Duckstation/src/frontend-common/sdl_controller_interface.cpp

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#include "sdl_controller_interface.h"
#include "common/assert.h"
#include "common/file_system.h"
#include "common/log.h"
#include "core/controller.h"
#include "core/host_interface.h"
#include "core/system.h"
#include "sdl_initializer.h"
#include <SDL.h>
#include <cmath>
Log_SetChannel(SDLControllerInterface);
SDLControllerInterface::SDLControllerInterface() = default;
SDLControllerInterface::~SDLControllerInterface()
{
Assert(m_controllers.empty());
}
ControllerInterface::Backend SDLControllerInterface::GetBackend() const
{
return ControllerInterface::Backend::SDL;
}
bool SDLControllerInterface::Initialize(CommonHostInterface* host_interface)
{
if (!ControllerInterface::Initialize(host_interface))
return false;
FrontendCommon::EnsureSDLInitialized();
const std::string gcdb_file_name = GetGameControllerDBFileName();
if (!gcdb_file_name.empty())
{
Log_InfoPrintf("Loading game controller mappings from '%s'", gcdb_file_name.c_str());
if (SDL_GameControllerAddMappingsFromFile(gcdb_file_name.c_str()) < 0)
{
Log_ErrorPrintf("SDL_GameControllerAddMappingsFromFile(%s) failed: %s", gcdb_file_name.c_str(), SDL_GetError());
}
}
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) < 0)
{
Log_ErrorPrintf("SDL_InitSubSystem(SDL_INIT_JOYSTICK |SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) failed");
return false;
}
// we should open the controllers as the connected events come in, so no need to do any more here
m_sdl_subsystem_initialized = true;
return true;
}
void SDLControllerInterface::Shutdown()
{
while (!m_controllers.empty())
CloseGameController(m_controllers.begin()->joystick_id, false);
if (m_sdl_subsystem_initialized)
{
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC);
m_sdl_subsystem_initialized = false;
}
ControllerInterface::Shutdown();
}
std::string SDLControllerInterface::GetGameControllerDBFileName() const
{
// prefer the userdir copy
std::string filename(m_host_interface->GetUserDirectoryRelativePath("gamecontrollerdb.txt"));
if (FileSystem::FileExists(filename.c_str()))
return filename;
filename =
m_host_interface->GetProgramDirectoryRelativePath("database" FS_OSPATH_SEPARATOR_STR "gamecontrollerdb.txt");
if (FileSystem::FileExists(filename.c_str()))
return filename;
return {};
}
void SDLControllerInterface::PollEvents()
{
for (;;)
{
SDL_Event ev;
if (SDL_PollEvent(&ev))
ProcessSDLEvent(&ev);
else
break;
}
}
bool SDLControllerInterface::ProcessSDLEvent(const SDL_Event* event)
{
switch (event->type)
{
case SDL_CONTROLLERDEVICEADDED:
{
Log_InfoPrintf("Controller %d inserted", event->cdevice.which);
OpenGameController(event->cdevice.which);
return true;
}
case SDL_CONTROLLERDEVICEREMOVED:
{
Log_InfoPrintf("Controller %d removed", event->cdevice.which);
CloseGameController(event->cdevice.which, true);
return true;
}
case SDL_CONTROLLERAXISMOTION:
return HandleControllerAxisEvent(&event->caxis);
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
return HandleControllerButtonEvent(&event->cbutton);
case SDL_JOYDEVICEADDED:
if (SDL_IsGameController(event->jdevice.which))
return true;
Log_InfoPrintf("Joystick %d inserted", event->jdevice.which);
OpenJoystick(event->jdevice.which);
return true;
case SDL_JOYAXISMOTION:
return HandleJoystickAxisEvent(&event->jaxis);
case SDL_JOYHATMOTION:
return HandleJoystickHatEvent(&event->jhat);
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
return HandleJoystickButtonEvent(&event->jbutton);
default:
return false;
}
}
SDLControllerInterface::ControllerDataVector::iterator SDLControllerInterface::GetControllerDataForJoystickId(int id)
