Commit graph

2408 commits

Author SHA1 Message Date
Stenzek bc2c334370
Misc: Combine some redundant functions 2023-12-13 20:56:40 +10:00
Stenzek ad96b1ec75
FullscreenUI: Improve menu button borders 2023-12-13 01:12:55 +10:00
Stenzek c467825791
SaveStateSelectorUI: Make less ugly 2023-12-13 01:00:13 +10:00
Stenzek 39913b2a39
GPUDevice: Fix incorrect positioning with PostFX and GL 2023-12-10 23:26:43 +10:00
Stenzek f1604db4a3
GPU/HW: Dynamically size downsampling textures 2023-12-09 22:08:14 +10:00
Stenzek 6b00bf016d
GPU/HW: Dynamically size display texture 2023-12-09 22:08:14 +10:00
Stenzek a907e1f550
GPUDevice: Pool textures 2023-12-09 22:08:13 +10:00
Stenzek 3b2c70cda5
GPUDevice: Get rid of framebuffer abstraction 2023-12-09 22:08:13 +10:00
Stenzek 61783d4a34
GPU/HW: Remove unused variable 2023-12-08 20:24:59 +10:00
Stenzek b7c53102c6
GameDB: P2 2023-12-07 20:16:22 +10:00
Stenzek 6557033b98
FullscreenUI: Replace some std::string instances with TinyString 2023-12-06 20:12:20 +10:00
Stenzek e835f118b7
Hotkeys: Fix toggle CPU PGXP with Interpreter 2023-12-06 20:12:20 +10:00
Stenzek 591a2228d6
GTE: Add register names for debugging 2023-12-06 20:12:20 +10:00
Stenzek 185af2b039
CPU/NewRec: Fix lui/mfc0 not getting called in CPU PGXP mode 2023-12-06 20:12:20 +10:00
Stenzek b166ec3403
CPU/NewRec: Allocate callee-saved before flush in lwx/swx
It might move a callee-saved -> caller-saved reg, in which case it's
going to get clobbered when the loadstore function is called.

SaGa Frontier 2 with PGXP on x64.
2023-12-05 00:27:55 +10:00
Stenzek 2071addce0
CPU/NewRec: Fix OOB reads on InstructionInfo 2023-12-05 00:27:55 +10:00
Stenzek dc6bb357d4
Achievements: Handle dynamically-sized leaderboard trackers 2023-12-04 14:12:32 +10:00
Stenzek 90b14d6237
GPU/HW: Skip per-primitive flush for BG-FB with fbfetch 2023-12-03 21:37:26 +10:00
Connor McLaughlin e5af7fefde
Merge pull request #3059 from CookiePLMonster/fix-total-unofficial-achievements
Achievements: Fix the percentage counter when only unofficial achievements exist
2023-12-02 16:17:26 +10:00
Silent 888582713b
Achievements: Fix the percentage counter when only unofficial achievements exist
Now correctly shows "This game has no achievements" and no percentage bar,
as per the RetroAchievements integration guide.
2023-12-01 22:24:59 +01:00
Silent 4854031a1c
FullscreenUI: Properly account for multiline Rich Presence in Title Info 2023-12-01 18:08:19 +01:00
Stenzek 2ca503639d
GPU/HW: Avoid extra texture copy in Vulkan/GL 2023-12-01 19:08:50 +10:00
Stenzek d43efebcc5
GameDB: Add DisableTextureFiltering option 2023-12-01 17:36:37 +10:00
Stenzek dc72f7a7af
GPU/HW: Fix texturing-and-drawing overlap
Worms Pinball.
2023-12-01 17:36:23 +10:00
Stenzek df91c63b31
CDROM: Add PVD/directory entries to file map 2023-11-30 14:38:38 +10:00
Stenzek 7d5e2bf50c
FullscreenUI: More localization fixes 2023-11-30 14:21:44 +10:00
Stenzek 28556ee3e9
Achievements: Fix multiple leaderboard trackers 2023-11-30 14:10:28 +10:00
Stenzek dfb27c14be
FullscreenUI: More localization fixes 2023-11-29 23:11:28 +10:00
Stenzek 4ac4388b08
GameDatabase: Fix identification of misnamed-exe games 2023-11-29 23:05:27 +10:00
Stenzek 35799aba47
CDROM: Add current file to debug window 2023-11-29 22:01:45 +10:00
Stenzek 5442242c64
IsoReader: Add GetEntriesInDirectory() 2023-11-29 21:56:40 +10:00
Stenzek 325dcc81ca
FullscreenUI: Allow changing UI language 2023-11-29 20:26:36 +10:00
Stenzek 8ce2be57c5
CPU/CodeCache: Call Block constructor/destructor
Fixes crash in MSVC Debug build.
