Duckstation/src/core/core.vcxproj

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2020-10-13 11:37:37 +00:00
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2019-09-09 07:01:26 +00:00
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2020-10-13 11:37:37 +00:00
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2020-10-13 11:37:37 +00:00
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2019-09-09 07:01:26 +00:00
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2019-09-09 07:01:26 +00:00
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2019-09-09 07:01:26 +00:00
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2019-10-26 15:58:28 +00:00
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2019-09-09 07:01:26 +00:00
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2019-09-09 07:01:26 +00:00
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2019-09-09 07:01:26 +00:00
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2019-10-26 15:58:28 +00:00
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2020-10-13 11:37:37 +00:00
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2020-11-20 16:15:29 +00:00
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2019-09-09 07:01:26 +00:00
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2019-09-09 07:01:26 +00:00
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2019-10-26 15:58:28 +00:00
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2019-09-09 07:01:26 +00:00
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2019-09-09 07:01:26 +00:00
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2019-10-26 15:58:28 +00:00
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2019-09-09 07:01:26 +00:00
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2020-10-13 11:37:37 +00:00
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2020-11-20 16:15:29 +00:00
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2019-10-26 15:58:28 +00:00
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2019-09-09 07:01:26 +00:00
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2019-09-09 07:01:26 +00:00
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2019-09-09 07:01:26 +00:00
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2019-10-26 15:58:28 +00:00
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2019-09-09 07:01:26 +00:00
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2019-10-26 15:58:28 +00:00
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2019-09-09 07:01:26 +00:00
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<!-- relevant topics -->
<!-- https://stackoverflow.com/questions/3729515/visual-studio-2010-2008-cant-handle-source-files-with-identical-names-in-diff/26935613 -->
<!-- https://stackoverflow.com/questions/7033855/msvc10-mp-builds-not-multicore-across-folders-in-a-project -->
<!-- https://stackoverflow.com/questions/18304911/how-can-one-modify-an-itemdefinitiongroup-from-an-msbuild-target -->
<!-- other maybe related info -->
<!-- https://stackoverflow.com/questions/841913/modify-msbuild-itemgroup-metadata -->
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//this minimizes the number of batches that need to be run, since each subdirectory will necessarily be in a distinct batch due to /Fo specifying that output subdirectory
var assignmentMap = new Dictionary<string,int>();
HashSet<string> neededDirectories = new HashSet<string>();
foreach( var item in ItemList )
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//solve bug e.g. Checkbox.cpp vs CheckBox.cpp
var filename = item.GetMetadata("Filename").ToUpperInvariant();
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int assignment = 0;
if(assignmentMap.TryGetValue(filename, out assignment))
assignmentMap[filename] = ++assignment;
else
assignmentMap[filename] = 0;
var thisFileOutdir = Path.Combine(OutputDir,assignment.ToString()) + "/"; //take care it ends in / so /Fo knows it's a directory and not a filename
item.SetMetadata( "ObjectFileName", thisFileOutdir );
}
foreach(var needed in neededDirectories)
System.IO.Directory.CreateDirectory(needed);
OutputItemList = ItemList;
ItemList = new Microsoft.Build.Framework.ITaskItem[0];
]]></Code>
</Task>
</UsingTask>
<Target Name="UNDUPOBJ">
<!-- see stackoverflow topics for discussion on why we need to do some loopy copying stuff here -->
<ItemGroup>
<ClCompileCopy Include="@(ClCompile)" />
<ClCompile Remove="@(ClCompile)" />
</ItemGroup>
<UNDUPOBJ_TASK OutputDir="$(IntDir)" ItemList="@(ClCompileCopy)" OutputItemList="@(ClCompile)">
<Output ItemName="ClCompile" TaskParameter="OutputItemList" />
</UNDUPOBJ_TASK>
</Target>
<!-- ================ UNDUPOBJ ================ -->
<PropertyGroup Label="Globals">
<IgnoreWarnCompileDuplicatedFilename>true</IgnoreWarnCompileDuplicatedFilename>
2019-10-04 03:54:09 +00:00
<ProjectName>core</ProjectName>
2019-09-09 07:01:26 +00:00
</PropertyGroup>
</Project>