{
return std::find_if(m_controllers.begin(), m_controllers.end(),
[id](const ControllerData& cd) { return cd.joystick_id == id; });
}
SDLControllerInterface::ControllerDataVector::iterator SDLControllerInterface::GetControllerDataForPlayerId(int id)
{
return std::find_if(m_controllers.begin(), m_controllers.end(),
[id](const ControllerData& cd) { return cd.player_id == id; });
}
int SDLControllerInterface::GetFreePlayerId() const
{
for (int player_id = 0;; player_id++)
{
size_t i;
for (i = 0; i < m_controllers.size(); i++)
{
if (m_controllers[i].player_id == player_id)
break;
}
if (i == m_controllers.size())
return player_id;
}
return 0;
}
bool SDLControllerInterface::OpenGameController(int index)
{
SDL_GameController* gcontroller = SDL_GameControllerOpen(index);
SDL_Joystick* joystick = gcontroller ? SDL_GameControllerGetJoystick(gcontroller) : nullptr;
if (!gcontroller || !joystick)
{
Log_WarningPrintf("Failed to open controller %d", index);
if (gcontroller)
SDL_GameControllerClose(gcontroller);
return false;
}
int joystick_id = SDL_JoystickInstanceID(joystick);
#if SDL_VERSION_ATLEAST(2, 0, 9)
int player_id = SDL_GameControllerGetPlayerIndex(gcontroller);
#else
int player_id = -1;
#endif
if (player_id < 0 || GetControllerDataForPlayerId(player_id) != m_controllers.end())
{
const int free_player_id = GetFreePlayerId();
Log_WarningPrintf(
"Controller %d (joystick %d) returned player ID %d, which is invalid or in use. Using ID %d instead.", index,
joystick_id, player_id, free_player_id);
player_id = free_player_id;
}
Log_InfoPrintf("Opened controller %d (instance id %d, player id %d): %s", index, joystick_id, player_id,
SDL_GameControllerName(gcontroller));
ControllerData cd = {};
cd.player_id = player_id;
cd.joystick_id = joystick_id;
cd.haptic_left_right_effect = -1;
cd.game_controller = gcontroller;
#if SDL_VERSION_ATLEAST(2, 0, 9)
cd.use_game_controller_rumble = (SDL_GameControllerRumble(gcontroller, 0, 0, 0) == 0);
#else
cd.use_game_controller_rumble = false;
#endif
if (cd.use_game_controller_rumble)
{
Log_InfoPrintf("Rumble is supported on '%s' via gamecontroller", SDL_GameControllerName(gcontroller));
}
else
{
SDL_Haptic* haptic = SDL_HapticOpenFromJoystick(joystick);
if (haptic)
{
SDL_HapticEffect ef = {};
ef.leftright.type = SDL_HAPTIC_LEFTRIGHT;
ef.leftright.length = 1000;
int ef_id = SDL_HapticNewEffect(haptic, &ef);
if (ef_id >= 0)
{
cd.haptic = haptic;
cd.haptic_left_right_effect = ef_id;
}
else
{
Log_ErrorPrintf("Failed to create haptic left/right effect: %s", SDL_GetError());
if (SDL_HapticRumbleSupported(haptic) && SDL_HapticRumbleInit(haptic) != 0)
{
cd.haptic = haptic;
}
else
{
Log_ErrorPrintf("No haptic rumble supported: %s", SDL_GetError());
SDL_HapticClose(haptic);
}
}
}
if (cd.haptic)
Log_InfoPrintf("Rumble is supported on '%s' via haptic", SDL_GameControllerName(gcontroller));
}
if (!cd.haptic && !cd.use_game_controller_rumble)
Log_WarningPrintf("Rumble is not supported on '%s'", SDL_GameControllerName(gcontroller));
m_controllers.push_back(std::move(cd));
OnControllerConnected(player_id);
return true;
}
bool SDLControllerInterface::CloseGameController(int joystick_index, bool notify)
{
auto it = GetControllerDataForJoystickId(joystick_index);
if (it == m_controllers.end())
return false;
const int player_id = it->player_id;
if (it->haptic)
SDL_HapticClose(static_cast<SDL_Haptic*>(it->haptic));
SDL_GameControllerClose(static_cast<SDL_GameController*>(it->game_controller));
m_controllers.erase(it);
if (notify)
OnControllerDisconnected(player_id);
return true;
}
bool SDLControllerInterface::OpenJoystick(int index)
{
SDL_Joystick* joystick = SDL_JoystickOpen(index);
