Duckstation/src/duckstation-qt/advancedsettingswidget.cpp

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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "advancedsettingswidget.h"
#include "core/gpu_types.h"
#include "mainwindow.h"
#include "qtutils.h"
#include "settingsdialog.h"
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#include "settingwidgetbinder.h"
static QCheckBox* addBooleanTweakOption(SettingsDialog* dialog, QTableWidget* table, QString name, std::string section,
std::string key, bool default_value)
{
const int row = table->rowCount();
table->insertRow(row);
QTableWidgetItem* name_item = new QTableWidgetItem(name);
name_item->setFlags(name_item->flags() & ~(Qt::ItemIsEditable | Qt::ItemIsSelectable));
table->setItem(row, 0, name_item);
QCheckBox* cb = new QCheckBox(table);
if (!section.empty() || !key.empty())
{
SettingWidgetBinder::BindWidgetToBoolSetting(dialog->getSettingsInterface(), cb, std::move(section), std::move(key),
default_value);
}
table->setCellWidget(row, 1, cb);
return cb;
}
static QCheckBox* setBooleanTweakOption(QTableWidget* table, int row, bool value)
{
QWidget* widget = table->cellWidget(row, 1);
QCheckBox* cb = qobject_cast<QCheckBox*>(widget);
Assert(cb);
cb->setChecked(value);
return cb;
}
static QSpinBox* addIntRangeTweakOption(SettingsDialog* dialog, QTableWidget* table, QString name, std::string section,
std::string key, int min_value, int max_value, int default_value)
{
const int row = table->rowCount();
table->insertRow(row);
QTableWidgetItem* name_item = new QTableWidgetItem(name);
name_item->setFlags(name_item->flags() & ~(Qt::ItemIsEditable | Qt::ItemIsSelectable));
table->setItem(row, 0, name_item);
QSpinBox* cb = new QSpinBox(table);
cb->setMinimum(min_value);
cb->setMaximum(max_value);
if (!section.empty() || !key.empty())
{
SettingWidgetBinder::BindWidgetToIntSetting(dialog->getSettingsInterface(), cb, std::move(section), std::move(key),
default_value);
}
table->setCellWidget(row, 1, cb);
return cb;
}
static QSpinBox* setIntRangeTweakOption(QTableWidget* table, int row, int value)
{
QWidget* widget = table->cellWidget(row, 1);
QSpinBox* cb = qobject_cast<QSpinBox*>(widget);
Assert(cb);
cb->setValue(value);
return cb;
}
static QDoubleSpinBox* addFloatRangeTweakOption(SettingsDialog* dialog, QTableWidget* table, QString name,
std::string section, std::string key, float min_value, float max_value,
float step_value, float default_value)
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{
const int row = table->rowCount();
table->insertRow(row);
QTableWidgetItem* name_item = new QTableWidgetItem(name);
name_item->setFlags(name_item->flags() & ~(Qt::ItemIsEditable | Qt::ItemIsSelectable));
table->setItem(row, 0, name_item);
QDoubleSpinBox* cb = new QDoubleSpinBox(table);
cb->setMinimum(min_value);
cb->setMaximum(max_value);
cb->setSingleStep(step_value);
if (!section.empty() || !key.empty())
{
SettingWidgetBinder::BindWidgetToFloatSetting(dialog->getSettingsInterface(), cb, std::move(section),
std::move(key), default_value);
}
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table->setCellWidget(row, 1, cb);
return cb;
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}
static QDoubleSpinBox* setFloatRangeTweakOption(QTableWidget* table, int row, float value)
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{
QWidget* widget = table->cellWidget(row, 1);
QDoubleSpinBox* cb = qobject_cast<QDoubleSpinBox*>(widget);
Assert(cb);
cb->setValue(value);
return cb;
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}
template<typename T>
static QComboBox* addChoiceTweakOption(SettingsDialog* dialog, QTableWidget* table, QString name, std::string section,
std::string key, std::optional<T> (*parse_callback)(const char*),
const char* (*get_value_callback)(T), const char* (*get_display_callback)(T),
const char* tr_context, u32 num_values, T default_value)
{
const int row = table->rowCount();
table->insertRow(row);
QTableWidgetItem* name_item = new QTableWidgetItem(name);
name_item->setFlags(name_item->flags() & ~(Qt::ItemIsEditable | Qt::ItemIsSelectable));
table->setItem(row, 0, name_item);
QComboBox* cb = new QComboBox(table);
for (u32 i = 0; i < num_values; i++)
cb->addItem(qApp->translate(tr_context, get_display_callback(static_cast<T>(i))));
if (!section.empty() || !key.empty())
{
SettingWidgetBinder::BindWidgetToEnumSetting(dialog->getSettingsInterface(), cb, std::move(section), std::move(key),
parse_callback, get_value_callback, default_value);
}
table->setCellWidget(row, 1, cb);
return cb;
}
template<typename T>
