Bart Trzynadlowski
|
34d4d8981d
|
Fixed 8-bit texture decoding in legacy 3D engine. Contour mode/alpha still needs to be made consistent (as much as possible) with new engine.
|
2016-04-15 04:26:42 +00:00 |
|
Bart Trzynadlowski
|
d6ce41f971
|
Updated Supermodel.ini with default Magical Truck Adventure controls
|
2016-04-14 01:15:13 +00:00 |
|
Bart Trzynadlowski
|
9a2bb78add
|
Hooked up Magical Truck Adventure controls
|
2016-04-13 03:28:04 +00:00 |
|
Ian Curtis
|
d2563c035f
|
you were right Bart :) (Fixes broken sound in last build)
|
2016-04-11 15:16:35 +00:00 |
|
Ian Curtis
|
499ac0e1c9
|
Don't use variable sized variables across platforms, unless needed
|
2016-04-11 09:00:20 +00:00 |
|
Ian Curtis
|
6d313fcf9e
|
Fix - cannot specify explicit initializer for arrays
|
2016-04-11 08:38:59 +00:00 |
|
Bart Trzynadlowski
|
94c66eea7b
|
Figured out Step 1.0 VROM texture uploads. Fixes missing textures in VF3 and VF3TB.
|
2016-04-11 03:48:36 +00:00 |
|
Bart Trzynadlowski
|
ef87093824
|
Debugger compilation fixed: CBus -> IBus
|
2016-04-11 03:39:19 +00:00 |
|
Bart Trzynadlowski
|
2524f2e837
|
Fixed Magical Truck Adventure by emulating VROM texture ports as a FIFO. Now, VF3 crashes on Akira's stage (and probably the other stages with texture glitches). Other games may be affected, too (not thoroughly tested yet).
|
2016-04-11 00:19:10 +00:00 |
|
Bart Trzynadlowski
|
775256118d
|
Fixed Magical Truck Adventure country check (accidentally removed a line in previous commit).
|
2016-04-10 23:57:55 +00:00 |
|
Bart Trzynadlowski
|
7ade3a6abb
|
Magical Truck Adventure expects 0x03 to be returned from MIDI control port (thanks, Ville). Game now boots but crashes because VROM texture uploads clobber memory for some reason.
|
2016-04-10 21:47:07 +00:00 |
|
Bart Trzynadlowski
|
198a469ff7
|
Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused.
|
2016-04-10 03:42:41 +00:00 |
|
Ian Curtis
|
f52cb3c491
|
tweak frustum planes
|
2016-04-08 23:29:31 +00:00 |
|
Bart Trzynadlowski
|
e08b754140
|
Changed help text to explain that -sound-volume and -music-volume only take effect when DSB is present
|
2016-04-05 04:31:39 +00:00 |
|
Bart Trzynadlowski
|
22907b033f
|
Fixes for non-Windows builds: Makefile updated and fixed header files in Vec.cpp
|
2016-04-05 04:30:52 +00:00 |
|
Ian Curtis
|
5f68544641
|
revert viewport code
|
2016-04-04 10:50:05 +00:00 |
|
Ian Curtis
|
ecea4cad56
|
change tex format 4
|
2016-04-04 10:21:34 +00:00 |
|
Bart Trzynadlowski
|
38d5d14157
|
Clamping diffuse+ambient light intensity to 1.0 (legacy engine)
|
2016-04-04 04:32:10 +00:00 |
|
Bart Trzynadlowski
|
faf5f9cf48
|
Added a comment about viewports
|
2016-04-04 04:31:26 +00:00 |
|
Bart Trzynadlowski
|
6d9426759b
|
Fixed texture enable bit (fixes Star Wars light sabers and Sega Rally 2 cones) and added a hack for (and more comments about) color modulation. Scud Race, Sega Rally 2, LA Machineguns, etc. look correct now, but Fighting Vipers 2 shadows are no longer dark enough. Other bugs may exist.
