Duckstation/src/core/gpu_sw.cpp

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#include "gpu_sw.h"
#include "common/align.h"
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#include "common/assert.h"
#include "common/log.h"
#include "common/make_array.h"
#include "common/platform.h"
#include "host_display.h"
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#include "system.h"
#include <algorithm>
Log_SetChannel(GPU_SW);
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#if defined(CPU_X64)
#include <emmintrin.h>
#elif defined(CPU_AARCH64)
#ifdef _MSC_VER
#include <arm64_neon.h>
#else
#include <arm_neon.h>
#endif
#endif
template<typename T>
ALWAYS_INLINE static constexpr std::tuple<T, T> MinMax(T v1, T v2)
{
if (v1 > v2)
return std::tie(v2, v1);
else
return std::tie(v1, v2);
}
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GPU_SW::GPU_SW()
{
m_vram_ptr = m_backend.GetVRAM();
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}
GPU_SW::~GPU_SW()
{
m_backend.Shutdown();
if (m_host_display)
m_host_display->ClearDisplayTexture();
}
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GPURenderer GPU_SW::GetRendererType() const
{
return GPURenderer::Software;
}
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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bool GPU_SW::Initialize(HostDisplay* host_display)
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{
if (!GPU::Initialize(host_display) || !m_backend.Initialize())
return false;
static constexpr auto formats_for_16bit = make_array(HostDisplayPixelFormat::RGB565, HostDisplayPixelFormat::RGBA5551,
HostDisplayPixelFormat::RGBA8, HostDisplayPixelFormat::BGRA8);
static constexpr auto formats_for_24bit =
make_array(HostDisplayPixelFormat::RGBA8, HostDisplayPixelFormat::BGRA8, HostDisplayPixelFormat::RGB565,
HostDisplayPixelFormat::RGBA5551);
for (const HostDisplayPixelFormat format : formats_for_16bit)
{
if (m_host_display->SupportsDisplayPixelFormat(format))
{
m_16bit_display_format = format;
break;
}
}
for (const HostDisplayPixelFormat format : formats_for_24bit)
{
if (m_host_display->SupportsDisplayPixelFormat(format))
{
m_24bit_display_format = format;
break;
}
}
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return true;
}
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bool GPU_SW::DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display)
{
// ignore the host texture for software mode, since we want to save vram here
return GPU::DoState(sw, nullptr, update_display);
}
void GPU_SW::Reset(bool clear_vram)
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{
GPU::Reset(clear_vram);
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m_backend.Reset(clear_vram);
}
void GPU_SW::UpdateSettings()
{
GPU::UpdateSettings();
m_backend.UpdateSettings();
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}
template<HostDisplayPixelFormat out_format, typename out_type>
static void CopyOutRow16(const u16* src_ptr, out_type* dst_ptr, u32 width);
template<HostDisplayPixelFormat out_format, typename out_type>
static out_type VRAM16ToOutput(u16 value);
template<>
ALWAYS_INLINE u16 VRAM16ToOutput<HostDisplayPixelFormat::RGBA5551, u16>(u16 value)
{
return (value & 0x3E0) | ((value >> 10) & 0x1F) | ((value & 0x1F) << 10);
}
template<>
ALWAYS_INLINE u16 VRAM16ToOutput<HostDisplayPixelFormat::RGB565, u16>(u16 value)
{
return ((value & 0x3E0) << 1) | ((value & 0x20) << 1) | ((value >> 10) & 0x1F) | ((value & 0x1F) << 11);
}
template<>
ALWAYS_INLINE u32 VRAM16ToOutput<HostDisplayPixelFormat::RGBA8, u32>(u16 value)
{
return VRAMRGBA5551ToRGBA8888(value);
}
template<>
ALWAYS_INLINE u32 VRAM16ToOutput<HostDisplayPixelFormat::BGRA8, u32>(u16 value)
{
const u32 value32 = ZeroExtend32(value);
const u32 r = VRAMConvert5To8(value32 & 31u);
const u32 g = VRAMConvert5To8((value32 >> 5) & 31u);
const u32 b = VRAMConvert5To8((value32 >> 10) & 31u);
return ZeroExtend32(b) | (ZeroExtend32(g) << 8) | (ZeroExtend32(r) << 16) | (0xFF000000u);
}
template<>
ALWAYS_INLINE void CopyOutRow16<HostDisplayPixelFormat::RGBA5551, u16>(const u16* src_ptr, u16* dst_ptr, u32 width)
{
u32 col = 0;
#if defined(CPU_X64)
const u32 aligned_width = Common::AlignDownPow2(width, 8);