if (!joystick)
{
Log_WarningPrintf("Failed to open joystick %d", index);
return false;
}
int joystick_id = SDL_JoystickInstanceID(joystick);
#if SDL_VERSION_ATLEAST(2, 0, 9)
int player_id = SDL_JoystickGetDevicePlayerIndex(index);
#else
int player_id = -1;
#endif
if (player_id < 0 || GetControllerDataForPlayerId(player_id) != m_controllers.end())
{
const int free_player_id = GetFreePlayerId();
Log_WarningPrintf(
"Controller %d (joystick %d) returned player ID %d, which is invalid or in use. Using ID %d instead.", index,
joystick_id, player_id, free_player_id);
player_id = free_player_id;
}
const char* name = SDL_JoystickName(joystick);
Log_InfoPrintf("Opened controller %d (instance id %d, player id %d): %s", index, joystick_id, player_id, name);
ControllerData cd = {};
cd.player_id = player_id;
cd.joystick_id = joystick_id;
cd.haptic_left_right_effect = -1;
cd.game_controller = nullptr;
cd.use_game_controller_rumble = false;
SDL_Haptic* haptic = SDL_HapticOpenFromJoystick(joystick);
if (haptic)
{
SDL_HapticEffect ef = {};
ef.leftright.type = SDL_HAPTIC_LEFTRIGHT;
ef.leftright.length = 1000;
int ef_id = SDL_HapticNewEffect(haptic, &ef);
if (ef_id >= 0)
{
cd.haptic = haptic;
cd.haptic_left_right_effect = ef_id;
}
else
{
Log_ErrorPrintf("Failed to create haptic left/right effect: %s", SDL_GetError());
if (SDL_HapticRumbleSupported(haptic) && SDL_HapticRumbleInit(haptic) != 0)
{
cd.haptic = haptic;
}
else
{
Log_ErrorPrintf("No haptic rumble supported: %s", SDL_GetError());
SDL_HapticClose(haptic);
}
}
}
if (cd.haptic)
Log_InfoPrintf("Rumble is supported on '%s'", name);
else
Log_WarningPrintf("Rumble is not supported on '%s'", name);
m_controllers.push_back(std::move(cd));
OnControllerConnected(player_id);
return true;
}
bool SDLControllerInterface::HandleJoystickAxisEvent(const SDL_JoyAxisEvent* event)
{
const float value = static_cast<float>(event->value) / (event->value < 0 ? 32768.0f : 32767.0f);
Log_DebugPrintf("controller %d axis %d %d %f", event->which, event->axis, event->value, value);
auto it = GetControllerDataForJoystickId(event->which);
if (it == m_controllers.end() || it->IsGameController())
return false;
if (DoEventHook(Hook::Type::Axis, it->player_id, event->axis, value, true))
return true;
bool processed = false;
const AxisCallback& cb = it->axis_mapping[event->axis][AxisSide::Full];
if (cb)
{
cb(value);
processed = true;
}
if (value > 0.0f)
{
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const AxisCallback& hcb = it->axis_mapping[event->axis][AxisSide::Positive];
if (hcb)
{
// Expand 0..1 - -1..1
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hcb(value * 2.0f - 1.0f);
processed = true;
}
}
else if (value < 0.0f)
{
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const AxisCallback& hcb = it->axis_mapping[event->axis][AxisSide::Negative];
if (hcb)
{
// Expand 0..-1 - -1..1
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hcb(value * -2.0f - 1.0f);
processed = true;
}
}
if (processed)
return true;
// set the other direction to false so large movements don't leave the opposite on
const bool outside_deadzone = (std::abs(value) >= it->deadzone);
const bool positive = (value >= 0.0f);
const ButtonCallback& other_button_cb = it->axis_button_mapping[event->axis][BoolToUInt8(!positive)];
const ButtonCallback& button_cb = it->axis_button_mapping[event->axis][BoolToUInt8(positive)];
if (button_cb)
{
button_cb(outside_deadzone);
if (other_button_cb)
other_button_cb(false);
return true;
}
else if (other_button_cb)
{
other_button_cb(false);
return true;
}
else
{
return false;
}
}
bool SDLControllerInterface::HandleJoystickButtonEvent(const SDL_JoyButtonEvent* event)
