Duckstation/src/core/host_interface.cpp

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#include "host_interface.h"
#include "bios.h"
#include "cdrom.h"
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#include "common/audio_stream.h"
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#include "common/byte_stream.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/string_util.h"
#include "dma.h"
#include "game_list.h"
#include "gpu.h"
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#include "host_display.h"
#include "mdec.h"
#include "save_state_version.h"
#include "spu.h"
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#include "system.h"
#include "timers.h"
#include <cmath>
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#include <cstring>
#include <imgui.h>
#include <stdlib.h>
Log_SetChannel(HostInterface);
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#ifdef WIN32
#include "common/windows_headers.h"
#include <mmsystem.h>
#endif
HostInterface::HostInterface() = default;
HostInterface::~HostInterface()
{
// system should be shut down prior to the destructor
Assert(!m_system && !m_audio_stream && !m_display);
}
bool HostInterface::Initialize()
{
SetUserDirectory();
InitializeUserDirectory();
LoadSettings();
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UpdateLogSettings(m_settings.log_level, m_settings.log_filter.empty() ? nullptr : m_settings.log_filter.c_str(),
m_settings.log_to_console, m_settings.log_to_debug, m_settings.log_to_window,
m_settings.log_to_file);
m_game_list = std::make_unique<GameList>();
m_game_list->SetCacheFilename(GetGameListCacheFileName());
m_game_list->SetDatabaseFilename(GetGameListDatabaseFileName());
return true;
}
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void HostInterface::Shutdown() {}
void HostInterface::CreateAudioStream()
{
m_audio_stream = CreateAudioStream(m_settings.audio_backend);
if (m_audio_stream && m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, AUDIO_BUFFER_SIZE, 4))
return;
ReportFormattedError("Failed to create or configure audio stream, falling back to null output.");
m_audio_stream.reset();
m_audio_stream = AudioStream::CreateNullAudioStream();
m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, AUDIO_BUFFER_SIZE, 4);
}
bool HostInterface::BootSystem(const SystemBootParameters& parameters)
{
if (parameters.filename.empty())
Log_InfoPrintf("Boot Filename: <BIOS/Shell>");
else
Log_InfoPrintf("Boot Filename: %s", parameters.filename.c_str());
if (!parameters.state_filename.empty())
Log_InfoPrintf("Save State Filename: %s", parameters.filename.c_str());
if (!AcquireHostDisplay())
{
ReportFormattedError("Failed to acquire host display");
return false;
}
// set host display settings
m_display->SetDisplayLinearFiltering(m_settings.display_linear_filtering);
m_display->SetDisplayIntegerScaling(m_settings.display_integer_scaling);
// create the audio stream. this will never fail, since we'll just fall back to null
CreateAudioStream();
m_system = System::Create(this);
if (!m_system->Boot(parameters))
{
ReportFormattedError("System failed to boot. The log may contain more information.");
DestroySystem();
return false;
}
if (!parameters.state_filename.empty())
LoadState(parameters.state_filename.c_str());
OnSystemCreated();
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m_paused = m_settings.start_paused;
m_audio_stream->PauseOutput(m_paused);
UpdateSpeedLimiterState();
if (m_paused)
OnSystemPaused(true);
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if (m_settings.audio_dump_on_boot)
StartDumpingAudio();
return true;
}
void HostInterface::PauseSystem(bool paused)
{
if (paused == m_paused || !m_system)
return;
m_paused = paused;
m_audio_stream->PauseOutput(m_paused);
OnSystemPaused(paused);
UpdateSpeedLimiterState();
if (!paused)
m_system->ResetPerformanceCounters();
}
void HostInterface::ResetSystem()
{
m_system->Reset();
m_system->ResetPerformanceCounters();
AddOSDMessage("System reset.");
}
void HostInterface::PowerOffSystem()
{
if (!m_system)
return;
if (m_settings.save_state_on_exit)
SaveResumeSaveState();
DestroySystem();
}
void HostInterface::DestroySystem()
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{
if (!m_system)
return;
SetTimerResolutionIncreased(false);
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m_paused = false;
m_system.reset();
m_audio_stream.reset();
ReleaseHostDisplay();
OnSystemDestroyed();
OnRunningGameChanged();
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}
void HostInterface::ReportError(const char* message)
{
Log_ErrorPrint(message);
}
void HostInterface::ReportMessage(const char* message)
{
Log_InfoPrintf(message);
}
bool HostInterface::ConfirmMessage(const char* message)
{
Log_WarningPrintf("ConfirmMessage(\"%s\") -> Yes");
return true;
}
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void HostInterface::ReportFormattedError(const char* format, ...)
{
std::va_list ap;
va_start(ap, format);
std::string message = StringUtil::StdStringFromFormatV(format, ap);
va_end(ap);
ReportError(message.c_str());
}
void HostInterface::ReportFormattedMessage(const char* format, ...)
{
std::va_list ap;
va_start(ap, format);
std::string message = StringUtil::StdStringFromFormatV(format, ap);
va_end(ap);
ReportMessage(message.c_str());
}
bool HostInterface::ConfirmFormattedMessage(const char* format, ...)
