Duckstation/src/duckstation/sdl_host_interface.cpp

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#include "sdl_host_interface.h"
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#include "YBaseLib/ByteStream.h"
#include "YBaseLib/Error.h"
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#include "YBaseLib/Log.h"
#include "core/cdrom.h"
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#include "core/digital_controller.h"
#include "core/dma.h"
#include "core/gpu.h"
#include "core/host_display.h"
#include "core/mdec.h"
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#include "core/memory_card.h"
#include "core/spu.h"
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#include "core/system.h"
#include "core/timers.h"
#ifdef Y_PLATFORM_WINDOWS
#include "d3d11_host_display.h"
#endif
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#include "icon.h"
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#include "imgui_styles.h"
#include "opengl_host_display.h"
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#include "sdl_audio_stream.h"
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#include <cinttypes>
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#include <imgui.h>
#include <imgui_impl_sdl.h>
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#include <imgui_stdlib.h>
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#include <nfd.h>
Log_SetChannel(SDLHostInterface);
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SDLHostInterface::SDLHostInterface() : m_settings_filename("settings.ini") {}
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SDLHostInterface::~SDLHostInterface()
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{
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CloseGameControllers();
m_display.reset();
ImGui::DestroyContext();
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if (m_window)
SDL_DestroyWindow(m_window);
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}
bool SDLHostInterface::CreateSDLWindow()
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{
constexpr u32 DEFAULT_WINDOW_WIDTH = 900;
constexpr u32 DEFAULT_WINDOW_HEIGHT = 700;
// Create window.
const u32 window_flags =
SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | (UseOpenGLRenderer() ? SDL_WINDOW_OPENGL : 0);
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m_window = SDL_CreateWindow("DuckStation", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, DEFAULT_WINDOW_WIDTH,
DEFAULT_WINDOW_HEIGHT, window_flags);
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if (!m_window)
return false;
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// Set window icon.
SDL_Surface* icon_surface =
SDL_CreateRGBSurfaceFrom(const_cast<unsigned int*>(WINDOW_ICON_DATA), WINDOW_ICON_WIDTH, WINDOW_ICON_HEIGHT, 32,
WINDOW_ICON_WIDTH * sizeof(u32), UINT32_C(0x000000FF), UINT32_C(0x0000FF00),
UINT32_C(0x00FF0000), UINT32_C(0xFF000000));
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if (icon_surface)
{
SDL_SetWindowIcon(m_window, icon_surface);
SDL_FreeSurface(icon_surface);
}
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return true;
}
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bool SDLHostInterface::CreateDisplay()
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{
#ifdef WIN32
m_display = UseOpenGLRenderer() ? OpenGLHostDisplay::Create(m_window) : D3D11HostDisplay::Create(m_window);
#else
m_display = OpenGLHostDisplay::Create(m_window);
#endif
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if (!m_display)
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return false;
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m_display->SetDisplayLinearFiltering(m_settings.display_linear_filtering);
m_app_icon_texture =
m_display->CreateTexture(APP_ICON_WIDTH, APP_ICON_HEIGHT, APP_ICON_DATA, APP_ICON_WIDTH * sizeof(u32));
if (!m_app_icon_texture)
return false;
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return true;
}
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void SDLHostInterface::CreateImGuiContext()
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{
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ImGui::CreateContext();
ImGui::GetIO().IniFilename = nullptr;
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard | ImGuiConfigFlags_NavEnableGamepad;
ImGui::GetIO().BackendFlags |= ImGuiBackendFlags_HasGamepad;
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ImGui::StyleColorsDarker();
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ImGui::AddRobotoRegularFont();
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}
bool SDLHostInterface::CreateAudioStream()
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{
m_audio_stream = std::make_unique<SDLAudioStream>();
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return m_audio_stream->Reconfigure(44100, 2);
}
void SDLHostInterface::OpenGameControllers()
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{
for (int i = 0; i < SDL_NumJoysticks(); i++)
{
SDL_GameController* gcontroller = SDL_GameControllerOpen(i);
if (gcontroller)
{
Log_InfoPrintf("Opened controller %d: %s", i, SDL_GameControllerName(gcontroller));
m_sdl_controllers.emplace(i, gcontroller);
}
else
{
Log_WarningPrintf("Failed to open controller %d", i);
}
}
}
void SDLHostInterface::CloseGameControllers()
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{
for (auto& it : m_sdl_controllers)
SDL_GameControllerClose(it.second);
m_sdl_controllers.clear();
}
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void SDLHostInterface::SaveSettings()
{
m_settings.Save(m_settings_filename.c_str());
}
void SDLHostInterface::ConnectControllers()
{
m_controller = DigitalController::Create();
m_system->SetController(0, m_controller);
}
void SDLHostInterface::ResetPerformanceCounters()
{
if (m_system)
{
m_last_frame_number = m_system->GetFrameNumber();
m_last_internal_frame_number = m_system->GetInternalFrameNumber();
m_last_global_tick_counter = m_system->GetGlobalTickCounter();
}
else
{
m_last_frame_number = 0;
m_last_internal_frame_number = 0;
m_last_global_tick_counter = 0;
}
m_fps_timer.Reset();
}
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void SDLHostInterface::SwitchGPURenderer() {}
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void SDLHostInterface::UpdateFullscreen()
{
SDL_SetWindowFullscreen(m_window, m_settings.display_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
// We set the margin only in windowed mode, the menu bar is drawn on top in fullscreen.