for (; col < aligned_width; col += 8)
{
const __m128i single_mask = _mm_set1_epi16(0x1F);
__m128i value = _mm_loadu_si128(reinterpret_cast<const __m128i*>(src_ptr));
src_ptr += 8;
__m128i a = _mm_and_si128(value, _mm_set1_epi16(static_cast<s16>(static_cast<u16>(0x3E0))));
__m128i b = _mm_and_si128(_mm_srli_epi16(value, 10), single_mask);
__m128i c = _mm_slli_epi16(_mm_and_si128(value, single_mask), 10);
value = _mm_or_si128(_mm_or_si128(a, b), c);
_mm_storeu_si128(reinterpret_cast<__m128i*>(dst_ptr), value);
dst_ptr += 8;
}
#elif defined(CPU_AARCH64)
const u32 aligned_width = Common::AlignDownPow2(width, 8);
for (; col < aligned_width; col += 8)
{
const uint16x8_t single_mask = vdupq_n_u16(0x1F);
uint16x8_t value = vld1q_u16(src_ptr);
src_ptr += 8;
uint16x8_t a = vandq_u16(value, vdupq_n_u16(0x3E0));
uint16x8_t b = vandq_u16(vshrq_n_u16(value, 10), single_mask);
uint16x8_t c = vshlq_n_u16(vandq_u16(value, single_mask), 10);
value = vorrq_u16(vorrq_u16(a, b), c);
vst1q_u16(dst_ptr, value);
dst_ptr += 8;
}
#endif
for (; col < width; col++)
*(dst_ptr++) = VRAM16ToOutput<HostDisplayPixelFormat::RGBA5551, u16>(*(src_ptr++));
}
template<>
ALWAYS_INLINE void CopyOutRow16<HostDisplayPixelFormat::RGB565, u16>(const u16* src_ptr, u16* dst_ptr, u32 width)
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{
u32 col = 0;
#if defined(CPU_X64)
const u32 aligned_width = Common::AlignDownPow2(width, 8);
for (; col < aligned_width; col += 8)
{
const __m128i single_mask = _mm_set1_epi16(0x1F);
__m128i value = _mm_loadu_si128(reinterpret_cast<const __m128i*>(src_ptr));
src_ptr += 8;
__m128i a = _mm_slli_epi16(_mm_and_si128(value, _mm_set1_epi16(static_cast<s16>(static_cast<u16>(0x3E0)))), 1);
__m128i b = _mm_slli_epi16(_mm_and_si128(value, _mm_set1_epi16(static_cast<s16>(static_cast<u16>(0x20)))), 1);
__m128i c = _mm_and_si128(_mm_srli_epi16(value, 10), single_mask);
__m128i d = _mm_slli_epi16(_mm_and_si128(value, single_mask), 11);
value = _mm_or_si128(_mm_or_si128(_mm_or_si128(a, b), c), d);
_mm_storeu_si128(reinterpret_cast<__m128i*>(dst_ptr), value);
dst_ptr += 8;
}
#elif defined(CPU_AARCH64)
const u32 aligned_width = Common::AlignDownPow2(width, 8);
const uint16x8_t single_mask = vdupq_n_u16(0x1F);
for (; col < aligned_width; col += 8)
{
uint16x8_t value = vld1q_u16(src_ptr);
src_ptr += 8;
uint16x8_t a = vshlq_n_u16(vandq_u16(value, vdupq_n_u16(0x3E0)), 1); // (value & 0x3E0) << 1
uint16x8_t b = vshlq_n_u16(vandq_u16(value, vdupq_n_u16(0x20)), 1); // (value & 0x20) << 1
uint16x8_t c = vandq_u16(vshrq_n_u16(value, 10), single_mask); // ((value >> 10) & 0x1F)
uint16x8_t d = vshlq_n_u16(vandq_u16(value, single_mask), 11); // ((value & 0x1F) << 11)
value = vorrq_u16(vorrq_u16(vorrq_u16(a, b), c), d);
vst1q_u16(dst_ptr, value);
dst_ptr += 8;
}
#endif
for (; col < width; col++)
*(dst_ptr++) = VRAM16ToOutput<HostDisplayPixelFormat::RGB565, u16>(*(src_ptr++));
}
template<>
ALWAYS_INLINE void CopyOutRow16<HostDisplayPixelFormat::RGBA8, u32>(const u16* src_ptr, u32* dst_ptr, u32 width)
{
for (u32 col = 0; col < width; col++)
*(dst_ptr++) = VRAM16ToOutput<HostDisplayPixelFormat::RGBA8, u32>(*(src_ptr++));
}
template<>
ALWAYS_INLINE void CopyOutRow16<HostDisplayPixelFormat::BGRA8, u32>(const u16* src_ptr, u32* dst_ptr, u32 width)
{
for (u32 col = 0; col < width; col++)
*(dst_ptr++) = VRAM16ToOutput<HostDisplayPixelFormat::BGRA8, u32>(*(src_ptr++));
}
template<HostDisplayPixelFormat display_format>
void GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 field, bool interlaced, bool interleaved)
{
u8* dst_ptr;
u32 dst_stride;
using OutputPixelType = std::conditional_t<
display_format == HostDisplayPixelFormat::RGBA8 || display_format == HostDisplayPixelFormat::BGRA8, u32, u16>;
if (!interlaced)
{
if (!m_host_display->BeginSetDisplayPixels(display_format, width, height, reinterpret_cast<void**>(&dst_ptr),
&dst_stride))
{
return;
}
}
else
{
dst_stride = GPU_MAX_DISPLAY_WIDTH * sizeof(OutputPixelType);
dst_ptr = m_display_texture_buffer.data() + (field != 0 ? dst_stride : 0);
}
const u32 output_stride = dst_stride;
const u8 interlaced_shift = BoolToUInt8(interlaced);
const u8 interleaved_shift = BoolToUInt8(interleaved);
// Fast path when not wrapping around.