2023-11-29 19:16:33 +10:00
Stenzek eab9f57a5d
GameDB: Widescreen rendering disables 2023-11-29 16:08:05 +10:00
Stenzek 0b6cd330e5
System: Add missing controller poll while rewinding 2023-11-29 15:41:29 +10:00
Stenzek 26f3d5ba56
FullscreenUI: Add missing translation strings 2023-11-29 02:18:20 +10:00
Stenzek 5ff44ebcf5
CPU: Panic process on memory alloc fail 2023-11-29 02:01:24 +10:00
Stenzek 667b11121c
Qt: Update glyph ranges 2023-11-29 02:00:31 +10:00
Stenzek 08fcee2f56
CPU: Flush load delays before PCDrv calls 2023-11-28 18:25:12 +10:00
Stenzek c482dfd27a
Qt: Fix 'Edit Memory Cards' using disc-specific cards 2023-11-28 15:06:12 +10:00
Stenzek e382f2b64a
Settings: Add option to disable DSB/fbfetch 2023-11-28 14:38:38 +10:00
Stenzek afe8384b6d
System: Use Async HC mode disable for resuming 2023-11-27 00:45:00 +10:00
Stenzek c40cc4ef43
Hotkeys: Throttle pause requests 2023-11-27 00:15:52 +10:00
Stenzek 72716719b3
Achievements: Use big picture for confirm hardcore disable 2023-11-26 23:57:49 +10:00
Stenzek c1d0419361
FullscreenUI: Use icon font for bindings 2023-11-26 23:57:49 +10:00
Stenzek 43c0ce0b3e
FullscreenUI: Put bindings on one line 2023-11-26 23:57:49 +10:00
Stenzek fc6359457b
ImGuiManager: Use PromptFont icons for input OSD 2023-11-26 21:35:29 +10:00
Stenzek 8446856ecf
GPU/HW: Trace min/max UVs for hazards 2023-11-26 17:35:48 +10:00
Stenzek dc75afeb3d
RegTest: Fix directory creation always failing 2023-11-25 22:04:05 +10:00
Stenzek ff17444074
GPU/HW: Add framebuffer fetch blending path 2023-11-25 21:22:35 +10:00
Stenzek a456741ae6
GPU/HW: Don't blend binary alpha texture filters 2023-11-25 19:49:05 +10:00
Stenzek 7cc52bba23
CMake: Support multiple CMAKE_OSX_ARCHITECTURES 2023-11-25 00:50:12 +10:00
Stenzek cc6f22163c
HTTPDownloader: Add support for progress updates/cancelling 2023-11-25 00:50:12 +10:00
Stenzek ca1dd27d4a
CPU/NewRec: Fix SR interrupts on non-x64 2023-11-24 20:35:12 +10:00
Stenzek e10ff550d5
CPU/NewRec: Handle inside-block SMC
i.e. Spyro 2/3 PAL.
2023-11-21 22:31:18 +10:00
Stenzek 20de40a597
RegTest: Fix build on Mac 2023-11-21 22:31:18 +10:00
Stenzek dbd052528e
CPU/NewRec: Fix build for AArch32 2023-11-18 17:16:51 +10:00
Stenzek cce7be4723
Misc: Make struct member functions file-local 2023-11-18 16:46:11 +10:00
Stenzek bee1f986a9
CMake: Fix incorrect library for HTTPDownloaderCurl 2023-11-18 14:58:45 +10:00
Stenzek ad1716e376
GPU/HW: Correct OSD message 2023-11-15 19:26:02 +10:00
Stenzek 5fff97c9e1
GPU/HW: Clear instead of invalidating adaptive downsample RTs 2023-11-15 19:14:27 +10:00
Stenzek 3093d40869
Qt: Update link 2023-11-11 13:35:26 +10:00
Stenzek 312790c9a6
CPU/NewRec: Handle mtc0 rt, sr 2023-11-10 21:19:45 +10:00
Stenzek 3ab27e7220
FullscreenUI: Remove Pause on Menu open
And always pause. The option never really worked correctly.