m_display->SetDisplayTopMargin(
m_settings.display_fullscreen ? 0 : static_cast<int>(20.0f * ImGui::GetIO().DisplayFramebufferScale.x));
}
std::unique_ptr<SDLHostInterface> SDLHostInterface::Create(const char* filename /* = nullptr */,
const char* exp1_filename /* = nullptr */,
const char* save_state_filename /* = nullptr */)
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{
std::unique_ptr<SDLHostInterface> intf = std::make_unique<SDLHostInterface>();
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// Settings need to be loaded prior to creating the window for OpenGL bits.
intf->m_settings.Load(intf->m_settings_filename.c_str());
if (!intf->CreateSDLWindow())
{
Log_ErrorPrintf("Failed to create SDL window");
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return nullptr;
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}
intf->CreateImGuiContext();
if (!intf->CreateDisplay())
{
Log_ErrorPrintf("Failed to create host display");
return nullptr;
}
if (!intf->CreateAudioStream())
{
Log_ErrorPrintf("Failed to create host audio stream");
return nullptr;
}
ImGui::NewFrame();
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intf->UpdateSpeedLimiterState();
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intf->OpenGameControllers();
const bool boot = (filename != nullptr || exp1_filename != nullptr || save_state_filename != nullptr);
if (boot)
{
if (!intf->CreateSystem() || !intf->BootSystem(filename, exp1_filename))
return nullptr;
if (save_state_filename)
intf->LoadState(save_state_filename);
}
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intf->UpdateFullscreen();
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return intf;
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}
TinyString SDLHostInterface::GetSaveStateFilename(u32 index)
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{
return TinyString::FromFormat("savestate_%u.bin", index);
}
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void SDLHostInterface::ReportError(const char* message)
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "DuckStation Error", message, m_window);
}
void SDLHostInterface::ReportMessage(const char* message)
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{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "DuckStation Information", message, m_window);
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}
static inline u32 SDLButtonToHostButton(u32 button)
{
// SDL left = 1, middle = 2, right = 3 :/
switch (button)
{
case 1:
return 0;
case 2:
return 2;
case 3:
return 1;
default:
return 0xFFFFFFFF;
}
}
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static bool HandleSDLKeyEventForController(const SDL_Event* event, DigitalController* controller)
{
const bool pressed = (event->type == SDL_KEYDOWN);
switch (event->key.keysym.scancode)
{
case SDL_SCANCODE_KP_8:
case SDL_SCANCODE_I:
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controller->SetButtonState(DigitalController::Button::Triangle, pressed);
return true;
case SDL_SCANCODE_KP_2:
case SDL_SCANCODE_K:
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controller->SetButtonState(DigitalController::Button::Cross, pressed);
return true;
case SDL_SCANCODE_KP_4:
case SDL_SCANCODE_J:
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controller->SetButtonState(DigitalController::Button::Square, pressed);
return true;
case SDL_SCANCODE_KP_6:
case SDL_SCANCODE_L:
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controller->SetButtonState(DigitalController::Button::Circle, pressed);
return true;
case SDL_SCANCODE_W:
case SDL_SCANCODE_UP:
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controller->SetButtonState(DigitalController::Button::Up, pressed);
return true;
case SDL_SCANCODE_S:
case SDL_SCANCODE_DOWN:
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controller->SetButtonState(DigitalController::Button::Down, pressed);
return true;
case SDL_SCANCODE_A:
case SDL_SCANCODE_LEFT:
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controller->SetButtonState(DigitalController::Button::Left, pressed);
return true;
case SDL_SCANCODE_D:
case SDL_SCANCODE_RIGHT:
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controller->SetButtonState(DigitalController::Button::Right, pressed);
return true;
case SDL_SCANCODE_1:
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controller->SetButtonState(DigitalController::Button::L1, pressed);
return true;
case SDL_SCANCODE_3:
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controller->SetButtonState(DigitalController::Button::R1, pressed);
return true;
case SDL_SCANCODE_Q:
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controller->SetButtonState(DigitalController::Button::L2, pressed);
return true;
case SDL_SCANCODE_E:
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controller->SetButtonState(DigitalController::Button::R2, pressed);
return true;
case SDL_SCANCODE_RETURN:
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controller->SetButtonState(DigitalController::Button::Start, pressed);
return true;
case SDL_SCANCODE_BACKSPACE:
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controller->SetButtonState(DigitalController::Button::Select, pressed);
return true;
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default:
break;
}
return false;
}
static void HandleSDLControllerAxisEventForController(const SDL_Event* ev, DigitalController* controller)
{
// Log_DevPrintf("axis %d %d", ev->caxis.axis, ev->caxis.value);
static constexpr int deadzone = 8192;
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const bool negative = (ev->caxis.value < 0);
const bool active = (std::abs(ev->caxis.value) >= deadzone);
if (ev->caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT)
{
controller->SetButtonState(DigitalController::Button::L2, active);
}
else if (ev->caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
{
controller->SetButtonState(DigitalController::Button::R2, active);
}
else
{
DigitalController::Button negative_button, positive_button;
if (ev->caxis.axis & 1)
{
negative_button = DigitalController::Button::Up;
positive_button = DigitalController::Button::Down;
}
else
{
negative_button = DigitalController::Button::Left;
positive_button = DigitalController::Button::Right;
}
controller->SetButtonState(negative_button, negative && active);
controller->SetButtonState(positive_button, !negative && active);
}
}
static void HandleSDLControllerButtonEventForController(const SDL_Event* ev, DigitalController* controller)
{
// Log_DevPrintf("button %d %s", ev->cbutton.button, ev->cbutton.state == SDL_PRESSED ? "pressed" : "released");
// For xbox one controller..