{
std::va_list ap;
va_start(ap, format);
std::string message = StringUtil::StdStringFromFormatV(format, ap);
va_end(ap);
return ConfirmMessage(message.c_str());
}
void HostInterface::DrawImGuiWindows()
{
if (m_system)
{
DrawDebugWindows();
DrawFPSWindow();
}
DrawOSDMessages();
}
void HostInterface::DrawFPSWindow()
{
if (!(m_settings.display_show_fps | m_settings.display_show_vps | m_settings.display_show_speed))
return;
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const ImVec2 window_size =
ImVec2(175.0f * ImGui::GetIO().DisplayFramebufferScale.x, 16.0f * ImGui::GetIO().DisplayFramebufferScale.y);
ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - window_size.x, 0.0f), ImGuiCond_Always);
ImGui::SetNextWindowSize(window_size);
if (!ImGui::Begin("FPSWindow", nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMouseInputs |
ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNav))
{
ImGui::End();
return;
}
bool first = true;
if (m_settings.display_show_fps)
{
ImGui::Text("%.2f", m_system->GetFPS());
first = false;
}
if (m_settings.display_show_vps)
{
if (first)
{
first = false;
}
else
{
ImGui::SameLine();
ImGui::Text("/");
ImGui::SameLine();
}
ImGui::Text("%.2f", m_system->GetVPS());
}
if (m_settings.display_show_speed)
{
if (first)
{
first = false;
}
else
{
ImGui::SameLine();
ImGui::Text("/");
ImGui::SameLine();
}
const float speed = m_system->GetEmulationSpeed();
const u32 rounded_speed = static_cast<u32>(std::round(speed));
if (speed < 90.0f)
ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "%u%%", rounded_speed);
else if (speed < 110.0f)
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, 1.0f), "%u%%", rounded_speed);
else
ImGui::TextColored(ImVec4(0.4f, 1.0f, 0.4f, 1.0f), "%u%%", rounded_speed);
}
ImGui::End();
}
void HostInterface::AddOSDMessage(const char* message, float duration /*= 2.0f*/)
{
OSDMessage msg;
msg.text = message;
msg.duration = duration;
std::unique_lock<std::mutex> lock(m_osd_messages_lock);
m_osd_messages.push_back(std::move(msg));
}
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void HostInterface::AddFormattedOSDMessage(float duration, const char* format, ...)
{
std::va_list ap;
va_start(ap, format);
std::string message = StringUtil::StdStringFromFormatV(format, ap);
va_end(ap);
OSDMessage msg;
msg.text = std::move(message);
msg.duration = duration;
std::unique_lock<std::mutex> lock(m_osd_messages_lock);
m_osd_messages.push_back(std::move(msg));
}
void HostInterface::DrawOSDMessages()
{
constexpr ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing;
std::unique_lock<std::mutex> lock(m_osd_messages_lock);
if (m_osd_messages.empty())
return;
const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
auto iter = m_osd_messages.begin();
float position_x = 10.0f * scale;
float position_y = (10.0f + (static_cast<float>(m_display->GetDisplayTopMargin()))) * scale;
u32 index = 0;
while (iter != m_osd_messages.end())
{
const OSDMessage& msg = *iter;
const double time = msg.time.GetTimeSeconds();
const float time_remaining = static_cast<float>(msg.duration - time);
if (time_remaining <= 0.0f)
{
iter = m_osd_messages.erase(iter);
continue;
}
if (!m_settings.display_show_osd_messages)
continue;
const float opacity = std::min(time_remaining, 1.0f);
ImGui::SetNextWindowPos(ImVec2(position_x, position_y));
ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, opacity);
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char buf[64];
std::snprintf(buf, sizeof(buf), "osd_%u", index++);
if (ImGui::Begin(buf, nullptr, window_flags))
{
ImGui::TextUnformatted(msg.text.c_str());
position_y += ImGui::GetWindowSize().y + (4.0f * scale);
}
ImGui::End();
ImGui::PopStyleVar();
++iter;
}
}
void HostInterface::DrawDebugWindows()
{
const Settings::DebugSettings& debug_settings = m_system->GetSettings().debugging;
if (debug_settings.show_gpu_state)
m_system->GetGPU()->DrawDebugStateWindow();
if (debug_settings.show_cdrom_state)
m_system->GetCDROM()->DrawDebugWindow();
if (debug_settings.show_timers_state)
m_system->GetTimers()->DrawDebugStateWindow();
if (debug_settings.show_spu_state)
m_system->GetSPU()->DrawDebugStateWindow();
if (debug_settings.show_mdec_state)
m_system->GetMDEC()->DrawDebugStateWindow();
}
std::optional<std::vector<u8>> HostInterface::GetBIOSImage(ConsoleRegion region)
{
// Try the other default filenames in the directory of the configured BIOS.
#define TRY_FILENAME(filename) \
do \
{ \
String try_filename = filename; \
std::optional<BIOS::Image> found_image = BIOS::LoadImageFromFile(try_filename.GetCharArray()); \
if (found_image) \
{ \
BIOS::Hash found_hash = BIOS::GetHash(*found_image); \
Log_DevPrintf("Hash for BIOS '%s': %s", try_filename.GetCharArray(), found_hash.ToString().c_str()); \
if (BIOS::IsValidHashForRegion(region, found_hash)) \
{ \
Log_InfoPrintf("Using BIOS from '%s' for region '%s'", try_filename.GetCharArray(), \
Settings::GetConsoleRegionName(region)); \
return found_image; \
} \
} \
} while (0)
// Try the configured image.
TRY_FILENAME(m_settings.bios_path.c_str());
// Try searching in the same folder for other region's images.
switch (region)
{
case ConsoleRegion::NTSC_J:
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "scph1000.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "ps-10j.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "scph3000.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "ps-11j.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "scph5500.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "ps-30j.bin", false, false));
break;
case ConsoleRegion::NTSC_U:
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "scph1001.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "ps-22a.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "scph5501.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "ps-30a.bin", false, false));
break;
case ConsoleRegion::PAL:
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "scph1002.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "ps-21e.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "scph5502.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(m_settings.bios_path.c_str(), "ps-30e.bin", false, false));
break;
default:
break;
}
#undef RELATIVE_PATH
#undef TRY_FILENAME
// Fall back to the default image.
