Duckstation/src/duckstation-qt/mainwindow.cpp

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#include "mainwindow.h"
#include "aboutdialog.h"
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#include "autoupdaterdialog.h"
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#include "cheatmanagerdialog.h"
#include "common/assert.h"
#include "common/file_system.h"
#include "common/log.h"
#include "core/host.h"
#include "core/host_display.h"
#include "core/memory_card.h"
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#include "core/settings.h"
#include "core/system.h"
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#include "debuggerwindow.h"
#include "displaywidget.h"
#include "frontend-common/game_list.h"
#include "gamelistsettingswidget.h"
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#include "gamelistwidget.h"
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#include "gdbserver.h"
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#include "memorycardeditordialog.h"
#include "qthost.h"
#include "qtutils.h"
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#include "settingsdialog.h"
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#include "settingwidgetbinder.h"
#include "util/cd_image.h"
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#ifdef WITH_CHEEVOS
#include "frontend-common/achievements.h"
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#endif
#include <QtCore/QDebug>
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#include <QtCore/QFile>
#include <QtCore/QFileInfo>
#include <QtCore/QMimeData>
#include <QtCore/QUrl>
#include <QtGui/QActionGroup>
#include <QtGui/QCursor>
#include <QtGui/QWindowStateChangeEvent>
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#include <QtWidgets/QFileDialog>
#include <QtWidgets/QInputDialog>
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#include <QtWidgets/QMessageBox>
#include <QtWidgets/QProgressBar>
#include <QtWidgets/QStyleFactory>
#include <cmath>
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Log_SetChannel(MainWindow);
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static constexpr char DISC_IMAGE_FILTER[] = QT_TRANSLATE_NOOP(
"MainWindow",
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"All File Types (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.ps-exe *.psf *.minipsf "
"*.m3u);;Single-Track "
"Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images "
"(*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp);;PlayStation Executables (*.exe "
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"*.psexe *.ps-exe);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u)");
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static const char* DEFAULT_THEME_NAME = "darkfusion";
MainWindow* g_main_window = nullptr;
static QString s_unthemed_style_name;
static bool s_unthemed_style_name_set;
#if defined(_WIN32) || defined(__APPLE__)
static const bool s_use_central_widget = false;
#else
// Qt Wayland is broken. Any sort of stacked widget usage fails to update,
// leading to broken window resizes, no display rendering, etc. So, we mess
// with the central widget instead. Which we can't do on xorg, because it
// breaks window resizing there...
static bool s_use_central_widget = false;
#endif
// UI thread VM validity.
static bool s_system_valid = false;
static bool s_system_paused = false;
bool QtHost::IsSystemPaused()
{
return s_system_paused;
}
bool QtHost::IsSystemValid()
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{
return s_system_valid;
}
MainWindow::MainWindow() : QMainWindow(nullptr)
{
Assert(!g_main_window);
g_main_window = this;
#if !defined(_WIN32) && !defined(__APPLE__)
s_use_central_widget = DisplayContainer::isRunningOnWayland();
#endif
}
MainWindow::~MainWindow()
{
Assert(!m_display_widget);
Assert(!m_debugger_window);
// we compare here, since recreate destroys the window later
if (g_main_window == this)
g_main_window = nullptr;
}
void MainWindow::updateApplicationTheme()
{
if (!s_unthemed_style_name_set)
{
s_unthemed_style_name_set = true;
s_unthemed_style_name = QApplication::style()->objectName();
}
setStyleFromSettings();
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setIconThemeFromSettings();
}
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void MainWindow::initialize()
{
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m_ui.setupUi(this);
setupAdditionalUi();
connectSignals();
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restoreGeometryFromConfig();
switchToGameListView();
updateWindowTitle();
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#ifdef WITH_RAINTEGRATION
if (Achievements::IsUsingRAIntegration())
Achievements::RAIntegration::MainWindowChanged((void*)winId());
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#endif
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}
void MainWindow::reportError(const QString& title, const QString& message)
{
QMessageBox::critical(this, title, message, QMessageBox::Ok);
}
bool MainWindow::confirmMessage(const QString& title, const QString& message)
{
SystemLock lock(pauseAndLockSystem());
return (QMessageBox::question(this, title, message) == QMessageBox::Yes);
}
bool MainWindow::shouldHideCursor() const
{
return m_mouse_cursor_hidden || (isRenderingFullscreen() && Host::GetBoolSettingValue("Main", "HideCursorInFullscreen", true));
}
bool MainWindow::createDisplay(bool fullscreen, bool render_to_main)
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{
Log_DevPrintf("createDisplay(%u, %u)", static_cast<u32>(fullscreen), static_cast<u32>(render_to_main));
const std::string fullscreen_mode(Host::GetBaseStringSettingValue("GPU", "FullscreenMode", ""));
const bool is_exclusive_fullscreen = (fullscreen && !fullscreen_mode.empty() && g_host_display->SupportsFullscreen());
createDisplayWidget(fullscreen, render_to_main, is_exclusive_fullscreen);
std::optional<WindowInfo> wi = m_display_widget->getWindowInfo();
if (!wi.has_value())
{
QMessageBox::critical(this, tr("Error"), tr("Failed to get window info from widget"));
destroyDisplayWidget(true);
return false;
}
g_emu_thread->connectDisplaySignals(m_display_widget);
if (!g_host_display->CreateRenderDevice(wi.value(), g_settings.gpu_adapter, g_settings.gpu_use_debug_device,
g_settings.gpu_threaded_presentation))
{
QMessageBox::critical(this, tr("Error"), tr("Failed to create host display device context."));
destroyDisplayWidget(true);
return false;
}
m_display_created = true;
if (is_exclusive_fullscreen)
setDisplayFullscreen(fullscreen_mode);
updateWindowTitle();
updateWindowState();
m_display_widget->setFocus();
m_ui.actionStartFullscreenUI->setEnabled(false);
m_ui.actionStartFullscreenUI2->setEnabled(false);
m_ui.actionViewSystemDisplay->setEnabled(true);
m_ui.actionFullscreen->setEnabled(true);
m_display_widget->setFocus();
m_display_widget->setShouldHideCursor(shouldHideMouseCursor());
m_display_widget->updateRelativeMode(s_system_valid && !s_system_paused);
m_display_widget->updateCursor(s_system_valid && !s_system_paused);
g_host_display->DoneRenderContextCurrent();
return true;
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}
bool MainWindow::updateDisplay(bool fullscreen, bool render_to_main, bool surfaceless)
{
Log_DevPrintf("updateDisplay() fullscreen=%s render_to_main=%s surfaceless=%s", fullscreen ? "true" : "false",
render_to_main ? "true" : "false", surfaceless ? "true" : "false");
QWidget* container =
m_display_container ? static_cast<QWidget*>(m_display_container) : static_cast<QWidget*>(m_display_widget);
const bool is_fullscreen = isRenderingFullscreen();
const bool is_rendering_to_main = isRenderingToMain();
const std::string fullscreen_mode(Host::GetBaseStringSettingValue("GPU", "FullscreenMode", ""));
const bool is_exclusive_fullscreen = (fullscreen && !fullscreen_mode.empty() && g_host_display->SupportsFullscreen());
const bool changing_surfaceless = (!m_display_widget != surfaceless);
if (fullscreen == is_fullscreen && is_rendering_to_main == render_to_main && !changing_surfaceless)
return true;
// Skip recreating the surface if we're just transitioning between fullscreen and windowed with render-to-main off.
// .. except on Wayland, where everything tends to break if you don't recreate.
const bool has_container = (m_display_container != nullptr);
const bool needs_container = DisplayContainer::isNeeded(fullscreen, render_to_main);
if (!is_rendering_to_main && !render_to_main && !is_exclusive_fullscreen && has_container == needs_container &&
!needs_container && !changing_surfaceless)
{
Log_DevPrintf("Toggling to %s without recreating surface", (fullscreen ? "fullscreen" : "windowed"));
if (g_host_display->IsFullscreen())
g_host_display->SetFullscreen(false, 0, 0, 0.0f);
// since we don't destroy the display widget, we need to save it here
if (!is_fullscreen && !is_rendering_to_main)
saveDisplayWindowGeometryToConfig();
if (fullscreen)
{
container->showFullScreen();
}
else
{
restoreDisplayWindowGeometryFromConfig();
container->showNormal();
}
m_display_widget->setFocus();
m_display_widget->setShouldHideCursor(shouldHideMouseCursor());
m_display_widget->updateRelativeMode(s_system_valid && !s_system_paused);
m_display_widget->updateCursor(s_system_valid && !s_system_paused);
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
return true;
}
g_host_display->DestroyRenderSurface();
destroyDisplayWidget(surfaceless);
// if we're going to surfaceless, we're done here
if (surfaceless)
{
updateWindowState();
return true;
}
createDisplayWidget(fullscreen, render_to_main, is_exclusive_fullscreen);
std::optional<WindowInfo> wi = m_display_widget->getWindowInfo();
if (!wi.has_value())
{
QMessageBox::critical(this, tr("Error"), tr("Failed to get new window info from widget"));
destroyDisplayWidget(true);
return false;
}
g_emu_thread->connectDisplaySignals(m_display_widget);
if (!g_host_display->ChangeRenderWindow(wi.value()))
Panic("Failed to recreate surface on new widget.");
if (is_exclusive_fullscreen)
setDisplayFullscreen(fullscreen_mode);
updateWindowTitle();
updateWindowState();
m_display_widget->setFocus();
m_display_widget->setShouldHideCursor(shouldHideMouseCursor());
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m_display_widget->updateRelativeMode(m_relative_mouse_mode && s_system_valid && !s_system_paused);
m_display_widget->updateCursor(s_system_valid && !s_system_paused);
QSignalBlocker blocker(m_ui.actionFullscreen);
m_ui.actionFullscreen->setChecked(fullscreen);
return true;
}
void MainWindow::createDisplayWidget(bool fullscreen, bool render_to_main, bool is_exclusive_fullscreen)
{
// If we're rendering to main and were hidden (e.g. coming back from fullscreen),
// make sure we're visible before trying to add ourselves. Otherwise Wayland breaks.
if (!fullscreen && render_to_main && !isVisible())
{
setVisible(true);
QGuiApplication::sync();
}
QWidget* container;
if (DisplayContainer::isNeeded(fullscreen, render_to_main))
{
m_display_container = new DisplayContainer();
m_display_widget = new DisplayWidget(m_display_container);
m_display_container->setDisplayWidget(m_display_widget);
container = m_display_container;
}
else
{
m_display_widget = new DisplayWidget((!fullscreen && render_to_main) ? getContentParent() : nullptr);
container = m_display_widget;
}
if (fullscreen || !render_to_main)
{
container->setWindowTitle(windowTitle());
container->setWindowIcon(windowIcon());
}
if (fullscreen)
{
// Don't risk doing this on Wayland, it really doesn't like window state changes,
// and positioning has no effect anyway.
if (!s_use_central_widget)
restoreDisplayWindowGeometryFromConfig();
if (!is_exclusive_fullscreen)
container->showFullScreen();
else
container->showNormal();
}
else if (!render_to_main)
{
restoreDisplayWindowGeometryFromConfig();
container->showNormal();
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}
else if (s_use_central_widget)
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{
m_game_list_widget->setVisible(false);
takeCentralWidget();
m_game_list_widget->setParent(this); // takeCentralWidget() removes parent
setCentralWidget(m_display_widget);
m_display_widget->setFocus();
update();
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}
else
{
AssertMsg(m_ui.mainContainer->count() == 1, "Has no display widget");
m_ui.mainContainer->addWidget(container);
m_ui.mainContainer->setCurrentIndex(1);
}
// We need the surface visible.
