Leon Styhre
ea59d9f9c4
Fixed multiple issues with random selection of systems and games.
2020-07-28 15:19:54 +02:00
Leon Styhre
b21dbc4ada
(Windows) Improved handling of hidden files and folders.
2020-07-27 13:06:46 +02:00
Leon Styhre
b5485b4ca9
Changed log levels from numbers to text.
2020-07-26 23:30:45 +02:00
Leon Styhre
329a8da441
Properly implemented hiding of games.
...
Also added a flag to force the Full UI mode from the command line.
2020-07-26 22:19:29 +02:00
Leon Styhre
496e653ae7
Fixed an issue on Unix where hidden games folders would crash the application.
2020-07-26 15:21:41 +02:00
Leon Styhre
fb38cf9248
Fixed an issue where the screensaver would start immediately after returning from a game.
2020-07-20 09:54:38 +02:00
Leon Styhre
0a410863cb
(Windows) Added a menu option to run ES in the background while a game is launched.
...
Suspending ES while launching a game has proven unreliable on Windows, but on some installations it works so it makes sense to let the user select it. It makes for a better and more seamless experience if it works as intended.
2020-07-19 22:08:14 +02:00
Leon Styhre
34da214a8d
Disabled launch animations temporarily as they don't work as expected and a proper fix is planned for later.
2020-07-19 19:53:11 +02:00
Leon Styhre
6c79224eea
Added proper game launch function for Unix.
2020-07-18 23:07:02 +02:00
Leon Styhre
8fcb56cfb3
Made game launching on Windows much more seamless.
...
Also added an option to hide the taskbar.
2020-07-18 13:21:44 +02:00
Leon Styhre
40be69cd64
Deletion of a game now removes its media files and its entry in the gamelist.xml file.
2020-07-13 20:13:48 +02:00
Leon Styhre
29d2ccf201
Added %ESPATH% support to the ROMDirectory setting.
2020-07-10 21:20:52 +02:00
Leon Styhre
472a973f66
Added %ESPATH% variable support and fixed some other minor issues with the launch command.
2020-07-10 20:58:53 +02:00
Leon Styhre
3cad68be13
Added %EMUPATH% logic for Unix.
2020-07-10 19:53:33 +02:00
Leon Styhre
31da561695
Complete UTF-16 (Unicode) support added for Windows.
...
ROM names with Unicode characters are supported, as well as running ES from a directory that has Unicode characters in its name.
2020-07-10 18:32:23 +02:00
Leon Styhre
d1f8c3e385
Changed 'launch string' to 'launch command' and the setting 'EnableSounds' to 'EnableNavigationSounds'.
2020-07-08 17:06:34 +02:00
Leon Styhre
2bea3021c3
Added proper emulator launch function for Windows and added logic for the new %EMUPATH% variable.
2020-07-07 21:27:48 +02:00
Leon Styhre
76aa239855
Initial update to make the application build and run on Windows.
...
Much more work will be needed to get the Windows port working properly.
2020-07-03 20:23:51 +02:00
Leon Styhre
0387d515fb
Update to fully support Clang/LLVM.
...
Also a general cleanup of CMakeLists.txt and many small code changes to satisfy Clang that complained quite a lot and actually wouldn't compile the binary at all at first.
2020-06-25 19:52:38 +02:00
Leon Styhre
6b62065595
Large code cleanup and code documentation update.
...
The initial code cleanup of es-app is now complete as of this commit.
2020-06-23 20:07:00 +02:00
Leon Styhre
67aa6b3dbd
Huge code cleanup and code documentation update.
...
Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
2020-06-21 14:25:28 +02:00
Leon Styhre
49161df0e6
Renamed platform.cpp/platform.h to Platform.cpp/Platform.h
...
The naming convention for the rest of the application is to start the file names with a capital letter.
2020-06-21 12:26:21 +02:00
Leon Styhre
fb0ab2f06c
Added a ROM path variable for use with es_systems.cfg and custom collections.
...
The variable %ROMPATH% now expands to the ROMDirectory setting in es_settings.cfg which removes the need for absolute ROM paths (although absolute paths are still supported). Custom collections with absolute paths can still be loaded for backward compatibility with old custom collections.
2020-06-18 17:09:32 +02:00
Leon Styhre
7cefe6a2bd
Moved quick selector letter index generation to gamelist sorting loop. This increases (non-optimized) sort time with around 1,5 - 4,5% but the game option GUI opens way faster now due to the caching of the letter index. Also made the quick selector more intuitive.
2020-06-11 21:08:48 +02:00
Leon Styhre
90735d44e3
Major update to scraper including support for new media handling logic, ability to download more media file types (screenshot, cover, marquee, 3D box) and an improved scraper GUI. As well a rewrite of the navigation sound code.
2020-06-06 13:10:33 +02:00
Leon Styhre
f2f7d34bb6
Monster commit. Rewrote gamelist sorting logic and made per-gamelist sort settings session-permanent. Cleaned up a lot of code and started to reformat for 100 characters line length.