Log_WarningPrintf("No suitable BIOS image for region %s could be located, using configured image '%s'. This may "
"result in instability.",
Settings::GetConsoleRegionName(region), m_settings.bios_path.c_str());
return BIOS::LoadImageFromFile(m_settings.bios_path);
}
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bool HostInterface::LoadState(const char* filename)
{
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std::unique_ptr<ByteStream> stream = FileSystem::OpenFile(filename, BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
if (!stream)
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return false;
AddFormattedOSDMessage(2.0f, "Loading state from '%s'...", filename);
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if (m_system)
{
if (!m_system->LoadState(stream.get()))
{
ReportFormattedError("Loading state from '%s' failed. Resetting.", filename);
m_system->Reset();
return false;
}
}
else
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{
SystemBootParameters boot_params;
if (!BootSystem(boot_params))
{
ReportFormattedError("Failed to boot system to load state from '%s'.", filename);
return false;
}
if (!m_system->LoadState(stream.get()))
{
ReportFormattedError("Failed to load state. The log may contain more information. Shutting down system.");
DestroySystem();
return false;
}
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}
m_system->ResetPerformanceCounters();
return true;
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}
bool HostInterface::LoadState(bool global, s32 slot)
{
if (!global && (!m_system || m_system->GetRunningCode().empty()))
{
ReportFormattedError("Can't save per-game state without a running game code.");
return false;
}
std::string save_path =
global ? GetGlobalSaveStateFileName(slot) : GetGameSaveStateFileName(m_system->GetRunningCode().c_str(), slot);
return LoadState(save_path.c_str());
}
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bool HostInterface::SaveState(const char* filename)
{
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std::unique_ptr<ByteStream> stream =
FileSystem::OpenFile(filename, BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_WRITE | BYTESTREAM_OPEN_TRUNCATE |
BYTESTREAM_OPEN_ATOMIC_UPDATE | BYTESTREAM_OPEN_STREAMED);
if (!stream)
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return false;
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const bool result = m_system->SaveState(stream.get());
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if (!result)
{
ReportFormattedError("Saving state to '%s' failed.", filename);
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stream->Discard();
}
else
{
AddFormattedOSDMessage(2.0f, "State saved to '%s'.", filename);
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stream->Commit();
}
return result;
}
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bool HostInterface::SaveState(bool global, s32 slot)
{
const std::string& code = m_system->GetRunningCode();
if (!global && code.empty())
{
ReportFormattedError("Can't save per-game state without a running game code.");
return false;
}
std::string save_path = global ? GetGlobalSaveStateFileName(slot) : GetGameSaveStateFileName(code.c_str(), slot);
if (!SaveState(save_path.c_str()))
return false;
OnSystemStateSaved(global, slot);
return true;
}
bool HostInterface::ResumeSystemFromState(const char* filename, bool boot_on_failure)
{
SystemBootParameters boot_params;
boot_params.filename = filename;
if (!BootSystem(boot_params))
return false;
const bool global = m_system->GetRunningCode().empty();
if (m_system->GetRunningCode().empty())
{
ReportFormattedError("Cannot resume system with undetectable game code from '%s'.", filename);
if (!boot_on_failure)
{
DestroySystem();
return true;
}
}
else
{
const std::string path = GetGameSaveStateFileName(m_system->GetRunningCode().c_str(), -1);
if (FileSystem::FileExists(path.c_str()))
{
if (!LoadState(path.c_str()) && !boot_on_failure)
{
DestroySystem();
return false;
}
}
else if (!boot_on_failure)
{
ReportFormattedError("Resume save state not found for '%s' ('%s').", m_system->GetRunningCode().c_str(),
m_system->GetRunningTitle().c_str());
DestroySystem();
return false;
}
}
return true;
}
bool HostInterface::ResumeSystemFromMostRecentState()
{
const std::string path = GetMostRecentResumeSaveStatePath();
if (path.empty())
{
ReportError("No resume save state found.");
return false;
}
return LoadState(path.c_str());
}
void HostInterface::UpdateSpeedLimiterState()
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{
m_speed_limiter_enabled = m_settings.speed_limiter_enabled && !m_speed_limiter_temp_disabled;
const bool is_non_standard_speed = (std::abs(m_settings.emulation_speed - 1.0f) > 0.05f);
const bool audio_sync_enabled =
!m_system || m_paused || (m_speed_limiter_enabled && m_settings.audio_sync_enabled && !is_non_standard_speed);
const bool video_sync_enabled =
!m_system || m_paused || (m_speed_limiter_enabled && m_settings.video_sync_enabled && !is_non_standard_speed);
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Log_InfoPrintf("Syncing to %s%s", audio_sync_enabled ? "audio" : "",