static constexpr std::pair<SDL_GameControllerButton, DigitalController::Button> button_mapping[] = {
{SDL_CONTROLLER_BUTTON_A, DigitalController::Button::Cross},
{SDL_CONTROLLER_BUTTON_B, DigitalController::Button::Circle},
{SDL_CONTROLLER_BUTTON_X, DigitalController::Button::Square},
{SDL_CONTROLLER_BUTTON_Y, DigitalController::Button::Triangle},
{SDL_CONTROLLER_BUTTON_BACK, DigitalController::Button::Select},
{SDL_CONTROLLER_BUTTON_START, DigitalController::Button::Start},
{SDL_CONTROLLER_BUTTON_GUIDE, DigitalController::Button::Start},
{SDL_CONTROLLER_BUTTON_LEFTSTICK, DigitalController::Button::L3},
{SDL_CONTROLLER_BUTTON_RIGHTSTICK, DigitalController::Button::R3},
{SDL_CONTROLLER_BUTTON_LEFTSHOULDER, DigitalController::Button::L1},
{SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, DigitalController::Button::R1},
{SDL_CONTROLLER_BUTTON_DPAD_UP, DigitalController::Button::Up},
{SDL_CONTROLLER_BUTTON_DPAD_DOWN, DigitalController::Button::Down},
{SDL_CONTROLLER_BUTTON_DPAD_LEFT, DigitalController::Button::Left},
{SDL_CONTROLLER_BUTTON_DPAD_RIGHT, DigitalController::Button::Right}};
for (const auto& bm : button_mapping)
{
if (bm.first == ev->cbutton.button)
{
controller->SetButtonState(bm.second, ev->cbutton.state == SDL_PRESSED);
break;
}
}
}
void SDLHostInterface::HandleSDLEvent(const SDL_Event* event)
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{
ImGui_ImplSDL2_ProcessEvent(event);
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switch (event->type)
{
case SDL_WINDOWEVENT:
{
if (event->window.event == SDL_WINDOWEVENT_RESIZED)
m_display->WindowResized();
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}
break;
case SDL_QUIT:
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m_quit_request = true;
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break;
case SDL_KEYDOWN:
case SDL_KEYUP:
{
if (!ImGui::GetIO().WantCaptureKeyboard)
HandleSDLKeyEvent(event);
}
break;
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case SDL_CONTROLLERDEVICEADDED:
{
auto iter = m_sdl_controllers.find(event->cdevice.which);
if (iter == m_sdl_controllers.end())
{
SDL_GameController* gcontroller = SDL_GameControllerOpen(event->cdevice.which);
if (gcontroller)
{
Log_InfoPrintf("Controller %s inserted", SDL_GameControllerName(gcontroller));
m_sdl_controllers.emplace(event->cdevice.which, gcontroller);
}
}
}
break;
case SDL_CONTROLLERDEVICEREMOVED:
{
auto iter = m_sdl_controllers.find(event->cdevice.which);
if (iter != m_sdl_controllers.end())
{
Log_InfoPrintf("Controller %s removed", SDL_GameControllerName(iter->second));
SDL_GameControllerClose(iter->second);
m_sdl_controllers.erase(iter);
}
}
break;
case SDL_CONTROLLERAXISMOTION:
{
if (m_controller)
HandleSDLControllerAxisEventForController(event, m_controller.get());
}
break;
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
{
if (event->type == SDL_CONTROLLERBUTTONDOWN && event->cbutton.button == SDL_CONTROLLER_BUTTON_RIGHTSTICK)
{
// focus the menu bar
m_focus_main_menu_bar = true;
}
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if (m_controller)
HandleSDLControllerButtonEventForController(event, m_controller.get());
}
break;
}
}
void SDLHostInterface::HandleSDLKeyEvent(const SDL_Event* event)
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{
const bool repeat = event->key.repeat != 0;
if (!repeat && m_controller && HandleSDLKeyEventForController(event, m_controller.get()))
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return;
const bool pressed = (event->type == SDL_KEYDOWN);
switch (event->key.keysym.scancode)
{
case SDL_SCANCODE_F1:
case SDL_SCANCODE_F2:
case SDL_SCANCODE_F3:
case SDL_SCANCODE_F4:
case SDL_SCANCODE_F5:
case SDL_SCANCODE_F6:
case SDL_SCANCODE_F7:
case SDL_SCANCODE_F8:
{
if (!pressed)
{
const u32 index = event->key.keysym.scancode - SDL_SCANCODE_F1 + 1;
if (event->key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))
DoSaveState(index);
else
DoLoadState(index);
}
}
break;
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case SDL_SCANCODE_F11:
{
if (!pressed)
DoToggleFullscreen();
}
break;
case SDL_SCANCODE_TAB:
{
if (!repeat)
{
m_speed_limiter_temp_disabled = pressed;
UpdateSpeedLimiterState();
}
}
break;
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case SDL_SCANCODE_PAUSE:
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{
if (pressed)
DoTogglePause();
}
break;
case SDL_SCANCODE_SPACE:
{
if (pressed)
DoFrameStep();
}
break;
case SDL_SCANCODE_HOME:
{
if (pressed && !repeat && m_system)
{
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m_settings.speed_limiter_enabled = !m_settings.speed_limiter_enabled;
UpdateSpeedLimiterState();
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AddOSDMessage(m_system->GetSettings().speed_limiter_enabled ? "Speed limiter enabled." :
"Speed limiter disabled.");
}
}
break;
case SDL_SCANCODE_END:
{
if (pressed)
DoToggleSoftwareRendering();
}
break;
case SDL_SCANCODE_PAGEUP:
case SDL_SCANCODE_PAGEDOWN:
{
if (pressed)
{
DoModifyInternalResolution(event->key.keysym.scancode == SDL_SCANCODE_PAGEUP ? 1 : -1);
}
}
break;
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}
}
void SDLHostInterface::ClearImGuiFocus()
{
ImGui::SetWindowFocus(nullptr);
}
void SDLHostInterface::DrawImGui()
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{
DrawMainMenuBar();
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if (m_system)
DrawDebugWindows();
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else
DrawPoweredOffWindow();
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if (m_settings_window_open)
DrawSettingsWindow();
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if (m_about_window_open)
DrawAboutWindow();
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DrawOSDMessages();
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ImGui::Render();
}
void SDLHostInterface::DrawMainMenuBar()
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{
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// We skip drawing the menu bar if we're in fullscreen and the mouse pointer isn't in range.
