Duckstation/src/duckstation/sdl_host_interface.h

147 lines
3.7 KiB
C
Raw Normal View History

2019-09-09 07:01:26 +00:00
#pragma once
#include "common/gl/program.h"
#include "common/gl/texture.h"
#include "core/host_display.h"
#include "core/host_interface.h"
2019-09-12 14:18:13 +00:00
#include <SDL.h>
2019-09-09 07:01:26 +00:00
#include <array>
#include <deque>
2019-10-23 11:39:48 +00:00
#include <map>
#include <memory>
#include <mutex>
2020-01-10 03:31:12 +00:00
#include <string>
2019-09-09 07:01:26 +00:00
class System;
2019-10-10 16:20:21 +00:00
class AudioStream;
2019-09-09 07:01:26 +00:00
class Controller;
class SDLHostInterface final : public HostInterface
2019-09-09 07:01:26 +00:00
{
public:
SDLHostInterface();
~SDLHostInterface();
2019-09-09 07:01:26 +00:00
static std::unique_ptr<SDLHostInterface> Create(const char* filename = nullptr, const char* exp1_filename = nullptr,
const char* save_state_filename = nullptr);
2019-09-09 07:01:26 +00:00
2020-01-10 03:31:12 +00:00
static std::string GetSaveStateFilename(u32 index);
2019-09-14 10:28:47 +00:00
void ReportError(const char* message) override;
2019-09-12 14:18:13 +00:00
void ReportMessage(const char* message) override;
2019-09-09 07:01:26 +00:00
void Run();
2019-09-12 14:18:13 +00:00
private:
enum class KeyboardControllerAction
{
Up,
Down,
Left,
Right,
Triangle,
Cross,
Square,
Circle,
L1,
R1,
L2,
R2,
Start,
Select,
Count
};
using KeyboardControllerActionMap = std::array<s32, static_cast<int>(KeyboardControllerAction::Count)>;
2019-12-15 13:24:34 +00:00
struct ControllerData
{
SDL_GameController* controller;
SDL_Haptic* haptic;
u32 controller_index;
float last_rumble_strength;
};
static constexpr u32 NUM_QUICK_SAVE_STATES = 10;
static constexpr char RESUME_SAVESTATE_FILENAME[] = "savestate_resume.bin";
bool HasSystem() const { return static_cast<bool>(m_system); }
#ifdef WIN32
bool UseOpenGLRenderer() const { return m_settings.gpu_renderer == GPURenderer::HardwareOpenGL; }
#else
bool UseOpenGLRenderer() const { return true; }
#endif
2019-09-12 14:18:13 +00:00
bool CreateSDLWindow();
void DestroySDLWindow();
bool CreateDisplay();
void DestroyDisplay();
2019-11-07 15:07:39 +00:00
void CreateImGuiContext();
void CreateAudioStream();
2019-09-12 14:18:13 +00:00
2019-11-07 15:07:39 +00:00
void SaveSettings();
void QueueSwitchGPURenderer();
2019-11-07 13:52:19 +00:00
void SwitchGPURenderer();
void SwitchAudioBackend();
2019-11-15 04:57:27 +00:00
void UpdateFullscreen();
void UpdateControllerMapping();
2019-09-09 07:01:26 +00:00
// We only pass mouse input through if it's grabbed
void DrawImGui();
2019-10-20 11:18:11 +00:00
void DoPowerOff();
void DoResume();
void DoStartDisc();
void DoStartBIOS();
void DoChangeDisc();
2019-09-09 07:01:26 +00:00
void DoLoadState(u32 index);
void DoSaveState(u32 index);
2019-10-27 11:22:33 +00:00
void DoTogglePause();
void DoFrameStep();
void DoToggleSoftwareRendering();
2019-11-15 04:57:27 +00:00
void DoToggleFullscreen();
void DoModifyInternalResolution(s32 increment);
2019-09-09 07:01:26 +00:00
2019-10-23 11:39:48 +00:00
void HandleSDLEvent(const SDL_Event* event);
void HandleSDLKeyEvent(const SDL_Event* event);
void UpdateKeyboardControllerMapping();
bool HandleSDLKeyEventForController(const SDL_Event* event);
2019-12-15 13:24:34 +00:00
bool OpenGameController(int index);
bool CloseGameController(int index);
void CloseGameControllers();
void UpdateControllerControllerMapping();
void HandleSDLControllerAxisEventForController(const SDL_Event* event);
void HandleSDLControllerButtonEventForController(const SDL_Event* event);
2019-12-15 13:24:34 +00:00
void UpdateControllerRumble();
void DrawMainMenuBar();
2019-11-07 15:07:39 +00:00
void DrawQuickSettingsMenu();
void DrawDebugMenu();
void DrawPoweredOffWindow();
2019-11-07 13:52:19 +00:00
void DrawSettingsWindow();
2019-10-20 11:18:11 +00:00
void DrawAboutWindow();
2019-11-07 13:52:19 +00:00
bool DrawFileChooser(const char* label, std::string* path, const char* filter = nullptr);
2019-09-09 07:01:26 +00:00
2019-09-12 14:18:13 +00:00
SDL_Window* m_window = nullptr;
std::unique_ptr<HostDisplayTexture> m_app_icon_texture;
2019-09-09 07:01:26 +00:00
2019-11-07 15:07:39 +00:00
std::string m_settings_filename;
KeyboardControllerActionMap m_keyboard_button_mapping;
2019-12-15 13:24:34 +00:00
std::map<int, ControllerData> m_sdl_controllers;
std::array<s32, SDL_CONTROLLER_AXIS_MAX> m_controller_axis_mapping;
std::array<s32, SDL_CONTROLLER_BUTTON_MAX> m_controller_button_mapping;
2019-10-23 11:39:48 +00:00
u32 m_switch_gpu_renderer_event_id = 0;
2019-10-27 11:22:33 +00:00
bool m_quit_request = false;
bool m_frame_step_request = false;
bool m_focus_main_menu_bar = false;
2019-11-07 13:52:19 +00:00
bool m_settings_window_open = false;
2019-10-20 11:18:11 +00:00
bool m_about_window_open = false;
2019-09-09 07:01:26 +00:00
};