Commit graph

36 commits

Author SHA1 Message Date
gm-matthew 24d24db988 Ping-pong flip timing depends of the value of tilegen register 0x08
Also make the debugger display 16 bytes per line when using the "listmemory" command. Mirrored system registers can now be watched
2023-09-25 14:41:35 +02:00
gm-matthew c9b718e89a Fix Z80Debug.cpp compile with C++20
String literals should not be used to initialize char* but C++17 and earlier were letting it slide
2023-09-02 20:38:24 -07:00
toxieainc c42a2d8951 check for __GNUC__ instead of just assuming it 2022-07-17 20:23:11 +02:00
Matthew Daniels 9ffce8b92a Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
Making changes to a header file should no longer force the entire project to recompile.
2021-11-22 17:15:06 +00:00
Matthew Daniels b7755c9ae1 Fix 16-bit variables not displaying correctly in Z80 debugger (at least in MSVC builds) 2021-05-09 18:12:40 +00:00
Matthew Daniels 5a570ce7fe Adding simulated netboard; all linked games except Sega Rally 2 working at full speed. 2021-04-14 01:20:45 +00:00
SpinDizzy 60c923f45f - Reworked logging system to support output to multiple outputs: files, stdout, stderr, and syslog (OutputDebugString on Windows, syslog on other systems).
- Added ordinal logging level: all, debug, info, error. Compiling with DEBUG defined is no longer necessary for debug logging. Be careful when logging debug level because it produces copious output.
- Fixed -enter-debugger options when compiled with SUPERMODEL_DEBUGGER.
- Command line parse errors no longer ignored; Supermodel will now exit.
2020-08-31 09:28:35 +00:00
SpinDizzy c171356f7d -Added support for specifying multiple sections simultaneously in INI
files, e.g., [ daytona2, dayto2pe ]
-Forgetfulness in 763
2019-01-20 08:02:01 +00:00
Ian Curtis 85a638bc06 remove extra qualifier 2018-01-22 21:10:20 +00:00
Ian Curtis 04758e38b6 Update make files and fix build for the various options (Harry Tuttle) 2018-01-22 21:01:35 +00:00
Ian Curtis b5bbda67d0 fix header files 2018-01-22 18:27:51 +00:00
Ian Curtis 571d1060ee Remove using namespace std from the header files .. 2018-01-21 15:09:11 +00:00
Ian Curtis 0b6da91cc0 add the rest of the network board code (Spindizzi) 2018-01-07 14:07:59 +00:00
Bart Trzynadlowski f34e25dfc7 Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/ 2017-03-27 03:19:15 +00:00
Bart Trzynadlowski ef87093824 Debugger compilation fixed: CBus -> IBus 2016-04-11 03:39:19 +00:00
Bart Trzynadlowski 0579e65ebd Added registers to debugger: ctr, xer, srr0, srr1, sdr1, imiss, dmiss, hid0, hid1 2016-03-21 04:03:44 +00:00
Bart Trzynadlowski 8e6712d2c7 Fixed display of PowerPC condition code bits in debugger (were backwards) and changed XER to print as hex. 2015-12-07 05:56:36 +00:00
Nik Henson 183dca563d Committing various small updates that have been hanging around in my source tree for a while now:
- Added 'crosshairs' command line and config option.
- Added 'vsync' command line and config option (so far only tested on NVidia cards on Windows 7 - other graphics drivers, O/Ss or driver settings may simply chose to ignore this).
- Added fullscreen toggle within game using Alt+Enter key combination.
- Added framework for lamp outputs and 'outputs' command line and config option.  So far only the lamps for driving games are hooked up in the emulator (others to be added later).
- Added an initial outputs implementation for Windows that sends MAMEHooker compatible messages (-outputs=win to enable)
- Fixed fps calculation in Main.cpp that was producing incorrect results and so giving the impression that frame throttling wasn't working properly when in fact it was.
- Fixed palette indexed colours as the index was always off by one, causing incorrect colours in various games, eg drivers' suits and flashing Start sign in Daytona 2.
- Altered caching of models so that models with palette indexed colours use the dynamic cache rather than the static one.  This is so that changes in palette indexed colours appear on screen, eg the flashing Start sign on the advanced course of Daytona 2 (although currently the START message itself is not visible due to other problems with texture decoding).
- Fixed small bug in TileGen.cpp which meant both palettes were being completely recomputed pretty much with every frame.  This was a significant performance hit, particularly as palette recomputation is currently being done in SyncSnapshots (it should be moved out of here at some point, although for now it's no big deal).
- Made sure all OpenGL objects and resources are deleted in Render2D/3D destructors, in particular the deleting of the VBO buffer in DestroyModelCache.