if ((src_x + width) <= VRAM_WIDTH && (src_y + height) <= VRAM_HEIGHT)
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{
const u32 rows = height >> interlaced_shift;
dst_stride <<= interlaced_shift;
const u16* src_ptr = &m_vram_ptr[src_y * VRAM_WIDTH + src_x];
const u32 src_step = VRAM_WIDTH << interleaved_shift;
for (u32 row = 0; row < rows; row++)
{
CopyOutRow16<display_format>(src_ptr, reinterpret_cast<OutputPixelType*>(dst_ptr), width);
src_ptr += src_step;
dst_ptr += dst_stride;
}
}
else
{
const u32 rows = height >> interlaced_shift;
dst_stride <<= interlaced_shift;
const u32 end_x = src_x + width;
for (u32 row = 0; row < rows; row++)
{
const u16* src_row_ptr = &m_vram_ptr[(src_y % VRAM_HEIGHT) * VRAM_WIDTH];
OutputPixelType* dst_row_ptr = reinterpret_cast<OutputPixelType*>(dst_ptr);
for (u32 col = src_x; col < end_x; col++)
*(dst_row_ptr++) = VRAM16ToOutput<display_format, OutputPixelType>(src_row_ptr[col % VRAM_WIDTH]);
src_y += (1 << interleaved_shift);
dst_ptr += dst_stride;
}
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}
if (!interlaced)
{
m_host_display->EndSetDisplayPixels();
}
else
{
m_host_display->SetDisplayPixels(display_format, width, height, m_display_texture_buffer.data(), output_stride);
}
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}
void GPU_SW::CopyOut15Bit(HostDisplayPixelFormat display_format, u32 src_x, u32 src_y, u32 width, u32 height, u32 field,
bool interlaced, bool interleaved)
{
switch (display_format)
{
case HostDisplayPixelFormat::RGBA5551:
CopyOut15Bit<HostDisplayPixelFormat::RGBA5551>(src_x, src_y, width, height, field, interlaced, interleaved);
break;
case HostDisplayPixelFormat::RGB565:
CopyOut15Bit<HostDisplayPixelFormat::RGB565>(src_x, src_y, width, height, field, interlaced, interleaved);
break;
case HostDisplayPixelFormat::RGBA8:
CopyOut15Bit<HostDisplayPixelFormat::RGBA8>(src_x, src_y, width, height, field, interlaced, interleaved);
break;
case HostDisplayPixelFormat::BGRA8:
CopyOut15Bit<HostDisplayPixelFormat::BGRA8>(src_x, src_y, width, height, field, interlaced, interleaved);
break;
default:
break;
}
}
template<HostDisplayPixelFormat display_format>
void GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u32 field, bool interlaced,
bool interleaved)
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{
u8* dst_ptr;
u32 dst_stride;
using OutputPixelType = std::conditional_t<
display_format == HostDisplayPixelFormat::RGBA8 || display_format == HostDisplayPixelFormat::BGRA8, u32, u16>;
if (!interlaced)
{
if (!m_host_display->BeginSetDisplayPixels(display_format, width, height, reinterpret_cast<void**>(&dst_ptr),
&dst_stride))
{
return;
}
}
else
{
dst_stride = Common::AlignUpPow2<u32>(width * sizeof(OutputPixelType), 4);
dst_ptr = m_display_texture_buffer.data() + (field != 0 ? dst_stride : 0);
}
const u32 output_stride = dst_stride;
const u8 interlaced_shift = BoolToUInt8(interlaced);
const u8 interleaved_shift = BoolToUInt8(interleaved);
const u32 rows = height >> interlaced_shift;
dst_stride <<= interlaced_shift;
if ((src_x + width) <= VRAM_WIDTH && (src_y + (rows << interleaved_shift)) <= VRAM_HEIGHT)
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{
const u8* src_ptr = reinterpret_cast<const u8*>(&m_vram_ptr[src_y * VRAM_WIDTH + src_x]) + (skip_x * 3);
const u32 src_stride = (VRAM_WIDTH << interleaved_shift) * sizeof(u16);
for (u32 row = 0; row < rows; row++)
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{
if constexpr (display_format == HostDisplayPixelFormat::RGBA8)
{
const u8* src_row_ptr = src_ptr;
u8* dst_row_ptr = reinterpret_cast<u8*>(dst_ptr);
for (u32 col = 0; col < width; col++)
{
*(dst_row_ptr++) = *(src_row_ptr++);
*(dst_row_ptr++) = *(src_row_ptr++);
*(dst_row_ptr++) = *(src_row_ptr++);
*(dst_row_ptr++) = 0xFF;
}
}
else if constexpr (display_format == HostDisplayPixelFormat::BGRA8)
{
const u8* src_row_ptr = src_ptr;
u8* dst_row_ptr = reinterpret_cast<u8*>(dst_ptr);
for (u32 col = 0; col < width; col++)
{
*(dst_row_ptr++) = src_row_ptr[2];