QGuiApplication::sync();
}
void MainWindow::setDisplayFullscreen(const std::string& fullscreen_mode)
{
u32 width, height;
float refresh_rate;
bool result = false;
if (HostDisplay::ParseFullscreenMode(fullscreen_mode, &width, &height, &refresh_rate))
{
result = g_host_display->SetFullscreen(true, width, height, refresh_rate);
if (result)
{
Host::AddOSDMessage(Host::TranslateStdString("OSDMessage", "Acquired exclusive fullscreen."), 10.0f);
}
else
{
Host::AddOSDMessage(Host::TranslateStdString("OSDMessage", "Failed to acquire exclusive fullscreen."), 10.0f);
}
}
}
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void MainWindow::displaySizeRequested(qint32 width, qint32 height)
{
if (!m_display_widget)
return;
// unapply the pixel scaling factor for hidpi
const float dpr = devicePixelRatioF();
width = static_cast<qint32>(std::max(static_cast<int>(std::lroundf(static_cast<float>(width) / dpr)), 1));
height = static_cast<qint32>(std::max(static_cast<int>(std::lroundf(static_cast<float>(height) / dpr)), 1));
if (m_display_container || !m_display_widget->parent())
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{
// no parent - rendering to separate window. easy.
QtUtils::ResizePotentiallyFixedSizeWindow(getDisplayContainer(), width, height);
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return;
}
// we are rendering to the main window. we have to add in the extra height from the toolbar/status bar.
const s32 extra_height = this->height() - m_display_widget->height();
QtUtils::ResizePotentiallyFixedSizeWindow(this, width, height + extra_height);
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}
void MainWindow::destroyDisplay()
{
// Now we can safely destroy the display window.
destroyDisplayWidget(true);
m_display_created = false;
m_ui.actionViewSystemDisplay->setEnabled(false);
m_ui.actionFullscreen->setEnabled(false);
m_ui.actionStartFullscreenUI->setEnabled(true);
m_ui.actionStartFullscreenUI2->setEnabled(true);
}
void MainWindow::destroyDisplayWidget(bool show_game_list)
{
if (!m_display_widget)
return;
if (!isRenderingFullscreen() && !isRenderingToMain())
saveDisplayWindowGeometryToConfig();
if (m_display_container)
m_display_container->removeDisplayWidget();
if (isRenderingToMain())
{
if (s_use_central_widget)
{
AssertMsg(centralWidget() == m_display_widget, "Display widget is currently central");
takeCentralWidget();
if (show_game_list)
{
m_game_list_widget->setVisible(true);
setCentralWidget(m_game_list_widget);
m_game_list_widget->resizeTableViewColumnsToFit();
}
}
else
{
AssertMsg(m_ui.mainContainer->indexOf(m_display_widget) == 1, "Display widget in stack");
m_ui.mainContainer->removeWidget(m_display_widget);
if (show_game_list)
{
m_ui.mainContainer->setCurrentIndex(0);
m_game_list_widget->resizeTableViewColumnsToFit();
}
}
}
if (m_display_widget)
{
m_display_widget->deleteLater();
m_display_widget = nullptr;
}
if (m_display_container)
{
m_display_container->deleteLater();
m_display_container = nullptr;
}
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}
void MainWindow::focusDisplayWidget()
{
if (!m_display_widget || centralWidget() != m_display_widget)
return;
m_display_widget->setFocus();
}
QWidget* MainWindow::getContentParent()
{
return s_use_central_widget ? static_cast<QWidget*>(this) : static_cast<QWidget*>(m_ui.mainContainer);
}
QWidget* MainWindow::getDisplayContainer() const
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{
return (m_display_container ? static_cast<QWidget*>(m_display_container) : static_cast<QWidget*>(m_display_widget));
}
void MainWindow::onMouseModeRequested(bool relative_mode, bool hide_cursor)
{
m_relative_mouse_mode = relative_mode;
m_mouse_cursor_hidden = hide_cursor;
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if (m_display_widget)
{
m_display_widget->setShouldHideCursor(shouldHideCursor());
const bool update = s_system_valid && !s_system_paused;
m_display_widget->updateCursor(update);
if (update)
m_display_widget->updateRelativeMode(m_relative_mouse_mode);
}
}
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void MainWindow::onSystemStarting()
{
s_system_valid = false;
s_system_paused = false;
updateEmulationActions(true, false, Achievements::ChallengeModeActive());
}
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void MainWindow::onSystemStarted()
{
m_was_disc_change_request = false;
s_system_valid = true;
updateEmulationActions(false, true, Achievements::ChallengeModeActive());
updateWindowTitle();
updateStatusBarWidgetVisibility();
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}
void MainWindow::onSystemPaused()
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{
// update UI
{
QSignalBlocker sb(m_ui.actionPause);
m_ui.actionPause->setChecked(true);
}
s_system_paused = true;
updateStatusBarWidgetVisibility();
m_ui.statusBar->showMessage(tr("Paused"));
if (m_display_widget)
{
m_display_widget->updateRelativeMode(false);
m_display_widget->updateCursor(false);
}
}
void MainWindow::onSystemResumed()
{
// update UI
{
QSignalBlocker sb(m_ui.actionPause);
m_ui.actionPause->setChecked(false);
}
s_system_paused = false;
m_was_disc_change_request = false;
m_ui.statusBar->clearMessage();
updateStatusBarWidgetVisibility();
if (m_display_widget)
{
m_display_widget->updateRelativeMode(m_relative_mouse_mode);
m_display_widget->updateCursor(true);
m_display_widget->setFocus();
}
}
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void MainWindow::onSystemDestroyed()
{
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// update UI
{
QSignalBlocker sb(m_ui.actionPause);
m_ui.actionPause->setChecked(false);
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}
s_system_valid = false;
s_system_paused = false;
updateEmulationActions(false, false, Achievements::ChallengeModeActive());
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switchToGameListView();
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if (m_cheat_manager_dialog)
{
delete m_cheat_manager_dialog;
m_cheat_manager_dialog = nullptr;
}
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if (m_debugger_window)
{
delete m_debugger_window;
m_debugger_window = nullptr;
}
}
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void MainWindow::onRunningGameChanged(const QString& filename, const QString& game_code, const QString& game_title)
{
m_current_game_title = game_title.toStdString();
m_current_game_code = game_code.toStdString();
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updateWindowTitle();
// updateSaveStateMenus(path, serial, crc);
}
void MainWindow::onApplicationStateChanged(Qt::ApplicationState state)
{
if (!s_system_valid || !g_settings.pause_on_focus_loss)
return;
const bool focus_loss = (state != Qt::ApplicationActive);
if (focus_loss)
{
if (!m_was_paused_by_focus_loss && !s_system_paused)
{
g_emu_thread->setSystemPaused(true);
m_was_paused_by_focus_loss = true;
}
}
else
{
if (m_was_paused_by_focus_loss)
{
if (s_system_paused)
g_emu_thread->setSystemPaused(false);
m_was_paused_by_focus_loss = false;
}
}
}
void MainWindow::onStartFileActionTriggered()
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{
QString filename = QDir::toNativeSeparators(
QFileDialog::getOpenFileName(this, tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr));
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if (filename.isEmpty())
return;
startFileOrChangeDisc(filename);
}
std::string MainWindow::getDeviceDiscPath(const QString& title)
{
std::string ret;
auto devices = CDImage::GetDeviceList();
if (devices.empty())
{
QMessageBox::critical(this, title,
tr("Could not find any CD-ROM devices. Please ensure you have a CD-ROM drive connected and "
"sufficient permissions to access it."));
return ret;
}
// if there's only one, select it automatically
if (devices.size() == 1)
{
ret = std::move(devices.front().first);
return ret;
}
QStringList input_options;
for (const auto& [path, name] : devices)
input_options.append(tr("%1 (%2)").arg(QString::fromStdString(name)).arg(QString::fromStdString(path)));
QInputDialog input_dialog(this);
input_dialog.setWindowTitle(title);
input_dialog.setLabelText(tr("Select disc drive:"));
input_dialog.setInputMode(QInputDialog::TextInput);
input_dialog.setOptions(QInputDialog::UseListViewForComboBoxItems);
input_dialog.setComboBoxEditable(false);
input_dialog.setComboBoxItems(std::move(input_options));
if (input_dialog.exec() == 0)
return ret;
const int selected_index = input_dialog.comboBoxItems().indexOf(input_dialog.textValue());
if (selected_index < 0 || static_cast<u32>(selected_index) >= devices.size())
return ret;
ret = std::move(devices[selected_index].first);
return ret;
}
void MainWindow::recreate()
{
if (s_system_valid)
requestShutdown(false, true, true);
close();
g_main_window = nullptr;
MainWindow* new_main_window = new MainWindow();
new_main_window->initialize();
new_main_window->show();
deleteLater();
}
void MainWindow::populateGameListContextMenu(const GameList::Entry* entry, QWidget* parent_window, QMenu* menu)
{
QAction* resume_action = menu->addAction(tr("Resume"));
resume_action->setEnabled(false);
QMenu* load_state_menu = menu->addMenu(tr("Load State"));
load_state_menu->setEnabled(false);
if (!entry->serial.empty())
{
std::vector<SaveStateInfo> available_states(System::GetAvailableSaveStates(entry->serial.c_str()));
const QString timestamp_format = QLocale::system().dateTimeFormat(QLocale::ShortFormat);
const bool challenge_mode = Achievements::ChallengeModeActive();
for (SaveStateInfo& ssi : available_states)
{
if (ssi.global)
continue;
const s32 slot = ssi.slot;
const QDateTime timestamp(QDateTime::fromSecsSinceEpoch(static_cast<qint64>(ssi.timestamp)));
const QString timestamp_str(timestamp.toString(timestamp_format));
QAction* action;
if (slot < 0)
{
resume_action->setText(tr("Resume (%1)").arg(timestamp_str));
resume_action->setEnabled(!challenge_mode);
action = resume_action;
}
else
{
load_state_menu->setEnabled(true);
action = load_state_menu->addAction(tr("Game Save %1 (%2)").arg(slot).arg(timestamp_str));
}
action->setDisabled(challenge_mode);
connect(action, &QAction::triggered,
[this, entry, path = std::move(ssi.path)]() { startFile(entry->path, std::move(path), std::nullopt); });
}
}
QAction* open_memory_cards_action = menu->addAction(tr("Edit Memory Cards..."));
connect(open_memory_cards_action, &QAction::triggered, [this, entry]() {
QString paths[2];
for (u32 i = 0; i < 2; i++)
{
MemoryCardType type = g_settings.memory_card_types[i];
if (entry->serial.empty() && type == MemoryCardType::PerGame)
type = MemoryCardType::Shared;
switch (type)
{
case MemoryCardType::None:
continue;
case MemoryCardType::Shared:
if (g_settings.memory_card_paths[i].empty())
{
paths[i] = QString::fromStdString(g_settings.GetSharedMemoryCardPath(i));
}
else
{
QFileInfo path(QString::fromStdString(g_settings.memory_card_paths[i]));
path.makeAbsolute();
paths[i] = QDir::toNativeSeparators(path.canonicalFilePath());
}
break;
case MemoryCardType::PerGame:
paths[i] = QString::fromStdString(g_settings.GetGameMemoryCardPath(entry->serial.c_str(), i));
break;
case MemoryCardType::PerGameTitle:
paths[i] = QString::fromStdString(
g_settings.GetGameMemoryCardPath(MemoryCard::SanitizeGameTitleForFileName(entry->title).c_str(), i));
break;
case MemoryCardType::PerGameFileTitle:
{
const std::string display_name(FileSystem::GetDisplayNameFromPath(entry->path));
paths[i] = QString::fromStdString(g_settings.GetGameMemoryCardPath(
MemoryCard::SanitizeGameTitleForFileName(Path::GetFileTitle(display_name)).c_str(), i));
}
break;
default:
break;
}
}
g_main_window->openMemoryCardEditor(paths[0], paths[1]);
});
const bool has_any_states = resume_action->isEnabled() || load_state_menu->isEnabled();
QAction* delete_save_states_action = menu->addAction(tr("Delete Save States..."));
delete_save_states_action->setEnabled(has_any_states);
if (has_any_states)
{
connect(delete_save_states_action, &QAction::triggered, [this, parent_window, entry] {
if (QMessageBox::warning(
parent_window, tr("Confirm Save State Deletion"),
tr("Are you sure you want to delete all save states for %1?\n\nThe saves will not be recoverable.")