|
2016-04-04 03:50:24 +00:00 |
|
Bart Trzynadlowski
|
1d4f5c871d
|
Fixed Types.h include
|
2016-04-04 03:43:55 +00:00 |
|
Bart Trzynadlowski
|
a202d8adc3
|
Do not print extra hardware message when there is none
|
2016-04-04 03:42:55 +00:00 |
|
Bart Trzynadlowski
|
d8aefa421d
|
8-bit texture upload byte selection (thanks to Ville; but not tested yet); code cleanup
|
2016-04-04 03:42:26 +00:00 |
|
Ian Curtis
|
d155fbd6e4
|
rgb values were swapped for paletted colours
|
2016-04-03 23:21:50 +00:00 |
|
Ian Curtis
|
3bc2794b0a
|
Use the correct texture enable bit
|
2016-04-03 16:10:40 +00:00 |
|
Bart Trzynadlowski
|
3c8352f4ca
|
Added a comment: observation of Star Wars and Scud Race color modulation issues.
|
2016-04-03 04:09:06 +00:00 |
|
Ian Curtis
|
f09dd457c5
|
Update vs project for encryption code
|
2016-04-02 22:14:39 +00:00 |
|
Ian Curtis
|
688af26846
|
Possible work around for slightly incorrect viewport positions in ECA and harley
|
2016-04-02 22:13:59 +00:00 |
|
Ian Curtis
|
a99f022487
|
add missing include
|
2016-04-02 22:08:25 +00:00 |
|
Bart Trzynadlowski
|
6e5c301de8
|
Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile.
|
2016-04-02 21:50:40 +00:00 |
|
Bart Trzynadlowski
|
c0f679479a
|
Added virtual destructor to CDSB
|
2016-04-02 21:35:06 +00:00 |
|
Bart Trzynadlowski
|
0d989831ed
|
Added encryption keys, converted to cstdint types, fixed whitespace
|
2016-04-02 21:33:33 +00:00 |
|
Bart Trzynadlowski
|
c7ad13fb31
|
Whitespace, cstdint types
|
2016-04-02 21:32:28 +00:00 |
|
Ian Curtis
|
9c2aff72c8
|
add missing file
|
2016-04-02 15:41:50 +00:00 |
|
Ian Curtis
|
c7412828d4
|
Use proper texture wrapping mode for 2d. Stops garbage down the top and left sides. Should really use NPOT texture.
|
2016-04-02 12:23:46 +00:00 |
|
Ian Curtis
|
736f5ab958
|
add missing project files
|
2016-04-01 16:36:12 +00:00 |
|
Ian Curtis
|
7e7847bc83
|
Allow asymmetric projection matrices. Fixes a bunch of missing effects and bad camera angles in harley.
|
2016-03-31 09:27:42 +00:00 |
|
Ian Curtis
|
c398cab1b1
|
update project
|
2016-03-29 15:29:15 +00:00 |
|
Ian Curtis
|
aee89390ba
|
add LOD table data. Maybe we can get clipping planes out of these
|
2016-03-28 20:11:46 +00:00 |
|
Ian Curtis
|
e79b241a49
|
properly mark dynamic meshes as such
|
2016-03-28 19:58:36 +00:00 |
|
Ian Curtis
|
e1278f4451
|
allow 8 bit mono textures to be contour textures, fixes a bunch of missing transparency in harley la riders
|
2016-03-27 08:39:40 +00:00 |
|
Ian Curtis
|
ffaed8ae32
|
clear the rom mesh buffer
|
2016-03-26 22:48:51 +00:00 |
|
Ian Curtis
|
4992e59673
|
Cache rom models, for better performance.
|
2016-03-26 22:44:26 +00:00 |
|
Ian Curtis
|
8488f22ac5
|
|
2016-03-24 13:26:28 +00:00 |
|
Ian Curtis
|
0327db246f
|
WIP
|
2016-03-24 13:17:17 +00:00 |
|
Ian Curtis
|
23172c9aec
|
fix for bad matrix with NaN
|
2016-03-23 01:05:02 +00:00 |
|
Bart Trzynadlowski
|
5c513445b1
|
Fixed detected axis printf() and compiler warnings (hopefully I did not parenthesize any conditionals incorrectly!)
|
2016-03-23 00:47:53 +00:00 |
|
Ian Curtis
|
f031e5d095
|
finish front/back face culling code based on matrix determinant. Optimised opengl to avoid redundant state changes.
|
2016-03-22 23:39:59 +00:00 |
|
Ian Curtis
|
44ea902181
|
add missing project file
|
2016-03-22 22:00:17 +00:00 |
|
Ian Curtis
|
8ea5978093
|
fix parenthesis error
|
2016-03-22 21:59:51 +00:00 |
|