2023-11-06 23:17:58 +10:00
Stenzek b459a42fb7
Achievements: Use a 60 second timeout for server calls 2023-11-06 23:17:58 +10:00
Stenzek 0fe6e9170b
HTTPDownloader: Move to util project 2023-11-06 23:17:57 +10:00
Stenzek 3c6b6c5770
Achievements: Use retryable client error status code 2023-11-06 23:17:57 +10:00
Stenzek 3dfc3bd2ba
CPU: Fix incorrect scratchpad masking 2023-11-06 18:09:27 +10:00
Stenzek 928d137111
System: Add missing icons to some OSD messages 2023-11-05 22:38:25 +10:00
Stenzek 38bc2bd057
CDROM: Add option to choose emulated mechacon version 2023-11-05 14:43:38 +10:00
Stenzek edae13d9e4
CDROM: Log command parameters 2023-11-05 13:32:25 +10:00
Stenzek dde54fbba9
Settings: Fix incorrect type for Display/Scaling 2023-11-05 02:33:42 +10:00
Stenzek 9d88a373bd
GPU: Fix Guncon positioning with window padding 2023-11-04 20:11:51 +10:00
Stenzek 0e2c6676a3
Build: Compiling x64 builds on Apple Silicon host 2023-11-04 20:11:51 +10:00
Stenzek f05ff4103e
Misc: Build fixes for Android 2023-11-04 20:11:51 +10:00
Stenzek 538266aacd
System: Fix Discord Rich Presence 2023-10-29 22:46:02 +10:00
Stenzek bd49e0df63
System: Fix playlist memory card handling
But you really don't need to use them these days.
2023-10-29 20:37:42 +10:00
Stenzek 117cbeecaa
CPU/CodeCache: Fix NewRec on Apple Silicon 2023-10-28 14:41:29 +10:00
Stenzek f786138175
CPU/CodeCache: Fix crash on Apple Silicon 2023-10-24 18:30:34 +10:00
Stenzek 06c4dc5e1b
GPU/OpenGL: Fix incorrect 1/4 blend on Mali 2023-10-22 00:07:46 +10:00
Stenzek 6592cafadc
CPU/NewRec: Add speculative constants 2023-10-22 00:07:46 +10:00
Stenzek b3cbe5a7ee
CPU/NewRec: Add AArch32 backend 2023-10-21 20:22:51 +10:00
Stenzek 41bb9fddfc
CMake: Fix Debug x64 builds on Linux 2023-10-21 13:49:35 +10:00
Stenzek d00ed000f9
CPU/NewRec/AArch64: Don't recreate assembler every time 2023-10-21 13:49:35 +10:00
Stenzek 52e0d8d473
CPU/Recompiler/AArch32: Load membase on demand 2023-10-21 13:49:35 +10:00
Stenzek cce1ec598c
CPU/Recompiler/AArch32: Reduce register usage of Mul 2023-10-21 13:49:35 +10:00
Stenzek 23dff0a9b6
Bus: Properly set unmapped pages to NULL for LUT fastmem 2023-10-21 13:49:35 +10:00
Stenzek e36130158c
CPU/Recompiler: Fix incorrect shift in LUT fastmem 2023-10-21 13:49:35 +10:00
Stenzek c727ac33c7
CPU/CodeCache: Include hi/lo in state logging 2023-10-21 13:49:35 +10:00
Stenzek 9501439d6b
CPU: Add new experimental recompiler 2023-10-18 00:49:01 +10:00
Stenzek c179473c2b
Bus: Allow LUT fastmem on mirrors 2023-10-18 00:49:01 +10:00
Stenzek 9d40164f84
CPU/Recompiler: Offset LUT fastmem pointers 2023-10-18 00:49:01 +10:00
Stenzek a062b00c1a
Bus: Protect main RAM buffer
Get rid of write-time checks.
