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82 lines
2 KiB
Markdown
82 lines
2 KiB
Markdown
# Compress games
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## Compression shell script
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The script is called `/RetroDECK/functions/compression.sh`
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With in the script there are several functions.
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### compress_game()
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Description:
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```
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# Function for compressing one or more files to .chd format
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# USAGE: compress_game $format $full_path_to_input_file
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```
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### find_compatible_compression_format()
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Description:
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```
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# This function will determine what compression format, if any, the file and system are compatible with from the compression_targets.cfg
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# USAGE: find_compatible_compression_format "$file"
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```
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### validate_for_chd()
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Description:
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```
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# Function for validating chd compression candidates, and compresses if validation passes. Supports .cue, .iso and .gdi formats ONLY
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# USAGE: validate_for_chd $input_file
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```
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### cli_compress_single_game()
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Description:
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```
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# This function will compress a single file passed from the CLI arguments
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# USAGE: cli_compress_single_game $full_file_path
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```
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### cli_compress_all_games()
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Description:
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```
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# This function will compress a all games passed from the CLI arguments
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```
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## Compression targets reference list
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The reference list is located under:
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`/RetroDECK/emu-configs/defaults/retrodeck/reference_lists/compression_targets.cfg`
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The config is populated with compression formats with within `[]` and what es-de folders that are targeted for the format compression.
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Each system can only have one format.
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Each new system has to be on a new line under it's compression format.
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This is used by the `find_compatible_compression_format()` function above.
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### Example
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[chd]
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3do
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amigacd32
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[rvz]
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gc
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[zip]
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atari2600
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- 3do and amigcd32 is compressed to chd
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- gc is compressed to rvz
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- atari2600 is compressed to zip
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## How to add new system to compress
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1. Make sure the emulator supports the compression format and RetroDECK is using that version that supports it.
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2. Add the es-de folder name to `compression_targets.cfg` to the compression format it supports.
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