Stenzek
bc2c334370
Misc: Combine some redundant functions
2023-12-13 20:56:40 +10:00
Stenzek
ad96b1ec75
FullscreenUI: Improve menu button borders
2023-12-13 01:12:55 +10:00
Stenzek
c467825791
SaveStateSelectorUI: Make less ugly
2023-12-13 01:00:13 +10:00
Stenzek
39913b2a39
GPUDevice: Fix incorrect positioning with PostFX and GL
2023-12-10 23:26:43 +10:00
Stenzek
f1604db4a3
GPU/HW: Dynamically size downsampling textures
2023-12-09 22:08:14 +10:00
Stenzek
6b00bf016d
GPU/HW: Dynamically size display texture
2023-12-09 22:08:14 +10:00
Stenzek
a907e1f550
GPUDevice: Pool textures
2023-12-09 22:08:13 +10:00
Stenzek
3b2c70cda5
GPUDevice: Get rid of framebuffer abstraction
2023-12-09 22:08:13 +10:00
Stenzek
61783d4a34
GPU/HW: Remove unused variable
2023-12-08 20:24:59 +10:00
Stenzek
b7c53102c6
GameDB: P2
2023-12-07 20:16:22 +10:00
Stenzek
6557033b98
FullscreenUI: Replace some std::string instances with TinyString
2023-12-06 20:12:20 +10:00
Stenzek
e835f118b7
Hotkeys: Fix toggle CPU PGXP with Interpreter
2023-12-06 20:12:20 +10:00
Stenzek
591a2228d6
GTE: Add register names for debugging
2023-12-06 20:12:20 +10:00
Stenzek
185af2b039
CPU/NewRec: Fix lui/mfc0 not getting called in CPU PGXP mode
2023-12-06 20:12:20 +10:00
Stenzek
b166ec3403
CPU/NewRec: Allocate callee-saved before flush in lwx/swx
...
It might move a callee-saved -> caller-saved reg, in which case it's
going to get clobbered when the loadstore function is called.
SaGa Frontier 2 with PGXP on x64.
2023-12-05 00:27:55 +10:00
Stenzek
2071addce0
CPU/NewRec: Fix OOB reads on InstructionInfo
2023-12-05 00:27:55 +10:00
Stenzek
dc6bb357d4
Achievements: Handle dynamically-sized leaderboard trackers
2023-12-04 14:12:32 +10:00
Stenzek
90b14d6237
GPU/HW: Skip per-primitive flush for BG-FB with fbfetch
2023-12-03 21:37:26 +10:00
Connor McLaughlin
e5af7fefde
Merge pull request #3059 from CookiePLMonster/fix-total-unofficial-achievements
...
Achievements: Fix the percentage counter when only unofficial achievements exist
2023-12-02 16:17:26 +10:00
Silent
888582713b
Achievements: Fix the percentage counter when only unofficial achievements exist
...
Now correctly shows "This game has no achievements" and no percentage bar,
as per the RetroAchievements integration guide.
2023-12-01 22:24:59 +01:00
Silent
4854031a1c
FullscreenUI: Properly account for multiline Rich Presence in Title Info
2023-12-01 18:08:19 +01:00
Stenzek
2ca503639d
GPU/HW: Avoid extra texture copy in Vulkan/GL
2023-12-01 19:08:50 +10:00
Stenzek
d43efebcc5
GameDB: Add DisableTextureFiltering option
2023-12-01 17:36:37 +10:00
Stenzek
dc72f7a7af
GPU/HW: Fix texturing-and-drawing overlap
...
Worms Pinball.