2023-10-18 00:49:01 +10:00
Stenzek 79e1ae3e54
CPU/CodeCache: Rewrite using new-rec's block management 2023-10-18 00:49:01 +10:00
Stenzek f82d08e223
TimingEvents: Reset downcount when head is resorted 2023-10-17 13:14:05 +10:00
Stenzek 78959f6339
MemoryCardImage: Swap over to fmt 2023-10-17 13:08:44 +10:00
Stenzek ad04f79e57
FullscreenUI: Fix controller strings not translating 2023-10-12 19:30:23 +10:00
Stenzek f9d8a49324
CPU: Fix incorrect writing of unaligned words via cheats 2023-10-11 01:10:31 +10:00
Stenzek 5c0dab4fe8
FullscreenUI: Fix button behaviour in Load/Save State 2023-10-08 13:58:59 +10:00
Stenzek ce7f6128e9
OpenGLDevice: Cache intermediate state 2023-10-08 01:47:29 +10:00
Stenzek eb080834ad
OpenGLDevice: Actually check max texture buffer size 2023-10-08 01:10:52 +10:00
Stenzek 7625d4769c Bus: Keep old behavior of memory being readable when Isc
Some games (e.g. Parasite Eve) write to cache control with Isc on.
Need some hardware tests here.
2023-10-06 22:57:54 +10:00
Stenzek da1c28bd16 Misc: Fix arm32 build 2023-10-02 23:59:01 +10:00
Stenzek 6fd7eda68f Misc: Fix build on Debian Bullseye 2023-10-02 23:50:56 +10:00
Stenzek a96111eaeb Misc: Swap make_array() for size deduction 2023-10-02 13:33:33 +10:00
Stenzek 56fc207af6 CPU: Use lookup tables for memory access 2023-10-01 20:48:02 +10:00
Stenzek 05fe925409 CPU: Make namespacing explicit 2023-10-01 20:48:02 +10:00
Stenzek ecb082b672 CDROM: Add NEON implementation of GetPeakVolume() 2023-10-01 17:24:34 +10:00
Stenzek 01e505ec8b Common: Add intrin.h 2023-10-01 17:24:34 +10:00
Stenzek b1bb33a566 Common: Move CPU macros to types.h 2023-10-01 13:57:25 +10:00
Stenzek dd204d116e CPU: Warning fix 2023-10-01 13:20:14 +10:00
Stenzek d5608bf12d GPU: Fix crash with Box Downsampling/Auto Resolution Scale 2023-09-30 23:20:09 +10:00
Stenzek 2171fd9a6f Bus: Fix RAM mirrors with LUT fastmem 2023-09-30 23:14:06 +10:00
Stenzek 8822698eaf Bus: Fix running multiple DuckStation instances 2023-09-30 21:49:30 +10:00
Stenzek 8f267c87c0 System: Only update played time when game list is loaded 2023-09-30 21:42:15 +10:00
Stenzek 15b29b4caa Settings: TTY logging is no longer an enhancement 2023-09-30 21:36:43 +10:00
Stenzek 7c102ec29d CI: Build fix 2023-09-30 15:17:31 +10:00
Stenzek 4ad777f54f Qt: Add log window 2023-09-30 15:09:07 +10:00
Mrlinkwii 062af59a8c Achievements: Different choice of words in achievement popup 2023-09-24 15:28:13 +01:00
Stenzek 4266f42257 Achievements: Don't turn HC off on login fail if we reauth 2023-09-24 12:21:19 +10:00
Stenzek 9517638bcb GPUDevice: Don't recreate device on SW switch in GLES: 2023-09-23 14:14:52 +10:00
Stenzek 7edb57ca15 Settings: Add Default renderer option 2023-09-23 14:14:52 +10:00
Stenzek aa1e59c9f1 Achievements: Don't disable HC while login pending 2023-09-23 14:14:52 +10:00
Stenzek b678fcd874 GPUDevice: Move debug messages over to fmt 2023-09-23 14:14:52 +10:00
Stenzek 184b0a1a52 Misc: Swap most C format strings for fmt 2023-09-23 14:14:52 +10:00
Stenzek 92440bdfcf Log: Add fmt overloads 2023-09-23 14:14:52 +10:00
Stenzek ac0601f408 Common: Drop String, add SmallString 2023-09-23 14:14:52 +10:00
Stenzek 3c68543491 Bus: 16KB page compatibility for mmap fastmem 2023-09-23 14:14:52 +10:00
Stenzek 7d76643c02 GunCon: Fix incorrect translation context 2023-09-20 21:38:49 +10:00
Stenzek c25c7070b6 Bus: Make variable prefixes consistent 2023-09-20 21:38:38 +10:00
Stenzek 0e0beec1f4 OpenGLDevice: Fix PBO and non-PBO path for SW renderer 2023-09-20 19:35:46 +10:00
Stenzek 3c47f9b1b1 Host: Report error on GPU device creation fail 2023-09-20 19:12:49 +10:00
Stenzek 18ae01bedb GPU/HW: Tidying up 2023-09-20 18:54:26 +10:00
Stenzek 3cd28f433b Controller: Use std::span 2023-09-20 17:11:29 +10:00
Stenzek 7e07d2feb8 GunCon: Add relative pointer binding 2023-09-20 17:11:29 +10:00
Stenzek 3a47c1eb52 Fullscreen: Light mode corrections 2023-09-20 00:10:08 +10:00
Stenzek 4ee71eb40f FullscreenUI: Update translation strings 2023-09-18 22:42:28 +10:00
Stenzek 2818eb2199 GPU/HW: Fix copy pipeline not getting destroyed 2023-09-18 22:38:15 +10:00
Stenzek 846f74c86d Achievements: Backports from PCSX2 2023-09-18 22:38:11 +10:00
Stenzek 68b59ee748 CMake: Swap USE_ and WITH_ for ENABLE_
Consistency.