(audio_sync_enabled && video_sync_enabled) ? " and video" : (video_sync_enabled ? "video" : ""));
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m_audio_stream->SetSync(audio_sync_enabled);
if (audio_sync_enabled)
m_audio_stream->EmptyBuffers();
m_display->SetVSync(video_sync_enabled);
if (m_settings.increase_timer_resolution)
SetTimerResolutionIncreased(m_speed_limiter_enabled);
m_system->ResetPerformanceCounters();
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}
void HostInterface::OnSystemCreated() {}
void HostInterface::OnSystemPaused(bool paused)
{
ReportFormattedMessage("System %s.", paused ? "paused" : "resumed");
}
void HostInterface::OnSystemDestroyed()
{
ReportFormattedMessage("System shut down.");
}
void HostInterface::OnSystemPerformanceCountersUpdated() {}
void HostInterface::OnSystemStateSaved(bool global, s32 slot) {}
void HostInterface::OnRunningGameChanged() {}
void HostInterface::OnControllerTypeChanged(u32 slot) {}
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void HostInterface::UpdateLogSettings(LOGLEVEL level, const char* filter, bool log_to_console, bool log_to_debug,
bool log_to_window, bool log_to_file)
{
Log::SetFilterLevel(level);
Log::SetConsoleOutputParams(m_settings.log_to_console, filter, level);
Log::SetDebugOutputParams(m_settings.log_to_debug, filter, level);
if (log_to_file)
{
Log::SetFileOutputParams(m_settings.log_to_file, GetUserDirectoryRelativePath("duckstation.log").c_str(), true,
filter, level);
}
else
{
Log::SetFileOutputParams(false, nullptr);
}
}
void HostInterface::SetUserDirectory()
{
if (!m_user_directory.empty())
return;
const std::string program_path = FileSystem::GetProgramPath();
const std::string program_directory = FileSystem::GetPathDirectory(program_path.c_str());
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std::fprintf(stdout, "Program path: \"%s\" (directory \"%s\")\n", program_path.c_str(), program_directory.c_str());
if (FileSystem::FileExists(StringUtil::StdStringFromFormat("%s%c%s", program_directory.c_str(),
FS_OSPATH_SEPERATOR_CHARACTER, "portable.txt")
.c_str()))
{
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std::fprintf(stdout, "portable.txt found, using program directory as user directory.\n");
m_user_directory = program_directory;
}
else
{
#ifdef WIN32
// On Windows, use the path to the program. We might want to use My Documents in the future.
m_user_directory = program_directory;
#elif __linux__
// On Linux, use .local/share/duckstation as a user directory by default.
const char* xdg_data_home = getenv("XDG_DATA_HOME");
if (xdg_data_home && xdg_data_home[0] == '/')
{
m_user_directory = StringUtil::StdStringFromFormat("%s/duckstation", xdg_data_home);
}
else
{
const char* home_path = getenv("HOME");
if (!home_path)
m_user_directory = program_directory;
else
m_user_directory = StringUtil::StdStringFromFormat("%s/.local/share/duckstation", home_path);
}
#elif __APPLE__
// On macOS, default to ~/Library/Application Support/DuckStation.
const char* home_path = getenv("HOME");
if (!home_path)
m_user_directory = program_directory;
else
m_user_directory = StringUtil::StdStringFromFormat("%s/Library/Application Support/DuckStation", home_path);
#endif
}
}
void HostInterface::SetUserDirectoryToProgramDirectory()
{
const std::string program_path = FileSystem::GetProgramPath();
const std::string program_directory = FileSystem::GetPathDirectory(program_path.c_str());
m_user_directory = program_directory;
}
void HostInterface::InitializeUserDirectory()
{
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std::fprintf(stdout, "User directory: \"%s\"\n", m_user_directory.c_str());
if (m_user_directory.empty())
Panic("Cannot continue without user directory set.");
if (!FileSystem::DirectoryExists(m_user_directory.c_str()))
{
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std::fprintf(stderr, "User directory \"%s\" does not exist, creating.\n", m_user_directory.c_str());
if (!FileSystem::CreateDirectory(m_user_directory.c_str(), true))
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std::fprintf(stderr, "Failed to create user directory \"%s\".\n", m_user_directory.c_str());
}
bool result = true;
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("bios").c_str(), false);
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("cache").c_str(), false);
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("dump").c_str(), false);
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("dump/audio").c_str(), false);
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("inputprofiles").c_str(), false);
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("savestates").c_str(), false);
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("screenshots").c_str(), false);
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("memcards").c_str(), false);
if (!result)
ReportError("Failed to create one or more user directories. This may cause issues at runtime.");
}
std::string HostInterface::GetUserDirectoryRelativePath(const char* format, ...) const
{
std::va_list ap;
va_start(ap, format);