2023-12-01 17:36:23 +10:00
Stenzek
df91c63b31
CDROM: Add PVD/directory entries to file map
2023-11-30 14:38:38 +10:00
Stenzek
7d5e2bf50c
FullscreenUI: More localization fixes
2023-11-30 14:21:44 +10:00
Stenzek
28556ee3e9
Achievements: Fix multiple leaderboard trackers
2023-11-30 14:10:28 +10:00
Stenzek
dfb27c14be
FullscreenUI: More localization fixes
2023-11-29 23:11:28 +10:00
Stenzek
4ac4388b08
GameDatabase: Fix identification of misnamed-exe games
2023-11-29 23:05:27 +10:00
Stenzek
35799aba47
CDROM: Add current file to debug window
2023-11-29 22:01:45 +10:00
Stenzek
5442242c64
IsoReader: Add GetEntriesInDirectory()
2023-11-29 21:56:40 +10:00
Stenzek
325dcc81ca
FullscreenUI: Allow changing UI language
2023-11-29 20:26:36 +10:00
Stenzek
8ce2be57c5
CPU/CodeCache: Call Block constructor/destructor
...
Fixes crash in MSVC Debug build.
2023-11-29 19:16:33 +10:00
Stenzek
eab9f57a5d
GameDB: Widescreen rendering disables
2023-11-29 16:08:05 +10:00
Stenzek
0b6cd330e5
System: Add missing controller poll while rewinding
2023-11-29 15:41:29 +10:00
Stenzek
26f3d5ba56
FullscreenUI: Add missing translation strings
2023-11-29 02:18:20 +10:00
Stenzek
5ff44ebcf5
CPU: Panic process on memory alloc fail
2023-11-29 02:01:24 +10:00
Stenzek
667b11121c
Qt: Update glyph ranges
2023-11-29 02:00:31 +10:00
Stenzek
08fcee2f56
CPU: Flush load delays before PCDrv calls
2023-11-28 18:25:12 +10:00
Stenzek
c482dfd27a
Qt: Fix 'Edit Memory Cards' using disc-specific cards
2023-11-28 15:06:12 +10:00
Stenzek
e382f2b64a
Settings: Add option to disable DSB/fbfetch
2023-11-28 14:38:38 +10:00
Stenzek
afe8384b6d
System: Use Async HC mode disable for resuming
2023-11-27 00:45:00 +10:00
Stenzek
c40cc4ef43
Hotkeys: Throttle pause requests
2023-11-27 00:15:52 +10:00
Stenzek
72716719b3
Achievements: Use big picture for confirm hardcore disable
2023-11-26 23:57:49 +10:00
Stenzek
c1d0419361
FullscreenUI: Use icon font for bindings
2023-11-26 23:57:49 +10:00
Stenzek
43c0ce0b3e
FullscreenUI: Put bindings on one line
2023-11-26 23:57:49 +10:00
Stenzek
fc6359457b
ImGuiManager: Use PromptFont icons for input OSD
2023-11-26 21:35:29 +10:00
Stenzek
8446856ecf
GPU/HW: Trace min/max UVs for hazards
2023-11-26 17:35:48 +10:00
Stenzek
dc75afeb3d
RegTest: Fix directory creation always failing
2023-11-25 22:04:05 +10:00
Stenzek
ff17444074
GPU/HW: Add framebuffer fetch blending path
2023-11-25 21:22:35 +10:00
Stenzek
a456741ae6
GPU/HW: Don't blend binary alpha texture filters
2023-11-25 19:49:05 +10:00
Stenzek
7cc52bba23
CMake: Support multiple CMAKE_OSX_ARCHITECTURES
2023-11-25 00:50:12 +10:00
Stenzek
cc6f22163c
HTTPDownloader: Add support for progress updates/cancelling
2023-11-25 00:50:12 +10:00
Stenzek
ca1dd27d4a
CPU/NewRec: Fix SR interrupts on non-x64
2023-11-24 20:35:12 +10:00
Stenzek
e10ff550d5
CPU/NewRec: Handle inside-block SMC
...
i.e. Spyro 2/3 PAL.