2023-09-17 12:36:52 +10:00
Stenzek 57cdb180c6 Hotkeys: Fix crash when toggling PGXP 2023-09-17 00:55:30 +10:00
Stenzek 6b34c2a66d System: Swap to fmt for media errors 2023-09-17 00:51:28 +10:00
Stenzek 99c30b1e80 FullscreenUI: Mark some missing strings for localization 2023-09-16 19:06:59 +10:00
Stenzek a37e89b52f CMake: Remove unsupported options 2023-09-16 19:00:29 +10:00
Stenzek c773c763ef Achievements: Switch to rc_client 2023-09-16 19:00:29 +10:00
Stenzek a4911946ec FullscreenUI: Fix incorrect achievement points display 2023-09-16 19:00:28 +10:00
Stenzek a2f19143da MetalDevice: Support multisampling 2023-09-16 19:00:28 +10:00
Stenzek b30c86ed75 Build: Improve MacOS support 2023-09-16 19:00:28 +10:00
Stenzek 2efda31694 Misc: More enum cast warning fixes 2023-09-05 22:10:50 +10:00
Stenzek 60aca2fc4d Misc: Swap LIKELY/UNLIKELY macros for attributes 2023-09-05 22:10:50 +10:00
Stenzek adc124c759 Misc: Unreachable code warning fixes 2023-09-05 22:10:50 +10:00
Stenzek 605aa3c53a Misc: Swap gsl::span for std::span 2023-09-05 22:10:50 +10:00
Stenzek 391307efaa Common: Drop fallback path for HeterogeneousContainers 2023-09-05 21:37:04 +10:00
Stenzek 9b47561c89 Misc: C++20 fixes 2023-09-05 21:37:03 +10:00
Stenzek 4c5b650d11 FullscreenUI: Tag some missing translation strings 2023-09-04 22:45:44 +10:00
Stenzek a4c7293d28 CPU: Fix breakpoints/single stepping 2023-09-03 19:49:34 +10:00
Stenzek 4974a8015f GPU/HW: Fix texture filtering making everything transparent 2023-09-03 18:06:27 +10:00
Stenzek 585cf25ac4 GPU: Add downsample scale option 2023-09-03 17:10:40 +10:00
Stenzek 80e3d29ab8 Misc: clang-cl warning clean-up 2023-09-03 14:30:26 +10:00
Stenzek 7f446526d1 FullscreenUI: Fix some option values not being translated 2023-09-03 13:20:45 +10:00
Stenzek 0076ab5cc4 System: Restore context after pumping messages 2023-09-03 13:14:22 +10:00
Stenzek 25fb69564b GameDatabase: Fix stale database cache check 2023-09-02 23:17:56 +10:00
Stenzek 7ad1b8d093 GPU: Add wireframe rendering/overlay 2023-09-02 22:26:03 +10:00
Stenzek e804b5e701 GPUDevice: Support geometry shaders 2023-09-02 22:09:22 +10:00
Stenzek 4fc984e082 Qt: Add setup wizard 2023-09-02 21:44:15 +10:00
Stenzek 5480e42cd1 ImGuiManager: Fix changing global scale through FSUI 2023-09-02 21:44:08 +10:00
Stenzek bcda86d782 GPU: Fix non-internal resolution screenshots 2023-09-02 21:44:08 +10:00
Stenzek 9e8ff3969e GPU: Clamp UVs to active rect when presenting 2023-09-02 21:44:08 +10:00
Stenzek cee4f93097 Build: Use precompiled headers 2023-09-02 21:44:08 +10:00
Stenzek 0da14a5442 GPU/Vulkan: Fix MSAA
And disable sample rate shading ("SSAA") on AMD, Intel, and broken
mobile drivers, because it doesn't work.