*(dst_row_ptr++) = src_row_ptr[1];
*(dst_row_ptr++) = src_row_ptr[0];
*(dst_row_ptr++) = 0xFF;
src_row_ptr += 3;
}
}
else if constexpr (display_format == HostDisplayPixelFormat::RGB565)
{
const u8* src_row_ptr = src_ptr;
u16* dst_row_ptr = reinterpret_cast<u16*>(dst_ptr);
for (u32 col = 0; col < width; col++)
{
*(dst_row_ptr++) = ((static_cast<u16>(src_row_ptr[0]) >> 3) << 11) |
((static_cast<u16>(src_row_ptr[1]) >> 2) << 5) | (static_cast<u16>(src_row_ptr[2]) >> 3);
src_row_ptr += 3;
}
}
else if constexpr (display_format == HostDisplayPixelFormat::RGBA5551)
{
const u8* src_row_ptr = src_ptr;
u16* dst_row_ptr = reinterpret_cast<u16*>(dst_ptr);
for (u32 col = 0; col < width; col++)
{
*(dst_row_ptr++) = ((static_cast<u16>(src_row_ptr[0]) >> 3) << 10) |
((static_cast<u16>(src_row_ptr[1]) >> 3) << 5) | (static_cast<u16>(src_row_ptr[2]) >> 3);
src_row_ptr += 3;
}
}
src_ptr += src_stride;
dst_ptr += dst_stride;
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}
}
else
{
for (u32 row = 0; row < rows; row++)
{
const u16* src_row_ptr = &m_vram_ptr[(src_y % VRAM_HEIGHT) * VRAM_WIDTH];
OutputPixelType* dst_row_ptr = reinterpret_cast<OutputPixelType*>(dst_ptr);
for (u32 col = 0; col < width; col++)
{
const u32 offset = (src_x + (((skip_x + col) * 3) / 2));
const u16 s0 = src_row_ptr[offset % VRAM_WIDTH];
const u16 s1 = src_row_ptr[(offset + 1) % VRAM_WIDTH];
const u8 shift = static_cast<u8>(col & 1u) * 8;
const u32 rgb = (((ZeroExtend32(s1) << 16) | ZeroExtend32(s0)) >> shift);
if constexpr (display_format == HostDisplayPixelFormat::RGBA8)
{
*(dst_row_ptr++) = rgb | 0xFF000000u;
}
else if constexpr (display_format == HostDisplayPixelFormat::BGRA8)
{
*(dst_row_ptr++) = (rgb & 0x00FF00) | ((rgb & 0xFF) << 16) | ((rgb >> 16) & 0xFF) | 0xFF000000u;
}
else if constexpr (display_format == HostDisplayPixelFormat::RGB565)
{
*(dst_row_ptr++) = ((rgb >> 3) & 0x1F) | (((rgb >> 10) << 5) & 0x7E0) | (((rgb >> 19) << 11) & 0x3E0000);
}
else if constexpr (display_format == HostDisplayPixelFormat::RGBA5551)
{
*(dst_row_ptr++) = ((rgb >> 3) & 0x1F) | (((rgb >> 11) << 5) & 0x3E0) | (((rgb >> 19) << 10) & 0x1F0000);
}
}
src_y += (1 << interleaved_shift);
dst_ptr += dst_stride;
}
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}
if (!interlaced)
{
m_host_display->EndSetDisplayPixels();
}
else
{
m_host_display->SetDisplayPixels(display_format, width, height, m_display_texture_buffer.data(), output_stride);
}
}
void GPU_SW::CopyOut24Bit(HostDisplayPixelFormat display_format, u32 src_x, u32 src_y, u32 skip_x, u32 width,
u32 height, u32 field, bool interlaced, bool interleaved)
{
switch (display_format)
{
case HostDisplayPixelFormat::RGBA5551:
CopyOut24Bit<HostDisplayPixelFormat::RGBA5551>(src_x, src_y, skip_x, width, height, field, interlaced,
interleaved);
break;
case HostDisplayPixelFormat::RGB565:
CopyOut24Bit<HostDisplayPixelFormat::RGB565>(src_x, src_y, skip_x, width, height, field, interlaced, interleaved);
break;
case HostDisplayPixelFormat::RGBA8:
CopyOut24Bit<HostDisplayPixelFormat::RGBA8>(src_x, src_y, skip_x, width, height, field, interlaced, interleaved);
break;
case HostDisplayPixelFormat::BGRA8:
CopyOut24Bit<HostDisplayPixelFormat::BGRA8>(src_x, src_y, skip_x, width, height, field, interlaced, interleaved);
break;
default:
break;
}
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}
void GPU_SW::ClearDisplay()
{
std::memset(m_display_texture_buffer.data(), 0, m_display_texture_buffer.size());
}
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void GPU_SW::UpdateDisplay()
{
// fill display texture
m_backend.Sync();
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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if (!g_settings.debugging.show_vram)
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{
if (IsDisplayDisabled())
{
m_host_display->ClearDisplayTexture();
return;
}
const u32 vram_offset_y = m_crtc_state.display_vram_top;
const u32 display_width = m_crtc_state.display_vram_width;
const u32 display_height = m_crtc_state.display_vram_height;