const float SHOW_THRESHOLD = 20.0f;
if (m_settings.display_fullscreen &&
ImGui::GetIO().MousePos.y >= (SHOW_THRESHOLD * ImGui::GetIO().DisplayFramebufferScale.x) &&
!ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow))
{
return;
}
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if (!ImGui::BeginMainMenuBar())
return;
const bool system_enabled = static_cast<bool>(m_system);
if (m_focus_main_menu_bar)
{
ImGui::OpenPopup("System");
m_focus_main_menu_bar = false;
}
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if (ImGui::BeginMenu("System"))
{
if (ImGui::MenuItem("Start Disc", nullptr, false, !system_enabled))
DoStartDisc();
if (ImGui::MenuItem("Start BIOS", nullptr, false, !system_enabled))
DoStartBIOS();
ImGui::Separator();
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if (ImGui::MenuItem("Power Off", nullptr, false, system_enabled))
DoPowerOff();
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if (ImGui::MenuItem("Reset", nullptr, false, system_enabled))
DoReset();
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if (ImGui::MenuItem("Pause", nullptr, m_paused, system_enabled))
DoTogglePause();
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ImGui::Separator();
if (ImGui::MenuItem("Change Disc", nullptr, false, system_enabled))
DoChangeDisc();
if (ImGui::MenuItem("Frame Step", nullptr, false, system_enabled))
DoFrameStep();
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ImGui::Separator();
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if (ImGui::BeginMenu("Load State"))
{
for (u32 i = 1; i <= NUM_QUICK_SAVE_STATES; i++)
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{
if (ImGui::MenuItem(TinyString::FromFormat("State %u", i).GetCharArray()))
DoLoadState(i);
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Save State", system_enabled))
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{
for (u32 i = 1; i <= NUM_QUICK_SAVE_STATES; i++)
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{
if (ImGui::MenuItem(TinyString::FromFormat("State %u", i).GetCharArray()))
DoSaveState(i);
}
ImGui::EndMenu();
}
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ImGui::Separator();
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if (ImGui::MenuItem("Exit"))
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m_quit_request = true;
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ImGui::EndMenu();
}
if (ImGui::BeginMenu("Settings"))
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{
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if (ImGui::MenuItem("Change Settings..."))
m_settings_window_open = true;
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ImGui::Separator();
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DrawQuickSettingsMenu();
ImGui::EndMenu();
}
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if (ImGui::BeginMenu("Debug", system_enabled))
{
DrawDebugMenu();
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ImGui::EndMenu();
}
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if (ImGui::BeginMenu("Help"))
{
if (ImGui::MenuItem("GitHub Repository"))
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Add URL Opener", "https://github.com/stenzek/duckstation",
m_window);
}
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ImGui::Separator();
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if (ImGui::MenuItem("About"))
m_about_window_open = true;
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ImGui::EndMenu();
}
if (m_system)
{
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if (!m_paused)
{
ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - 210.0f);
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const u32 rounded_speed = static_cast<u32>(std::round(m_speed));
if (m_speed < 90.0f)
ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "%u%%", rounded_speed);
else if (m_speed < 110.0f)
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, 1.0f), "%u%%", rounded_speed);
else
ImGui::TextColored(ImVec4(0.4f, 1.0f, 0.4f, 1.0f), "%u%%", rounded_speed);
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ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - 165.0f);
ImGui::Text("FPS: %.2f", m_fps);
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ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - 80.0f);
ImGui::Text("VPS: %.2f", m_vps);
}
else
{
ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - 50.0f);
ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.0f, 1.0f), "Paused");
}
}
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ImGui::EndMainMenuBar();
}
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void SDLHostInterface::DrawQuickSettingsMenu()
{
bool settings_changed = false;
bool gpu_settings_changed = false;
if (ImGui::MenuItem("Enable Speed Limiter", nullptr, &m_settings.speed_limiter_enabled))
{
settings_changed = true;
UpdateSpeedLimiterState();
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}
ImGui::Separator();
if (ImGui::BeginMenu("Renderer"))
{
const GPURenderer current = m_settings.gpu_renderer;
for (u32 i = 0; i < static_cast<u32>(GPURenderer::Count); i++)
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{
if (ImGui::MenuItem(Settings::GetRendererDisplayName(static_cast<GPURenderer>(i)), nullptr,
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i == static_cast<u32>(current)))
{
m_settings.gpu_renderer = static_cast<GPURenderer>(i);
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settings_changed = true;
