Commit graph

105 commits

Author SHA1 Message Date
Aloshi e842321b00 Removed dependency on libboost-regex.
It was kind of silly to pull in the entire lib for exactly one regular expression.
2014-04-16 12:32:40 -05:00
Aloshi 11f19a80d3 Add -O3 flags back to gcc compilation. 2014-04-12 15:14:40 -05:00
Aloshi 9acfda6e1a New "GuiGamelistOptions" to replace fast select. 2014-04-05 00:41:08 -05:00
Aloshi 45428dd17b Added new TextEditComponent graphics. 2014-03-25 18:10:35 -05:00
Aloshi 1d17bd9938 Design tweaks.
Fixed dpad_right.svg.
2014-03-22 16:02:25 -05:00
Aloshi f2bd7004e1 Added SVGs for most resources. 2014-03-22 13:04:14 -05:00
Aloshi 91546ac2bc Added new text editing style to GuiMetaDataEd as per UI concepts. 2014-03-21 11:10:19 -05:00
Aloshi a82ef25886 Added .svg vector graphics file support.
Should "just work" for any TextureResource::get("*.svg"). dynamic_cast it to an SVGResource and call rasterizeAt(w, h) if you need to re-rasterize it.
Only supports scaling that maintains aspect ratio.
2014-03-19 20:13:59 -05:00
Aloshi 1e8b040f73 Replaced AsyncReqComponent with some handles.
UI is no longer completely blocked during asynchronous operations.
2014-03-18 19:55:37 -05:00
Aloshi dbde900629 Redid Scrapers to return ScraperSearchHandles for async searches.
This allows for much better error handling and doesn't take over the UI.
Redid GuiScraperLog to fit new UI concept.
2014-03-18 16:05:56 -05:00
Aloshi 3c05d6bc21 Added the OpenSans Hebrew Condensed Light font.
OptionListComponent and SliderComponent now use it.
SliderComponent suffix is now vertically centered properly.
2014-03-16 19:52:15 -05:00
Aloshi 08dfc32f89 Added the new help images. Still need to redo HelpComponent to be better.
Added some more back buttons.
Forced text in OptionListComponent to be all capitals.
2014-03-15 17:06:16 -05:00
Aloshi 088b146fe9 Redid message boxes. 2014-03-15 12:18:50 -05:00
Aloshi 5039b38d8d Split old, big settings into three submenus from the main menu.
Window now only draws the bottom and top of the GuiStack, instead of everything (hides windows-behind-windows and is faster).
2014-03-12 18:24:34 -05:00
Aloshi bbb8aeeac3 Completely rewrote ComponentGrid to use shared pointers, have support for
borders, work better with nested components, and generally suck less.
Split the scraper screen into a "ScraperSearchComponent" so it can be reused in other menus (what could this possibly mean for the future?!).
Re-designed the ScraperSearchComponent to fit UI concepts.
Added the ability to put a row of buttons at the bottom of a MenuComponent.
Redid GuiMetaDataEd to use a MenuComponent instead of ComponentGrid.
Redid GuiGameScraper to use a ComponentGrid containing a ScraperSearchComponent.
Fixed Renderer::pushClipRect not clipping new rects to be within the bounds of the existing clipRect stack.
A ton of little fixes that I forgot to mention.
It's a good thing I'm the only developer currently, or I would have to actually break this into multiple commits.
2014-03-11 22:00:08 -05:00
Aloshi 671dbc62c1 New button style.
Started redoing GuiMsgBoxs to use the new style.
2014-03-08 11:48:47 -06:00
Aloshi 076131f35c New slider art. 2014-03-07 18:16:08 -06:00
Aloshi 3ba7cd1247 Finished re-implementing OptionListComponent.
More new art to go with it (thanks Nils!).
2014-03-06 13:45:03 -06:00
Aloshi 8928ce49ec Small UI tweaks.
Replaced arrow text with an image.
Better frame.png (thanks Nils!).
2014-03-04 16:48:33 -06:00
Aloshi c525d994d3 First implementation of the new ComponentList stuff. 2014-03-01 16:08:21 -06:00
Aloshi 139fc720ac Moved Guis from src/components to src/guis.
Renamed ComponentListComponent to ComponentGrid.
Changed some older files' #ifdefs to #pragma once to be more consistent.
2014-02-28 19:00:38 -06:00
Aloshi 64aaac050f Fix centering of logos in SystemView (text is still a bit wonky).
Added a band beneath the logo carousel to improve visibility.
Revert CMakeLists.txt because I didn't mean to commit it yet.
2014-02-27 15:29:22 -06:00
Aloshi 4c3b4834be Replaced hard-coded background + title in SystemView with a ThemeExtras
layer.
2014-02-27 14:20:31 -06:00
Aloshi 816247ac20 Changed scroll gradient to a radial gradient and made the display full
screen instead of just inside the list.