if (IsInterlacedDisplayEnabled())
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{
const u32 field = GetInterlacedDisplayField();
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if (m_GPUSTAT.display_area_color_depth_24)
{
CopyOut24Bit(m_24bit_display_format, m_crtc_state.regs.X, vram_offset_y + field,
m_crtc_state.display_vram_left - m_crtc_state.regs.X, display_width, display_height, field, true,
m_GPUSTAT.vertical_resolution);
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}
else
{
CopyOut15Bit(m_16bit_display_format, m_crtc_state.display_vram_left, vram_offset_y + field, display_width,
display_height, field, true, m_GPUSTAT.vertical_resolution);
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}
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}
else
{
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if (m_GPUSTAT.display_area_color_depth_24)
{
CopyOut24Bit(m_24bit_display_format, m_crtc_state.regs.X, vram_offset_y,
m_crtc_state.display_vram_left - m_crtc_state.regs.X, display_width, display_height, 0, false,
false);
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}
else
{
CopyOut15Bit(m_16bit_display_format, m_crtc_state.display_vram_left, vram_offset_y, display_width,
display_height, 0, false, false);
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}
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}
m_host_display->SetDisplayParameters(m_crtc_state.display_width, m_crtc_state.display_height,
m_crtc_state.display_origin_left, m_crtc_state.display_origin_top,
m_crtc_state.display_vram_width, m_crtc_state.display_vram_height,
GetDisplayAspectRatio());
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}
else
{
CopyOut15Bit(m_16bit_display_format, 0, 0, VRAM_WIDTH, VRAM_HEIGHT, 0, false, false);
m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, 0, 0, VRAM_WIDTH, VRAM_HEIGHT,
static_cast<float>(VRAM_WIDTH) / static_cast<float>(VRAM_HEIGHT));
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}
}
void GPU_SW::FillBackendCommandParameters(GPUBackendCommand* cmd)
{
cmd->params.bits = 0;
cmd->params.check_mask_before_draw = m_GPUSTAT.check_mask_before_draw;
cmd->params.set_mask_while_drawing = m_GPUSTAT.set_mask_while_drawing;
cmd->params.active_line_lsb = m_crtc_state.active_line_lsb;
cmd->params.interlaced_rendering = IsInterlacedRenderingEnabled();
}
void GPU_SW::FillDrawCommand(GPUBackendDrawCommand* cmd, GPURenderCommand rc)
{
FillBackendCommandParameters(cmd);
cmd->rc.bits = rc.bits;
cmd->draw_mode.bits = m_draw_mode.mode_reg.bits;
cmd->palette.bits = m_draw_mode.palette_reg;
cmd->window = m_draw_mode.texture_window;
}
void GPU_SW::DispatchRenderCommand()
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{
if (m_drawing_area_changed)
{
GPUBackendSetDrawingAreaCommand* cmd = m_backend.NewSetDrawingAreaCommand();
cmd->new_area = m_drawing_area;
m_backend.PushCommand(cmd);
m_drawing_area_changed = false;
}
const GPURenderCommand rc{m_render_command.bits};
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switch (rc.primitive)
{
case GPUPrimitive::Polygon:
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{
const u32 num_vertices = rc.quad_polygon ? 4 : 3;
GPUBackendDrawPolygonCommand* cmd = m_backend.NewDrawPolygonCommand(num_vertices);
FillDrawCommand(cmd, rc);
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const u32 first_color = rc.color_for_first_vertex;
const bool shaded = rc.shading_enable;
const bool textured = rc.texture_enable;
for (u32 i = 0; i < num_vertices; i++)
{
GPUBackendDrawPolygonCommand::Vertex* vert = &cmd->vertices[i];
vert->color = (shaded && i > 0) ? (FifoPop() & UINT32_C(0x00FFFFFF)) : first_color;
const u64 maddr_and_pos = m_fifo.Pop();
const GPUVertexPosition vp{Truncate32(maddr_and_pos)};
vert->x = m_drawing_offset.x + vp.x;
vert->y = m_drawing_offset.y + vp.y;
vert->texcoord = textured ? Truncate16(FifoPop()) : 0;
}
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if (!IsDrawingAreaIsValid())
return;
// Cull polygons which are too large.