if (m_system)
SwitchGPURenderer();
}
}
ImGui::EndMenu();
}
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if (ImGui::MenuItem("Fullscreen", nullptr, &m_settings.display_fullscreen))
{
settings_changed = true;
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UpdateFullscreen();
}
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if (ImGui::MenuItem("VSync", nullptr, &m_settings.video_sync_enabled))
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{
settings_changed = true;
UpdateSpeedLimiterState();
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}
ImGui::Separator();
if (ImGui::BeginMenu("Resolution Scale"))
{
const u32 current_internal_resolution = m_settings.gpu_resolution_scale;
for (u32 scale = 1; scale <= m_settings.max_gpu_resolution_scale; scale++)
{
if (ImGui::MenuItem(
TinyString::FromFormat("%ux (%ux%u)", scale, scale * GPU::VRAM_WIDTH, scale * GPU::VRAM_HEIGHT), nullptr,
current_internal_resolution == scale))
{
m_settings.gpu_resolution_scale = scale;
gpu_settings_changed = true;
}
}
ImGui::EndMenu();
}
gpu_settings_changed |= ImGui::MenuItem("True (24-Bit) Color", nullptr, &m_settings.gpu_true_color);
if (ImGui::MenuItem("Display Linear Filtering", nullptr, &m_settings.display_linear_filtering))
{
m_display->SetDisplayLinearFiltering(m_settings.display_linear_filtering);
settings_changed = true;
}
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if (settings_changed || gpu_settings_changed)
SaveSettings();
if (gpu_settings_changed && m_system)
m_system->GetGPU()->UpdateSettings();
}
void SDLHostInterface::DrawDebugMenu()
{
Settings::DebugSettings& debug_settings = m_settings.debugging;
ImGui::MenuItem("Show System State");
ImGui::Separator();
ImGui::MenuItem("Show GPU State", nullptr, &debug_settings.show_gpu_state);
ImGui::MenuItem("Show VRAM", nullptr, &debug_settings.show_vram);
ImGui::MenuItem("Dump CPU to VRAM Copies", nullptr, &debug_settings.dump_cpu_to_vram_copies);
ImGui::MenuItem("Dump VRAM to CPU Copies", nullptr, &debug_settings.dump_vram_to_cpu_copies);
ImGui::Separator();
ImGui::MenuItem("Show CDROM State", nullptr, &debug_settings.show_cdrom_state);
ImGui::Separator();
ImGui::MenuItem("Show SPU State", nullptr, &debug_settings.show_spu_state);
ImGui::Separator();
ImGui::MenuItem("Show Timers State", nullptr, &debug_settings.show_timers_state);
ImGui::Separator();
ImGui::MenuItem("Show MDEC State", nullptr, &debug_settings.show_mdec_state);
ImGui::Separator();
}
void SDLHostInterface::DrawPoweredOffWindow()
{
constexpr int WINDOW_WIDTH = 400;
constexpr int WINDOW_HEIGHT = 650;
constexpr int BUTTON_WIDTH = 200;
constexpr int BUTTON_HEIGHT = 40;
ImGui::SetNextWindowSize(ImVec2(WINDOW_WIDTH, WINDOW_HEIGHT));
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ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x * 0.5f, ImGui::GetIO().DisplaySize.y * 0.5f),
ImGuiCond_Always, ImVec2(0.5f, 0.5f));
if (!ImGui::Begin("Powered Off", nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoBringToFrontOnFocus))
{
ImGui::End();
}
ImGui::SetCursorPosX((WINDOW_WIDTH - APP_ICON_WIDTH) / 2);
ImGui::Image(m_app_icon_texture->GetHandle(), ImVec2(APP_ICON_WIDTH, APP_ICON_HEIGHT));
ImGui::SetCursorPosY(APP_ICON_HEIGHT + 32);
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static const ImVec2 button_size(static_cast<float>(BUTTON_WIDTH), static_cast<float>(BUTTON_HEIGHT));
constexpr float button_left = static_cast<float>((WINDOW_WIDTH - BUTTON_WIDTH) / 2);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 8.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f);
ImGui::PushStyleColor(ImGuiCol_Button, 0xFF202020);
ImGui::PushStyleColor(ImGuiCol_ButtonActive, 0xFF808080);
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, 0xFF575757);
ImGui::SetCursorPosX(button_left);
if (ImGui::Button("Resume", button_size))
DoResume();
ImGui::NewLine();
ImGui::SetCursorPosX(button_left);
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if (ImGui::Button("Start Disc", button_size))
DoStartDisc();
ImGui::NewLine();
ImGui::SetCursorPosX(button_left);
if (ImGui::Button("Start BIOS", button_size))
DoStartBIOS();
ImGui::NewLine();
ImGui::SetCursorPosX(button_left);
if (ImGui::Button("Load State", button_size))
ImGui::OpenPopup("PowerOffWindow_LoadStateMenu");
if (ImGui::BeginPopup("PowerOffWindow_LoadStateMenu"))
{
for (u32 i = 1; i <= NUM_QUICK_SAVE_STATES; i++)
{
if (ImGui::MenuItem(TinyString::FromFormat("State %u", i).GetCharArray()))
DoLoadState(i);
}
ImGui::EndPopup();
}
ImGui::NewLine();
ImGui::SetCursorPosX(button_left);
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if (ImGui::Button("Settings", button_size))
m_settings_window_open = true;
ImGui::NewLine();
ImGui::SetCursorPosX(button_left);
if (ImGui::Button("Exit", button_size))
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m_quit_request = true;
ImGui::NewLine();
ImGui::PopStyleColor(3);
ImGui::PopStyleVar(2);
ImGui::End();
}
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static bool DrawSettingsSectionHeader(const char* title)
{
return ImGui::CollapsingHeader(title, ImGuiTreeNodeFlags_DefaultOpen /* | ImGuiTreeNodeFlags_Leaf*/);
}
void SDLHostInterface::DrawSettingsWindow()
{
ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x * 0.5f, ImGui::GetIO().DisplaySize.y * 0.5f),
ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f));
ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Settings", &m_settings_window_open, ImGuiWindowFlags_NoResize))