.arg(QString::fromStdString(entry->serial)),
QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes)
{
return;
}
System::DeleteSaveStates(entry->serial.c_str(), true);
});
}
}
static QString FormatTimestampForSaveStateMenu(u64 timestamp)
{
const QDateTime qtime(QDateTime::fromSecsSinceEpoch(static_cast<qint64>(timestamp)));
return qtime.toString(QLocale::system().dateTimeFormat(QLocale::ShortFormat));
}
void MainWindow::populateLoadStateMenu(const char* game_code, QMenu* menu)
{
auto add_slot = [this, game_code, menu](const QString& title, const QString& empty_title, bool global, s32 slot) {
std::optional<SaveStateInfo> ssi = System::GetSaveStateInfo(global ? nullptr : game_code, slot);
const QString menu_title =
ssi.has_value() ? title.arg(slot).arg(FormatTimestampForSaveStateMenu(ssi->timestamp)) : empty_title.arg(slot);
QAction* load_action = menu->addAction(menu_title);
load_action->setEnabled(ssi.has_value());
if (ssi.has_value())
{
const QString path(QString::fromStdString(ssi->path));
connect(load_action, &QAction::triggered, this, [path]() { g_emu_thread->loadState(path); });
}
};
menu->clear();
connect(menu->addAction(tr("Load From File...")), &QAction::triggered, [this]() {
const QString path(
QFileDialog::getOpenFileName(g_main_window, tr("Select Save State File"), QString(), tr("Save States (*.sav)")));
if (path.isEmpty())
return;
g_emu_thread->loadState(path);
});
QAction* load_from_state = menu->addAction(tr("Undo Load State"));
load_from_state->setEnabled(System::CanUndoLoadState());
connect(load_from_state, &QAction::triggered, g_emu_thread, &EmuThread::undoLoadState);
menu->addSeparator();
if (game_code && std::strlen(game_code) > 0)
{
for (u32 slot = 1; slot <= System::PER_GAME_SAVE_STATE_SLOTS; slot++)
add_slot(tr("Game Save %1 (%2)"), tr("Game Save %1 (Empty)"), false, static_cast<s32>(slot));
menu->addSeparator();
}
for (u32 slot = 1; slot <= System::GLOBAL_SAVE_STATE_SLOTS; slot++)
add_slot(tr("Global Save %1 (%2)"), tr("Global Save %1 (Empty)"), true, static_cast<s32>(slot));
}
void MainWindow::populateSaveStateMenu(const char* game_code, QMenu* menu)
{
auto add_slot = [this, game_code, menu](const QString& title, const QString& empty_title, bool global, s32 slot) {
std::optional<SaveStateInfo> ssi = System::GetSaveStateInfo(global ? nullptr : game_code, slot);
const QString menu_title =
ssi.has_value() ? title.arg(slot).arg(FormatTimestampForSaveStateMenu(ssi->timestamp)) : empty_title.arg(slot);
QAction* save_action = menu->addAction(menu_title);
connect(save_action, &QAction::triggered, [global, slot]() { g_emu_thread->saveState(global, slot); });
};
menu->clear();
connect(menu->addAction(tr("Save To File...")), &QAction::triggered, []() {
if (!System::IsValid())
return;
const QString path(
QFileDialog::getSaveFileName(g_main_window, tr("Select Save State File"), QString(), tr("Save States (*.sav)")));
if (path.isEmpty())
return;
g_emu_thread->saveState(path);
});
menu->addSeparator();
if (game_code && std::strlen(game_code) > 0)
{
for (u32 slot = 1; slot <= System::PER_GAME_SAVE_STATE_SLOTS; slot++)
add_slot(tr("Game Save %1 (%2)"), tr("Game Save %1 (Empty)"), false, static_cast<s32>(slot));
menu->addSeparator();
}
for (u32 slot = 1; slot <= System::GLOBAL_SAVE_STATE_SLOTS; slot++)
add_slot(tr("Global Save %1 (%2)"), tr("Global Save %1 (Empty)"), true, static_cast<s32>(slot));
}
void MainWindow::populateChangeDiscSubImageMenu(QMenu* menu, QActionGroup* action_group)
{
if (!s_system_valid || !System::HasMediaSubImages())
return;
const u32 count = System::GetMediaSubImageCount();
const u32 current = System::GetMediaSubImageIndex();
for (u32 i = 0; i < count; i++)
{
QAction* action = action_group->addAction(QString::fromStdString(System::GetMediaSubImageTitle(i)));
action->setCheckable(true);
action->setChecked(i == current);
connect(action, &QAction::triggered, [i]() { g_emu_thread->changeDiscFromPlaylist(i); });
menu->addAction(action);
}
}
void MainWindow::populateCheatsMenu(QMenu* menu)
{
if (!s_system_valid)
return;
const bool has_cheat_list = System::HasCheatList();
QMenu* enabled_menu = menu->addMenu(tr("&Enabled Cheats"));
enabled_menu->setEnabled(false);
QMenu* apply_menu = menu->addMenu(tr("&Apply Cheats"));
apply_menu->setEnabled(false);
if (has_cheat_list)
{
CheatList* cl = System::GetCheatList();
for (const std::string& group : cl->GetCodeGroups())
{
QMenu* enabled_submenu = nullptr;
QMenu* apply_submenu = nullptr;
for (u32 i = 0; i < cl->GetCodeCount(); i++)
{
CheatCode& cc = cl->GetCode(i);
if (cc.group != group)
continue;
QString desc(QString::fromStdString(cc.description));
if (cc.IsManuallyActivated())
{
if (!apply_submenu)
{
apply_menu->setEnabled(true);
apply_submenu = apply_menu->addMenu(QString::fromStdString(group));
}
QAction* action = apply_submenu->addAction(desc);
connect(action, &QAction::triggered, [i]() { g_emu_thread->applyCheat(i); });
}
else
{
if (!enabled_submenu)
{
enabled_menu->setEnabled(true);
enabled_submenu = enabled_menu->addMenu(QString::fromStdString(group));
}
QAction* action = enabled_submenu->addAction(desc);
action->setCheckable(true);
action->setChecked(cc.enabled);
connect(action, &QAction::toggled, [i](bool enabled) { g_emu_thread->setCheatEnabled(i, enabled); });
}
}
}
}
}
std::optional<bool> MainWindow::promptForResumeState(const std::string& save_state_path)
{
FILESYSTEM_STAT_DATA sd;
if (save_state_path.empty() || !FileSystem::StatFile(save_state_path.c_str(), &sd))
return false;
QMessageBox msgbox(this);
msgbox.setIcon(QMessageBox::Question);
msgbox.setWindowTitle(tr("Load Resume State"));
msgbox.setText(tr("A resume save state was found for this game, saved at:\n\n%1.\n\nDo you want to load this state, "
"or start from a fresh boot?")
.arg(QDateTime::fromSecsSinceEpoch(sd.ModificationTime, Qt::UTC).toLocalTime().toString()));
QPushButton* load = msgbox.addButton(tr("Load State"), QMessageBox::AcceptRole);
QPushButton* boot = msgbox.addButton(tr("Fresh Boot"), QMessageBox::RejectRole);
QPushButton* delboot = msgbox.addButton(tr("Delete And Boot"), QMessageBox::RejectRole);
msgbox.addButton(QMessageBox::Cancel);
msgbox.setDefaultButton(load);
msgbox.exec();
QAbstractButton* clicked = msgbox.clickedButton();
if (load == clicked)
{
return true;
}
else if (boot == clicked)
{
return false;
}
else if (delboot == clicked)
{
if (!FileSystem::DeleteFile(save_state_path.c_str()))
{
QMessageBox::critical(this, tr("Error"),
tr("Failed to delete save state file '%1'.").arg(QString::fromStdString(save_state_path)));
}
return false;
}
return std::nullopt;
}
void MainWindow::startFile(std::string path, std::optional<std::string> save_path, std::optional<bool> fast_boot)
{
std::shared_ptr<SystemBootParameters> params = std::make_shared<SystemBootParameters>();
params->filename = std::move(path);
params->override_fast_boot = fast_boot;
if (save_path.has_value())
params->save_state = std::move(save_path.value());
g_emu_thread->bootSystem(std::move(params));
}
void MainWindow::startFileOrChangeDisc(const QString& path)
{
if (s_system_valid)
{
// this is a disc change
promptForDiscChange(path);
return;
}
// try to find the serial for the game
std::string path_str(path.toStdString());
std::string serial(GameDatabase::GetSerialForPath(path_str.c_str()));
std::optional<std::string> save_path;
if (!serial.empty())
{
std::string resume_path(System::GetGameSaveStateFileName(serial.c_str(), -1));
std::optional<bool> resume = promptForResumeState(resume_path);
if (!resume.has_value())
{
// cancelled
return;
}
else if (resume.value())
save_path = std::move(resume_path);
}
// only resume if the option is enabled, and we have one for this game
startFile(std::move(path_str), std::move(save_path), std::nullopt);
}
void MainWindow::promptForDiscChange(const QString& path)
{
SystemLock lock(pauseAndLockSystem());
bool reset_system = false;
if (!m_was_disc_change_request)
{
QMessageBox mb(QMessageBox::Question, tr("Confirm Disc Change"),
tr("Do you want to swap discs or boot the new image (via system reset)?"), QMessageBox::NoButton,
this);
/*const QAbstractButton* const swap_button = */ mb.addButton(tr("Swap Disc"), QMessageBox::YesRole);
const QAbstractButton* const reset_button = mb.addButton(tr("Reset"), QMessageBox::NoRole);
const QAbstractButton* const cancel_button = mb.addButton(tr("Cancel"), QMessageBox::RejectRole);
mb.exec();
const QAbstractButton* const clicked_button = mb.clickedButton();
if (!clicked_button || clicked_button == cancel_button)
return;
reset_system = (clicked_button == reset_button);
}
switchToEmulationView();
g_emu_thread->changeDisc(path);
if (reset_system)
g_emu_thread->resetSystem();
}
void MainWindow::onStartDiscActionTriggered()
{
std::string path(getDeviceDiscPath(tr("Start Disc")));
if (path.empty())
return;
g_emu_thread->bootSystem(std::make_shared<SystemBootParameters>(std::move(path)));
}
void MainWindow::onStartBIOSActionTriggered()
{
g_emu_thread->bootSystem(std::make_shared<SystemBootParameters>());
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}
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void MainWindow::onChangeDiscFromFileActionTriggered()
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{
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QString filename =
QFileDialog::getOpenFileName(this, tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr);
if (filename.isEmpty())
return;
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g_emu_thread->changeDisc(filename);
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}
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void MainWindow::onChangeDiscFromGameListActionTriggered()
{
m_was_disc_change_request = true;
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switchToGameListView();
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}
void MainWindow::onChangeDiscFromDeviceActionTriggered()
{
std::string path(getDeviceDiscPath(tr("Change Disc")));
if (path.empty())
return;
g_emu_thread->changeDisc(QString::fromStdString(path));
}
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void MainWindow::onChangeDiscMenuAboutToShow()
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{
populateChangeDiscSubImageMenu(m_ui.menuChangeDisc, m_ui.actionGroupChangeDiscSubImages);
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}
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void MainWindow::onChangeDiscMenuAboutToHide()
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{
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for (QAction* action : m_ui.actionGroupChangeDiscSubImages->actions())
{
m_ui.actionGroupChangeDiscSubImages->removeAction(action);
m_ui.menuChangeDisc->removeAction(action);
action->deleteLater();
}
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}
void MainWindow::onLoadStateMenuAboutToShow()
{
populateLoadStateMenu(m_current_game_code.c_str(), m_ui.menuLoadState);
}
void MainWindow::onSaveStateMenuAboutToShow()
{
populateSaveStateMenu(m_current_game_code.c_str(), m_ui.menuSaveState);
}
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void MainWindow::onCheatsMenuAboutToShow()
{
m_ui.menuCheats->clear();
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connect(m_ui.menuCheats->addAction(tr("Cheat Manager")), &QAction::triggered, this,
&MainWindow::onToolsCheatManagerTriggered);
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m_ui.menuCheats->addSeparator();
populateCheatsMenu(m_ui.menuCheats);
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}
void MainWindow::onRemoveDiscActionTriggered()
{
g_emu_thread->changeDisc(QString());
}
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void MainWindow::onViewToolbarActionToggled(bool checked)
{
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Host::SetBaseBoolSettingValue("UI", "ShowToolbar", checked);
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m_ui.toolBar->setVisible(checked);
}
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void MainWindow::onViewLockToolbarActionToggled(bool checked)
{
Host::SetBaseBoolSettingValue("UI", "LockToolbar", checked);
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m_ui.toolBar->setMovable(!checked);
}
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void MainWindow::onViewStatusBarActionToggled(bool checked)
{
Host::SetBaseBoolSettingValue("UI", "ShowStatusBar", checked);
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m_ui.statusBar->setVisible(checked);
}
void MainWindow::onViewGameListActionTriggered()
{
switchToGameListView();
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m_game_list_widget->showGameList();
}
void MainWindow::onViewGameGridActionTriggered()
{
switchToGameListView();
m_game_list_widget->showGameGrid();
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}
void MainWindow::onViewSystemDisplayTriggered()
{
if (m_display_created)
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switchToEmulationView();
}
void MainWindow::onViewGamePropertiesActionTriggered()
{
if (!s_system_valid)
return;
const std::string& path = System::GetRunningPath();
const std::string& serial = System::GetRunningCode();
if (path.empty() || serial.empty())
return;
SettingsDialog::openGamePropertiesDialog(path, serial, System::GetDiscRegion());
}
void MainWindow::onGitHubRepositoryActionTriggered()
{
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QtUtils::OpenURL(this, "https://github.com/stenzek/duckstation/");
}
void MainWindow::onIssueTrackerActionTriggered()
{
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QtUtils::OpenURL(this, "https://github.com/stenzek/duckstation/issues");
}
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void MainWindow::onDiscordServerActionTriggered()
{
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QtUtils::OpenURL(this, "https://discord.gg/Buktv3t");
}
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void MainWindow::onAboutActionTriggered()
{
AboutDialog about(this);
about.exec();
}
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void MainWindow::onGameListRefreshProgress(const QString& status, int current, int total)
{
m_ui.statusBar->showMessage(status);
setProgressBar(current, total);
}
void MainWindow::onGameListRefreshComplete()
{
m_ui.statusBar->clearMessage();
clearProgressBar();
}
void MainWindow::onGameListSelectionChanged()
{
auto lock = GameList::GetLock();
const GameList::Entry* entry = m_game_list_widget->getSelectedEntry();
if (!entry)
return;
m_ui.statusBar->showMessage(QString::fromStdString(entry->path));
}
void MainWindow::onGameListEntryActivated()
{
auto lock = GameList::GetLock();
const GameList::Entry* entry = m_game_list_widget->getSelectedEntry();
if (!entry)
return;
if (s_system_valid)
{
// change disc on double click
if (!entry->IsDisc())
{
QMessageBox::critical(this, tr("Error"), tr("You must select a disc to change discs."));
return;
}
promptForDiscChange(QString::fromStdString(entry->path));
return;
}
// we might still be saving a resume state...