2023-11-21 22:31:18 +10:00
Stenzek
20de40a597
RegTest: Fix build on Mac
2023-11-21 22:31:18 +10:00
Stenzek
dbd052528e
CPU/NewRec: Fix build for AArch32
2023-11-18 17:16:51 +10:00
Stenzek
cce7be4723
Misc: Make struct member functions file-local
2023-11-18 16:46:11 +10:00
Stenzek
bee1f986a9
CMake: Fix incorrect library for HTTPDownloaderCurl
2023-11-18 14:58:45 +10:00
Stenzek
ad1716e376
GPU/HW: Correct OSD message
2023-11-15 19:26:02 +10:00
Stenzek
5fff97c9e1
GPU/HW: Clear instead of invalidating adaptive downsample RTs
2023-11-15 19:14:27 +10:00
Stenzek
3093d40869
Qt: Update link
2023-11-11 13:35:26 +10:00
Stenzek
312790c9a6
CPU/NewRec: Handle mtc0 rt, sr
2023-11-10 21:19:45 +10:00
Stenzek
3ab27e7220
FullscreenUI: Remove Pause on Menu open
...
And always pause. The option never really worked correctly.
2023-11-06 23:17:58 +10:00
Stenzek
b459a42fb7
Achievements: Use a 60 second timeout for server calls
2023-11-06 23:17:58 +10:00
Stenzek
0fe6e9170b
HTTPDownloader: Move to util project
2023-11-06 23:17:57 +10:00
Stenzek
3c6b6c5770
Achievements: Use retryable client error status code
2023-11-06 23:17:57 +10:00
Stenzek
3dfc3bd2ba
CPU: Fix incorrect scratchpad masking
2023-11-06 18:09:27 +10:00
Stenzek
928d137111
System: Add missing icons to some OSD messages
2023-11-05 22:38:25 +10:00
Stenzek
38bc2bd057
CDROM: Add option to choose emulated mechacon version
2023-11-05 14:43:38 +10:00
Stenzek
edae13d9e4
CDROM: Log command parameters
2023-11-05 13:32:25 +10:00
Stenzek
dde54fbba9
Settings: Fix incorrect type for Display/Scaling
2023-11-05 02:33:42 +10:00
Stenzek
9d88a373bd
GPU: Fix Guncon positioning with window padding
2023-11-04 20:11:51 +10:00
Stenzek
0e2c6676a3
Build: Compiling x64 builds on Apple Silicon host
2023-11-04 20:11:51 +10:00
Stenzek
f05ff4103e
Misc: Build fixes for Android
2023-11-04 20:11:51 +10:00
Stenzek
538266aacd
System: Fix Discord Rich Presence
2023-10-29 22:46:02 +10:00
Stenzek
bd49e0df63
System: Fix playlist memory card handling
...
But you really don't need to use them these days.
2023-10-29 20:37:42 +10:00
Stenzek
117cbeecaa
CPU/CodeCache: Fix NewRec on Apple Silicon
2023-10-28 14:41:29 +10:00
Stenzek
f786138175
CPU/CodeCache: Fix crash on Apple Silicon
2023-10-24 18:30:34 +10:00
Stenzek
06c4dc5e1b
GPU/OpenGL: Fix incorrect 1/4 blend on Mali
2023-10-22 00:07:46 +10:00
Stenzek
6592cafadc
CPU/NewRec: Add speculative constants
2023-10-22 00:07:46 +10:00
Stenzek
b3cbe5a7ee
CPU/NewRec: Add AArch32 backend
2023-10-21 20:22:51 +10:00
Stenzek
41bb9fddfc
CMake: Fix Debug x64 builds on Linux
2023-10-21 13:49:35 +10:00
Stenzek
d00ed000f9
CPU/NewRec/AArch64: Don't recreate assembler every time
2023-10-21 13:49:35 +10:00
Stenzek
52e0d8d473
CPU/Recompiler/AArch32: Load membase on demand
2023-10-21 13:49:35 +10:00
Stenzek
cce1ec598c
CPU/Recompiler/AArch32: Reduce register usage of Mul
2023-10-21 13:49:35 +10:00
Stenzek
23dff0a9b6
Bus: Properly set unmapped pages to NULL for LUT fastmem
2023-10-21 13:49:35 +10:00
Stenzek
e36130158c
CPU/Recompiler: Fix incorrect shift in LUT fastmem
2023-10-21 13:49:35 +10:00
Stenzek
c727ac33c7
CPU/CodeCache: Include hi/lo in state logging
2023-10-21 13:49:35 +10:00
Stenzek
9501439d6b
CPU: Add new experimental recompiler
2023-10-18 00:49:01 +10:00
Stenzek
c179473c2b
Bus: Allow LUT fastmem on mirrors
2023-10-18 00:49:01 +10:00
Stenzek
9d40164f84
CPU/Recompiler: Offset LUT fastmem pointers
2023-10-18 00:49:01 +10:00
Stenzek
a062b00c1a
Bus: Protect main RAM buffer
...