{
ImGui::End();
return;
}
bool settings_changed = false;
bool gpu_settings_changed = false;
if (ImGui::BeginTabBar("SettingsTabBar", 0))
{
const float indent = 150.0f;
if (ImGui::BeginTabItem("General"))
{
if (DrawSettingsSectionHeader("Console"))
{
ImGui::Text("Region:");
ImGui::SameLine(indent);
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int region = static_cast<int>(m_settings.region);
if (ImGui::Combo(
"##region", &region,
[](void*, int index, const char** out_text) {
*out_text = Settings::GetConsoleRegionDisplayName(static_cast<ConsoleRegion>(index));
return true;
},
nullptr, static_cast<int>(ConsoleRegion::Count)))
{
m_settings.region = static_cast<ConsoleRegion>(region);
settings_changed = true;
}
}
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ImGui::NewLine();
if (DrawSettingsSectionHeader("Behavior"))
{
if (ImGui::Checkbox("Enable Speed Limiter", &m_settings.speed_limiter_enabled))
{
settings_changed = true;
UpdateSpeedLimiterState();
}
settings_changed |= ImGui::Checkbox("Pause On Start", &m_settings.start_paused);
}
ImGui::NewLine();
if (DrawSettingsSectionHeader("Host Synchronization"))
{
if (ImGui::Checkbox("Sync To Audio", &m_settings.audio_sync_enabled))
{
settings_changed = true;
UpdateSpeedLimiterState();
}
if (ImGui::Checkbox("Sync To Video", &m_settings.video_sync_enabled))
{
settings_changed = true;
UpdateSpeedLimiterState();
}
}
ImGui::NewLine();
if (DrawSettingsSectionHeader("BIOS"))
{
ImGui::Text("ROM Path:");
ImGui::SameLine(indent);
settings_changed |= DrawFileChooser("##bios_path", &m_settings.bios_path);
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settings_changed |= ImGui::Checkbox("Enable TTY Output", &m_settings.bios_patch_tty_enable);
settings_changed |= ImGui::Checkbox("Fast Boot", &m_settings.bios_patch_fast_boot);
}
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ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Memory Cards"))
{
for (int i = 0; i < 2; i++)
{
if (!DrawSettingsSectionHeader(TinyString::FromFormat("Card %c", 'A' + i)))
continue;
ImGui::Text("Card %c", 'A' + i);
ImGui::Text("Path:");
ImGui::SameLine(indent);
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std::string* path_ptr = (i == 0) ? &m_settings.memory_card_a_path : &m_settings.memory_card_b_path;
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if (DrawFileChooser(TinyString::FromFormat("##memcard_%c_path", 'a' + i), path_ptr))
{
settings_changed = true;
if (m_system)
m_system->UpdateMemoryCards();
}
if (ImGui::Button("Eject"))
{
path_ptr->clear();
settings_changed = true;
if (m_system)
m_system->UpdateMemoryCards();
}
ImGui::NewLine();
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("GPU"))
{
if (DrawSettingsSectionHeader("Basic"))
{
ImGui::Text("Renderer:");
ImGui::SameLine(indent);
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int gpu_renderer = static_cast<int>(m_settings.gpu_renderer);
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if (ImGui::Combo(
"##gpu_renderer", &gpu_renderer,
[](void*, int index, const char** out_text) {
*out_text = Settings::GetRendererDisplayName(static_cast<GPURenderer>(index));
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return true;
},
nullptr, static_cast<int>(GPURenderer::Count)))
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{
m_settings.gpu_renderer = static_cast<GPURenderer>(gpu_renderer);
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settings_changed = true;
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SwitchGPURenderer();
}
}
ImGui::NewLine();
if (DrawSettingsSectionHeader("Display Output"))
{
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if (ImGui::Checkbox("Fullscreen", &m_settings.display_fullscreen))
UpdateFullscreen();
if (ImGui::Checkbox("Linear Filtering", &m_settings.display_linear_filtering))
{
m_display->SetDisplayLinearFiltering(m_settings.display_linear_filtering);
settings_changed = true;
}
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}
ImGui::NewLine();
if (DrawSettingsSectionHeader("Enhancements"))
{
ImGui::Text("Resolution Scale:");
ImGui::SameLine(indent);
static constexpr std::array<const char*, 16> resolutions = {{
"1x (1024x512)",
"2x (2048x1024)",
"3x (3072x1536)",
"4x (4096x2048)",
"5x (5120x2560)",
"6x (6144x3072)",
"7x (7168x3584)",
"8x (8192x4096)",
"9x (9216x4608)",
"10x (10240x5120)",
"11x (11264x5632)",
"12x (12288x6144)",
"13x (13312x6656)",
"14x (14336x7168)",
"15x (15360x7680)",
"16x (16384x8192)",
}};
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int current_resolution_index = static_cast<int>(m_settings.gpu_resolution_scale) - 1;
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if (ImGui::Combo("##gpu_resolution_scale", &current_resolution_index, resolutions.data(),
static_cast<int>(resolutions.size())))
{
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m_settings.gpu_resolution_scale = static_cast<u32>(current_resolution_index + 1);
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gpu_settings_changed = true;
}
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ImGui::Checkbox("True 24-bit Color (disables dithering)", &m_settings.gpu_true_color);
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}
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
const auto window_size = ImGui::GetWindowSize();
ImGui::SetCursorPosX(window_size.x - 50.0f);
ImGui::SetCursorPosY(window_size.y - 30.0f);
if (ImGui::Button("Close"))