std::string formatted_path = StringUtil::StdStringFromFormatV(format, ap);
va_end(ap);
if (m_user_directory.empty())
{
return formatted_path;
}
else
{
return StringUtil::StdStringFromFormat("%s%c%s", m_user_directory.c_str(), FS_OSPATH_SEPERATOR_CHARACTER,
formatted_path.c_str());
}
}
TinyString HostInterface::GetTimestampStringForFileName()
{
const Timestamp ts(Timestamp::Now());
TinyString str;
ts.ToString(str, "%Y-%m-%d_%H-%M-%S");
return str;
}
std::string HostInterface::GetSettingsFileName() const
{
return GetUserDirectoryRelativePath("settings.ini");
}
std::string HostInterface::GetGameListCacheFileName() const
{
return GetUserDirectoryRelativePath("cache/gamelist.cache");
}
std::string HostInterface::GetGameListDatabaseFileName() const
{
return GetUserDirectoryRelativePath("cache/redump.dat");
}
std::string HostInterface::GetGameSaveStateFileName(const char* game_code, s32 slot) const
{
if (slot < 0)
return GetUserDirectoryRelativePath("savestates/%s_resume.sav", game_code);
else
return GetUserDirectoryRelativePath("savestates/%s_%d.sav", game_code, slot);
}
std::string HostInterface::GetGlobalSaveStateFileName(s32 slot) const
{
if (slot < 0)
return GetUserDirectoryRelativePath("savestates/resume.sav");
else
return GetUserDirectoryRelativePath("savestates/savestate_%d.sav", slot);
}
std::string HostInterface::GetSharedMemoryCardPath(u32 slot) const
{
return GetUserDirectoryRelativePath("memcards/shared_card_%d.mcd", slot + 1);
}
std::string HostInterface::GetGameMemoryCardPath(const char* game_code, u32 slot) const
{
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return GetUserDirectoryRelativePath("memcards/%s_%d.mcd", game_code, slot + 1);
}
std::vector<HostInterface::SaveStateInfo> HostInterface::GetAvailableSaveStates(const char* game_code) const
{
std::vector<SaveStateInfo> si;
std::string path;
auto add_path = [&si](std::string path, s32 slot, bool global) {
FILESYSTEM_STAT_DATA sd;
if (!FileSystem::StatFile(path.c_str(), &sd))
return;
si.push_back(SaveStateInfo{std::move(path), sd.ModificationTime.AsUnixTimestamp(), static_cast<s32>(slot), global});
};
if (game_code && std::strlen(game_code) > 0)
{
add_path(GetGameSaveStateFileName(game_code, -1), -1, false);
for (s32 i = 1; i <= PER_GAME_SAVE_STATE_SLOTS; i++)
add_path(GetGameSaveStateFileName(game_code, i), i, false);
}
for (s32 i = 1; i <= GLOBAL_SAVE_STATE_SLOTS; i++)
add_path(GetGlobalSaveStateFileName(i), i, true);
return si;
}
std::optional<HostInterface::SaveStateInfo> HostInterface::GetSaveStateInfo(const char* game_code, s32 slot)
{
const bool global = (!game_code || game_code[0] == 0);
std::string path = global ? GetGlobalSaveStateFileName(slot) : GetGameSaveStateFileName(game_code, slot);
FILESYSTEM_STAT_DATA sd;
if (!FileSystem::StatFile(path.c_str(), &sd))
return std::nullopt;
return SaveStateInfo{std::move(path), sd.ModificationTime.AsUnixTimestamp(), slot, global};
}
std::optional<HostInterface::ExtendedSaveStateInfo> HostInterface::GetExtendedSaveStateInfo(const char* game_code,
s32 slot)
{
const bool global = (!game_code || game_code[0] == 0);
std::string path = global ? GetGlobalSaveStateFileName(slot) : GetGameSaveStateFileName(game_code, slot);
FILESYSTEM_STAT_DATA sd;
if (!FileSystem::StatFile(path.c_str(), &sd))
return std::nullopt;
std::unique_ptr<ByteStream> stream =
FileSystem::OpenFile(path.c_str(), BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_SEEKABLE);
if (!stream)
return std::nullopt;
SAVE_STATE_HEADER header;
if (!stream->Read(&header, sizeof(header)) || header.magic != SAVE_STATE_MAGIC)
return std::nullopt;
ExtendedSaveStateInfo ssi;
ssi.path = std::move(path);
ssi.timestamp = sd.ModificationTime.AsUnixTimestamp();
ssi.slot = slot;
ssi.global = global;
if (header.version != SAVE_STATE_VERSION)
{
ssi.title = StringUtil::StdStringFromFormat("Invalid version %u (expected %u)", header.version, header.magic,
SAVE_STATE_VERSION);
return ssi;
}
header.title[sizeof(header.title) - 1] = 0;
ssi.title = header.title;
header.game_code[sizeof(header.game_code) - 1] = 0;
ssi.game_code = header.game_code;
if (header.screenshot_width > 0 && header.screenshot_height > 0 && header.screenshot_size > 0 &&
(static_cast<u64>(header.offset_to_screenshot) + static_cast<u64>(header.screenshot_size)) <= stream->GetSize())
{
ssi.screenshot_data.resize((header.screenshot_size + 3u) / 4u);
if (stream->Read2(ssi.screenshot_data.data(), header.screenshot_size))
{
ssi.screenshot_width = header.screenshot_width;
ssi.screenshot_height = header.screenshot_height;
}
else
{
decltype(ssi.screenshot_data)().swap(ssi.screenshot_data);
}
}
return ssi;
}
void HostInterface::DeleteSaveStates(const char* game_code, bool resume)
{
const std::vector<SaveStateInfo> states(GetAvailableSaveStates(game_code));
for (const SaveStateInfo& si : states)
{
if (si.global || (!resume && si.slot < 0))
continue;
Log_InfoPrintf("Removing save state at '%s'", si.path.c_str());
if (!FileSystem::DeleteFile(si.path.c_str()))
Log_ErrorPrintf("Failed to delete save state file '%s'", si.path.c_str());
}
}
std::string HostInterface::GetMostRecentResumeSaveStatePath() const
{
std::vector<FILESYSTEM_FIND_DATA> files;