- Made sure that GLSL uniforms are always checked to see if they are bound before using them in order to stop unecessary (but harmless) GL errors.
- Altered the default texture sheet handling to use a single large GL texture holding multiple Model3 texture sheets rather than multiple GL textures as before (if required, the old behaviour can still be selected with the mulisheet fragment shader).  I believe this fixes the disappearing crosshairs/corrupt GL state problem which the multisheet fragment shader seemed to be triggering somehow.
- Fixed a bug in debugger which meant memory watches were not triggering properly
2012-07-15 21:04:46 +00:00
John Peterson 3963a7a53c Applied a series of patches by John Peterson:
- Fixed a printf statement in ConsoleDebugger.cpp.
- Fixed memory watches not breaking in CPUDebug.h.
- Added some helpful batch files to the VS2008 directory.
- Added support for automatic loading of parent ROM sets.
2012-07-12 05:28:08 +00:00
Nik Henson 885d946458 Small bug fix 2011-12-23 19:34:50 +00:00
Nik Henson 68554108ac Small tweak to improve startup time 2011-12-23 12:39:34 +00:00
Nik Henson b9375bb09b Optimisations to improve performance when running with debugger. Now runs at about 2/3 speed of full speed of emulator, rather than 1/3 like before. 2011-12-23 12:01:31 +00:00
Nik Henson 206ef1aca4 Changes to get debugger classes to compile under Linux 2011-09-21 23:49:55 +00:00
Nik Henson 232da52dd0 Changes to get debugger classes to compile under Linux 2011-09-21 23:48:33 +00:00
Nik Henson eaa3bbf8b7 Changes to get debugger classes to compile under Linux 2011-09-21 23:47:11 +00:00
Nik Henson 55e6a843bb Added copyright headers to all debugger files and replaced C standard library headers with c++ versions 2011-09-21 22:53:41 +00:00
Nik Henson c61c4d6ce1 Fixed mistake in previous commit! 2011-09-18 23:38:15 +00:00
Nik Henson d80c7b97ad Added missing memory regions for DSB CPUs 2011-09-18 23:35:22 +00:00
Nik Henson e8e02ba685 Changes to debugger classes:
- updated debugger classes to compile again with all recent changes.
- improved debugger classes to allow them to work in multi-threaded emulator and be able to handle CPUs on different threads.
- added debug classes for new Z80 and Musashi 68K CPU cores.
- added logging of cycle counts and frames.
- moved all Supermodel specific code & configuration to CSupermodelDebugger.
- added all Model 3 CPUs (PPC, sound board 68K, DSB 68K/Z80 and drive board Z80) to CSupermodelDebugger.
- added persisting of custom entry points in saved debug state to CCodeAnalyser.
- fixed bug with listing I/O ports in CConsoleDebugger and added displaying of cycle counts and CPU speeds when listing CPUs.
2011-09-18 21:59:23 +00:00
Bart Trzynadlowski 11d1d61bc2 - Removed BOOL and replaced it with native C++ type, bool.
- Removed TRUE and FALSE, changed to 'true' and 'false' keywords.
2011-09-08 06:34:18 +00:00
Nik Henson 45dd662dee - Updated debugger classes to get them to compile with latest changes
- Moved CPU debugger for Turbo68K into separate class CTurbo68KDebug and made C68KDebug base class for later addition of Musashi core
- Fixed typos in ConsoleDebugger
2011-07-20 21:39:11 +00:00
Nik Henson 97ac46c82a Changes to debugger classes:
- Added CPrintBreakpoint
Changes to console-based debugger:
 - Added new scp command and tidied up some other commands
 - Tidied up event logging
 - Sorted commands into common groups
 - Added ReadMe.txt help file
2011-06-29 23:21:50 +00:00
Nik Henson 8e2e8adeb3 Changes to debugger classes:
- fixed step-out to work properly
- added ability to enable/disable debugging of individual CPUs
Changes to console-based debugger:
- tidied up syntax and split some commands out to make easier to use
- implemented missing commands (loademustate, saveemustate, resetemu, configinput, configallinputs, help)
- added new commands (nextframe, enablecpu, disablecpu, removeallcomments)
- added ability to redirect command output to a file
2011-06-28 23:20:19 +00:00
Nik Henson 9416f9c521 New debugger classes - implementations for ppc and Turbo68K CPU cores 2011-06-28 00:29:20 +00:00
Nik Henson efefc65ecf Removed couple of debugger commands that not yet working 2011-06-27 23:01:15 +00:00
Nik Henson eddc1df03a New debugger classes 2011-06-27 22:55:03 +00:00