Get rid of write-time checks.
2023-10-18 00:49:01 +10:00
Stenzek
79e1ae3e54
CPU/CodeCache: Rewrite using new-rec's block management
2023-10-18 00:49:01 +10:00
Stenzek
f82d08e223
TimingEvents: Reset downcount when head is resorted
2023-10-17 13:14:05 +10:00
Stenzek
78959f6339
MemoryCardImage: Swap over to fmt
2023-10-17 13:08:44 +10:00
Stenzek
ad04f79e57
FullscreenUI: Fix controller strings not translating
2023-10-12 19:30:23 +10:00
Stenzek
f9d8a49324
CPU: Fix incorrect writing of unaligned words via cheats
2023-10-11 01:10:31 +10:00
Stenzek
5c0dab4fe8
FullscreenUI: Fix button behaviour in Load/Save State
2023-10-08 13:58:59 +10:00
Stenzek
ce7f6128e9
OpenGLDevice: Cache intermediate state
2023-10-08 01:47:29 +10:00
Stenzek
eb080834ad
OpenGLDevice: Actually check max texture buffer size
2023-10-08 01:10:52 +10:00
Stenzek
7625d4769c
Bus: Keep old behavior of memory being readable when Isc
...
Some games (e.g. Parasite Eve) write to cache control with Isc on.
Need some hardware tests here.
2023-10-06 22:57:54 +10:00
Stenzek
da1c28bd16
Misc: Fix arm32 build
2023-10-02 23:59:01 +10:00
Stenzek
6fd7eda68f
Misc: Fix build on Debian Bullseye
2023-10-02 23:50:56 +10:00
Stenzek
a96111eaeb
Misc: Swap make_array() for size deduction
2023-10-02 13:33:33 +10:00
Stenzek
56fc207af6
CPU: Use lookup tables for memory access
2023-10-01 20:48:02 +10:00
Stenzek
05fe925409
CPU: Make namespacing explicit
2023-10-01 20:48:02 +10:00
Stenzek
ecb082b672
CDROM: Add NEON implementation of GetPeakVolume()
2023-10-01 17:24:34 +10:00
Stenzek
01e505ec8b
Common: Add intrin.h
2023-10-01 17:24:34 +10:00
Stenzek
b1bb33a566
Common: Move CPU macros to types.h
2023-10-01 13:57:25 +10:00
Stenzek
dd204d116e
CPU: Warning fix
2023-10-01 13:20:14 +10:00
Stenzek
d5608bf12d
GPU: Fix crash with Box Downsampling/Auto Resolution Scale
2023-09-30 23:20:09 +10:00
Stenzek
2171fd9a6f
Bus: Fix RAM mirrors with LUT fastmem
2023-09-30 23:14:06 +10:00
Stenzek
8822698eaf
Bus: Fix running multiple DuckStation instances
2023-09-30 21:49:30 +10:00
Stenzek
8f267c87c0
System: Only update played time when game list is loaded
2023-09-30 21:42:15 +10:00
Stenzek
15b29b4caa
Settings: TTY logging is no longer an enhancement
2023-09-30 21:36:43 +10:00
Stenzek
7c102ec29d
CI: Build fix
2023-09-30 15:17:31 +10:00
Stenzek
4ad777f54f
Qt: Add log window
2023-09-30 15:09:07 +10:00
Mrlinkwii
062af59a8c
Achievements: Different choice of words in achievement popup
2023-09-24 15:28:13 +01:00
Stenzek
4266f42257
Achievements: Don't turn HC off on login fail if we reauth
2023-09-24 12:21:19 +10:00
Stenzek
9517638bcb
GPUDevice: Don't recreate device on SW switch in GLES:
2023-09-23 14:14:52 +10:00
Stenzek
7edb57ca15
Settings: Add Default renderer option