// System::WaitForSaveStateFlush();
std::optional<std::string> save_path;
if (!entry->serial.empty())
{
std::string resume_path(System::GetGameSaveStateFileName(entry->serial.c_str(), -1));
std::optional<bool> resume = promptForResumeState(resume_path);
if (!resume.has_value())
{
// cancelled
return;
}
else if (resume.value())
save_path = std::move(resume_path);
}
// only resume if the option is enabled, and we have one for this game
startFile(entry->path, std::move(save_path), std::nullopt);
}
void MainWindow::onGameListEntryContextMenuRequested(const QPoint& point)
{
auto lock = GameList::GetLock();
const GameList::Entry* entry = m_game_list_widget->getSelectedEntry();
QMenu menu;
// Hopefully this pointer doesn't disappear... it shouldn't.
if (entry)
{
QAction* action = menu.addAction(tr("Properties..."));
connect(action, &QAction::triggered,
[this, entry]() { SettingsDialog::openGamePropertiesDialog(entry->path, entry->serial, entry->region); });
connect(menu.addAction(tr("Open Containing Directory...")), &QAction::triggered, [this, entry]() {
const QFileInfo fi(QString::fromStdString(entry->path));
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QtUtils::OpenURL(this, QUrl::fromLocalFile(fi.absolutePath()));
});
connect(menu.addAction(tr("Set Cover Image...")), &QAction::triggered,
[this, entry]() { setGameListEntryCoverImage(entry); });
menu.addSeparator();
if (!s_system_valid)
{
populateGameListContextMenu(entry, this, &menu);
menu.addSeparator();
connect(menu.addAction(tr("Default Boot")), &QAction::triggered,
[this, entry]() { g_emu_thread->bootSystem(std::make_shared<SystemBootParameters>(entry->path)); });
connect(menu.addAction(tr("Fast Boot")), &QAction::triggered, [this, entry]() {
auto boot_params = std::make_shared<SystemBootParameters>(entry->path);
boot_params->override_fast_boot = true;
g_emu_thread->bootSystem(std::move(boot_params));
});
connect(menu.addAction(tr("Full Boot")), &QAction::triggered, [this, entry]() {
auto boot_params = std::make_shared<SystemBootParameters>(entry->path);
boot_params->override_fast_boot = false;
g_emu_thread->bootSystem(std::move(boot_params));
});
if (m_ui.menuDebug->menuAction()->isVisible() && !Achievements::ChallengeModeActive())
{
connect(menu.addAction(tr("Boot and Debug")), &QAction::triggered, [this, entry]() {
m_open_debugger_on_start = true;
auto boot_params = std::make_shared<SystemBootParameters>(entry->path);
boot_params->override_start_paused = true;
g_emu_thread->bootSystem(std::move(boot_params));
});
}
}
else
{
connect(menu.addAction(tr("Change Disc")), &QAction::triggered, [this, entry]() {
g_emu_thread->changeDisc(QString::fromStdString(entry->path));
g_emu_thread->setSystemPaused(false);
switchToEmulationView();
});
}
menu.addSeparator();
}
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connect(menu.addAction(tr("Exclude From List")), &QAction::triggered,
[this, entry]() { getSettingsDialog()->getGameListSettingsWidget()->addExcludedPath(entry->path); });
connect(menu.addAction(tr("Add Search Directory...")), &QAction::triggered,
[this]() { getSettingsDialog()->getGameListSettingsWidget()->addSearchDirectory(this); });
menu.exec(point);
}
void MainWindow::setGameListEntryCoverImage(const GameList::Entry* entry)
{
QString filename = QFileDialog::getOpenFileName(this, tr("Select Cover Image"), QString(),
tr("All Cover Image Types (*.jpg *.jpeg *.png)"));
if (filename.isEmpty())
return;
if (!GameList::GetCoverImagePathForEntry(entry).empty())
{
if (QMessageBox::question(this, tr("Cover Already Exists"),
tr("A cover image for this game already exists, do you wish to replace it?"),
QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes)
{
return;
}
}
QString new_filename =
QString::fromStdString(GameList::GetNewCoverImagePathForEntry(entry, filename.toStdString().c_str()));
if (new_filename.isEmpty())
return;
if (QFile::exists(new_filename) && !QFile::remove(new_filename))
{
QMessageBox::critical(this, tr("Copy Error"), tr("Failed to remove existing cover '%1'").arg(new_filename));
return;
}
if (!QFile::copy(filename, new_filename))
{
QMessageBox::critical(this, tr("Copy Error"), tr("Failed to copy '%1' to '%2'").arg(filename).arg(new_filename));
return;
}
m_game_list_widget->refreshGridCovers();
}
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void MainWindow::setupAdditionalUi()
{
const bool status_bar_visible = Host::GetBaseBoolSettingValue("UI", "ShowStatusBar", true);
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m_ui.actionViewStatusBar->setChecked(status_bar_visible);
m_ui.statusBar->setVisible(status_bar_visible);
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const bool toolbar_visible = Host::GetBaseBoolSettingValue("UI", "ShowToolbar", true);
m_ui.actionViewToolbar->setChecked(toolbar_visible);
m_ui.toolBar->setVisible(toolbar_visible);
const bool toolbars_locked = Host::GetBaseBoolSettingValue("UI", "LockToolbar", false);
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m_ui.actionViewLockToolbar->setChecked(toolbars_locked);
m_ui.toolBar->setMovable(!toolbars_locked);
m_ui.toolBar->setContextMenuPolicy(Qt::PreventContextMenu);
m_game_list_widget = new GameListWidget(getContentParent());
m_game_list_widget->initialize();
m_ui.actionGridViewShowTitles->setChecked(m_game_list_widget->getShowGridCoverTitles());
if (s_use_central_widget)
{
m_ui.mainContainer = nullptr; // setCentralWidget() will delete this
setCentralWidget(m_game_list_widget);
}
else
{
m_ui.mainContainer->addWidget(m_game_list_widget);
}
m_status_progress_widget = new QProgressBar(m_ui.statusBar);
m_status_progress_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
m_status_progress_widget->setFixedSize(140, 16);
m_status_progress_widget->setMinimum(0);
m_status_progress_widget->setMaximum(100);
m_status_progress_widget->hide();
m_status_renderer_widget = new QLabel(m_ui.statusBar);
m_status_renderer_widget->setFixedHeight(16);
m_status_renderer_widget->setFixedSize(65, 16);
m_status_renderer_widget->hide();
m_status_resolution_widget = new QLabel(m_ui.statusBar);
m_status_resolution_widget->setFixedHeight(16);
m_status_resolution_widget->setFixedSize(70, 16);
m_status_resolution_widget->hide();
m_status_fps_widget = new QLabel(m_ui.statusBar);
m_status_fps_widget->setFixedSize(85, 16);
m_status_fps_widget->hide();
m_status_vps_widget = new QLabel(m_ui.statusBar);
m_status_vps_widget->setFixedSize(125, 16);
m_status_vps_widget->hide();
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m_ui.actionGridViewShowTitles->setChecked(m_game_list_widget->getShowGridCoverTitles());
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updateDebugMenuVisibility();
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for (u32 i = 0; i < static_cast<u32>(CPUExecutionMode::Count); i++)
{
const CPUExecutionMode mode = static_cast<CPUExecutionMode>(i);
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QAction* action = m_ui.menuCPUExecutionMode->addAction(
qApp->translate("CPUExecutionMode", Settings::GetCPUExecutionModeDisplayName(mode)));
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action->setCheckable(true);
connect(action, &QAction::triggered, [this, mode]() {
Host::SetBaseBoolSettingValue("CPU", "ExecutionMode", Settings::GetCPUExecutionModeName(mode));
g_emu_thread->applySettings();
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updateDebugMenuCPUExecutionMode();
});
}
updateDebugMenuCPUExecutionMode();
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for (u32 i = 0; i < static_cast<u32>(GPURenderer::Count); i++)
{
const GPURenderer renderer = static_cast<GPURenderer>(i);
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QAction* action =
m_ui.menuRenderer->addAction(qApp->translate("GPURenderer", Settings::GetRendererDisplayName(renderer)));
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action->setCheckable(true);
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connect(action, &QAction::triggered, [this, renderer]() {
Host::SetBaseStringSettingValue("GPU", "Renderer", Settings::GetRendererName(renderer));
g_emu_thread->applySettings();
updateDebugMenuGPURenderer();
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});
}
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updateDebugMenuGPURenderer();
for (u32 i = 0; i < static_cast<u32>(DisplayCropMode::Count); i++)
{
const DisplayCropMode crop_mode = static_cast<DisplayCropMode>(i);
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QAction* action = m_ui.menuCropMode->addAction(
qApp->translate("DisplayCropMode", Settings::GetDisplayCropModeDisplayName(crop_mode)));
action->setCheckable(true);
connect(action, &QAction::triggered, [this, crop_mode]() {
Host::SetBaseStringSettingValue("Display", "CropMode", Settings::GetDisplayCropModeName(crop_mode));
g_emu_thread->applySettings();
updateDebugMenuCropMode();
});
}
updateDebugMenuCropMode();
const QString current_language(QString::fromStdString(Host::GetBaseStringSettingValue("Main", "Language", "")));
QActionGroup* language_group = new QActionGroup(m_ui.menuSettingsLanguage);
for (const std::pair<QString, QString>& it : QtHost::GetAvailableLanguageList())
{
QAction* action = language_group->addAction(it.first);
action->setCheckable(true);
action->setChecked(current_language == it.second);
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QString icon_filename(QStringLiteral(":/icons/flags/%1.png").arg(it.second));
if (!QFile::exists(icon_filename))
{
// try without the suffix (e.g. es-es -> es)
const int pos = it.second.lastIndexOf('-');
if (pos >= 0)
icon_filename = QStringLiteral(":/icons/flags/%1.png").arg(it.second.left(pos));
}
action->setIcon(QIcon(icon_filename));
m_ui.menuSettingsLanguage->addAction(action);
