Ian Curtis
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6d1aa4d527
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fix compilation
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2016-05-03 18:38:06 +00:00 |
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Bart Trzynadlowski
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48767b2267
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Legacy engine: fixed per-vertex fixed shading to incorporate Ian's findings that the intensity value is signed and that fixed shading applies only when lighting is enabled
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2016-04-30 16:23:25 +00:00 |
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Bart Trzynadlowski
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57d5bc8367
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Legacy engine: preliminary per-vertex fixed shading. Only limited testing with LA Machineguns (appears to work), Sega Rally 2 (appears okay), and Scud Race (fixes expert course bridge but not other mis-colored polygons).
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2016-04-29 03:56:06 +00:00 |
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Bart Trzynadlowski
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34e8f00382
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Legacy engine: extracting fixed shading component (but still can't use it because unsure of how to activate)
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2016-04-28 13:18:15 +00:00 |
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Bart Trzynadlowski
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c0ec610e99
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Polygon header bit analysis code (need to #define DEBUG and use -gfx-state option)
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2016-04-27 04:09:50 +00:00 |
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Bart Trzynadlowski
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3682ab7300
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Updated polygon header description with double-sided bit (forgot it in last update!)
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2016-04-26 23:06:40 +00:00 |
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Bart Trzynadlowski
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85a77bb016
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Added an updated description of the polygon header to the top of Legacy3D/Models.cpp
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2016-04-26 23:04:11 +00:00 |
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Bart Trzynadlowski
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b730fc466c
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Legacy engine: vertex normals are standalone and do not need to be added to polygon normal
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2016-04-26 00:12:02 +00:00 |
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Ian Curtis
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a5301efed6
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avoid cast warning
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2016-04-17 00:02:16 +00:00 |
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Bart Trzynadlowski
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34d4d8981d
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Fixed 8-bit texture decoding in legacy 3D engine. Contour mode/alpha still needs to be made consistent (as much as possible) with new engine.
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2016-04-15 04:26:42 +00:00 |
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Bart Trzynadlowski
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38d5d14157
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Clamping diffuse+ambient light intensity to 1.0 (legacy engine)
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2016-04-04 04:32:10 +00:00 |
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Bart Trzynadlowski
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faf5f9cf48
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Added a comment about viewports
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2016-04-04 04:31:26 +00:00 |
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Bart Trzynadlowski
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6d9426759b
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Fixed texture enable bit (fixes Star Wars light sabers and Sega Rally 2 cones) and added a hack for (and more comments about) color modulation. Scud Race, Sega Rally 2, LA Machineguns, etc. look correct now, but Fighting Vipers 2 shadows are no longer dark enough. Other bugs may exist.
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2016-04-04 03:50:24 +00:00 |
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Bart Trzynadlowski
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3c8352f4ca
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Added a comment: observation of Star Wars and Scud Race color modulation issues.
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2016-04-03 04:09:06 +00:00 |
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Ian Curtis
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8ea5978093
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fix parenthesis error
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2016-03-22 21:59:51 +00:00 |
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Ian Curtis
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93f6b01e0b
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Update project to vs 2013. Clean compile warnings
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2016-03-22 12:30:23 +00:00 |
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Bart Trzynadlowski
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3627213577
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Fixed compiler warnings, whitespace, and moved local variable declarations to site of assignment
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2016-03-22 03:43:31 +00:00 |
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Bart Trzynadlowski
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34301e97e1
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Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/.
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2016-03-21 04:10:14 +00:00 |
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