if (!FileSystem::FindFiles(GetUserDirectoryRelativePath("savestates").c_str(), "*resume.sav", FILESYSTEM_FIND_FILES,
&files) ||
files.empty())
{
return {};
}
FILESYSTEM_FIND_DATA* most_recent = &files[0];
for (FILESYSTEM_FIND_DATA& file : files)
{
if (file.ModificationTime > most_recent->ModificationTime)
most_recent = &file;
}
return std::move(most_recent->FileName);
}
void HostInterface::CheckSettings(SettingsInterface& si)
{
const int settings_version = si.GetIntValue("Main", "SettingsVersion", -1);
if (settings_version == SETTINGS_VERSION)
return;
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ReportFormattedError("Settings version %d does not match expected version %d, resetting", settings_version,
SETTINGS_VERSION);
si.Clear();
si.SetIntValue("Main", "SettingsVersion", SETTINGS_VERSION);
SetDefaultSettings(si);
}
void HostInterface::SetDefaultSettings(SettingsInterface& si)
{
si.SetStringValue("Console", "Region", Settings::GetConsoleRegionName(ConsoleRegion::Auto));
si.SetFloatValue("Main", "EmulationSpeed", 1.0f);
si.SetBoolValue("Main", "SpeedLimiterEnabled", true);
si.SetBoolValue("Main", "IncreaseTimerResolution", true);
si.SetBoolValue("Main", "StartPaused", false);
si.SetBoolValue("Main", "SaveStateOnExit", true);
si.SetBoolValue("Main", "ConfirmPowerOff", true);
si.SetStringValue("CPU", "ExecutionMode", Settings::GetCPUExecutionModeName(CPUExecutionMode::Interpreter));
si.SetStringValue("GPU", "Renderer", Settings::GetRendererName(Settings::DEFAULT_GPU_RENDERER));
si.SetIntValue("GPU", "ResolutionScale", 1);
si.SetBoolValue("GPU", "UseDebugDevice", false);
si.SetBoolValue("GPU", "TrueColor", true);
si.SetBoolValue("GPU", "ScaledDithering", false);
si.SetBoolValue("GPU", "TextureFiltering", false);
si.SetBoolValue("GPU", "DisableInterlacing", true);
si.SetBoolValue("GPU", "ForceNTSCTimings", false);
si.SetStringValue("Display", "CropMode", "Overscan");
si.SetStringValue("Display", "PixelAspectRatio", "4:3");
si.SetBoolValue("Display", "LinearFiltering", true);
si.SetBoolValue("Display", "IntegerScaling", false);
si.SetBoolValue("Display", "ShowOSDMessages", true);
si.SetBoolValue("Display", "ShowFPS", false);
si.SetBoolValue("Display", "ShowVPS", false);
si.SetBoolValue("Display", "ShowSpeed", false);
si.SetBoolValue("Display", "Fullscreen", false);
si.SetBoolValue("Display", "VSync", true);
si.SetBoolValue("CDROM", "ReadThread", true);
si.SetBoolValue("CDROM", "RegionCheck", true);
si.SetStringValue("Audio", "Backend", Settings::GetAudioBackendName(AudioBackend::Cubeb));
si.SetBoolValue("Audio", "Sync", true);
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si.SetBoolValue("Audio", "DumpOnBoot", false);
si.SetStringValue("BIOS", "Path", "bios/scph1001.bin");
si.SetBoolValue("BIOS", "PatchTTYEnable", false);
si.SetBoolValue("BIOS", "PatchFastBoot", false);
si.SetStringValue("Controller1", "Type", Settings::GetControllerTypeName(ControllerType::DigitalController));
si.SetStringValue("Controller2", "Type", Settings::GetControllerTypeName(ControllerType::None));
si.SetStringValue("MemoryCards", "Card1Type", Settings::GetMemoryCardTypeName(MemoryCardType::PerGameTitle));
si.SetStringValue("MemoryCards", "Card1Path", "memcards/shared_card_1.mcd");
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si.SetStringValue("MemoryCards", "Card2Type", "None");
si.SetStringValue("MemoryCards", "Card2Path", "memcards/shared_card_2.mcd");
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si.SetStringValue("Logging", "LogLevel", Settings::GetLogLevelName(LOGLEVEL_INFO));
si.SetStringValue("Logging", "LogFilter", "");
si.SetBoolValue("Logging", "LogToConsole", false);
si.SetBoolValue("Logging", "LogToDebug", false);
si.SetBoolValue("Logging", "LogToWindow", false);
si.SetBoolValue("Logging", "LogToFile", false);
si.SetBoolValue("Debug", "ShowVRAM", false);
si.SetBoolValue("Debug", "DumpCPUToVRAMCopies", false);
si.SetBoolValue("Debug", "DumpVRAMToCPUCopies", false);
si.SetBoolValue("Debug", "ShowGPUState", false);
si.SetBoolValue("Debug", "ShowCDROMState", false);
si.SetBoolValue("Debug", "ShowSPUState", false);
si.SetBoolValue("Debug", "ShowTimersState", false);
si.SetBoolValue("Debug", "ShowMDECState", false);
}
void HostInterface::UpdateSettings(const std::function<void()>& apply_callback)
{
const bool old_increase_timer_resolution = m_settings.increase_timer_resolution;
const float old_emulation_speed = m_settings.emulation_speed;
const CPUExecutionMode old_cpu_execution_mode = m_settings.cpu_execution_mode;
const AudioBackend old_audio_backend = m_settings.audio_backend;
const GPURenderer old_gpu_renderer = m_settings.gpu_renderer;
const u32 old_gpu_resolution_scale = m_settings.gpu_resolution_scale;
const u32 old_gpu_fifo_size = m_settings.gpu_fifo_size;
const TickCount old_gpu_max_run_ahead = m_settings.gpu_max_run_ahead;
const bool old_gpu_true_color = m_settings.gpu_true_color;
const bool old_gpu_scaled_dithering = m_settings.gpu_scaled_dithering;
const bool old_gpu_texture_filtering = m_settings.gpu_texture_filtering;
const bool old_gpu_disable_interlacing = m_settings.gpu_disable_interlacing;