static void setChoiceTweakOption(QTableWidget* table, int row, T value)
{
QWidget* widget = table->cellWidget(row, 1);
QComboBox* cb = qobject_cast<QComboBox*>(widget);
Assert(cb);
cb->setCurrentIndex(static_cast<int>(value));
}
static void addMSAATweakOption(SettingsDialog* dialog, QTableWidget* table, const QString& name)
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{
const int row = table->rowCount();
table->insertRow(row);
QTableWidgetItem* name_item = new QTableWidgetItem(name);
name_item->setFlags(name_item->flags() & ~(Qt::ItemIsEditable | Qt::ItemIsSelectable));
table->setItem(row, 0, name_item);
QComboBox* msaa = new QComboBox(table);
QtUtils::FillComboBoxWithMSAAModes(msaa);
const QVariant current_msaa_mode(
QtUtils::GetMSAAModeValue(static_cast<uint>(dialog->getEffectiveIntValue("GPU", "Multisamples", 1)),
dialog->getEffectiveBoolValue("GPU", "PerSampleShading", false)));
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const int current_msaa_index = msaa->findData(current_msaa_mode);
if (current_msaa_index >= 0)
msaa->setCurrentIndex(current_msaa_index);
msaa->connect(msaa, QOverload<int>::of(&QComboBox::currentIndexChanged), [dialog, msaa](int index) {
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uint multisamples;
bool ssaa;
QtUtils::DecodeMSAAModeValue(msaa->itemData(index), &multisamples, &ssaa);
dialog->setIntSettingValue("GPU", "Multisamples", static_cast<int>(multisamples));
dialog->setBoolSettingValue("GPU", "PerSampleShading", ssaa);
g_emu_thread->applySettings(false);
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});
table->setCellWidget(row, 1, msaa);
}
AdvancedSettingsWidget::AdvancedSettingsWidget(SettingsDialog* dialog, QWidget* parent)
: QWidget(parent), m_dialog(dialog)
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{
SettingsInterface* sif = dialog->getSettingsInterface();
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m_ui.setupUi(this);
for (u32 i = 0; i < static_cast<u32>(LOGLEVEL_COUNT); i++)
m_ui.logLevel->addItem(qApp->translate("LogLevel", Settings::GetLogLevelDisplayName(static_cast<LOGLEVEL>(i))));
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SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.logLevel, "Logging", "LogLevel", &Settings::ParseLogLevelName,
&Settings::GetLogLevelName, Settings::DEFAULT_LOG_LEVEL);
SettingWidgetBinder::BindWidgetToStringSetting(sif, m_ui.logFilter, "Logging", "LogFilter");
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.logToConsole, "Logging", "LogToConsole", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.logToDebug, "Logging", "LogToDebug", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.logToWindow, "Logging", "LogToWindow", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.logToFile, "Logging", "LogToFile", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showDebugMenu, "Main", "ShowDebugMenu", false);
connect(m_ui.resetToDefaultButton, &QPushButton::clicked, this, &AdvancedSettingsWidget::onResetToDefaultClicked);
connect(m_ui.showDebugMenu, &QCheckBox::toggled, g_main_window, &MainWindow::updateDebugMenuVisibility,
Qt::QueuedConnection);
m_ui.tweakOptionTable->setColumnWidth(0, 380);
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m_ui.tweakOptionTable->setColumnWidth(1, 170);
addTweakOptions();
dialog->registerWidgetHelp(m_ui.logLevel, tr("Log Level"), tr("Information"),
tr("Sets the verbosity of messages logged. Higher levels will log more messages."));
dialog->registerWidgetHelp(m_ui.logToConsole, tr("Log To System Console"), tr("User Preference"),
tr("Logs messages to the console window."));
dialog->registerWidgetHelp(m_ui.logToDebug, tr("Log To Debug Console"), tr("User Preference"),
tr("Logs messages to the debug console where supported."));
dialog->registerWidgetHelp(m_ui.logToWindow, tr("Log To Window"), tr("User Preference"),
tr("Logs messages to the window."));
dialog->registerWidgetHelp(m_ui.logToFile, tr("Log To File"), tr("User Preference"),
tr("Logs messages to duckstation.log in the user directory."));
dialog->registerWidgetHelp(m_ui.showDebugMenu, tr("Show Debug Menu"), tr("Unchecked"),
tr("Shows a debug menu bar with additional statistics and quick settings."));
}
AdvancedSettingsWidget::~AdvancedSettingsWidget() = default;
void AdvancedSettingsWidget::addTweakOptions()
{
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Disable All Enhancements"), "Main",
"DisableAllEnhancements", false);
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Show Status Indicators"), "Display",
"ShowStatusIndicators", true);