2020-05-24 10:29:29 +02:00
Leon Styhre
f806285e06
Added support for per-game launch string override (emulator override), configurable in the game meta data edit screen
2020-05-19 17:53:34 +02:00
Leon Styhre
fbec408dfa
Rewrote media handling to look for images and videos in a configurable media directory (by matching the ROM names) instead of being configured per game as XML tags
2020-05-18 19:00:43 +02:00
Leon Styhre
ffcf52c710
Made game launching more seamless and prevent minimizing of window when switching applications. Also added menu entry to choose between normal fullscreen mode and borderless fullscren mode
2020-05-15 17:51:32 +02:00
Leon Styhre
1007f19bdc
Added functionality to show favorites on top of the gamelists (mostly ported from batocera-emulationstation)
2020-05-15 17:42:36 +02:00
Jools Wills
46047894f3
Merge pull request #578 from verybadsoldier/feature/save_metadata_on_change
...
Added an option to save meta data instantly when changed.
2019-12-18 04:06:23 +00:00
verybadsoldier
a136179fc9
save also metadata that have default values. they might not had default values on start so they have to be saved
2019-12-13 21:38:01 +01:00
John Rassa
28ed6ed04e
ensure change flag cleared for new FileData
2019-09-03 22:39:19 -04:00
Tomas Jakobsson
9de16045c9
whitespace cleanup
...
fix faulty line endings
silence warnings on windows
2019-08-25 17:23:02 +02:00
Cristi Mitrana
c84290e7fb
Makes the display of system's name in Collections configurable.
...
* adds a new configuration option ("CollectionShowSystemInfo" = bool), in the 'Game Collections Settings' GUI. Defaults to previous behavior (true).
* reloads the Collection when the configuration is changed.
2019-07-12 10:32:01 +03:00
jrassa
72edb792d2
implement scripting support
2019-03-26 20:02:42 -04:00
Cristi Mitrana
70bbcb0b1e
Fix getThumbnailPath ignoring the 'image' tag when 'LocalArt' is not set
2019-02-12 09:11:50 +02:00
Jools Wills
9af271d36f
add setting for searching for local game art - defaults to off
2019-02-09 17:27:34 +00:00
Rael Gugelmin Cunha
065fd8edf1
Skip mame bios/devices
2018-11-04 15:26:03 -02:00
joemommasfat
ed2511e215
add sortname to gamelist.xml to sort by a different name
2018-04-24 23:07:25 -06:00
John Rassa
99f7330475
fix for several small issues in Windows build
2018-04-13 16:53:39 -07:00
Tomas Jakobsson
3f3e1ceb16
Move MameNameMap out of the source and into mamenames.xml
2018-02-09 18:32:05 +01:00
Tomas Jakobsson
421e4a23df
The final traces of boost has been eliminated
2018-01-30 19:21:09 +01:00
Tomas Jakobsson
3d3fb2c277
Switched over the last functions in Utils.cpp to Utils::String, step 3 of 5 in the quest to remove boost::filesystem
2018-01-27 18:04:28 +01:00
Tomas Jakobsson
ed2eb3d4d0
Move more functionality from Util.cpp to utils/StringUtil.cpp in the quest too remove the need for boost
2018-01-27 02:12:16 +01:00
Tomas Jakobsson
c1f8e7294c
Update and rename some Utils::FileSystem functions
...
Replace boost::filesystem::is_directory
with Utils::FileSystem::isDirectory
Replace boost::filesystem::is_regular_file
with Utils::FileSystem::isRegularFile
Replace boost::filesystem::is_symlink
with Utils::FileSystem::isSymlink
Replace boost::filesystem::exists
with Utils::FileSystem::exists
Replace boost::filesystem::create_directory
with Utils::FileSystem::createDirectory
Replace boost::filesystem::remove
with Utils::FileSystem::removeFile
2018-01-23 12:07:20 +01:00
Jools Wills
db72b21500
Merge pull request #337 from error454/perf
...
Majorly improved performance when fetching Mame names.
2018-01-09 12:32:26 +00:00
Zachary Burke
7d50301b46
Majorly improved performance when fetching Mame names.
...
After profiling UI filtering and startup I determined that
getCleanMameName was responsible for the incredibly long load times when
loading/filtering Mame ROMS. This function was using a linear search
over a pre-sorted array to find a corresponding Mame ROM Name from the
ROM name. It now uses a binary search which improves UI load/filter
responsiveness by a couple orders of magnitude.
Single core performance on my i7 for 10,000 iterations was 2.01 secs vs
7.77e-4 secs
2018-01-03 13:47:39 -08:00
Tomas Jakobsson
05caef2f28
Remove all namespace fs = boost::filesystem;
2017-12-28 15:03:11 +01:00
Tomas Jakobsson
5e8d6b7f45
Eliminated the need for boost::xpressive, boost::algorithm and boost::variant
2017-12-27 18:22:26 +01:00