Commit graph

1268 commits

Author SHA1 Message Date
Aloshi 7795dd729d Added missing new files to the repo. 2012-09-10 13:48:00 -05:00
Aloshi e17499c9b3 Fixed multiple file extensions breaking stuff.
Added Makefile.x86 for building on a desktop (use SDL to acquire an OpenGL rendering context).
2012-09-10 13:10:59 -05:00
Aloshi 5786ecae7c Added support for lists of file extensions, delimited by a space. 2012-09-08 13:17:36 -05:00
Aloshi e479746bcb Fixed --help command doing terrible things. 2012-09-07 16:53:27 -05:00
Aloshi 80740a2bd0 Fixed tiling being super slow.
See changelog.txt (September 7) for a list of everything.
2012-09-07 16:44:07 -05:00
Aloshi b2d800efb9 Merge branch 'master' of https://github.com/Aloshi/EmulationStation 2012-09-04 11:45:50 -05:00
Aloshi cac43474aa Fixed reinitialization problems with the renderer. 2012-09-04 11:45:16 -05:00
Aloshi 07d8046a3e Images are almost fully reimplemented.
Font sizing is pretty much fixed.
Just need to re-initialize textures with the renderer.
2012-08-29 16:52:25 -05:00
Aloshi cdb63c4a4f Image loading working.
Still doesn't resize, tile, or render with alpha (though it loads it).
2012-08-29 14:22:05 -05:00
Aloshi 0314a14849 New renderer starting to work.
Image loading still not working and font sizing is still off. Resolution is hardcoded.
2012-08-29 13:53:53 -05:00
Aloshi 0822c8efde Removed hex bug from THEMES.md
(since it's fixed!)
2012-08-21 12:21:16 -05:00
Aloshi bff542f076 Menu is now gray instead of pink. 2012-08-16 10:26:36 -05:00
Aloshi 67e657391a Fixed positioning on game images with the new 50/50 split.
Game images and descriptions are no longer displayed while scrolling - this should provide a better framerate for nicer scrolling.
2012-08-16 10:23:23 -05:00
Aloshi 7b1c4374ae Hopefully fixed hex colors being backwards, though in a pretty hacky way. 2012-08-15 06:05:34 -05:00
Aloshi 9e4859e453 Merge branch 'master' of https://github.com/Aloshi/EmulationStation 2012-08-15 01:18:48 -05:00
Aloshi 7b97a464c3 Hopefully fixed <origin> tag. In particular, it's now a float instead of an int (as it should've been!). 2012-08-15 01:18:06 -05:00
Aloshi a8f20cb0df Fixed THEMES.md formatting (again!). 2012-08-14 08:31:38 -05:00
Aloshi e42568bc55 Removed framerate display. 2012-08-13 20:42:19 -05:00
Aloshi 114f0cf915 Fixed game description wrap length not using GuiGameList::sInfoWidth. 2012-08-13 20:34:23 -05:00
Aloshi 06dd1a9f60 Bug fixes and a few minor requested changes.
See changelog.txt (August 13, part 2) for specifics.
2012-08-13 20:27:39 -05:00
Aloshi aefefd5bff Fixed THEMES.md formatting. 2012-08-13 13:37:17 -05:00
root d842d67557 Tons of new theming features!
Check out THEMES.md for more info.
2012-08-13 13:32:53 -05:00
Aloshi c7349cd99a Themes can now be used without the detailed GuiGameList.
If a theme.xml is not found in a system's directory, ES will now check for $HOME/.emulationstation/es_theme.xml. If present, it will load that.
Fixed GuiGameList image data not updating on system change/initial startup. (finally!)
2012-08-12 09:43:09 -05:00
Aloshi bd6c64aefb Updated the README. 2012-08-11 16:03:36 -05:00
Aloshi 878b384b02 Themes now load from system directories.
~ and . are now expanded in theme image paths.
Theme percentages should now work properly.
See changelog (August 10) for more.
2012-08-11 15:54:21 -05:00
Aloshi 2bd9c51447 Added check to make sure file names aren't empty. 2012-08-10 20:29:51 -05:00
Aloshi b6f9dc318e Updated the README to have a little information about themes. 2012-08-10 15:30:46 -05:00
Aloshi 5ae029cd89 Added initial theme support. More work on this to come.
