:17:34 +02:00
Leon Styhre
0008e44294
Removed all short enums comments as they're now properly solved by AllowShortEnumsOnASingleLine.
2022-06-05 12:36:55 +02:00
Leon Styhre
3a1c9d41ce
Fully generalized SystemView and GamelistView and rewrote CarouselComponent into a template class.
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Also cleaned up some code and fixed an issue where navigation sounds would not play when using the shoulder buttons.
2022-03-24 23:05:23 +01:00
Leon Styhre
2c2e624160
Changed the opacity data type and functions from unsigned char to float.
2022-02-11 22:10:25 +01:00
Leon Styhre
a443f86235
Removed a huge amount of unnecessary Window* function arguments.
2022-01-19 18:01:54 +01:00
Leon Styhre
0c8efee8ad
General refactoring and code cleanup.
2022-01-16 18:18:28 +01:00
Leon Styhre
af52d9b0ac
Changed most increment and decrement operators from postfix to prefix for es-core.
2021-11-17 17:48:49 +01:00
Leon Styhre
63767347f2
Fixed numerous compiler warnings reported by the -Wall and -Wpedantic flags.
2021-09-19 14:37:10 +02:00
Leon Styhre
7b5d673050
Replaced the internal Vector2i data type and functions with the GLM library equivalent.
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Also applied some code formatting changes for braced lists using clang-format.
2021-08-17 18:41:45 +02:00
Leon Styhre
722468129e
Replaced all internal matrix data types and functions with the GLM library equivalents.
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Also changed some vectors.
2021-08-15 19:30:31 +02:00
Leon Styhre
23fdc00044
Formatted the es-core source tree using clang-format.
2021-07-07 20:31:46 +02:00
Leon Styhre
98395bc81d
Slightly decreased the time needed to reach the highest scrolling tier.
2021-03-14 10:04:52 +01:00
Leon Styhre
0b5d9cfc52
Adjusted the time needed to reach the highest scrolling tier.
2021-01-23 16:42:58 +01:00
Leon Styhre
f25973f9b9
Tiny code cleanup.
2021-01-12 23:10:39 +01:00
Leon Styhre
c5b0042dff
Fixed the quick list scroll overlay and made it configurable using a menu option.
2021-01-12 22:41:28 +01:00
Leon Styhre
c95334756d
Fixed a lot of MSVC compiler warnings.
2020-12-29 12:54:24 +01:00
Leon Styhre
29abe2dc8c
Removed the deprecated PowerSaver.
2020-12-16 17:57:10 +01:00
Leon Styhre
83bae1e963
When marking or unmarking a game as favorite, the cursor position is now retained.
2020-09-20 10:05:03 +02:00
Leon Styhre
d4f5b2d20d
Text scrolling now stops when launching a game and when the screensaver starts.
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Also did some additional code cleanup.
2020-09-17 22:00:07 +02:00
Leon Styhre
db0e15f5e8
Fixed an annoying scrolling issue that also affected the application performance.
2020-09-13 19:08:17 +02:00
Leon Styhre
e4fdd1e20d
Code cleanup and code documentation update.
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As of this commit, the initial code cleanup and code documentation has been completed for the entire application.
2020-06-28 18:39:18 +02:00
Leon Styhre
8fefc9232c
Reorganized all resources to a subdirectory structure and added the CMake install prefix to the resource search path.
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CMAKE_INSTALL_PREFIX and CMAKE_INSTALL_DATAROOTDIR are now used to resolve the resource path. As of this commit, there are only two paths where resources are searched, under the user home directory and under this install prefix directory (which defaults to /usr/local/share/emulationstation/resources but can be set to for instance /opt/share/emulationstation/resources using the appropriate CMake flags).
2020-06-21 19:35:43 +02:00
Leon Styhre
53ef1e5be7
Added navigation sounds to left and right triggers.
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Also added left and right trigger navigation to grid view, to jump to the first and last game of the gamelist.
2020-06-15 22:55:47 +02:00
Leon Styhre
f1f82ac29f
Added support for jumping to the beginning and end of gamelists and menus using the left and right trigger buttons. Also fixed some navigation bugs.
2020-06-13 10:25:09 +02:00
Leon Styhre
0aafc1314a
Added navigation sound support (configurable per theme) and implemented proper sound handling at most places in ES
2020-05-15 18:08:26 +02:00
Tomas Jakobsson
9de16045c9
whitespace cleanup
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fix faulty line endings
silence warnings on windows
2019-08-25 17:23:02 +02:00
Tomas Jakobsson
bd0c6beed5
Silence warnings
2017-11-18 23:20:09 +01:00
Tomas Jakobsson
9fbe95daa3
iterator -> const_iterator
2017-11-12 00:05:19 +01:00
Tomas Jakobsson
a8fc560749
Header inclusion cleanup
2017-11-02 19:16:01 +01:00
Tomas Jakobsson
44e3e39083
Add pragma once and ifndef header guards to all headers
2017-10-31 18:12:50 +01:00
Tomas Jakobsson
73a2f6b716
Replace Eigen with "inhouse" vector and matrix math
2017-10-28 22:25:01 +02:00
hex007
8d4a69cacf
Handle longclick in PS:Instant mode
2017-09-21 10:44:00 -07:00
pjft
4e5c1ce49e
Changes to mitigate white flashes ES navigation
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- Set default GL clear color to black, rather than white
- Revert changes to ImageComponent intialization that cause white flashes
- Increased ALSA buffer to prevent buffer underruns which stall CPU momentarily
- Improved carousel texture buffering based on navigation direction and speed
2017-05-17 20:53:30 +01:00
Jools Wills
4d27443f33
emulationstation - add additional scroll speed tier, and slow down fastest speed
2016-11-30 18:15:13 +00:00
Aloshi
dbdbcde6cd
Renamed folders to match their projects properly.
2014-06-20 20:03:05 -05:00