const auto [min_x_12, max_x_12] = MinMax(cmd->vertices[1].x, cmd->vertices[2].x);
const auto [min_y_12, max_y_12] = MinMax(cmd->vertices[1].y, cmd->vertices[2].y);
const s32 min_x = std::min(min_x_12, cmd->vertices[0].x);
const s32 max_x = std::max(max_x_12, cmd->vertices[0].x);
const s32 min_y = std::min(min_y_12, cmd->vertices[0].y);
const s32 max_y = std::max(max_y_12, cmd->vertices[0].y);
if ((max_x - min_x) >= MAX_PRIMITIVE_WIDTH || (max_y - min_y) >= MAX_PRIMITIVE_HEIGHT)
{
Log_DebugPrintf("Culling too-large polygon: %d,%d %d,%d %d,%d", cmd->vertices[0].x, cmd->vertices[0].y,
cmd->vertices[1].x, cmd->vertices[1].y, cmd->vertices[2].x, cmd->vertices[2].y);
}
else
{
AddDrawTriangleTicks(cmd->vertices[0].x, cmd->vertices[0].y, cmd->vertices[1].x, cmd->vertices[1].y,
cmd->vertices[2].x, cmd->vertices[2].y, rc.shading_enable, rc.texture_enable,
rc.transparency_enable);
}
// quads
if (rc.quad_polygon)
{
const s32 min_x_123 = std::min(min_x_12, cmd->vertices[3].x);
const s32 max_x_123 = std::max(max_x_12, cmd->vertices[3].x);
const s32 min_y_123 = std::min(min_y_12, cmd->vertices[3].y);
const s32 max_y_123 = std::max(max_y_12, cmd->vertices[3].y);
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// Cull polygons which are too large.
if ((max_x_123 - min_x_123) >= MAX_PRIMITIVE_WIDTH || (max_y_123 - min_y_123) >= MAX_PRIMITIVE_HEIGHT)
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{
Log_DebugPrintf("Culling too-large polygon (quad second half): %d,%d %d,%d %d,%d", cmd->vertices[2].x,
cmd->vertices[2].y, cmd->vertices[1].x, cmd->vertices[1].y, cmd->vertices[0].x,
cmd->vertices[0].y);
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}
else
{
AddDrawTriangleTicks(cmd->vertices[2].x, cmd->vertices[2].y, cmd->vertices[1].x, cmd->vertices[1].y,
cmd->vertices[3].x, cmd->vertices[3].y, rc.shading_enable, rc.texture_enable,
rc.transparency_enable);
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}
}
m_backend.PushCommand(cmd);
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}
break;
case GPUPrimitive::Rectangle:
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{
GPUBackendDrawRectangleCommand* cmd = m_backend.NewDrawRectangleCommand();
FillDrawCommand(cmd, rc);
cmd->color = rc.color_for_first_vertex;
const GPUVertexPosition vp{FifoPop()};
cmd->x = TruncateGPUVertexPosition(m_drawing_offset.x + vp.x);
cmd->y = TruncateGPUVertexPosition(m_drawing_offset.y + vp.y);
if (rc.texture_enable)
{
const u32 texcoord_and_palette = FifoPop();
cmd->palette.bits = Truncate16(texcoord_and_palette >> 16);
cmd->texcoord = Truncate16(texcoord_and_palette);
}
else
{
cmd->palette.bits = 0;
cmd->texcoord = 0;
}
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switch (rc.rectangle_size)
{
case GPUDrawRectangleSize::R1x1:
cmd->width = 1;
cmd->height = 1;
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break;
case GPUDrawRectangleSize::R8x8:
cmd->width = 8;
cmd->height = 8;
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break;
case GPUDrawRectangleSize::R16x16:
cmd->width = 16;
cmd->height = 16;
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break;
default:
{
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const u32 width_and_height = FifoPop();
cmd->width = static_cast<u16>(width_and_height & VRAM_WIDTH_MASK);
cmd->height = static_cast<u16>((width_and_height >> 16) & VRAM_HEIGHT_MASK);
if (cmd->width >= MAX_PRIMITIVE_WIDTH || cmd->height >= MAX_PRIMITIVE_HEIGHT)
{