m_settings_window_open = false;
ImGui::End();
if (settings_changed)
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SaveSettings();
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if (gpu_settings_changed && m_system)
m_system->GetGPU()->UpdateSettings();
}
void SDLHostInterface::DrawAboutWindow()
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{
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ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x * 0.5f, ImGui::GetIO().DisplaySize.y * 0.5f),
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ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
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ImGui::OpenPopup("About DuckStation");
if (!ImGui::BeginPopupModal("About DuckStation", &m_about_window_open, ImGuiWindowFlags_NoResize))
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return;
ImGui::Text("DuckStation");
ImGui::NewLine();
ImGui::Text("Authors:");
ImGui::Text(" Connor McLaughlin <stenzek@gmail.com>");
ImGui::NewLine();
ImGui::Text("Uses Dear ImGui (https://github.com/ocornut/imgui)");
ImGui::Text("Uses libcue (https://github.com/lipnitsk/libcue)");
ImGui::Text("Uses stb_image_write (https://github.com/nothings/stb)");
ImGui::Text("Uses simpleini (https://github.com/brofield/simpleini)");
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ImGui::NewLine();
ImGui::Text("Duck icon by icons8 (https://icons8.com/icon/74847/platforms.undefined.short-title)");
ImGui::NewLine();
ImGui::SetCursorPosX((ImGui::GetWindowSize().x - 60.0f) / 2.0f);
if (ImGui::Button("Close", ImVec2(60.0f, 20.0f)))
m_about_window_open = false;
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ImGui::EndPopup();
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}
void SDLHostInterface::DrawDebugWindows()
{
const Settings::DebugSettings& debug_settings = m_system->GetSettings().debugging;
if (debug_settings.show_gpu_state)
m_system->GetGPU()->DrawDebugStateWindow();
if (debug_settings.show_cdrom_state)
m_system->GetCDROM()->DrawDebugWindow();
if (debug_settings.show_timers_state)
m_system->GetTimers()->DrawDebugStateWindow();
if (debug_settings.show_spu_state)
m_system->GetSPU()->DrawDebugStateWindow();
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if (debug_settings.show_mdec_state)
m_system->GetMDEC()->DrawDebugStateWindow();
}
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bool SDLHostInterface::DrawFileChooser(const char* label, std::string* path, const char* filter /* = nullptr */)
{
ImGui::SetNextItemWidth(ImGui::CalcItemWidth() - 50.0f);
bool result = ImGui::InputText(label, path);
ImGui::SameLine();
ImGui::SetNextItemWidth(50.0f);
if (ImGui::Button("..."))
{
nfdchar_t* out_path = nullptr;
if (NFD_OpenDialog(filter, path->c_str(), &out_path) == NFD_OKAY)
{
path->assign(out_path);
result = true;
}
}
return result;
}
void SDLHostInterface::AddOSDMessage(const char* message, float duration /*= 2.0f*/)
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{
OSDMessage msg;
msg.text = message;
msg.duration = duration;
std::unique_lock<std::mutex> lock(m_osd_messages_lock);
m_osd_messages.push_back(std::move(msg));
}
void SDLHostInterface::DrawOSDMessages()
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{
constexpr ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing;
std::unique_lock<std::mutex> lock(m_osd_messages_lock);
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const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
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auto iter = m_osd_messages.begin();
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float position_x = 10.0f * scale;
float position_y = (10.0f + (m_settings.display_fullscreen ? 0.0f : 20.0f)) * scale;
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u32 index = 0;
while (iter != m_osd_messages.end())
{
const OSDMessage& msg = *iter;
const double time = msg.time.GetTimeSeconds();
const float time_remaining = static_cast<float>(msg.duration - time);
if (time_remaining <= 0.0f)
{
iter = m_osd_messages.erase(iter);
continue;
}
const float opacity = std::min(time_remaining, 1.0f);
ImGui::SetNextWindowPos(ImVec2(position_x, position_y));
ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, opacity);
if (ImGui::Begin(SmallString::FromFormat("osd_%u", index++), nullptr, window_flags))
{
ImGui::TextUnformatted(msg.text);
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position_y += ImGui::GetWindowSize().y + (4.0f * scale);
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}
ImGui::End();
ImGui::PopStyleVar();
++iter;
}
}
void SDLHostInterface::DoReset()
{
m_system->Reset();
ResetPerformanceCounters();
AddOSDMessage("System reset.");
}
void SDLHostInterface::DoPowerOff()
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{
Assert(m_system);
DestroySystem();
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AddOSDMessage("System powered off.");
}
void SDLHostInterface::DoResume()
{
Assert(!m_system);
if (!CreateSystem() || !BootSystem(nullptr, RESUME_SAVESTATE_FILENAME))
{
DestroySystem();
return;
}
ResetPerformanceCounters();
ClearImGuiFocus();
}
void SDLHostInterface::DoStartDisc()
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{
Assert(!m_system);
nfdchar_t* path = nullptr;
if (!NFD_OpenDialog("bin,img,cue,exe,psexe", nullptr, &path) || !path || std::strlen(path) == 0)
return;
AddOSDMessage(SmallString::FromFormat("Starting disc from '%s'...", path));