action->setData(it.second);
connect(action, &QAction::triggered, [this, action]() {
const QString new_language = action->data().toString();
Host::SetBaseStringSettingValue("Main", "Language", new_language.toUtf8().constData());
QtHost::ReinstallTranslator();
recreate();
});
}
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for (u32 scale = 1; scale <= 10; scale++)
{
QAction* action = m_ui.menuWindowSize->addAction(tr("%1x Scale").arg(scale));
connect(action, &QAction::triggered, [scale]() { g_emu_thread->requestDisplaySize(scale); });
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}
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#ifdef WITH_RAINTEGRATION
if (Achievements::IsUsingRAIntegration())
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{
QMenu* raMenu = new QMenu(QStringLiteral("RAIntegration"), m_ui.menuDebug);
connect(raMenu, &QMenu::aboutToShow, this, [this, raMenu]() {
raMenu->clear();
const auto items = Achievements::RAIntegration::GetMenuItems();
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for (const auto& [id, title] : items)
{
if (id == 0)
{
raMenu->addSeparator();
continue;
}
QAction* raAction = raMenu->addAction(QString::fromUtf8(title));
connect(raAction, &QAction::triggered, this,
[id]() { Host::RunOnCPUThread([id]() { Achievements::RAIntegration::ActivateMenuItem(id); }); });
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}
});
m_ui.menuDebug->insertMenu(m_ui.menuCPUExecutionMode->menuAction(), raMenu);
}
#endif
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}
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void MainWindow::updateEmulationActions(bool starting, bool running, bool cheevos_challenge_mode)
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{
m_ui.actionStartFile->setDisabled(starting || running);
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m_ui.actionStartDisc->setDisabled(starting || running);
m_ui.actionStartBios->setDisabled(starting || running);
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m_ui.actionResumeLastState->setDisabled(starting || running || cheevos_challenge_mode);
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m_ui.actionPowerOff->setDisabled(starting || !running);
m_ui.actionPowerOffWithoutSaving->setDisabled(starting || !running);
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m_ui.actionReset->setDisabled(starting || !running);
m_ui.actionPause->setDisabled(starting || !running);
m_ui.actionChangeDisc->setDisabled(starting || !running);
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m_ui.actionCheats->setDisabled(starting || !running || cheevos_challenge_mode);
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m_ui.actionScreenshot->setDisabled(starting || !running);
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m_ui.actionViewSystemDisplay->setEnabled(starting || running);
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m_ui.menuChangeDisc->setDisabled(starting || !running);
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m_ui.menuCheats->setDisabled(starting || !running || cheevos_challenge_mode);
m_ui.actionCheatManager->setDisabled(starting || !running || cheevos_challenge_mode);
m_ui.actionCPUDebugger->setDisabled(starting || !running || cheevos_challenge_mode);
m_ui.actionDumpRAM->setDisabled(starting || !running || cheevos_challenge_mode);
m_ui.actionDumpVRAM->setDisabled(starting || !running || cheevos_challenge_mode);
m_ui.actionDumpSPURAM->setDisabled(starting || !running || cheevos_challenge_mode);
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m_ui.actionSaveState->setDisabled(starting || !running);
m_ui.menuSaveState->setDisabled(starting || !running);
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m_ui.menuWindowSize->setDisabled(starting || !running);
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m_ui.actionViewGameProperties->setDisabled(starting || !running);
if (starting || running)
{
if (!m_ui.toolBar->actions().contains(m_ui.actionPowerOff))
{
m_ui.toolBar->insertAction(m_ui.actionResumeLastState, m_ui.actionPowerOff);
m_ui.toolBar->removeAction(m_ui.actionResumeLastState);
}
}
else
{
if (!m_ui.toolBar->actions().contains(m_ui.actionResumeLastState))
{
m_ui.toolBar->insertAction(m_ui.actionPowerOff, m_ui.actionResumeLastState);
m_ui.toolBar->removeAction(m_ui.actionPowerOff);
}
m_ui.actionViewGameProperties->setEnabled(false);
}
if (m_open_debugger_on_start && running)
openCPUDebugger();
if ((!starting && !running) || running)
m_open_debugger_on_start = false;
if (g_settings.debugging.enable_gdb_server)
{
if (starting && !m_gdb_server)
{
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m_gdb_server = new GDBServer(this, g_settings.debugging.gdb_server_port);
}
else if (!running && m_gdb_server)
{
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delete m_gdb_server;
m_gdb_server = nullptr;
}
}
m_ui.statusBar->clearMessage();
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}
void MainWindow::updateStatusBarWidgetVisibility()
{
auto Update = [this](QWidget* widget, bool visible, int stretch) {
if (widget->isVisible())
{
m_ui.statusBar->removeWidget(widget);
widget->hide();
}
if (visible)
{
m_ui.statusBar->addPermanentWidget(widget, stretch);
widget->show();
}
};
Update(m_status_renderer_widget, s_system_valid && !s_system_paused, 0);
Update(m_status_resolution_widget, s_system_valid && !s_system_paused, 0);
Update(m_status_fps_widget, s_system_valid && !s_system_paused, 0);
Update(m_status_vps_widget, s_system_valid && !s_system_paused, 0);
}
void MainWindow::updateWindowTitle()
{
QString suffix(QtHost::GetAppConfigSuffix());
QString main_title(QtHost::GetAppNameAndVersion() + suffix);
QString display_title(QString::fromStdString(m_current_game_title) + suffix);
if (!s_system_valid || m_current_game_title.empty())
display_title = main_title;
else if (isRenderingToMain())
main_title = display_title;
if (windowTitle() != main_title)
setWindowTitle(main_title);
if (m_display_widget && !isRenderingToMain())
{
QWidget* container =
m_display_container ? static_cast<QWidget*>(m_display_container) : static_cast<QWidget*>(m_display_widget);
if (container->windowTitle() != display_title)
container->setWindowTitle(display_title);
}
}
void MainWindow::updateWindowState(bool force_visible)
{
// Skip all of this when we're closing, since we don't want to make ourselves visible and cancel it.
if (m_is_closing)
return;
const bool hide_window = !isRenderingToMain() && shouldHideMainWindow();
const bool disable_resize = Host::GetBaseBoolSettingValue("Main", "DisableWindowResize", false);
const bool has_window = s_system_valid || m_display_widget;
// Need to test both valid and display widget because of startup (vm invalid while window is created).
const bool visible = force_visible || !hide_window || !has_window;
if (isVisible() != visible)
setVisible(visible);
// No point changing realizability if we're not visible.
const bool resizeable = force_visible || !disable_resize || !has_window;
if (visible)
QtUtils::SetWindowResizeable(this, resizeable);
// Update the display widget too if rendering separately.
if (m_display_widget && !isRenderingToMain())
QtUtils::SetWindowResizeable(getDisplayContainer(), resizeable);
}
void MainWindow::setProgressBar(int current, int total)
{
const int value = (total != 0) ? ((current * 100) / total) : 0;
if (m_status_progress_widget->value() != value)
m_status_progress_widget->setValue(value);
if (m_status_progress_widget->isVisible())
return;
m_status_progress_widget->show();
m_ui.statusBar->addPermanentWidget(m_status_progress_widget);
}
void MainWindow::clearProgressBar()
{
if (!m_status_progress_widget->isVisible())
return;
m_status_progress_widget->hide();
m_ui.statusBar->removeWidget(m_status_progress_widget);
}
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bool MainWindow::isShowingGameList() const
{
if (s_use_central_widget)
return (centralWidget() == m_game_list_widget);
else
return (m_ui.mainContainer->currentIndex() == 0);
}
bool MainWindow::isRenderingFullscreen() const
{
if (!g_host_display || !m_display_widget)
return false;
return getDisplayContainer()->isFullScreen() || g_host_display->IsFullscreen();
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}
bool MainWindow::isRenderingToMain() const
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{
if (s_use_central_widget)
return (m_display_widget && centralWidget() == m_display_widget);
else
return (m_display_widget && m_ui.mainContainer->indexOf(m_display_widget) == 1);
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}
bool MainWindow::shouldHideMouseCursor() const
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{
return isRenderingFullscreen() && Host::GetBoolSettingValue("Main", "HideCursorInFullscreen", false);
}
bool MainWindow::shouldHideMainWindow() const
{
return Host::GetBaseBoolSettingValue("Main", "HideMainWindowWhenRunning", false) || isRenderingFullscreen() ||
QtHost::InNoGUIMode();
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}
void MainWindow::switchToGameListView()
{
if (isShowingGameList())
{
m_game_list_widget->setFocus();
return;
}
if (s_system_valid)
{
m_was_paused_on_surface_loss = s_system_paused;
if (!s_system_paused)
g_emu_thread->setSystemPaused(true);
// switch to surfaceless. we have to wait until the display widget is gone before we swap over.
g_emu_thread->setSurfaceless(true);
while (m_display_widget)
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
}
}
void MainWindow::switchToEmulationView()
{
if (!m_display_created || !isShowingGameList())
return;
// we're no longer surfaceless! this will call back to UpdateDisplay(), which will swap the widget out.