Log_DebugPrintf("Culling too-large rectangle: %d,%d %dx%d", cmd->x, cmd->y, cmd->width, cmd->height);
return;
}
}
break;
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}
if (!IsDrawingAreaIsValid())
return;
const u32 clip_left = static_cast<u32>(std::clamp<s32>(cmd->x, m_drawing_area.left, m_drawing_area.right));
const u32 clip_right =
static_cast<u32>(std::clamp<s32>(cmd->x + cmd->width, m_drawing_area.left, m_drawing_area.right)) + 1u;
const u32 clip_top = static_cast<u32>(std::clamp<s32>(cmd->y, m_drawing_area.top, m_drawing_area.bottom));
const u32 clip_bottom =
static_cast<u32>(std::clamp<s32>(cmd->y + cmd->height, m_drawing_area.top, m_drawing_area.bottom)) + 1u;
// cmd->bounds.Set(Truncate16(clip_left), Truncate16(clip_top), Truncate16(clip_right), Truncate16(clip_bottom));
AddDrawRectangleTicks(clip_right - clip_left, clip_bottom - clip_top, rc.texture_enable, rc.transparency_enable);
m_backend.PushCommand(cmd);
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}
break;
case GPUPrimitive::Line:
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{
if (!rc.polyline)
{
GPUBackendDrawLineCommand* cmd = m_backend.NewDrawLineCommand(2);
FillDrawCommand(cmd, rc);
cmd->palette.bits = 0;
if (rc.shading_enable)
{
cmd->vertices[0].color = rc.color_for_first_vertex;
const GPUVertexPosition start_pos{FifoPop()};
cmd->vertices[0].x = m_drawing_offset.x + start_pos.x;
cmd->vertices[0].y = m_drawing_offset.y + start_pos.y;
cmd->vertices[1].color = FifoPop() & UINT32_C(0x00FFFFFF);
const GPUVertexPosition end_pos{FifoPop()};
cmd->vertices[1].x = m_drawing_offset.x + end_pos.x;
cmd->vertices[1].y = m_drawing_offset.y + end_pos.y;
}
else
{
cmd->vertices[0].color = rc.color_for_first_vertex;
cmd->vertices[1].color = rc.color_for_first_vertex;
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const GPUVertexPosition start_pos{FifoPop()};
cmd->vertices[0].x = m_drawing_offset.x + start_pos.x;
cmd->vertices[0].y = m_drawing_offset.y + start_pos.y;
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const GPUVertexPosition end_pos{FifoPop()};
cmd->vertices[1].x = m_drawing_offset.x + end_pos.x;
cmd->vertices[1].y = m_drawing_offset.y + end_pos.y;
}
if (!IsDrawingAreaIsValid())
return;
const auto [min_x, max_x] = MinMax(cmd->vertices[0].x, cmd->vertices[1].x);
const auto [min_y, max_y] = MinMax(cmd->vertices[0].y, cmd->vertices[1].y);
if ((max_x - min_x) >= MAX_PRIMITIVE_WIDTH || (max_y - min_y) >= MAX_PRIMITIVE_HEIGHT)
{
Log_DebugPrintf("Culling too-large line: %d,%d - %d,%d", cmd->vertices[0].y, cmd->vertices[0].y,
cmd->vertices[1].x, cmd->vertices[1].y);
return;
}
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const u32 clip_left = static_cast<u32>(std::clamp<s32>(min_x, m_drawing_area.left, m_drawing_area.right));
const u32 clip_right = static_cast<u32>(std::clamp<s32>(max_x, m_drawing_area.left, m_drawing_area.right)) + 1u;
const u32 clip_top = static_cast<u32>(std::clamp<s32>(min_y, m_drawing_area.top, m_drawing_area.bottom));
const u32 clip_bottom =
static_cast<u32>(std::clamp<s32>(max_y, m_drawing_area.top, m_drawing_area.bottom)) + 1u;
// cmd->bounds.Set(Truncate16(clip_left), Truncate16(clip_top), Truncate16(clip_right),
// Truncate16(clip_bottom));
AddDrawLineTicks(clip_right - clip_left, clip_bottom - clip_top, rc.shading_enable);
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m_backend.PushCommand(cmd);
}
else
{
const u32 num_vertices = GetPolyLineVertexCount();