if (!CreateSystem() || !BootSystem(path, nullptr))
{
DestroySystem();
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return;
}
ResetPerformanceCounters();
ClearImGuiFocus();
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}
void SDLHostInterface::DoStartBIOS()
{
Assert(!m_system);
AddOSDMessage("Starting BIOS...");
if (!CreateSystem() || !BootSystem(nullptr, nullptr))
{
DestroySystem();
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return;
}
ResetPerformanceCounters();
ClearImGuiFocus();
}
void SDLHostInterface::DoChangeDisc()
{
Assert(m_system);
nfdchar_t* path = nullptr;
if (!NFD_OpenDialog("bin,img,cue,exe,psexe", nullptr, &path) || !path || std::strlen(path) == 0)
return;
if (m_system->InsertMedia(path))
AddOSDMessage(SmallString::FromFormat("Switched CD to '%s'", path));
else
AddOSDMessage("Failed to switch CD. The log may contain further information.");
ResetPerformanceCounters();
ClearImGuiFocus();
}
void SDLHostInterface::DoLoadState(u32 index)
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{
if (HasSystem())
{
LoadState(GetSaveStateFilename(index));
}
else
{
if (!CreateSystem() || !BootSystem(nullptr, GetSaveStateFilename(index)))
{
DestroySystem();
return;
}
}
ResetPerformanceCounters();
ClearImGuiFocus();
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}
void SDLHostInterface::DoSaveState(u32 index)
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{
Assert(m_system);
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SaveState(GetSaveStateFilename(index));
ClearImGuiFocus();
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}
void SDLHostInterface::DoTogglePause()
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{
if (!m_system)
return;
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m_paused = !m_paused;
if (!m_paused)
m_fps_timer.Reset();
}
void SDLHostInterface::DoFrameStep()
{
if (!m_system)
return;
m_frame_step_request = true;
m_paused = false;
}
void SDLHostInterface::DoToggleSoftwareRendering()
{
if (!m_system)
return;
if (m_settings.gpu_renderer != GPURenderer::Software)
{
m_settings.gpu_renderer = GPURenderer::Software;
AddOSDMessage("Switched to software GPU renderer.");
}
else
{
m_settings.gpu_renderer = m_display->GetRenderAPI() == HostDisplay::RenderAPI::D3D11 ? GPURenderer::HardwareD3D11 :
GPURenderer::HardwareOpenGL;
AddOSDMessage("Switched to hardware GPU renderer.");
}
m_system->RecreateGPU();
}
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void SDLHostInterface::DoToggleFullscreen()
{
m_settings.display_fullscreen = !m_settings.display_fullscreen;
UpdateFullscreen();
}
void SDLHostInterface::DoModifyInternalResolution(s32 increment)
{
const u32 new_resolution_scale =
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std::clamp<u32>(static_cast<u32>(static_cast<s32>(m_settings.gpu_resolution_scale) + increment), 1,
m_settings.max_gpu_resolution_scale);
if (new_resolution_scale == m_settings.gpu_resolution_scale)
return;
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m_settings.gpu_resolution_scale = new_resolution_scale;
if (m_system)
m_system->GetGPU()->UpdateSettings();
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AddOSDMessage(TinyString::FromFormat("Resolution scale set to %ux (%ux%u)", m_settings.gpu_resolution_scale,
GPU::VRAM_WIDTH * m_settings.gpu_resolution_scale,
GPU::VRAM_HEIGHT * m_settings.gpu_resolution_scale));
}
void SDLHostInterface::Run()
{
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m_audio_stream->PauseOutput(false);
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while (!m_quit_request)
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{
for (;;)
{
SDL_Event ev;
if (SDL_PollEvent(&ev))
HandleSDLEvent(&ev);
else
break;
}
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if (m_system && !m_paused)
{
m_system->RunFrame();
if (m_frame_step_request)
{
m_frame_step_request = false;
m_paused = true;
}
}
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// rendering
{
DrawImGui();
if (m_system)
m_system->GetGPU()->ResetGraphicsAPIState();
ImGui::Render();
m_display->Render();
ImGui::NewFrame();
if (m_system)
{
m_system->GetGPU()->RestoreGraphicsAPIState();
if (m_speed_limiter_enabled)
Throttle();
}
}
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if (m_system)
{
// update fps counter
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const double time = m_fps_timer.GetTimeSeconds();
if (time >= 0.25f)
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{
m_vps = static_cast<float>(static_cast<double>(m_system->GetFrameNumber() - m_last_frame_number) / time);
m_last_frame_number = m_system->GetFrameNumber();
m_fps = static_cast<float>(
static_cast<double>(m_system->GetInternalFrameNumber() - m_last_internal_frame_number) / time);
m_last_internal_frame_number = m_system->GetInternalFrameNumber();
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m_speed =
static_cast<float>(static_cast<double>(m_system->GetGlobalTickCounter() - m_last_global_tick_counter) /
(static_cast<double>(MASTER_CLOCK) * time)) *
100.0f;
m_last_global_tick_counter = m_system->GetGlobalTickCounter();
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m_fps_timer.Reset();
}
}
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}
// Save state on exit so it can be resumed
if (m_system)
{
if (!SaveState(RESUME_SAVESTATE_FILENAME))
ReportError("Saving state failed, you will not be able to resume this session.");
DestroySystem();
}
}