{
Log_DebugPrintf("controller %d button %d %s", event->which, event->button,
event->state == SDL_PRESSED ? "pressed" : "released");
auto it = GetControllerDataForJoystickId(event->which);
if (it == m_controllers.end() || it->IsGameController())
return false;
const bool pressed = (event->state == SDL_PRESSED);
if (DoEventHook(Hook::Type::Button, it->player_id, event->button, pressed ? 1.0f : 0.0f))
return true;
const ButtonCallback& cb = it->button_mapping[event->button];
if (cb)
{
cb(pressed);
return true;
}
const AxisCallback& axis_cb = it->button_axis_mapping[event->button];
if (axis_cb)
{
axis_cb(pressed ? 1.0f : -1.0f);
return true;
}
return false;
}
bool SDLControllerInterface::HandleJoystickHatEvent(const SDL_JoyHatEvent* event)
{
Log_DebugPrintf("controller %d hat %d %d", event->which, event->hat, event->value);
auto it = GetControllerDataForJoystickId(event->which);
if (it == m_controllers.end() || it->IsGameController())
return false;
auto HatEventHook = [hat = event->hat, value = event->value, player_id = it->player_id, this](int hat_position) {
if ((value & hat_position) == 0)
return false;
std::string_view position_str;
switch (value)
{
case SDL_HAT_UP:
position_str = "Up";
break;
case SDL_HAT_RIGHT:
position_str = "Right";
break;
case SDL_HAT_DOWN:
position_str = "Down";
break;
case SDL_HAT_LEFT:
position_str = "Left";
break;
default:
return false;
}
return DoEventHook(Hook::Type::Hat, player_id, hat, position_str);
};
if (event->value == SDL_HAT_CENTERED)
{
if (HatEventHook(SDL_HAT_CENTERED))
return true;
}
else
{
// event->value can be a bitmask of multiple direction, so probe them all
if (HatEventHook(SDL_HAT_UP) || HatEventHook(SDL_HAT_RIGHT) || HatEventHook(SDL_HAT_DOWN) ||
HatEventHook(SDL_HAT_LEFT))
return true;
}
bool processed = false;
if (event->hat < it->hat_button_mapping.size())
{
if (const ButtonCallback& cb = it->hat_button_mapping[event->hat][0]; cb)
{
cb(event->value & SDL_HAT_UP);
processed = true;
}
if (const ButtonCallback& cb = it->hat_button_mapping[event->hat][1]; cb)
{
cb(event->value & SDL_HAT_RIGHT);
processed = true;
}
if (const ButtonCallback& cb = it->hat_button_mapping[event->hat][2]; cb)
{
cb(event->value & SDL_HAT_DOWN);
processed = true;
}
if (const ButtonCallback& cb = it->hat_button_mapping[event->hat][3]; cb)
{
cb(event->value & SDL_HAT_LEFT);
processed = true;
}
}
return processed;
}
void SDLControllerInterface::ClearBindings()
{
for (auto& it : m_controllers)
{
it.axis_mapping.fill({});
it.button_mapping.fill({});
it.axis_button_mapping.fill({});
it.button_axis_mapping.fill({});
it.hat_button_mapping.clear();
}
}
bool SDLControllerInterface::BindControllerAxis(int controller_index, int axis_number, AxisSide axis_side,
AxisCallback callback)
{
auto it = GetControllerDataForPlayerId(controller_index);
if (it == m_controllers.end())
return false;
if (axis_number < 0 || axis_number >= MAX_NUM_AXES)
return false;
it->axis_mapping[axis_number][axis_side] = std::move(callback);
return true;
}
bool SDLControllerInterface::BindControllerButton(int controller_index, int button_number, ButtonCallback callback)
{
auto it = GetControllerDataForPlayerId(controller_index);
if (it == m_controllers.end())
return false;
if (button_number < 0 || button_number >= MAX_NUM_BUTTONS)
return false;
it->button_mapping[button_number] = std::move(callback);
return true;
}
bool SDLControllerInterface::BindControllerAxisToButton(int controller_index, int axis_number, bool direction,
ButtonCallback callback)
{
auto it = GetControllerDataForPlayerId(controller_index);
if (it == m_controllers.end())
return false;
if (axis_number < 0 || axis_number >= MAX_NUM_AXES)