const bool old_gpu_force_ntsc_timings = m_settings.gpu_force_ntsc_timings;
const bool old_gpu_debug_device = m_settings.gpu_use_debug_device;
const bool old_vsync_enabled = m_settings.video_sync_enabled;
const bool old_audio_sync_enabled = m_settings.audio_sync_enabled;
const bool old_speed_limiter_enabled = m_settings.speed_limiter_enabled;
const DisplayCropMode old_display_crop_mode = m_settings.display_crop_mode;
const DisplayAspectRatio old_display_aspect_ratio = m_settings.display_aspect_ratio;
const bool old_display_linear_filtering = m_settings.display_linear_filtering;
const bool old_display_integer_scaling = m_settings.display_integer_scaling;
const bool old_cdrom_read_thread = m_settings.cdrom_read_thread;
std::array<ControllerType, NUM_CONTROLLER_AND_CARD_PORTS> old_controller_types = m_settings.controller_types;
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std::array<MemoryCardType, NUM_CONTROLLER_AND_CARD_PORTS> old_memory_card_types = m_settings.memory_card_types;
std::array<std::string, NUM_CONTROLLER_AND_CARD_PORTS> old_memory_card_paths =
std::move(m_settings.memory_card_paths);
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const LOGLEVEL old_log_level = m_settings.log_level;
const std::string old_log_filter(std::move(m_settings.log_filter));
const bool old_log_to_console = m_settings.log_to_console;
const bool old_log_to_window = m_settings.log_to_window;
const bool old_log_to_file = m_settings.log_to_file;
apply_callback();
if (m_system)
{
if (m_settings.gpu_renderer != old_gpu_renderer || m_settings.gpu_use_debug_device != old_gpu_debug_device)
{
ReportFormattedMessage("Switching to %s%s GPU renderer.", Settings::GetRendererName(m_settings.gpu_renderer),
m_settings.gpu_use_debug_device ? " (debug)" : "");
RecreateSystem();
}
if (m_settings.audio_backend != old_audio_backend)
{
ReportFormattedMessage("Switching to %s audio backend.", Settings::GetAudioBackendName(m_settings.audio_backend));
DebugAssert(m_audio_stream);
m_audio_stream.reset();
CreateAudioStream();
}
if (m_settings.video_sync_enabled != old_vsync_enabled || m_settings.audio_sync_enabled != old_audio_sync_enabled ||
m_settings.speed_limiter_enabled != old_speed_limiter_enabled ||
m_settings.increase_timer_resolution != old_increase_timer_resolution)
{
UpdateSpeedLimiterState();
}
if (m_settings.emulation_speed != old_emulation_speed)
{
m_system->UpdateThrottlePeriod();
UpdateSpeedLimiterState();
}
if (m_settings.cpu_execution_mode != old_cpu_execution_mode)
{
ReportFormattedMessage("Switching to %s CPU execution mode.",
Settings::GetCPUExecutionModeName(m_settings.cpu_execution_mode));
m_system->SetCPUExecutionMode(m_settings.cpu_execution_mode);
}
if (m_settings.gpu_resolution_scale != old_gpu_resolution_scale || m_settings.gpu_fifo_size != old_gpu_fifo_size ||
m_settings.gpu_max_run_ahead != old_gpu_max_run_ahead || m_settings.gpu_true_color != old_gpu_true_color ||
m_settings.gpu_scaled_dithering != old_gpu_scaled_dithering ||
m_settings.gpu_texture_filtering != old_gpu_texture_filtering ||
m_settings.gpu_disable_interlacing != old_gpu_disable_interlacing ||
m_settings.gpu_force_ntsc_timings != old_gpu_force_ntsc_timings ||
m_settings.display_crop_mode != old_display_crop_mode ||
m_settings.display_aspect_ratio != old_display_aspect_ratio)
{
m_system->UpdateGPUSettings();
}
if (m_settings.cdrom_read_thread != old_cdrom_read_thread)
m_system->GetCDROM()->SetUseReadThread(m_settings.cdrom_read_thread);
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if (m_settings.memory_card_types != old_memory_card_types || m_settings.memory_card_paths != old_memory_card_paths)
m_system->UpdateMemoryCards();
m_system->GetDMA()->SetMaxSliceTicks(m_settings.dma_max_slice_ticks);
m_system->GetDMA()->SetHaltTicks(m_settings.dma_halt_ticks);
}
bool controllers_updated = false;
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
{
if (m_settings.controller_types[i] != old_controller_types[i])
{
if (m_system && !controllers_updated)
{
m_system->UpdateControllers();
controllers_updated = true;
}
OnControllerTypeChanged(i);
}
}
if (m_display && m_settings.display_linear_filtering != old_display_linear_filtering)
m_display->SetDisplayLinearFiltering(m_settings.display_linear_filtering);
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if (m_display && m_settings.display_integer_scaling != old_display_integer_scaling)
m_display->SetDisplayIntegerScaling(m_settings.display_integer_scaling);
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if (m_settings.log_level != old_log_level || m_settings.log_filter != old_log_filter ||
m_settings.log_to_console != old_log_to_console || m_settings.log_to_window != old_log_to_window ||
m_settings.log_to_file != old_log_to_file)
{
UpdateLogSettings(m_settings.log_level, m_settings.log_filter.empty() ? nullptr : m_settings.log_filter.c_str(),
m_settings.log_to_console, m_settings.log_to_debug, m_settings.log_to_window,
m_settings.log_to_file);
}
}
void HostInterface::ToggleSoftwareRendering()
{
if (!m_system || m_settings.gpu_renderer == GPURenderer::Software)
return;
const GPURenderer new_renderer =
