Supermodel/Src/Model3
2017-03-25 00:06:24 +00:00
..
53C810.cpp Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused. 2016-04-10 03:42:41 +00:00
53C810.h Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused. 2016-04-10 03:42:41 +00:00
53C810Disasm.cpp Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
93C46.cpp - Changed save state error messages slightly. 2011-09-22 06:11:47 +00:00
93C46.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Crypto.cpp Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile. 2016-04-02 21:50:40 +00:00
Crypto.h Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile. 2016-04-02 21:50:40 +00:00
DriveBoard.cpp fix basic compile errors (with vs) 2016-03-22 11:34:32 +00:00
DriveBoard.h Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused. 2016-04-10 03:42:41 +00:00
DSB.cpp - Getting/setting MPEG playback position also includes the end offset. Hopefully will fix save states from crashing when reloaded sometimes in DSB1 and DSB2 games. 2011-09-22 18:04:39 +00:00
DSB.h Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused. 2016-04-10 03:42:41 +00:00
IEmulator.h Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused. 2016-04-10 03:42:41 +00:00
IRQ.cpp - Changed save state error messages slightly. 2011-09-22 06:11:47 +00:00
IRQ.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Model3.cpp Added 8- and 16-bit tilegen VRAM access handlers to fix missing columns in Star Wars Trilogy tilemaps. Thanks to Spindizzi for initial confirmation that this was the problem. 2017-03-23 04:22:25 +00:00
Model3.h Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused. 2016-04-10 03:42:41 +00:00
Model3GraphicsState.h Added a debug option to load and render a single frame of graphics state from a save state file. Only available if compiled with DEBUG defined. Invoked using: -gfx-state=<file> on command line. 2016-04-24 17:06:14 +00:00
MPC10x.cpp - Changed save state error messages slightly. 2011-09-22 06:11:47 +00:00
MPC10x.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
PCI.cpp Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused. 2016-04-10 03:42:41 +00:00
PCI.h Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused. 2016-04-10 03:42:41 +00:00
Real3D.cpp The mipmap data in some games seems to being sent behind the base textures, and when the base textures are bound and created the mipmap chain is not yet valid in memory. To fix this, we invalidate the base textures, when the mipmap chain is updated. 2017-03-25 00:06:24 +00:00
Real3D.h The mipmap data in some games seems to being sent behind the base textures, and when the base textures are bound and created the mipmap chain is not yet valid in memory. To fix this, we invalidate the base textures, when the mipmap chain is updated. 2017-03-25 00:06:24 +00:00
RTC72421.cpp Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
RTC72421.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
SoundBoard.cpp Fixed a bug w/ Read16() -- was not casting to a pointer properly, caused Scud Race to crash. 2011-12-26 07:15:32 +00:00
SoundBoard.h Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused. 2016-04-10 03:42:41 +00:00
TileGen.cpp use 32bit types 2017-03-23 17:18:33 +00:00
TileGen.h Added 8- and 16-bit tilegen VRAM access handlers to fix missing columns in Star Wars Trilogy tilemaps. Thanks to Spindizzi for initial confirmation that this was the problem. 2017-03-23 04:22:25 +00:00