return false;
it->axis_button_mapping[axis_number][BoolToUInt8(direction)] = std::move(callback);
return true;
}
bool SDLControllerInterface::BindControllerHatToButton(int controller_index, int hat_number,
std::string_view hat_position, ButtonCallback callback)
{
auto it = GetControllerDataForPlayerId(controller_index);
if (it == m_controllers.end())
return false;
size_t index;
if (hat_position == "Up")
index = 0;
else if (hat_position == "Right")
index = 1;
else if (hat_position == "Down")
index = 2;
else if (hat_position == "Left")
index = 3;
else
return false;
// We need 4 entries per hat_number
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if (static_cast<int>(it->hat_button_mapping.size()) < hat_number + 1)
it->hat_button_mapping.resize(hat_number + 1);
it->hat_button_mapping[hat_number][index] = std::move(callback);
return true;
}
bool SDLControllerInterface::BindControllerButtonToAxis(int controller_index, int button_number, AxisCallback callback)
{
auto it = GetControllerDataForPlayerId(controller_index);
if (it == m_controllers.end())
return false;
if (button_number < 0 || button_number >= MAX_NUM_BUTTONS)
return false;
it->button_axis_mapping[button_number] = std::move(callback);
return true;
}
bool SDLControllerInterface::HandleControllerAxisEvent(const SDL_ControllerAxisEvent* ev)
{
const float value = static_cast<float>(ev->value) / (ev->value < 0 ? 32768.0f : 32767.0f);
Log_DebugPrintf("controller %d axis %d %d %f", ev->which, ev->axis, ev->value, value);
auto it = GetControllerDataForJoystickId(ev->which);
if (it == m_controllers.end())
return false;
if (DoEventHook(Hook::Type::Axis, it->player_id, ev->axis, value))
return true;
if (ev->axis >= MAX_NUM_AXES)
return false;
const AxisCallback& cb = it->axis_mapping[ev->axis][AxisSide::Full];
if (cb)
{
// Extend triggers from a 0 - 1 range to a -1 - 1 range for consistency with other inputs
if (ev->axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT || ev->axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
{
cb((value * 2.0f) - 1.0f);
}
else
{
cb(value);
}
return true;
}
// set the other direction to false so large movements don't leave the opposite on
const bool outside_deadzone = (std::abs(value) >= it->deadzone);
const bool positive = (value >= 0.0f);
const ButtonCallback& other_button_cb = it->axis_button_mapping[ev->axis][BoolToUInt8(!positive)];
const ButtonCallback& button_cb = it->axis_button_mapping[ev->axis][BoolToUInt8(positive)];
if (button_cb)
{
button_cb(outside_deadzone);
if (other_button_cb)
other_button_cb(false);
return true;
}
else if (other_button_cb)
{
other_button_cb(false);
return true;
}
else
{
return false;
}
}
bool SDLControllerInterface::HandleControllerButtonEvent(const SDL_ControllerButtonEvent* ev)
{
Log_DebugPrintf("controller %d button %d %s", ev->which, ev->button,
ev->state == SDL_PRESSED ? "pressed" : "released");
auto it = GetControllerDataForJoystickId(ev->which);
if (it == m_controllers.end())
return false;
static constexpr std::array<FrontendCommon::ControllerNavigationButton, SDL_CONTROLLER_BUTTON_MAX>
nav_button_mapping = {{
FrontendCommon::ControllerNavigationButton::Activate, // SDL_CONTROLLER_BUTTON_A
FrontendCommon::ControllerNavigationButton::Cancel, // SDL_CONTROLLER_BUTTON_B
FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_X
FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_Y
FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_BACK
FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_GUIDE
FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_START
FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_LEFTSTICK
FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_RIGHTSTICK
FrontendCommon::ControllerNavigationButton::LeftShoulder, // SDL_CONTROLLER_BUTTON_LEFTSHOULDER
FrontendCommon::ControllerNavigationButton::RightShoulder, // SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
FrontendCommon::ControllerNavigationButton::DPadUp, // SDL_CONTROLLER_BUTTON_DPAD_UP
FrontendCommon::ControllerNavigationButton::DPadDown, // SDL_CONTROLLER_BUTTON_DPAD_DOWN
FrontendCommon::ControllerNavigationButton::DPadLeft, // SDL_CONTROLLER_BUTTON_DPAD_LEFT
FrontendCommon::ControllerNavigationButton::DPadRight, // SDL_CONTROLLER_BUTTON_DPAD_RIGHT
}};
const bool pressed = (ev->state == SDL_PRESSED);
if (DoEventHook(Hook::Type::Button, it->player_id, ev->button, pressed ? 1.0f : 0.0f))
return true;
if (ev->button < nav_button_mapping.size() &&
nav_button_mapping[ev->button] != FrontendCommon::ControllerNavigationButton::Count)
{
m_host_interface->SetControllerNavigationButtonState(nav_button_mapping[ev->button], pressed);
}
if (m_host_interface->IsControllerNavigationActive())
{
// UI consumed the event
return true;
}
if (ev->button >= MAX_NUM_BUTTONS)
return false;
const ButtonCallback& cb = it->button_mapping[ev->button];
if (cb)
{
cb(pressed);
return true;
}
const AxisCallback& axis_cb = it->button_axis_mapping[ev->button];
if (axis_cb)
{
axis_cb(pressed ? 1.0f : -1.0f);
return true;
}
return false;
}
u32 SDLControllerInterface::GetControllerRumbleMotorCount(int controller_index)
{
auto it = GetControllerDataForPlayerId(controller_index);
if (it == m_controllers.end())
return 0;
return (it->use_game_controller_rumble ? 2 : ((it->haptic_left_right_effect >= 0) ? 2 : (it->haptic ? 1 : 0)));
}
void SDLControllerInterface::SetControllerRumbleStrength(int controller_index, const float* strengths, u32 num_motors)
{
auto it = GetControllerDataForPlayerId(controller_index);
if (it == m_controllers.end())
return;
// we'll update before this duration is elapsed
static constexpr u32 DURATION = 65535; // SDL_MAX_RUMBLE_DURATION_MS
#if SDL_VERSION_ATLEAST(2, 0, 9)
if (it->use_game_controller_rumble)
{
const u16 large = static_cast<u16>(strengths[0] * 65535.0f);
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const u16 small = static_cast<u16>(strengths[1] * 65535.0f);
SDL_GameControllerRumble(static_cast<SDL_GameController*>(it->game_controller), large, small, DURATION);
return;
}
#endif
SDL_Haptic* haptic = static_cast<SDL_Haptic*>(it->haptic);
if (it->haptic_left_right_effect >= 0 && num_motors > 1)
{
if (strengths[0] > 0.0f || strengths[1] > 0.0f)
{
SDL_HapticEffect ef;
ef.type = SDL_HAPTIC_LEFTRIGHT;
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ef.leftright.large_magnitude = static_cast<u16>(strengths[0] * 65535.0f);
ef.leftright.small_magnitude = static_cast<u16>(strengths[1] * 65535.0f);
ef.leftright.length = DURATION;
SDL_HapticUpdateEffect(haptic, it->haptic_left_right_effect, &ef);
SDL_HapticRunEffect(haptic, it->haptic_left_right_effect, SDL_HAPTIC_INFINITY);
}
else
{
SDL_HapticStopEffect(haptic, it->haptic_left_right_effect);
}
}
else
{
float max_strength = 0.0f;
for (u32 i = 0; i < num_motors; i++)
max_strength = std::max(max_strength, strengths[i]);
if (max_strength > 0.0f)
SDL_HapticRumblePlay(haptic, max_strength, DURATION);
else
SDL_HapticRumbleStop(haptic);
}
}
bool SDLControllerInterface::SetControllerDeadzone(int controller_index, float size /* = 0.25f */)
{
auto it = GetControllerDataForPlayerId(controller_index);
if (it == m_controllers.end())
return false;
it->deadzone = std::clamp(std::abs(size), 0.01f, 0.99f);
Log_InfoPrintf("Controller %d deadzone size set to %f", controller_index, it->deadzone);
return true;
}