g_emu_thread->setSurfaceless(false);
// resume if we weren't paused at switch time
if (s_system_paused && !m_was_paused_on_surface_loss)
g_emu_thread->setSystemPaused(false);
if (m_display_widget)
m_display_widget->setFocus();
}
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void MainWindow::connectSignals()
{
updateEmulationActions(false, false, Achievements::ChallengeModeActive());
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connect(qApp, &QGuiApplication::applicationStateChanged, this, &MainWindow::onApplicationStateChanged);
connect(m_ui.actionStartFile, &QAction::triggered, this, &MainWindow::onStartFileActionTriggered);
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connect(m_ui.actionStartDisc, &QAction::triggered, this, &MainWindow::onStartDiscActionTriggered);
connect(m_ui.actionStartBios, &QAction::triggered, this, &MainWindow::onStartBIOSActionTriggered);
connect(m_ui.actionResumeLastState, &QAction::triggered, g_emu_thread, &EmuThread::resumeSystemFromMostRecentState);
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connect(m_ui.actionChangeDisc, &QAction::triggered, [this] { m_ui.menuChangeDisc->exec(QCursor::pos()); });
connect(m_ui.actionChangeDiscFromFile, &QAction::triggered, this, &MainWindow::onChangeDiscFromFileActionTriggered);
connect(m_ui.actionChangeDiscFromDevice, &QAction::triggered, this,
&MainWindow::onChangeDiscFromDeviceActionTriggered);
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connect(m_ui.actionChangeDiscFromGameList, &QAction::triggered, this,
&MainWindow::onChangeDiscFromGameListActionTriggered);
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connect(m_ui.menuChangeDisc, &QMenu::aboutToShow, this, &MainWindow::onChangeDiscMenuAboutToShow);
connect(m_ui.menuChangeDisc, &QMenu::aboutToHide, this, &MainWindow::onChangeDiscMenuAboutToHide);
connect(m_ui.menuLoadState, &QMenu::aboutToShow, this, &MainWindow::onLoadStateMenuAboutToShow);
connect(m_ui.menuSaveState, &QMenu::aboutToShow, this, &MainWindow::onSaveStateMenuAboutToShow);
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connect(m_ui.menuCheats, &QMenu::aboutToShow, this, &MainWindow::onCheatsMenuAboutToShow);
connect(m_ui.actionCheats, &QAction::triggered, [this] { m_ui.menuCheats->exec(QCursor::pos()); });
connect(m_ui.actionRemoveDisc, &QAction::triggered, this, &MainWindow::onRemoveDiscActionTriggered);
connect(m_ui.actionAddGameDirectory, &QAction::triggered,
[this]() { getSettingsDialog()->getGameListSettingsWidget()->addSearchDirectory(this); });
connect(m_ui.actionPowerOff, &QAction::triggered, this, [this]() { requestShutdown(true, true); });
connect(m_ui.actionPowerOffWithoutSaving, &QAction::triggered, this, [this]() { requestShutdown(false, false); });
connect(m_ui.actionReset, &QAction::triggered, g_emu_thread, &EmuThread::resetSystem);
connect(m_ui.actionPause, &QAction::toggled, [this](bool active) { g_emu_thread->setSystemPaused(active); });
connect(m_ui.actionScreenshot, &QAction::triggered, g_emu_thread, &EmuThread::saveScreenshot);
connect(m_ui.actionScanForNewGames, &QAction::triggered, this, [this]() { refreshGameList(false); });
connect(m_ui.actionRescanAllGames, &QAction::triggered, this, [this]() { refreshGameList(true); });
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connect(m_ui.actionLoadState, &QAction::triggered, this, [this]() { m_ui.menuLoadState->exec(QCursor::pos()); });
connect(m_ui.actionSaveState, &QAction::triggered, this, [this]() { m_ui.menuSaveState->exec(QCursor::pos()); });
connect(m_ui.actionExit, &QAction::triggered, this, &MainWindow::close);
connect(m_ui.actionFullscreen, &QAction::triggered, g_emu_thread, &EmuThread::toggleFullscreen);
connect(m_ui.actionSettings, &QAction::triggered, [this]() { doSettings(); });
connect(m_ui.actionGeneralSettings, &QAction::triggered, [this]() { doSettings("General"); });
connect(m_ui.actionBIOSSettings, &QAction::triggered, [this]() { doSettings("BIOS"); });
connect(m_ui.actionConsoleSettings, &QAction::triggered, [this]() { doSettings("Console"); });
connect(m_ui.actionEmulationSettings, &QAction::triggered, [this]() { doSettings("Emulation"); });
connect(m_ui.actionGameListSettings, &QAction::triggered, [this]() { doSettings("Game List"); });
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connect(m_ui.actionHotkeySettings, &QAction::triggered,
[this]() { doControllerSettings(ControllerSettingsDialog::Category::HotkeySettings); });
connect(m_ui.actionControllerSettings, &QAction::triggered,
[this]() { doControllerSettings(ControllerSettingsDialog::Category::GlobalSettings); });
connect(m_ui.actionMemoryCardSettings, &QAction::triggered, [this]() { doSettings("Memory Cards"); });
connect(m_ui.actionDisplaySettings, &QAction::triggered, [this]() { doSettings("Display"); });
connect(m_ui.actionEnhancementSettings, &QAction::triggered, [this]() { doSettings("Enhancements"); });
connect(m_ui.actionPostProcessingSettings, &QAction::triggered, [this]() { doSettings("Post-Processing"); });
connect(m_ui.actionAudioSettings, &QAction::triggered, [this]() { doSettings("Audio"); });
connect(m_ui.actionAchievementSettings, &QAction::triggered, [this]() { doSettings("Achievements"); });
connect(m_ui.actionFolderSettings, &QAction::triggered, [this]() { doSettings("Folders"); });
connect(m_ui.actionAdvancedSettings, &QAction::triggered, [this]() { doSettings("Advanced"); });
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connect(m_ui.actionViewToolbar, &QAction::toggled, this, &MainWindow::onViewToolbarActionToggled);
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connect(m_ui.actionViewLockToolbar, &QAction::toggled, this, &MainWindow::onViewLockToolbarActionToggled);
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connect(m_ui.actionViewStatusBar, &QAction::toggled, this, &MainWindow::onViewStatusBarActionToggled);
connect(m_ui.actionViewGameList, &QAction::triggered, this, &MainWindow::onViewGameListActionTriggered);
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connect(m_ui.actionViewGameGrid, &QAction::triggered, this, &MainWindow::onViewGameGridActionTriggered);
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connect(m_ui.actionViewSystemDisplay, &QAction::triggered, this, &MainWindow::onViewSystemDisplayTriggered);
connect(m_ui.actionViewGameProperties, &QAction::triggered, this, &MainWindow::onViewGamePropertiesActionTriggered);
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connect(m_ui.actionGitHubRepository, &QAction::triggered, this, &MainWindow::onGitHubRepositoryActionTriggered);
connect(m_ui.actionIssueTracker, &QAction::triggered, this, &MainWindow::onIssueTrackerActionTriggered);
connect(m_ui.actionDiscordServer, &QAction::triggered, this, &MainWindow::onDiscordServerActionTriggered);
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connect(m_ui.actionAboutQt, &QAction::triggered, qApp, &QApplication::aboutQt);
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connect(m_ui.actionAbout, &QAction::triggered, this, &MainWindow::onAboutActionTriggered);
connect(m_ui.actionCheckForUpdates, &QAction::triggered, this, &MainWindow::onCheckForUpdatesActionTriggered);
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connect(m_ui.actionMemory_Card_Editor, &QAction::triggered, this, &MainWindow::onToolsMemoryCardEditorTriggered);
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connect(m_ui.actionCheatManager, &QAction::triggered, this, &MainWindow::onToolsCheatManagerTriggered);
connect(m_ui.actionCPUDebugger, &QAction::triggered, this, &MainWindow::openCPUDebugger);
connect(m_ui.actionOpenDataDirectory, &QAction::triggered, this, &MainWindow::onToolsOpenDataDirectoryTriggered);
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connect(m_ui.actionGridViewShowTitles, &QAction::triggered, m_game_list_widget, &GameListWidget::setShowCoverTitles);
connect(m_ui.actionGridViewZoomIn, &QAction::triggered, m_game_list_widget, [this]() {
if (isShowingGameList())
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m_game_list_widget->gridZoomIn();
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});
connect(m_ui.actionGridViewZoomOut, &QAction::triggered, m_game_list_widget, [this]() {
if (isShowingGameList())
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m_game_list_widget->gridZoomOut();
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});
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connect(m_ui.actionGridViewRefreshCovers, &QAction::triggered, m_game_list_widget,
&GameListWidget::refreshGridCovers);
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connect(m_ui.actionStartFullscreenUI, &QAction::triggered, g_emu_thread, &EmuThread::startFullscreenUI);
connect(m_ui.actionStartFullscreenUI2, &QAction::triggered, g_emu_thread, &EmuThread::startFullscreenUI);
connect(g_emu_thread, &EmuThread::settingsResetToDefault, this, &MainWindow::onSettingsResetToDefault,
Qt::QueuedConnection);
connect(g_emu_thread, &EmuThread::errorReported, this, &MainWindow::reportError, Qt::BlockingQueuedConnection);
connect(g_emu_thread, &EmuThread::messageConfirmed, this, &MainWindow::confirmMessage, Qt::BlockingQueuedConnection);
connect(g_emu_thread, &EmuThread::createDisplayRequested, this, &MainWindow::createDisplay,
Qt::BlockingQueuedConnection);
connect(g_emu_thread, &EmuThread::destroyDisplayRequested, this, &MainWindow::destroyDisplay);
connect(g_emu_thread, &EmuThread::updateDisplayRequested, this, &MainWindow::updateDisplay,
Qt::BlockingQueuedConnection);
connect(g_emu_thread, &EmuThread::displaySizeRequested, this, &MainWindow::displaySizeRequested);
connect(g_emu_thread, &EmuThread::focusDisplayWidgetRequested, this, &MainWindow::focusDisplayWidget);
connect(g_emu_thread, &EmuThread::systemStarting, this, &MainWindow::onSystemStarting);
connect(g_emu_thread, &EmuThread::systemStarted, this, &MainWindow::onSystemStarted);
connect(g_emu_thread, &EmuThread::systemDestroyed, this, &MainWindow::onSystemDestroyed);
connect(g_emu_thread, &EmuThread::systemPaused, this, &MainWindow::onSystemPaused);
connect(g_emu_thread, &EmuThread::systemResumed, this, &MainWindow::onSystemResumed);
connect(g_emu_thread, &EmuThread::runningGameChanged, this, &MainWindow::onRunningGameChanged);
connect(g_emu_thread, &EmuThread::mouseModeRequested, this, &MainWindow::onMouseModeRequested);
#ifdef WITH_CHEEVOS
connect(g_emu_thread, &EmuThread::achievementsChallengeModeChanged, this,
&MainWindow::onAchievementsChallengeModeChanged);
#endif
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// These need to be queued connections to stop crashing due to menus opening/closing and switching focus.
connect(m_game_list_widget, &GameListWidget::refreshProgress, this, &MainWindow::onGameListRefreshProgress);
connect(m_game_list_widget, &GameListWidget::refreshComplete, this, &MainWindow::onGameListRefreshComplete);
connect(m_game_list_widget, &GameListWidget::selectionChanged, this, &MainWindow::onGameListSelectionChanged,
Qt::QueuedConnection);
connect(m_game_list_widget, &GameListWidget::entryActivated, this, &MainWindow::onGameListEntryActivated,
Qt::QueuedConnection);
connect(m_game_list_widget, &GameListWidget::entryContextMenuRequested, this,
&MainWindow::onGameListEntryContextMenuRequested, Qt::QueuedConnection);
connect(m_game_list_widget, &GameListWidget::addGameDirectoryRequested, this,
[this]() { getSettingsDialog()->getGameListSettingsWidget()->addSearchDirectory(this); });
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDisableAllEnhancements, "Main",
"DisableAllEnhancements", false);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDisableInterlacing, "GPU", "DisableInterlacing",
true);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionForceNTSCTimings, "GPU", "ForceNTSCTimings", false);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugDumpCPUtoVRAMCopies, "Debug",
"DumpCPUToVRAMCopies", false);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugDumpVRAMtoCPUCopies, "Debug",
"DumpVRAMToCPUCopies", false);
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connect(m_ui.actionDumpAudio, &QAction::toggled, [this](bool checked) {
if (checked)
g_emu_thread->startDumpingAudio();
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else
g_emu_thread->stopDumpingAudio();
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});
connect(m_ui.actionDumpRAM, &QAction::triggered, [this]() {
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const QString filename =
QFileDialog::getSaveFileName(this, tr("Destination File"), QString(), tr("Binary Files (*.bin)"));
if (filename.isEmpty())
return;
g_emu_thread->dumpRAM(filename);
});
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connect(m_ui.actionDumpVRAM, &QAction::triggered, [this]() {
const QString filename = QFileDialog::getSaveFileName(this, tr("Destination File"), QString(),
tr("Binary Files (*.bin);;PNG Images (*.png)"));
if (filename.isEmpty())
return;
g_emu_thread->dumpVRAM(filename);
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});
connect(m_ui.actionDumpSPURAM, &QAction::triggered, [this]() {
const QString filename =
QFileDialog::getSaveFileName(this, tr("Destination File"), QString(), tr("Binary Files (*.bin)"));
if (filename.isEmpty())
return;
g_emu_thread->dumpSPURAM(filename);
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});
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowVRAM, "Debug", "ShowVRAM", false);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowGPUState, "Debug", "ShowGPUState", false);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowCDROMState, "Debug", "ShowCDROMState",
false);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowSPUState, "Debug", "ShowSPUState", false);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowTimersState, "Debug", "ShowTimersState",
