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806fc3e918
Duckstation
/
src
/
core
/
shader_cache_version.h
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ShaderCache: Add a data version field We can increment this to prevent people's shader caches from growing too large with shader changes.
2021-01-11 04:50:25 +00:00
#
pragma once
#
include
"types.h"
GPU/ShaderGen: Move discard to end of shader Possible workaround for this PowerVR driver issue.
2021-04-07 17:05:08 +00:00
static
constexpr
u32
SHADER_CACHE_VERSION
=
4
;
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