Embedded the OpenSans font as the default font instead of relying on a
platform-dependent system default.
2014-02-16 12:27:58 -06:00
Aloshi a592dd4cf5 Added title overlay when scrolling through lists. 2014-02-13 17:10:28 -06:00
Aloshi 1aa291ebe7 ImageGridComponent & TextListComponent have had common list functionality
refactored into IList.
2014-02-07 21:45:28 -06:00
Aloshi 7699a4f9be First IList implementation 2014-02-07 20:15:48 -06:00
Aloshi 4ef5f64ff3 Added on-screen help system.
Very intrusive right now. You can turn it off in the Settings menu until
that gets worked out.
2014-01-25 17:34:29 -06:00
Aloshi 8a52866ca6 Added support for theme "extras".
Fixed a few crashes (e.g. TextListComponent::applyTheme).
2014-01-03 08:26:39 -06:00
Aloshi e6d0da998b Theme applicators have become the virtual method
GuiComponent::applyTheme(theme, view, element, properties).
Applying fonts works now.
2013-12-31 23:39:22 -06:00
Aloshi 7f46e50688 First part of the theming system rewrite. 2013-12-30 17:23:34 -06:00
Aloshi 6f442556c0 Refactored SystemListView directly into ViewController.
Made system views match up with their gamelist views.
Pressing "back" on a gamelist view now takes you to the correct system view.
2013-12-24 11:50:26 -06:00
Aloshi 12ee215873 Refactored duplicate functionality in GridGameList and BasicGameList into
ISimpleGameList.
BasicGameList and DetailedGameList now automatically switch as metadata
changes.
2013-12-22 16:16:01 -06:00
Aloshi ed64c22dcb Merge branch 'master' into unstable
Conflicts:
	THEMES.md (keep unstable branch's)
2013-12-14 19:07:23 -06:00
Aloshi 019e78d048 Fix the extremely subtley broken FindFreeType.cmake by removing it in
favor of the FindFreetype.cmake that comes with CMake.
Hopefully fixes issue #144.
2013-12-14 18:52:12 -06:00
Aloshi 7e9b20fac5 Added a fade in from black for ViewController.
Added LambdaAnimation (which lets you use a lambda for the apply method).
Useful for simple one-off animations.
Added animation slots - only one animation can play per slot.  This way
you can have two animations run at the same time.
2013-12-12 21:17:59 -06:00
Aloshi 7152ca6246 First version of the system select menu. 2013-12-10 21:23:47 -06:00
Aloshi a13ed11ead Added a simple Animation system.
Launch/return effect reimplemented.
ViewController's scrolling camera reimplemented as an Animation.
2013-12-08 11:35:43 -06:00
Aloshi 9875a59549 Added GridGameListView.
Currently no way to enable it and no way to switch systems with it.
2013-11-30 19:04:46 -06:00
Aloshi 0cfa38fcf9 Mostly reimplemented the fast select GUI.
Still not sure how I want to store sort state. I'd kind of like to move
sorting out of the FileData tree altogether and into the display classes.
2013-11-25 14:49:02 -06:00
Aloshi 94ca712759 Redid GuiMenu. 2013-11-23 14:04:11 -06:00
Aloshi a7359a2d08 Themes mostly stable, documentation updated 2013-11-21 16:47:26 -06:00
Aloshi 3a3471cfe8 Combined FolderData and GameData into one class, FileData.
You don't need to dynamic_cast everywhere to check things anymore.
Folders can have metadata now (currently not set up).
Metadata is now a public member variable instead of a function that
returns a pointer to make actually using const possible.
2013-11-05 19:41:49 -06:00
Aloshi 56b04aec4c updateGamelist now creates a gamelist.xml if one does not exist.
Added GuiMsgBoxOk and GuiMsgBoxYesNo, basic message boxes.
Added rating scraping to TheGamesDB scraper.
Added warning if platform ID is not set for a system the user has selected
to scrape.
2013-10-16 17:05:02 -05:00
Aloshi 69852af751 Multi-game scraper seems to be functional! 2013-10-13 14:07:48 -05:00
Aloshi d419bb368a Added GuiMsgBoxOk. 2013-10-12 15:08:27 -05:00
Aloshi f3695a7545 Started work on "scrape multiple games" UI. 2013-10-10 16:49:59 -05:00
Aloshi dca5467f7b Boost.Asio -> libcurl to hopefully fix the Linux bugs. 2013-10-10 13:11:01 -05:00
Aloshi 0fa4cf527b Fixed SDL2 warnings on Linux (-W-no-attributes).
Fixed #include for old Font.h location in Renderer_init_sdlgl.cpp.
2013-10-08 16:31:29 -05:00
Aloshi a6dbaa2dea Moved Font.h/.cpp to the "resources" directory (since it's a Reloadable). 2013-10-04 18:24:41 -05:00