false);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowMDECState, "Debug", "ShowMDECState", false);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowDMAState, "Debug", "ShowDMAState", false);
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addThemeToMenu(tr("Default"), QStringLiteral("default"));
addThemeToMenu(tr("Fusion"), QStringLiteral("fusion"));
addThemeToMenu(tr("Dark Fusion (Gray)"), QStringLiteral("darkfusion"));
addThemeToMenu(tr("Dark Fusion (Blue)"), QStringLiteral("darkfusionblue"));
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addThemeToMenu(tr("QDarkStyle"), QStringLiteral("qdarkstyle"));
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updateMenuSelectedTheme();
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}
void MainWindow::addThemeToMenu(const QString& name, const QString& key)
{
QAction* action = m_ui.menuSettingsTheme->addAction(name);
action->setCheckable(true);
action->setData(key);
connect(action, &QAction::toggled, [this, key](bool) { setTheme(key); });
}
void MainWindow::setTheme(const QString& theme)
{
Host::SetBaseStringSettingValue("UI", "Theme", theme.toUtf8().constData());
updateApplicationTheme();
updateMenuSelectedTheme();
m_game_list_widget->reloadCommonImages();
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}
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void MainWindow::setStyleFromSettings()
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{
const std::string theme(Host::GetBaseStringSettingValue("UI", "Theme", DEFAULT_THEME_NAME));
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if (theme == "qdarkstyle")
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{
qApp->setStyle(s_unthemed_style_name);
qApp->setPalette(QApplication::style()->standardPalette());
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QFile f(QStringLiteral(":qdarkstyle/style.qss"));
if (f.open(QFile::ReadOnly | QFile::Text))
qApp->setStyleSheet(f.readAll());
}
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else if (theme == "fusion")
{
qApp->setPalette(QApplication::style()->standardPalette());
qApp->setStyleSheet(QString());
qApp->setStyle(QStyleFactory::create("Fusion"));
}
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else if (theme == "darkfusion")
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{
// adapted from https://gist.github.com/QuantumCD/6245215
qApp->setStyle(QStyleFactory::create("Fusion"));
const QColor lighterGray(75, 75, 75);
const QColor darkGray(53, 53, 53);
const QColor gray(128, 128, 128);
const QColor black(25, 25, 25);
const QColor blue(198, 238, 255);
QPalette darkPalette;
darkPalette.setColor(QPalette::Window, darkGray);
darkPalette.setColor(QPalette::WindowText, Qt::white);
darkPalette.setColor(QPalette::Base, black);
darkPalette.setColor(QPalette::AlternateBase, darkGray);
darkPalette.setColor(QPalette::ToolTipBase, darkGray);
darkPalette.setColor(QPalette::ToolTipText, Qt::white);
darkPalette.setColor(QPalette::Text, Qt::white);
darkPalette.setColor(QPalette::Button, darkGray);
darkPalette.setColor(QPalette::ButtonText, Qt::white);
darkPalette.setColor(QPalette::Link, blue);
darkPalette.setColor(QPalette::Highlight, lighterGray);
darkPalette.setColor(QPalette::HighlightedText, Qt::white);
darkPalette.setColor(QPalette::PlaceholderText, QColor(Qt::white).darker());
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darkPalette.setColor(QPalette::Active, QPalette::Button, gray.darker());
darkPalette.setColor(QPalette::Disabled, QPalette::ButtonText, gray);
darkPalette.setColor(QPalette::Disabled, QPalette::WindowText, gray);
darkPalette.setColor(QPalette::Disabled, QPalette::Text, gray);
darkPalette.setColor(QPalette::Disabled, QPalette::Light, darkGray);
qApp->setPalette(darkPalette);
qApp->setStyleSheet("QToolTip { color: #ffffff; background-color: #2a82da; border: 1px solid white; }");
}
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else if (theme == "darkfusionblue")
{
// adapted from https://gist.github.com/QuantumCD/6245215
qApp->setStyle(QStyleFactory::create("Fusion"));
const QColor lighterGray(75, 75, 75);
const QColor darkGray(53, 53, 53);
const QColor gray(128, 128, 128);
const QColor black(25, 25, 25);
const QColor blue(198, 238, 255);
const QColor blue2(0, 88, 208);
QPalette darkPalette;
darkPalette.setColor(QPalette::Window, darkGray);
darkPalette.setColor(QPalette::WindowText, Qt::white);
darkPalette.setColor(QPalette::Base, black);
darkPalette.setColor(QPalette::AlternateBase, darkGray);
darkPalette.setColor(QPalette::ToolTipBase, blue2);
darkPalette.setColor(QPalette::ToolTipText, Qt::white);
darkPalette.setColor(QPalette::Text, Qt::white);
darkPalette.setColor(QPalette::Button, darkGray);
darkPalette.setColor(QPalette::ButtonText, Qt::white);
darkPalette.setColor(QPalette::Link, blue);
darkPalette.setColor(QPalette::Highlight, blue2);
darkPalette.setColor(QPalette::HighlightedText, Qt::white);
darkPalette.setColor(QPalette::PlaceholderText, QColor(Qt::white).darker());
darkPalette.setColor(QPalette::Active, QPalette::Button, gray.darker());
darkPalette.setColor(QPalette::Disabled, QPalette::ButtonText, gray);
darkPalette.setColor(QPalette::Disabled, QPalette::WindowText, gray);
darkPalette.setColor(QPalette::Disabled, QPalette::Text, gray);
darkPalette.setColor(QPalette::Disabled, QPalette::Light, darkGray);
qApp->setPalette(darkPalette);
qApp->setStyleSheet("QToolTip { color: #ffffff; background-color: #2a82da; border: 1px solid white; }");
}
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else
{
qApp->setPalette(QApplication::style()->standardPalette());
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qApp->setStyleSheet(QString());
qApp->setStyle(s_unthemed_style_name);
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}
}
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void MainWindow::setIconThemeFromSettings()
{
const std::string theme(Host::GetBaseStringSettingValue("UI", "Theme", DEFAULT_THEME_NAME));
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QString icon_theme;
if (theme == "qdarkstyle" || theme == "darkfusion" || theme == "darkfusionblue")
icon_theme = QStringLiteral("white");
else
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icon_theme = QStringLiteral("black");
QIcon::setThemeName(icon_theme);
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}
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void MainWindow::onSettingsResetToDefault()
{
if (m_settings_dialog)
{
const bool shown = m_settings_dialog->isVisible();
m_settings_dialog->hide();
m_settings_dialog->deleteLater();
m_settings_dialog = new SettingsDialog(this);
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if (shown)
{
m_settings_dialog->setModal(false);
m_settings_dialog->show();
}
}
updateDebugMenuCPUExecutionMode();
updateDebugMenuGPURenderer();
updateDebugMenuCropMode();
updateDebugMenuVisibility();
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updateMenuSelectedTheme();
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}
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void MainWindow::saveGeometryToConfig()
{
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const QByteArray geometry = saveGeometry();
const QByteArray geometry_b64 = geometry.toBase64();
const std::string old_geometry_b64 = Host::GetBaseStringSettingValue("UI", "MainWindowGeometry");
if (old_geometry_b64 != geometry_b64.constData())
Host::SetBaseStringSettingValue("UI", "MainWindowGeometry", geometry_b64.constData());
}
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void MainWindow::restoreGeometryFromConfig()
{
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const std::string geometry_b64 = Host::GetBaseStringSettingValue("UI", "MainWindowGeometry");
const QByteArray geometry = QByteArray::fromBase64(QByteArray::fromStdString(geometry_b64));
if (!geometry.isEmpty())
restoreGeometry(geometry);
}
void MainWindow::saveDisplayWindowGeometryToConfig()
{
const QByteArray geometry = getDisplayContainer()->saveGeometry();
const QByteArray geometry_b64 = geometry.toBase64();
const std::string old_geometry_b64 = Host::GetBaseStringSettingValue("UI", "DisplayWindowGeometry");
if (old_geometry_b64 != geometry_b64.constData())
Host::SetBaseStringSettingValue("UI", "DisplayWindowGeometry", geometry_b64.constData());
}
void MainWindow::restoreDisplayWindowGeometryFromConfig()
{
const std::string geometry_b64 = Host::GetBaseStringSettingValue("UI", "DisplayWindowGeometry");
const QByteArray geometry = QByteArray::fromBase64(QByteArray::fromStdString(geometry_b64));
QWidget* container = getDisplayContainer();
if (!geometry.isEmpty())
container->restoreGeometry(geometry);
else
container->resize(640, 480);
}
SettingsDialog* MainWindow::getSettingsDialog()
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{
if (!m_settings_dialog)
m_settings_dialog = new SettingsDialog(this);
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return m_settings_dialog;
}
void MainWindow::doSettings(const char* category /* = nullptr */)
{
SettingsDialog* dlg = getSettingsDialog();
if (!dlg->isVisible())
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{
dlg->setModal(false);
dlg->show();
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}
if (category)
dlg->setCategory(category);
}
ControllerSettingsDialog* MainWindow::getControllerSettingsDialog()
{
if (!m_controller_settings_dialog)
m_controller_settings_dialog = new ControllerSettingsDialog(this);
return m_controller_settings_dialog;
}
void MainWindow::doControllerSettings(
ControllerSettingsDialog::Category category /*= ControllerSettingsDialog::Category::Count*/)
{
ControllerSettingsDialog* dlg = getControllerSettingsDialog();
if (!dlg->isVisible())
{
dlg->setModal(false);
dlg->show();
}
if (category != ControllerSettingsDialog::Category::Count)
dlg->setCategory(category);
}
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void MainWindow::updateDebugMenuCPUExecutionMode()
{
std::optional<CPUExecutionMode> current_mode =
Settings::ParseCPUExecutionMode(Host::GetBaseStringSettingValue("CPU", "ExecutionMode").c_str());
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if (!current_mode.has_value())
return;
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const QString current_mode_display_name(
qApp->translate("CPUExecutionMode", Settings::GetCPUExecutionModeDisplayName(current_mode.value())));
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for (QObject* obj : m_ui.menuCPUExecutionMode->children())
{
QAction* action = qobject_cast<QAction*>(obj);
if (action)
action->setChecked(action->text() == current_mode_display_name);
}
}
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void MainWindow::updateDebugMenuGPURenderer()
{
// update the menu with the new selected renderer
std::optional<GPURenderer> current_renderer =
Settings::ParseRendererName(Host::GetBaseStringSettingValue("GPU", "Renderer").c_str());
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if (!current_renderer.has_value())
return;
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const QString current_renderer_display_name(
qApp->translate("GPURenderer", Settings::GetRendererDisplayName(current_renderer.value())));
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for (QObject* obj : m_ui.menuRenderer->children())
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{
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QAction* action = qobject_cast<QAction*>(obj);
if (action)
action->setChecked(action->text() == current_renderer_display_name);
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}
}
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void MainWindow::updateDebugMenuCropMode()
{
std::optional<DisplayCropMode> current_crop_mode =
Settings::ParseDisplayCropMode(Host::GetBaseStringSettingValue("Display", "CropMode").c_str());
if (!current_crop_mode.has_value())
return;
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const QString current_crop_mode_display_name(
qApp->translate("DisplayCropMode", Settings::GetDisplayCropModeDisplayName(current_crop_mode.value())));
for (QObject* obj : m_ui.menuCropMode->children())
{
QAction* action = qobject_cast<QAction*>(obj);
if (action)
action->setChecked(action->text() == current_crop_mode_display_name);
}
}
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void MainWindow::updateMenuSelectedTheme()
{
QString theme = QString::fromStdString(Host::GetBaseStringSettingValue("UI", "Theme", DEFAULT_THEME_NAME));
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for (QObject* obj : m_ui.menuSettingsTheme->children())
{
QAction* action = qobject_cast<QAction*>(obj);
if (action)
{
QVariant action_data(action->data());
if (action_data.isValid())
{
QSignalBlocker blocker(action);
action->setChecked(action_data == theme);
}
}
}
}
void MainWindow::showEvent(QShowEvent* event)
{
QMainWindow::showEvent(event);
// This is a bit silly, but for some reason resizing *before* the window is shown
// gives the incorrect sizes for columns, if you set the style before setting up
// the rest of the window... so, instead, let's just force it to be resized on show.
if (isShowingGameList())
m_game_list_widget->resizeTableViewColumnsToFit();
}
void MainWindow::closeEvent(QCloseEvent* event)
{
if (!requestShutdown(true, true, true))
{
event->ignore();
return;
}
if (g_emu_thread->isRunningFullscreenUI())
g_emu_thread->stopFullscreenUI();
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saveGeometryToConfig();
m_is_closing = true;
QMainWindow::closeEvent(event);
}
void MainWindow::changeEvent(QEvent* event)
{
if (static_cast<QWindowStateChangeEvent*>(event)->oldState() & Qt::WindowMinimized)
{
// TODO: This should check the render-to-main option.
