Stenzek
|
1ee5f737ed
|
MemoryCardImage: Report errors to caller
|
2024-04-07 13:23:00 +10:00 |
|
Stenzek
|
99b0fb5911
|
GPU/HW: Move pipelines to end of struct
Helps keep the rest in range for ARM32's 4K displacement.
|
2024-04-06 21:51:52 +10:00 |
|
Stenzek
|
1097eab600
|
GPU/HW: Don't create shader blend pipelines if disallowed
|
2024-04-04 13:25:33 +10:00 |
|
Stenzek
|
c2a08bdb1d
|
CPU/NewRec: Fix ARM32 (again)
|
2024-04-04 13:25:33 +10:00 |
|
Stenzek
|
a432308908
|
GPU: Fix GLES compile error
|
2024-04-04 13:25:33 +10:00 |
|
Stenzek
|
cb6be52404
|
GameDatabase: Warn if CPU mode is enabled and unnecessary
|
2024-04-03 22:58:20 +10:00 |
|
Stenzek
|
74f3c8d1aa
|
GPU/HW: Enable feedback loops for rendering
|
2024-04-01 18:12:52 +10:00 |
|
Stenzek
|
72ab669e70
|
GPUDevice: Add support for feedback loops
|
2024-04-01 13:55:19 +10:00 |
|
Stenzek
|
71a07a5a8e
|
CPU/NewRec: Fix lwl/lwr on ARM
|
2024-03-31 23:49:40 +10:00 |
|
Stenzek
|
3ecc19c43f
|
GPU: Fix HW readback counter
|
2024-03-31 14:02:44 +10:00 |
|
Stenzek
|
8ebda3cdc8
|
CPU/NewRec: Fix register corruption in swl/swr
|
2024-03-31 13:55:19 +10:00 |
|
Stenzek
|
a3013efbca
|
CPU/NewRec: Fix PGXP desync
Wobbly geometry in Threads of Fate.
|
2024-03-30 00:46:38 +10:00 |
|
Stenzek
|
f9f9447013
|
SPU: Ignore End+Mute flag for noise channels
Fixes the noise effects cutting out too early in Motor Toon Grand Prix.
|
2024-03-29 15:08:14 +10:00 |
|
Stenzek
|
2b7008bd93
|
GPU/HW: Fix box downsampling with FMVs
|
2024-03-29 12:37:10 +10:00 |
|
Stenzek
|
c41563c7dc
|
Pad: Fix unconditional memory card replug on load state
|
2024-03-29 12:34:42 +10:00 |
|
Stenzek
|
e54ad1956a
|
GPU/HW: Fix height incorrect doubling in interleaved 480i mode
|
2024-03-29 12:17:13 +10:00 |
|
Stenzek
|
de1e5b24fb
|
CDROM: Don't send reports when subq isn't valid
|
2024-03-26 01:20:33 +10:00 |
|
Stenzek
|
83ebad1129
|
System: Leave title empty when booting physical audio CDs
|
2024-03-25 23:24:41 +10:00 |
|
Stenzek
|
7b8704aba1
|
System: Fix incorrect sanitization of memcard filenames
|
2024-03-25 23:24:41 +10:00 |
|
Stenzek
|
480c78502f
|
System: Fix crash toggling debug GPU device
When postfx is enabled.
|
2024-03-24 22:32:44 +10:00 |
|
Stenzek
|
43fc9f1ef2
|
Settings: Support saving WebP screenshots
|
2024-03-24 16:03:00 +10:00 |
|
Stenzek
|
b143d96476
|
Build: Use deps DLLs on Windows
|
2024-03-24 16:02:59 +10:00 |
|
Stenzek
|
8c09e9389d
|
GameDB: Add DisablePGXPPreserveProjFP trait
And add it to Crash Team Racing.