GPUBackendDrawLineCommand* cmd = m_backend.NewDrawLineCommand(num_vertices);
FillDrawCommand(cmd, m_render_command);
u32 buffer_pos = 0;
const GPUVertexPosition start_vp{m_blit_buffer[buffer_pos++]};
cmd->vertices[0].x = start_vp.x + m_drawing_offset.x;
cmd->vertices[0].y = start_vp.y + m_drawing_offset.y;
cmd->vertices[0].color = m_render_command.color_for_first_vertex;
// cmd->bounds.SetInvalid();
const bool shaded = m_render_command.shading_enable;
for (u32 i = 1; i < num_vertices; i++)
{
cmd->vertices[i].color =
shaded ? (m_blit_buffer[buffer_pos++] & UINT32_C(0x00FFFFFF)) : m_render_command.color_for_first_vertex;
const GPUVertexPosition vp{m_blit_buffer[buffer_pos++]};
cmd->vertices[i].x = m_drawing_offset.x + vp.x;
cmd->vertices[i].y = m_drawing_offset.y + vp.y;
const auto [min_x, max_x] = MinMax(cmd->vertices[i - 1].x, cmd->vertices[i].y);
const auto [min_y, max_y] = MinMax(cmd->vertices[i - 1].x, cmd->vertices[i].y);
if ((max_x - min_x) >= MAX_PRIMITIVE_WIDTH || (max_y - min_y) >= MAX_PRIMITIVE_HEIGHT)
{
Log_DebugPrintf("Culling too-large line: %d,%d - %d,%d", cmd->vertices[i - 1].x, cmd->vertices[i - 1].y,
cmd->vertices[i].x, cmd->vertices[i].y);
}
else
{
const u32 clip_left = static_cast<u32>(std::clamp<s32>(min_x, m_drawing_area.left, m_drawing_area.right));
const u32 clip_right =
static_cast<u32>(std::clamp<s32>(max_x, m_drawing_area.left, m_drawing_area.right)) + 1u;
const u32 clip_top = static_cast<u32>(std::clamp<s32>(min_y, m_drawing_area.top, m_drawing_area.bottom));
const u32 clip_bottom =
static_cast<u32>(std::clamp<s32>(max_y, m_drawing_area.top, m_drawing_area.bottom)) + 1u;
// cmd->bounds.Include(Truncate16(clip_left), Truncate16(clip_right), Truncate16(clip_top),
// Truncate16(clip_bottom));
AddDrawLineTicks(clip_right - clip_left, clip_bottom - clip_top, m_render_command.shading_enable);
}
}
m_backend.PushCommand(cmd);
}
}
break;
default:
UnreachableCode();
break;
}
}
void GPU_SW::ReadVRAM(u32 x, u32 y, u32 width, u32 height)
{
m_backend.Sync();
}
void GPU_SW::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
{
GPUBackendFillVRAMCommand* cmd = m_backend.NewFillVRAMCommand();
FillBackendCommandParameters(cmd);
cmd->x = static_cast<u16>(x);
cmd->y = static_cast<u16>(y);
cmd->width = static_cast<u16>(width);
cmd->height = static_cast<u16>(height);
cmd->color = color;
m_backend.PushCommand(cmd);
}
void GPU_SW::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data, bool set_mask, bool check_mask)
{
const u32 num_words = width * height;
GPUBackendUpdateVRAMCommand* cmd = m_backend.NewUpdateVRAMCommand(num_words);
FillBackendCommandParameters(cmd);
cmd->params.set_mask_while_drawing = set_mask;
cmd->params.check_mask_before_draw = check_mask;
cmd->x = static_cast<u16>(x);
cmd->y = static_cast<u16>(y);
cmd->width = static_cast<u16>(width);
cmd->height = static_cast<u16>(height);
std::memcpy(cmd->data, data, sizeof(u16) * num_words);
m_backend.PushCommand(cmd);
}
void GPU_SW::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
{
GPUBackendCopyVRAMCommand* cmd = m_backend.NewCopyVRAMCommand();
FillBackendCommandParameters(cmd);
cmd->src_x = static_cast<u16>(src_x);
cmd->src_y = static_cast<u16>(src_y);
cmd->dst_x = static_cast<u16>(dst_x);
cmd->dst_y = static_cast<u16>(dst_y);
cmd->width = static_cast<u16>(width);
cmd->height = static_cast<u16>(height);
m_backend.PushCommand(cmd);
}
std::unique_ptr<GPU> GPU::CreateSoftwareRenderer()
{
return std::make_unique<GPU_SW>();
}