Duckstation/src/core/settings.h

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C
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#pragma once
#include "types.h"
#include <array>
#include <optional>
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#include <string>
#include <string_view>
#include <vector>
class SettingsInterface
{
public:
virtual void Clear() = 0;
virtual int GetIntValue(const char* section, const char* key, int default_value = 0) = 0;
virtual float GetFloatValue(const char* section, const char* key, float default_value = 0.0f) = 0;
virtual bool GetBoolValue(const char* section, const char* key, bool default_value = false) = 0;
virtual std::string GetStringValue(const char* section, const char* key, const char* default_value = "") = 0;
virtual void SetIntValue(const char* section, const char* key, int value) = 0;
virtual void SetFloatValue(const char* section, const char* key, float value) = 0;
virtual void SetBoolValue(const char* section, const char* key, bool value) = 0;
virtual void SetStringValue(const char* section, const char* key, const char* value) = 0;
virtual std::vector<std::string> GetStringList(const char* section, const char* key) = 0;
virtual void SetStringList(const char* section, const char* key, const std::vector<std::string_view>& items) = 0;
virtual bool RemoveFromStringList(const char* section, const char* key, const char* item) = 0;
virtual bool AddToStringList(const char* section, const char* key, const char* item) = 0;
virtual void DeleteValue(const char* section, const char* key) = 0;
};
struct Settings
{
Settings();
ConsoleRegion region = ConsoleRegion::Auto;
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CPUExecutionMode cpu_execution_mode = CPUExecutionMode::Interpreter;
float emulation_speed = 1.0f;
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bool speed_limiter_enabled = true;
bool increase_timer_resolution = true;
bool start_paused = false;
bool save_state_on_exit = true;
bool confim_power_off = true;
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GPURenderer gpu_renderer = GPURenderer::Software;
u32 gpu_resolution_scale = 1;
bool gpu_true_color = true;
bool gpu_scaled_dithering = false;
bool gpu_texture_filtering = false;
bool gpu_use_debug_device = false;
DisplayCropMode display_crop_mode = DisplayCropMode::None;
bool display_force_progressive_scan = false;
bool display_linear_filtering = true;
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bool display_fullscreen = false;
bool video_sync_enabled = true;
bool cdrom_read_thread = true;
AudioBackend audio_backend = AudioBackend::Cubeb;
bool audio_sync_enabled = true;
struct DebugSettings
{
bool show_vram = false;
bool dump_cpu_to_vram_copies = false;
bool dump_vram_to_cpu_copies = false;
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// Mutable because the imgui window can close itself.
mutable bool show_gpu_state = false;
mutable bool show_cdrom_state = false;
mutable bool show_spu_state = false;
mutable bool show_timers_state = false;
mutable bool show_mdec_state = false;
} debugging;
// TODO: Controllers, memory cards, etc.
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std::string bios_path;
bool bios_patch_tty_enable = false;
bool bios_patch_fast_boot = false;
std::array<ControllerType, NUM_CONTROLLER_AND_CARD_PORTS> controller_types{};
std::array<std::string, NUM_CONTROLLER_AND_CARD_PORTS> memory_card_paths{};
void Load(SettingsInterface& si);
void Save(SettingsInterface& si) const;
static std::optional<ConsoleRegion> ParseConsoleRegionName(const char* str);
static const char* GetConsoleRegionName(ConsoleRegion region);
static const char* GetConsoleRegionDisplayName(ConsoleRegion region);
static std::optional<DiscRegion> ParseDiscRegionName(const char* str);
static const char* GetDiscRegionName(DiscRegion region);
static const char* GetDiscRegionDisplayName(DiscRegion region);
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static std::optional<CPUExecutionMode> ParseCPUExecutionMode(const char* str);
static const char* GetCPUExecutionModeName(CPUExecutionMode mode);
static const char* GetCPUExecutionModeDisplayName(CPUExecutionMode mode);
static std::optional<GPURenderer> ParseRendererName(const char* str);
static const char* GetRendererName(GPURenderer renderer);
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static const char* GetRendererDisplayName(GPURenderer renderer);
static std::optional<DisplayCropMode> ParseDisplayCropMode(const char* str);
static const char* GetDisplayCropModeName(DisplayCropMode crop_mode);
static const char* GetDisplayCropModeDisplayName(DisplayCropMode crop_mode);
static std::optional<AudioBackend> ParseAudioBackend(const char* str);
static const char* GetAudioBackendName(AudioBackend backend);
static const char* GetAudioBackendDisplayName(AudioBackend backend);
static std::optional<ControllerType> ParseControllerTypeName(const char* str);
static const char* GetControllerTypeName(ControllerType type);
static const char* GetControllerTypeDisplayName(ControllerType type);
// Default to D3D11 on Windows as it's more performant and at this point, less buggy.
#ifdef WIN32
static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::HardwareD3D11;
#else
static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::HardwareOpenGL;
#endif
};