2023-09-01 21:25:12 +10:00
Stenzek 09e7a5843f GPU: Add scaling shader support
Currently only Bilinear (Sharp).
2023-08-31 23:38:11 +10:00
Stenzek 9439cf65a3 AnalogController: Always use analog mode from save state 2023-08-31 22:09:17 +10:00
Stenzek 5421900bb2 System: Add InterruptExecution() 2023-08-30 22:20:36 +10:00
Stenzek 2915d4ce01 System: Remove memory card warnings on config change 2023-08-30 22:20:36 +10:00
Stenzek b483931444 System: Allow overriding BIOS in boot parameters 2023-08-30 22:20:36 +10:00
Stenzek 15af10e82a System: Expose memory save states 2023-08-30 22:20:36 +10:00
Stenzek ae9cf5b889 BIOS: Add FindBIOSPathWithHash() 2023-08-30 22:20:36 +10:00
Stenzek afaf5ddafd System: Centralize frame presentation 2023-08-30 22:20:36 +10:00
Stenzek 9e7d48cf85 Settings: Ensure Reshade directory gets created 2023-08-30 02:02:53 +10:00
Stenzek 199c53f3af BIOS: Replace TTY patch with syscall hook 2023-08-30 00:44:01 +10:00
Stenzek 92b1c21b8a CPU: Fix crash on breakpoint add/trace enable 2023-08-30 00:44:01 +10:00
Stenzek b217f64bcf PostProcessing: Refactor config to use separate sections 2023-08-30 00:44:01 +10:00
Stenzek 8db8baf33f GPUDevice: Move display logic to GPU 2023-08-30 00:44:00 +10:00
Stenzek 6c185ca17b GPUDevice: Remove mouse pointer position 2023-08-30 00:44:00 +10:00
Stenzek 674f9a5b1c Resources: Remove embedded crosshair image 2023-08-30 00:44:00 +10:00
Stenzek 259193a8e5 GPUDevice: Move software cursor to ImGuiManager 2023-08-30 00:44:00 +10:00
Stenzek 39b8dcda6e GPU/HW: Fix wrapped image writes 2023-08-30 00:44:00 +10:00
Stenzek e23c9875d5 Misc: Split core and util Host 2023-08-30 00:44:00 +10:00
Stenzek 3e82409c10 GPU/HW: Fix base settings not updating on change 2023-08-25 21:53:33 +10:00
Stenzek 08acc3144c Host: Avoid leaving GPU state unbound after represent 2023-08-24 18:04:52 +10:00
Stenzek dc9c99438b Misc: Post-refactor cleanups 2023-08-24 18:01:32 +10:00
Stenzek 82cdef45b3 System: Fix crash on non-database game 2023-08-23 19:39:22 +10:00
Stenzek c7f987bfb7 System: Share memory cards in multi-disc games
Even without playlists.
2023-08-23 18:41:14 +10:00
Stenzek 7d914a9384 Qt: Use disc sets for changing discs 2023-08-23 18:41:14 +10:00
Stenzek 2419008242 GameDatabase: Parse discSetName/discSetSerials 2023-08-23 18:41:14 +10:00
Stenzek 76b5b8ad06 MSBuild: Support building with clang-cl 2023-08-21 22:38:55 +10:00
Stenzek bf15d13eb7 dep/xbyak: Update to v6.73 2023-08-21 22:38:31 +10:00
Stenzek e3d9ba4c99 Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
 - Add native Metal renderer.
2023-08-20 21:55:38 +10:00
Stenzek d09e5051ca Settings: Translate display names in core
Enables the values to show in the Big Picture UI.
2023-08-20 13:25:45 +10:00
Stenzek 496cf01369 FullscreenUI: Make translatable 2023-08-20 12:40:47 +10:00