Commit graph

184 commits

Author SHA1 Message Date
Ian Curtis 7ec7906c0f Turn off lighting if fixed shading (or no normals) flag is present. Fixes some of the lighting weirdness in scud 2016-04-30 20:32:44 +00:00
Ian Curtis 23a5839d46 Daytona seems to use 3 bits for texture transparency, will figure it out later but for now this works 2016-04-30 09:02:38 +00:00
Ian Curtis 30ca1792bb Fix fixed shading maths 2016-04-30 08:58:13 +00:00
Ian Curtis c499e6640c fixed shading code 2016-04-29 23:03:46 +00:00
Ian Curtis 09e27e3082 color flag 2016-04-27 16:42:31 +00:00
Ian Curtis 8f6ab2fcf9 simplify 2016-04-27 08:13:22 +00:00
Ian Curtis 3e8439c09c fix model normals, add code for fixed shading, as of yet flag to turn it on is unknown 2016-04-26 09:06:48 +00:00
Bart Trzynadlowski 908d979cd7 Flattened out nested if-statements in new engine's fragment shader to improve compatibility with older GPUs (e.g., NVS 300) 2016-04-22 23:46:49 +00:00
Ian Curtis 58d187e59a parse viewports in normal order 2016-04-19 22:05:12 +00:00
Ian Curtis df9fefd064 walk siblings before children, fixes some of the transparency drawing issues in ocean hunter 2016-04-18 22:25:05 +00:00
Ian Curtis 057ee94210 simplify 2016-04-18 14:06:10 +00:00
Ian Curtis c4dc96ef71 simplify list code 2016-04-17 00:00:51 +00:00
Ian Curtis f52cb3c491 tweak frustum planes 2016-04-08 23:29:31 +00:00
Bart Trzynadlowski 22907b033f Fixes for non-Windows builds: Makefile updated and fixed header files in Vec.cpp 2016-04-05 04:30:52 +00:00
Ian Curtis 5f68544641 revert viewport code 2016-04-04 10:50:05 +00:00
Ian Curtis ecea4cad56 change tex format 4 2016-04-04 10:21:34 +00:00
Bart Trzynadlowski 1d4f5c871d Fixed Types.h include 2016-04-04 03:43:55 +00:00
Ian Curtis d155fbd6e4 rgb values were swapped for paletted colours 2016-04-03 23:21:50 +00:00
Ian Curtis 3bc2794b0a Use the correct texture enable bit 2016-04-03 16:10:40 +00:00
Ian Curtis 688af26846 Possible work around for slightly incorrect viewport positions in ECA and harley 2016-04-02 22:13:59 +00:00
Ian Curtis c7412828d4 Use proper texture wrapping mode for 2d. Stops garbage down the top and left sides. Should really use NPOT texture. 2016-04-02 12:23:46 +00:00
Ian Curtis 7e7847bc83 Allow asymmetric projection matrices. Fixes a bunch of missing effects and bad camera angles in harley. 2016-03-31 09:27:42 +00:00
Ian Curtis aee89390ba add LOD table data. Maybe we can get clipping planes out of these 2016-03-28 20:11:46 +00:00
Ian Curtis e79b241a49 properly mark dynamic meshes as such 2016-03-28 19:58:36 +00:00
Ian Curtis e1278f4451 allow 8 bit mono textures to be contour textures, fixes a bunch of missing transparency in harley la riders 2016-03-27 08:39:40 +00:00
Ian Curtis ffaed8ae32 clear the rom mesh buffer 2016-03-26 22:48:51 +00:00
Ian Curtis 4992e59673 Cache rom models, for better performance. 2016-03-26 22:44:26 +00:00
Ian Curtis 8488f22ac5 2016-03-24 13:26:28 +00:00
Ian Curtis 0327db246f WIP 2016-03-24 13:17:17 +00:00
Ian Curtis 23172c9aec fix for bad matrix with NaN 2016-03-23 01:05:02 +00:00
Ian Curtis f031e5d095 finish front/back face culling code based on matrix determinant. Optimised opengl to avoid redundant state changes. 2016-03-22 23:39:59 +00:00
Ian Curtis e7eb912eaa add maths functions 2016-03-22 13:47:28 +00:00
Ian Curtis 93f6b01e0b Update project to vs 2013. Clean compile warnings 2016-03-22 12:30:23 +00:00
Bart Trzynadlowski 34301e97e1 Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00