|
2024-03-23 14:11:28 +10:00 |
|
Stenzek
|
604dd5df40
|
Qt: Add copy/clear game settings
|
2024-03-21 00:50:57 +10:00 |
|
Stenzek
|
3085172ffd
|
FullscreenUI: Update translation strings
|
2024-03-20 22:48:23 +10:00 |
|
Stenzek
|
9703542775
|
AudioStream: Re-add SDL backend
|
2024-03-20 22:46:20 +10:00 |
|
Stenzek
|
e70f0e1bc1
|
GPU/HW: Use texelFetch() instead of sampler
|
2024-03-20 21:56:20 +10:00 |
|
Stenzek
|
a4a58c6ba2
|
SPU: Implement volume sweep phase inversion
|
2024-03-20 21:55:55 +10:00 |
|
Stenzek
|
2003c9452b
|
DMA: Properly handle bus errors and DICR transitions
|
2024-03-18 02:07:42 +10:00 |
|
Stenzek
|
fa6850902a
|
CPU: Make interrupts actually edge-triggered
|
2024-03-18 01:46:19 +10:00 |
|
Stenzek
|
e755e15c69
|
GPU: Fix GLSL compile error
|
2024-03-17 00:07:18 +10:00 |
|
Stenzek
|
1ab7850ed0
|
GPU: Rewrite deinterlacing and add adaptive/blend modes
|
2024-03-16 14:14:15 +10:00 |
|
Stenzek
|
43eb6e20fa
|
System: Improve screenshot naming
|
2024-03-16 14:14:15 +10:00 |
|
Stenzek
|
6aa491f863
|
GPU: Ensure screenshots are saved before shutdown
|
2024-03-16 14:14:15 +10:00 |
|
Stenzek
|
9211d9f2e3
|
Path: Add CreateFileURL()
|
2024-03-16 14:10:35 +10:00 |
|
Stenzek
|
d1a1cab9a9
|
Bus: Direct KUSEG+KSEG0 isolated cache reads to ICache
|
2024-03-13 14:14:40 +10:00 |
|
Stenzek
|
3395853ba2
|
CDROM: Fix overflow in UpdatePositionWhileSeeking()
|
2024-03-13 14:14:40 +10:00 |
|
Stenzek
|
8fe86ff690
|
GPU/HW: Fix another buffer unmapping case
|
2024-03-08 21:16:00 +10:00 |
|
Stenzek
|
7159330f63
|
GPU/HW: Ensure buffers are unmapped before present
Darn DX11...
|
2024-03-08 13:43:22 +10:00 |
|
Stenzek
|
25db163347
|
System: Fix incorrect save state screenshot size
|
2024-03-08 04:12:50 +10:00 |
|
Stenzek
|
c854b8f85e
|
Image: Swap stb for libpng/libjpeg
|
2024-03-07 00:02:35 +10:00 |
|
Stenzek
|
250b1bea8f
|
GPU: Use Image class for screenshot saving
|
2024-03-06 23:55:18 +10:00 |
|
Stenzek
|
620d08f72d
|
Build: Move Image from common to util
|
2024-03-06 16:09:21 +10:00 |
|
Stenzek
|
f80ead6a21
|
GameDB: More settings
|
2024-03-05 00:02:22 +10:00 |
|
Stenzek
|
e2024f6175
|
System: Change "Auto Load Cheats" to "Enable Cheats"
|
2024-03-03 14:03:07 +10:00 |
|
Stenzek
|
a1d7d214cf
|
GPUDevice: Add support for VRR and relaxed vsync
|
2024-03-03 14:03:07 +10:00 |
|
Stenzek
|
96f29d9b99
|
System: Warn if compatibility settings are disabled
|
2024-03-02 21:21:20 +10:00 |
|
Stenzek
|
04b837a418
|
Qt: Redesign graphics settings panel
Add screenshot format/type.
|
2024-03-02 21:21:20 +10:00 |
|
Stenzek
|
713d396a7e
|
GPU/HW: Add quad line detection (Wild Arms 2)
|
2024-03-02 17:13:19 +10:00 |
|
Stenzek
|
250fb56838
|
GPU/HW: Switch to indexed draws
|
2024-03-01 15:33:00 +10:00 |
|