Sped up image rendering a bit.
Added a framerate display - uncomment the #define DRAWFRAMERATE line in GuiGameList.cpp to see it.
2012-08-10 14:28:34 -05:00
Aloshi 2a0c338cdf Removed multithreaded image loader. 2012-08-09 21:17:48 -05:00
Aloshi 9c86241cf8 Simple resizing for GuiImages using SDL_gfx.
Added multithreaded image loading for the GuiImage class.
2012-08-09 16:19:07 -05:00
Aloshi 6cfe83e8fe Better gamelist.xml support. See changelog.txt (August 7) for more details. 2012-08-07 19:50:45 -05:00
root 6bc7fdf371 Updated the readme to reflect the configuration path changes. 2012-08-04 16:40:57 -05:00
root f8d3bba646 Merge branch 'master' of https://github.com/Aloshi/EmulationStation 2012-08-04 16:39:26 -05:00
root 284a7a5dc6 Sorted list after gamelist.xml is parsed. Added restart to GuiMenu. 2012-08-04 16:38:37 -05:00
Aloshi 5731954a74 Fixed README formatting. 2012-08-02 13:29:31 -05:00
Aloshi 7920753718 Updated the README. 2012-08-02 13:27:37 -05:00
Aloshi cd4ebeafa2 Finally made GuiList a template. 2012-08-01 23:50:18 -05:00
Aloshi eaf7df7ad5 Moved configuration files to $HOME/.emulationstation/
Folders should now be sorted alphabetically.
Will now fall back to a system font if LinLibertine.ttf is not found.
Added a Menu button.
Began working on a simple menu.
2012-08-01 23:03:15 -05:00
Aloshi b56094fe3d If LinLibertine.ttf can't be found, fall back to a system font. 2012-08-01 21:37:07 -05:00
Aloshi 4f99dec7c2 Font size is now dependent on resolution width.
Scrolling will now occur if the input is held (not just keyboards anymore!).
Initial XML gamelist support. If a file named gamelist.xml is present in the directory ES is run from, it will be parsed and the detailed GuiGameList will be used. Games are matched by absolute path, and a name, description, and image path can be read.
PugiXML is used for parsing XML files - its license can be found in src/pugiXML/pugiXML_license.txt.
SDL_image is used for loading screenshots with the detailed GuiGameList.
Almost all invalid bash characters should be escaped in ROM paths now - including !$^&*()[]<>?;'"\.
2012-08-01 20:43:55 -05:00
Aloshi fbfa0d436c Resolution now uses whatever the system was before.
A custom resolution can be used with the -w and -h switches.
For the old resolution, use "emulationstation -w 1024 -h 768".
2012-07-27 17:35:45 -05:00
Aloshi 82c244d451 Merge branch 'master' of https://github.com/Aloshi/EmulationStation 2012-07-27 15:40:38 -05:00
Aloshi d736aba22c Now with folders! Folders will appear as a green entry in the games list. BUTTON2 can be used to 'go back.' If you're updating, you'll need to delete ~/.es_input.cfg to map BUTTON2. 2012-07-27 11:58:27 -05:00
Aloshi 2088aacb72 Updated the README again. 2012-07-24 13:05:54 -05:00
Aloshi 77f82134bb Updated the README, and removed a hat debug message. 2012-07-23 21:15:09 -05:00
Aloshi 3b44f51a9b Fixed hats. 2012-07-23 21:10:05 -05:00
Aloshi b90497d7fd Updated the README. 2012-07-23 19:59:28 -05:00
Aloshi b2d59d93e3 Added error if $HOME/.es_systems.cfg exists, but contains no systems. 2012-07-23 18:57:07 -05:00
Aloshi 6c5edd3284 Lots of cleaning up to improve user friendliness. Config files are now loaded from the $HOME variable - es_systems.cfg and es_input.cfg.
An example system config file will be created at runtime if one does not exist.
2012-07-23 18:53:33 -05:00
Aloshi 21bd83d5b2 Removed some fake testing files. Now only initialize SDL's video and joystick systems - this avoids audio conflicts with RetroArch. 2012-07-23 16:47:30 -05:00