if (m_display_widget)
g_emu_thread->redrawDisplayWindow();
}
QMainWindow::changeEvent(event);
}
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static QString getFilenameFromMimeData(const QMimeData* md)
{
QString filename;
if (md->hasUrls())
{
// only one url accepted
const QList<QUrl> urls(md->urls());
if (urls.size() == 1)
filename = urls.front().toLocalFile();
}
return filename;
}
void MainWindow::dragEnterEvent(QDragEnterEvent* event)
{
const std::string filename(getFilenameFromMimeData(event->mimeData()).toStdString());
if (!System::IsLoadableFilename(filename) && !System::IsSaveStateFilename(filename))
return;
event->acceptProposedAction();
}
void MainWindow::dropEvent(QDropEvent* event)
{
const QString qfilename(getFilenameFromMimeData(event->mimeData()));
const std::string filename(qfilename.toStdString());
if (!System::IsLoadableFilename(filename) && !System::IsSaveStateFilename(filename))
return;
event->acceptProposedAction();
if (System::IsSaveStateFilename(filename))
{
g_emu_thread->loadState(qfilename);
return;
}
if (s_system_valid)
promptForDiscChange(qfilename);
else
startFileOrChangeDisc(qfilename);
}
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void MainWindow::startupUpdateCheck()
{
if (!Host::GetBaseBoolSettingValue("AutoUpdater", "CheckAtStartup", true))
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return;
checkForUpdates(false);
}
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void MainWindow::updateDebugMenuVisibility()
{
const bool visible = Host::GetBaseBoolSettingValue("Main", "ShowDebugMenu", false);
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m_ui.menuDebug->menuAction()->setVisible(visible);
}
void MainWindow::refreshGameList(bool invalidate_cache)
{
m_game_list_widget->refresh(invalidate_cache);
}
void MainWindow::cancelGameListRefresh()
{
m_game_list_widget->cancelRefresh();
}
void MainWindow::runOnUIThread(const std::function<void()>& func)
{
func();
}
bool MainWindow::requestShutdown(bool allow_confirm /* = true */, bool allow_save_to_state /* = true */,
bool block_until_done /* = false */)
{
if (!s_system_valid)
return true;
// If we don't have a serial, we can't save state.
allow_save_to_state &= !m_current_game_code.empty();
bool save_state = allow_save_to_state && g_settings.save_state_on_exit;
// Only confirm on UI thread because we need to display a msgbox.
if (!m_is_closing && allow_confirm && g_settings.confim_power_off)
{
SystemLock lock(pauseAndLockSystem());
QMessageBox msgbox(lock.getDialogParent());
msgbox.setIcon(QMessageBox::Question);
msgbox.setWindowTitle(tr("Confirm Shutdown"));
msgbox.setText("Are you sure you want to shut down the virtual machine?");
QCheckBox* save_cb = new QCheckBox(tr("Save State For Resume"), &msgbox);
save_cb->setChecked(save_state);
save_cb->setEnabled(allow_save_to_state);
msgbox.setCheckBox(save_cb);
msgbox.addButton(QMessageBox::Yes);
msgbox.addButton(QMessageBox::No);
msgbox.setDefaultButton(QMessageBox::Yes);
if (msgbox.exec() != QMessageBox::Yes)
return false;
save_state = save_cb->isChecked();
// Don't switch back to fullscreen when we're shutting down anyway.
lock.cancelResume();
}
// This is a little bit annoying. Qt will close everything down if we don't have at least one window visible,
// but we might not be visible because the user is using render-to-separate and hide. We don't want to always
// reshow the main window during display updates, because otherwise fullscreen transitions and renderer switches
// would briefly show and then hide the main window. So instead, we do it on shutdown, here. Except if we're in
// batch mode, when we're going to exit anyway.
if (!isRenderingToMain() && isHidden() && !QtHost::InBatchMode())
updateWindowState(true);
// Now we can actually shut down the VM.
g_emu_thread->shutdownSystem(save_state);
if (block_until_done || m_is_closing || QtHost::InBatchMode())
{
// We need to yield here, since the display gets destroyed.
while (s_system_valid || System::GetState() != System::State::Shutdown)
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
}
if (!m_is_closing && QtHost::InBatchMode())
{
// Closing the window should shut down everything. If we don't set the closing flag here,
// the VM shutdown may not complete by the time closeEvent() is called, leading to a confirm.
m_is_closing = true;
close();
}
return true;
}
void MainWindow::requestExit(bool allow_save_to_state /* = true */)
{
// this is block, because otherwise closeEvent() will also prompt
if (!requestShutdown(true, allow_save_to_state, true))
return;
close();
}
void MainWindow::checkForSettingChanges()
{
#if 0
// FIXME: Triggers incorrectly
if (m_display_widget)
m_display_widget->updateRelativeMode(s_system_valid && !s_system_paused);
#endif
updateWindowState();
}
void MainWindow::onCheckForUpdatesActionTriggered()
{
// Wipe out the last version, that way it displays the update if we've previously skipped it.
Host::DeleteBaseSettingValue("AutoUpdater", "LastVersion");
checkForUpdates(true);
}
void MainWindow::openMemoryCardEditor(const QString& card_a_path, const QString& card_b_path)
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{
for (const QString& card_path : {card_a_path, card_b_path})
{
if (!card_path.isEmpty() && !QFile::exists(card_path))
{
if (QMessageBox::question(
this, tr("Memory Card Not Found"),
tr("Memory card '%1' does not exist. Do you want to create an empty memory card?").arg(card_path),
QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes)
{
if (!MemoryCardEditorDialog::createMemoryCard(card_path))
QMessageBox::critical(this, tr("Memory Card Not Found"),
tr("Failed to create memory card '%1'").arg(card_path));
}
}
}
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if (!m_memory_card_editor_dialog)
{
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m_memory_card_editor_dialog = new MemoryCardEditorDialog(this);
m_memory_card_editor_dialog->setModal(false);
}
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m_memory_card_editor_dialog->show();
m_memory_card_editor_dialog->activateWindow();
if (!card_a_path.isEmpty())
{
if (!m_memory_card_editor_dialog->setCardA(card_a_path))
{
QMessageBox::critical(
this, tr("Memory Card Not Found"),
tr("Memory card '%1' could not be found. Try starting the game and saving to create it.").arg(card_a_path));
}
}
if (!card_b_path.isEmpty())
{
if (!m_memory_card_editor_dialog->setCardB(card_b_path))
{
QMessageBox::critical(
this, tr("Memory Card Not Found"),
tr("Memory card '%1' could not be found. Try starting the game and saving to create it.").arg(card_b_path));
}
}
}
void MainWindow::onAchievementsChallengeModeChanged()
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{
#ifdef WITH_CHEEVOS
const bool active = Achievements::ChallengeModeActive();
if (active)
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{
if (m_cheat_manager_dialog)
{
m_cheat_manager_dialog->close();
delete m_cheat_manager_dialog;
m_cheat_manager_dialog = nullptr;
}
if (m_debugger_window)
{
m_debugger_window->close();
delete m_debugger_window;
m_debugger_window = nullptr;
}
}
updateEmulationActions(false, System::IsValid(), active);
#endif
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}
void MainWindow::onToolsMemoryCardEditorTriggered()
{
openMemoryCardEditor(QString(), QString());
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}
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void MainWindow::onToolsCheatManagerTriggered()
{
if (!m_cheat_manager_dialog)
{
if (Host::GetBaseBoolSettingValue("UI", "DisplayCheatWarning", true))
{
QCheckBox* cb = new QCheckBox(tr("Do not show again"));
QMessageBox mb(this);
mb.setWindowTitle(tr("Cheat Manager"));
mb.setText(
tr("Using cheats can have unpredictable effects on games, causing crashes, graphical glitches, and corrupted "
"saves. By using the cheat manager, you agree that it is an unsupported configuration, and we will not "
"provide you with any assistance when games break.\n\nCheats persist through save states even after being "
"disabled, please remember to reset/reboot the game after turning off any codes.\n\nAre you sure you want "
"to continue?"));
mb.setIcon(QMessageBox::Warning);
mb.addButton(QMessageBox::Yes);
mb.addButton(QMessageBox::No);
mb.setDefaultButton(QMessageBox::No);
mb.setCheckBox(cb);
connect(cb, &QCheckBox::stateChanged, [](int state) {
Host::SetBaseBoolSettingValue("UI", "DisplayCheatWarning", (state != Qt::CheckState::Checked));
});
if (mb.exec() == QMessageBox::No)
return;
}
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m_cheat_manager_dialog = new CheatManagerDialog(this);
}
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m_cheat_manager_dialog->setModal(false);
m_cheat_manager_dialog->show();
}
void MainWindow::openCPUDebugger()
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{
g_emu_thread->setSystemPaused(true, true);
if (!System::IsValid())
return;
Assert(!m_debugger_window);
m_debugger_window = new DebuggerWindow();
m_debugger_window->setWindowIcon(windowIcon());
connect(m_debugger_window, &DebuggerWindow::closed, this, &MainWindow::onCPUDebuggerClosed);
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m_debugger_window->show();
// the debugger will miss the pause event above (or we were already paused), so fire it now
m_debugger_window->onEmulationPaused();
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}
void MainWindow::onCPUDebuggerClosed()
{
Assert(m_debugger_window);
m_debugger_window->deleteLater();
m_debugger_window = nullptr;
}
void MainWindow::onToolsOpenDataDirectoryTriggered()
{
QtUtils::OpenURL(this, QUrl::fromLocalFile(QString::fromStdString(EmuFolders::DataRoot)));
}
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void MainWindow::checkForUpdates(bool display_message)
{
if (!AutoUpdaterDialog::isSupported())
{
if (display_message)
{
QMessageBox mbox(this);
mbox.setWindowTitle(tr("Updater Error"));
mbox.setTextFormat(Qt::RichText);
QString message;
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#ifdef _WIN32
message =
tr("<p>Sorry, you are trying to update a DuckStation version which is not an official GitHub release. To "
"prevent incompatibilities, the auto-updater is only enabled on official builds.</p>"
"<p>To obtain an official build, please follow the instructions under \"Downloading and Running\" at the "
"link below:</p>"
"<p><a href=\"https://github.com/stenzek/duckstation/\">https://github.com/stenzek/duckstation/</a></p>");
#else
message = tr("Automatic updating is not supported on the current platform.");
#endif
mbox.setText(message);
mbox.setIcon(QMessageBox::Critical);
mbox.exec();
}
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return;
}
if (m_auto_updater_dialog)
return;
m_auto_updater_dialog = new AutoUpdaterDialog(g_emu_thread, this);
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connect(m_auto_updater_dialog, &AutoUpdaterDialog::updateCheckCompleted, this, &MainWindow::onUpdateCheckComplete);
m_auto_updater_dialog->queueUpdateCheck(display_message);
}
void* MainWindow::getNativeWindowId()
{
return (void*)winId();
}
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void MainWindow::onUpdateCheckComplete()
{
if (!m_auto_updater_dialog)
return;
m_auto_updater_dialog->deleteLater();
m_auto_updater_dialog = nullptr;
}
MainWindow::SystemLock MainWindow::pauseAndLockSystem()
{
const bool was_fullscreen = isRenderingFullscreen();
const bool was_paused = s_system_paused;
// We use surfaceless rather than switching out of fullscreen, because
// we're paused, so we're not going to be rendering anyway.
if (was_fullscreen)
g_emu_thread->setSurfaceless(true);
if (!was_paused)
g_emu_thread->setSystemPaused(true);
// We want to parent dialogs to the display widget, except if we were fullscreen,
// since it's going to get destroyed by the surfaceless call above.
QWidget* dialog_parent = was_fullscreen ? static_cast<QWidget*>(this) : getDisplayContainer();
return SystemLock(dialog_parent, was_paused, was_fullscreen);
}
MainWindow::SystemLock::SystemLock(QWidget* dialog_parent, bool was_paused, bool was_fullscreen)
: m_dialog_parent(dialog_parent), m_was_paused(was_paused), m_was_fullscreen(was_fullscreen)
{
}
MainWindow::SystemLock::SystemLock(SystemLock&& lock)
: m_dialog_parent(lock.m_dialog_parent), m_was_paused(lock.m_was_paused), m_was_fullscreen(lock.m_was_fullscreen)
{
lock.m_dialog_parent = nullptr;
lock.m_was_paused = true;
lock.m_was_fullscreen = false;
}
MainWindow::SystemLock::~SystemLock()
{
if (m_was_fullscreen)
g_emu_thread->setSurfaceless(false);
if (!m_was_paused)
g_emu_thread->setSystemPaused(false);
}
void MainWindow::SystemLock::cancelResume()
{
m_was_paused = true;
m_was_fullscreen = false;
}