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Show Frame Times"), "Display", "ShowFrameTimes", false);
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Apply Compatibility Settings"), "Main",
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"ApplyCompatibilitySettings", true);
addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Display FPS Limit"), "Display", "MaxFPS", 0, 1000, 0);
addMSAATweakOption(m_dialog, m_ui.tweakOptionTable, tr("Multisample Antialiasing"));
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if (m_dialog->isPerGameSettings())
{
addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Display Active Start Offset"), "Display",
"ActiveStartOffset", -5000, 5000, 0);
addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Display Active End Offset"), "Display",
"ActiveEndOffset", -5000, 5000, 0);
addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Display Line Start Offset"), "Display",
"LineStartOffset", -128, 127, 0);
addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Display Line End Offset"), "Display", "LineEndOffset",
-128, 127, 0);
}
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("PGXP Vertex Cache"), "GPU", "PGXPVertexCache", false);
addFloatRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("PGXP Geometry Tolerance"), "GPU", "PGXPTolerance",
-1.0f, 100.0f, 0.25f, -1.0f);
addFloatRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("PGXP Depth Clear Threshold"), "GPU",
"PGXPDepthClearThreshold", 0.0f, 4096.0f, 1.0f, Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD);
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Enable Recompiler Memory Exceptions"), "CPU",
"RecompilerMemoryExceptions", false);
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Enable Recompiler Block Linking"), "CPU",
"RecompilerBlockLinking", true);
addChoiceTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Enable Recompiler Fast Memory Access"), "CPU",
"FastmemMode", Settings::ParseCPUFastmemMode, Settings::GetCPUFastmemModeName,
Settings::GetCPUFastmemModeDisplayName, "CPUFastmemMode",
static_cast<u32>(CPUFastmemMode::Count), Settings::DEFAULT_CPU_FASTMEM_MODE);
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Use Old MDEC Routines"), "Hacks", "UseOldMDECRoutines",
false);
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Enable VRAM Write Texture Replacement"),
"TextureReplacements", "EnableVRAMWriteReplacements", false);
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Preload Texture Replacements"), "TextureReplacements",
"PreloadTextures", false);
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Dump Replaceable VRAM Writes"), "TextureReplacements",
"DumpVRAMWrites", false);
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Set Dumped VRAM Write Alpha Channel"),
"TextureReplacements", "DumpVRAMWriteForceAlphaChannel", true);
addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Minimum Dumped VRAM Write Width"), "TextureReplacements",
"DumpVRAMWriteWidthThreshold", 1, VRAM_WIDTH,
Settings::DEFAULT_VRAM_WRITE_DUMP_WIDTH_THRESHOLD);
addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Minimum Dumped VRAM Write Height"), "TextureReplacements",
"DumpVRAMWriteHeightThreshold", 1, VRAM_HEIGHT,
Settings::DEFAULT_VRAM_WRITE_DUMP_HEIGHT_THRESHOLD);
addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("DMA Max Slice Ticks"), "Hacks", "DMAMaxSliceTicks", 100,
10000, Settings::DEFAULT_DMA_MAX_SLICE_TICKS);
addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("DMA Halt Ticks"), "Hacks", "DMAHaltTicks", 100, 10000,
Settings::DEFAULT_DMA_HALT_TICKS);
addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("GPU FIFO Size"), "Hacks", "GPUFIFOSize", 16, 4096,
Settings::DEFAULT_GPU_FIFO_SIZE);
addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("GPU Max Run-Ahead"), "Hacks", "GPUMaxRunAhead", 0, 1000,
Settings::DEFAULT_GPU_MAX_RUN_AHEAD);
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Use Debug Host GPU Device"), "GPU", "UseDebugDevice",
false);
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Increase Timer Resolution"), "Main",
"IncreaseTimerResolution", true);
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Allow Booting Without SBI File"), "CDROM",
"AllowBootingWithoutSBIFile", false);
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Create Save State Backups"), "General",
"CreateSaveStateBackups", false);
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}
void AdvancedSettingsWidget::onResetToDefaultClicked()
{
if (!m_dialog->isPerGameSettings())
{
int i = 0;
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Disable all enhancements
setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Show status indicators
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Show frame times
setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Apply compatibility settings
setIntRangeTweakOption(m_ui.tweakOptionTable, i++, 0); // Display FPS limit
setChoiceTweakOption(m_ui.tweakOptionTable, i++, 0); // Multisample antialiasing
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // PGXP vertex cache
setFloatRangeTweakOption(m_ui.tweakOptionTable, i++, -1.0f); // PGXP geometry tolerance
setFloatRangeTweakOption(m_ui.tweakOptionTable, i++,
Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD); // PGXP depth clear threshold
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Recompiler memory exceptions
setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Recompiler block linking
setChoiceTweakOption(m_ui.tweakOptionTable, i++, Settings::DEFAULT_CPU_FASTMEM_MODE); // Recompiler fastmem mode
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Use Old MDEC Routines
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // VRAM write texture replacement
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Preload texture replacements
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Dump replacable VRAM writes
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Set dumped VRAM write alpha channel
setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
Settings::DEFAULT_VRAM_WRITE_DUMP_WIDTH_THRESHOLD); // Minimum dumped VRAM width
setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
Settings::DEFAULT_VRAM_WRITE_DUMP_HEIGHT_THRESHOLD); // Minimum dumped VRAm height
setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
static_cast<int>(Settings::DEFAULT_DMA_MAX_SLICE_TICKS)); // DMA max slice ticks
setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
static_cast<int>(Settings::DEFAULT_DMA_HALT_TICKS)); // DMA halt ticks
setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
static_cast<int>(Settings::DEFAULT_GPU_FIFO_SIZE)); // GPU FIFO size
setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
static_cast<int>(Settings::DEFAULT_GPU_MAX_RUN_AHEAD)); // GPU max run-ahead
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Use debug host GPU device
setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Increase timer resolution
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Allow booting without SBI file
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Create save state backups
return;
}
// for per-game it's easier to just clear and recreate
SettingsInterface* sif = m_dialog->getSettingsInterface();
sif->DeleteValue("Main", "DisableAllEnhancements");
sif->DeleteValue("Display", "ShowEnhancements");
sif->DeleteValue("Display", "ShowStatusIndicators");
sif->DeleteValue("Display", "ShowFrameTimes");
sif->DeleteValue("Main", "ApplyCompatibilitySettings");
sif->DeleteValue("Display", "MaxFPS");
sif->DeleteValue("Display", "ActiveStartOffset");
sif->DeleteValue("Display", "ActiveEndOffset");
sif->DeleteValue("Display", "LineStartOffset");
sif->DeleteValue("Display", "LineEndOffset");
sif->DeleteValue("GPU", "Multisamples");
sif->DeleteValue("GPU", "PerSampleShading");
sif->DeleteValue("GPU", "PGXPVertexCache");
sif->DeleteValue("GPU", "PGXPTolerance");
sif->DeleteValue("GPU", "PGXPDepthClearThreshold");
sif->DeleteValue("CPU", "RecompilerMemoryExceptions");
sif->DeleteValue("CPU", "RecompilerBlockLinking");
sif->DeleteValue("CPU", "FastmemMode");
sif->DeleteValue("TextureReplacements", "EnableVRAMWriteReplacements");
sif->DeleteValue("TextureReplacements", "PreloadTextures");
sif->DeleteValue("TextureReplacements", "DumpVRAMWrites");
sif->DeleteValue("TextureReplacements", "DumpVRAMWriteForceAlphaChannel");
sif->DeleteValue("TextureReplacements", "DumpVRAMWriteWidthThreshold");
sif->DeleteValue("TextureReplacements", "DumpVRAMWriteHeightThreshold");
sif->DeleteValue("Hacks", "UseOldMDECRoutines");
sif->DeleteValue("Hacks", "DMAMaxSliceTicks");
sif->DeleteValue("Hacks", "DMAHaltTicks");
sif->DeleteValue("Hacks", "GPUFIFOSize");
sif->DeleteValue("Hacks", "GPUMaxRunAhead");
sif->DeleteValue("GPU", "UseDebugDevice");
sif->DeleteValue("Main", "IncreaseTimerResolution");
sif->DeleteValue("CDROM", "AllowBootingWithoutSBIFile");
sif->DeleteValue("General", "CreateSaveStateBackups");
sif->Save();
while (m_ui.tweakOptionTable->rowCount() > 0)
m_ui.tweakOptionTable->removeRow(m_ui.tweakOptionTable->rowCount() - 1);
addTweakOptions();
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}