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2020-10-13 11:37:37 +00:00
<AdditionalIncludeDirectories > $(SolutionDir)dep\msvc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\vixl\include;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation > true</MultiProcessorCompilation>
<WholeProgramOptimization > false</WholeProgramOptimization>
<LanguageStandard > stdcpp17</LanguageStandard>
<ConformanceMode > true</ConformanceMode>
<AdditionalOptions > /Zo /utf-8 /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link >
<SubSystem > Windows</SubSystem>
<GenerateDebugInformation > true</GenerateDebugInformation>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<OptimizeReferences > true</OptimizeReferences>
<AdditionalDependencies > SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories > $(SolutionDir)dep\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<Lib >
<AdditionalDependencies > winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='ReleaseLTCG|x64'" >
<ClCompile >
<WarningLevel > Level4</WarningLevel>
<PrecompiledHeader >
</PrecompiledHeader>
<Optimization > MaxSpeed</Optimization>
<IntrinsicFunctions > true</IntrinsicFunctions>
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<PreprocessorDefinitions > WITH_IMGUI=1;WITH_RECOMPILER=1;WITH_MMAP_FASTMEM=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories > $(SolutionDir)dep\msvc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\xbyak\xbyak;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation > true</MultiProcessorCompilation>
<WholeProgramOptimization > true</WholeProgramOptimization>
<LanguageStandard > stdcpp17</LanguageStandard>
<OmitFramePointers > true</OmitFramePointers>
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<ConformanceMode > true</ConformanceMode>
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<AdditionalOptions > /Zo /utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
<Link >
<SubSystem > Windows</SubSystem>
<GenerateDebugInformation > true</GenerateDebugInformation>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<OptimizeReferences > true</OptimizeReferences>
<AdditionalDependencies > SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories > $(SolutionDir)dep\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
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<Lib >
<AdditionalDependencies > winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Lib>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='ReleaseLTCG|ARM64'" >
<ClCompile >
<WarningLevel > Level4</WarningLevel>
<PrecompiledHeader >
</PrecompiledHeader>
<Optimization > MaxSpeed</Optimization>
<IntrinsicFunctions > true</IntrinsicFunctions>
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<PreprocessorDefinitions > WITH_IMGUI=1;WITH_RECOMPILER=1;WITH_FASTMEM=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories > $(SolutionDir)dep\msvc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\vixl\include;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation > true</MultiProcessorCompilation>
<WholeProgramOptimization > true</WholeProgramOptimization>
<LanguageStandard > stdcpp17</LanguageStandard>
<OmitFramePointers > true</OmitFramePointers>
<ConformanceMode > true</ConformanceMode>
<AdditionalOptions > /Zo /utf-8 /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link >
<SubSystem > Windows</SubSystem>
<GenerateDebugInformation > true</GenerateDebugInformation>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<OptimizeReferences > true</OptimizeReferences>
<AdditionalDependencies > SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories > $(SolutionDir)dep\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<Lib >
<AdditionalDependencies > winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
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<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label= "ExtensionTargets" />
<!-- ================ UNDUPOBJ ================ -->
<!-- relevant topics -->
<!-- https://stackoverflow.com/questions/3729515/visual - studio - 2010 - 2008 - cant - handle - source - files - with - identical - names - in - diff/26935613 -->
<!-- https://stackoverflow.com/questions/7033855/msvc10 - mp - builds - not - multicore - across - folders - in - a - project -->
<!-- https://stackoverflow.com/questions/18304911/how - can - one - modify - an - itemdefinitiongroup - from - an - msbuild - target -->
<!-- other maybe related info -->
<!-- https://stackoverflow.com/questions/841913/modify - msbuild - itemgroup - metadata -->
<UsingTask TaskName= "UNDUPOBJ_TASK" TaskFactory= "CodeTaskFactory" AssemblyFile= "$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll" >
<ParameterGroup >
<OutputDir ParameterType= "System.String" Required= "true" />
<ItemList ParameterType= "Microsoft.Build.Framework.ITaskItem[]" Required= "true" />
<OutputItemList ParameterType= "Microsoft.Build.Framework.ITaskItem[]" Output= "true" />
</ParameterGroup>
<Task >
<Code > < ![CDATA[
//general outline: for each item (in ClCompile) assign it to a subdirectory of $(IntDir) by allocating subdirectories 0,1,2, etc., as needed to prevent duplicate filenames from clobbering each other
//this minimizes the number of batches that need to be run, since each subdirectory will necessarily be in a distinct batch due to /Fo specifying that output subdirectory
var assignmentMap = new Dictionary<string , i n t > ();
HashSet<string > neededDirectories = new HashSet<string > ();
foreach( var item in ItemList )
{
//solve bug e.g. Checkbox.cpp vs CheckBox.cpp
var filename = item.GetMetadata("Filename").ToUpperInvariant();
//assign reused filenames to increasing numbers
//assign previously unused filenames to 0
int assignment = 0;
if(assignmentMap.TryGetValue(filename, out assignment))
assignmentMap[filename] = ++assignment;
else
assignmentMap[filename] = 0;
var thisFileOutdir = Path.Combine(OutputDir,assignment.ToString()) + "/"; //take care it ends in / so /Fo knows it's a directory and not a filename
item.SetMetadata( "ObjectFileName", thisFileOutdir );
}
foreach(var needed in neededDirectories)
System.IO.Directory.CreateDirectory(needed);
OutputItemList = ItemList;
ItemList = new Microsoft.Build.Framework.ITaskItem[0];
]]></Code>
</Task>
</UsingTask>
<Target Name= "UNDUPOBJ" >
<!-- see stackoverflow topics for discussion on why we need to do some loopy copying stuff here -->
<ItemGroup >
<ClCompileCopy Include= "@(ClCompile)" />
<ClCompile Remove= "@(ClCompile)" />
</ItemGroup>
<UNDUPOBJ_TASK OutputDir= "$(IntDir)" ItemList= "@(ClCompileCopy)" OutputItemList= "@(ClCompile)" >
<Output ItemName= "ClCompile" TaskParameter= "OutputItemList" />
</UNDUPOBJ_TASK>
</Target>
<!-- ================ UNDUPOBJ ================ -->
<PropertyGroup Label= "Globals" >
<IgnoreWarnCompileDuplicatedFilename > true</IgnoreWarnCompileDuplicatedFilename>
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<ProjectName > core</ProjectName>
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</PropertyGroup>
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</Project>