m_system->GetGPU()->IsHardwareRenderer() ? GPURenderer::Software : m_settings.gpu_renderer;
AddFormattedOSDMessage(2.0f, "Switching to %s renderer...", Settings::GetRendererDisplayName(new_renderer));
m_system->RecreateGPU(new_renderer);
}
void HostInterface::ModifyResolutionScale(s32 increment)
{
const u32 new_resolution_scale = std::clamp<u32>(
static_cast<u32>(static_cast<s32>(m_settings.gpu_resolution_scale) + increment), 1, GPU::MAX_RESOLUTION_SCALE);
if (new_resolution_scale == m_settings.gpu_resolution_scale)
return;
m_settings.gpu_resolution_scale = new_resolution_scale;
AddFormattedOSDMessage(2.0f, "Resolution scale set to %ux (%ux%u)", m_settings.gpu_resolution_scale,
GPU::VRAM_WIDTH * m_settings.gpu_resolution_scale,
GPU::VRAM_HEIGHT * m_settings.gpu_resolution_scale);
if (m_system)
m_system->GetGPU()->UpdateSettings();
}
void HostInterface::RecreateSystem()
{
const bool was_paused = m_paused;
std::unique_ptr<ByteStream> stream = ByteStream_CreateGrowableMemoryStream(nullptr, 8 * 1024);
if (!m_system->SaveState(stream.get()) || !stream->SeekAbsolute(0))
{
ReportError("Failed to save state before system recreation. Shutting down.");
DestroySystem();
return;
}
DestroySystem();
SystemBootParameters boot_params;
if (!BootSystem(boot_params))
{
ReportError("Failed to boot system after recreation.");
return;
}
if (!m_system->LoadState(stream.get()))
{
ReportError("Failed to load state after system recreation. Shutting down.");
DestroySystem();
return;
}
m_system->ResetPerformanceCounters();
PauseSystem(was_paused);
}
void HostInterface::SetTimerResolutionIncreased(bool enabled)
{
if (m_timer_resolution_increased == enabled)
return;
m_timer_resolution_increased = enabled;
#ifdef WIN32
if (enabled)
timeBeginPeriod(1);
else
timeEndPeriod(1);
#endif
}
void HostInterface::DisplayLoadingScreen(const char* message, int progress_min /*= -1*/, int progress_max /*= -1*/,
int progress_value /*= -1*/)
{
const auto& io = ImGui::GetIO();
const float scale = io.DisplayFramebufferScale.x;
const float width = (400.0f * scale);
const bool has_progress = (progress_min < progress_max);
// eat the last imgui frame, it might've been partially rendered by the caller.
ImGui::EndFrame();
ImGui::NewFrame();
ImGui::SetNextWindowSize(ImVec2(width, (has_progress ? 50.0f : 30.0f) * scale), ImGuiCond_Always);
ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), ImGuiCond_Always,
ImVec2(0.5f, 0.5f));
if (ImGui::Begin("LoadingScreen", nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
{
if (has_progress)
{
ImGui::Text("%s: %d/%d", message, progress_value, progress_max);
ImGui::ProgressBar(static_cast<float>(progress_value) / static_cast<float>(progress_max - progress_min),
ImVec2(-1.0f, 0.0f), "");
Log_InfoPrintf("%s: %d/%d", message, progress_value, progress_max);
}
else
{
const ImVec2 text_size(ImGui::CalcTextSize(message));
ImGui::SetCursorPosX((width - text_size.x) / 2.0f);
ImGui::TextUnformatted(message);
Log_InfoPrintf("%s", message);
}
}
ImGui::End();
m_display->Render();
}
bool HostInterface::SaveResumeSaveState()
{
if (!m_system)
return false;
const bool global = m_system->GetRunningCode().empty();
return SaveState(global, -1);
}
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bool HostInterface::IsDumpingAudio() const
{
return m_system ? m_system->GetSPU()->IsDumpingAudio() : false;
}
bool HostInterface::StartDumpingAudio(const char* filename)
{
if (!m_system)
return false;
std::string auto_filename;
if (!filename)
{
const auto& code = m_system->GetRunningCode();
if (code.empty())
{
auto_filename = GetUserDirectoryRelativePath("dump/audio/%s.wav", GetTimestampStringForFileName().GetCharArray());
}
else
{
auto_filename = GetUserDirectoryRelativePath("dump/audio/%s_%s.wav", code.c_str(),
GetTimestampStringForFileName().GetCharArray());
}
filename = auto_filename.c_str();
}
if (m_system->GetSPU()->StartDumpingAudio(filename))
{
AddFormattedOSDMessage(5.0f, "Started dumping audio to '%s'.", filename);
return true;
}
else
{
AddFormattedOSDMessage(10.0f, "Failed to start dumping audio to '%s'.", filename);
return false;
}
}
void HostInterface::StopDumpingAudio()
{
if (!m_system || !m_system->GetSPU()->StopDumpingAudio())
return;
AddOSDMessage("Stopped dumping audio.", 5.0f);
}
bool HostInterface::SaveScreenshot(const char* filename /* = nullptr */, bool full_resolution /* = true */,
bool apply_aspect_ratio /* = true */)
{
if (!m_system)
return false;
std::string auto_filename;
if (!filename)
{
const auto& code = m_system->GetRunningCode();
const char* extension = "png";
if (code.empty())
{
auto_filename =
GetUserDirectoryRelativePath("screenshots/%s.%s", GetTimestampStringForFileName().GetCharArray(), extension);
}
else
{
auto_filename = GetUserDirectoryRelativePath("screenshots/%s_%s.%s", code.c_str(),
GetTimestampStringForFileName().GetCharArray(), extension);
}
filename = auto_filename.c_str();
}
if (!m_display->WriteDisplayTextureToFile(filename, full_resolution, apply_aspect_ratio))
{
AddFormattedOSDMessage(10.0f, "Failed to save screenshot to '%s'", filename);
return false;
}
AddFormattedOSDMessage(5.0f, "Screenshot saved to '%s'.", filename);
return true;
}