2023-09-23 14:14:52 +10:00
Stenzek
aa1e59c9f1
Achievements: Don't disable HC while login pending
2023-09-23 14:14:52 +10:00
Stenzek
b678fcd874
GPUDevice: Move debug messages over to fmt
2023-09-23 14:14:52 +10:00
Stenzek
184b0a1a52
Misc: Swap most C format strings for fmt
2023-09-23 14:14:52 +10:00
Stenzek
92440bdfcf
Log: Add fmt overloads
2023-09-23 14:14:52 +10:00
Stenzek
ac0601f408
Common: Drop String, add SmallString
2023-09-23 14:14:52 +10:00
Stenzek
3c68543491
Bus: 16KB page compatibility for mmap fastmem
2023-09-23 14:14:52 +10:00
Stenzek
7d76643c02
GunCon: Fix incorrect translation context
2023-09-20 21:38:49 +10:00
Stenzek
c25c7070b6
Bus: Make variable prefixes consistent
2023-09-20 21:38:38 +10:00
Stenzek
0e0beec1f4
OpenGLDevice: Fix PBO and non-PBO path for SW renderer
2023-09-20 19:35:46 +10:00
Stenzek
3c47f9b1b1
Host: Report error on GPU device creation fail
2023-09-20 19:12:49 +10:00
Stenzek
18ae01bedb
GPU/HW: Tidying up
2023-09-20 18:54:26 +10:00
Stenzek
3cd28f433b
Controller: Use std::span
2023-09-20 17:11:29 +10:00
Stenzek
7e07d2feb8
GunCon: Add relative pointer binding
2023-09-20 17:11:29 +10:00
Stenzek
3a47c1eb52
Fullscreen: Light mode corrections
2023-09-20 00:10:08 +10:00
Stenzek
4ee71eb40f
FullscreenUI: Update translation strings
2023-09-18 22:42:28 +10:00
Stenzek
2818eb2199
GPU/HW: Fix copy pipeline not getting destroyed
2023-09-18 22:38:15 +10:00
Stenzek
846f74c86d
Achievements: Backports from PCSX2
2023-09-18 22:38:11 +10:00
Stenzek
68b59ee748
CMake: Swap USE_ and WITH_ for ENABLE_
...
Consistency.
2023-09-17 12:36:52 +10:00
Stenzek
57cdb180c6
Hotkeys: Fix crash when toggling PGXP
2023-09-17 00:55:30 +10:00
Stenzek
6b34c2a66d
System: Swap to fmt for media errors
2023-09-17 00:51:28 +10:00
Stenzek
99c30b1e80
FullscreenUI: Mark some missing strings for localization
2023-09-16 19:06:59 +10:00
Stenzek
a37e89b52f
CMake: Remove unsupported options
2023-09-16 19:00:29 +10:00
Stenzek
c773c763ef
Achievements: Switch to rc_client
2023-09-16 19:00:29 +10:00
Stenzek
a4911946ec
FullscreenUI: Fix incorrect achievement points display
2023-09-16 19:00:28 +10:00
Stenzek
a2f19143da
MetalDevice: Support multisampling
2023-09-16 19:00:28 +10:00
Stenzek
b30c86ed75
Build: Improve MacOS support
2023-09-16 19:00:28 +10:00
Stenzek
2efda31694
Misc: More enum cast warning fixes
2023-09-05 22:10:50 +10:00
Stenzek
60aca2fc4d
Misc: Swap LIKELY/UNLIKELY macros for attributes
2023-09-05 22:10:50 +10:00
Stenzek
adc124c759
Misc: Unreachable code warning fixes
2023-09-05 22:10:50 +10:00
Stenzek
605aa3c53a
Misc: Swap gsl::span for std::span
2023-09-05 22:10:50 +10:00
Stenzek
391307efaa
Common: Drop fallback path for HeterogeneousContainers
2023-09-05 21:37:04 +10:00
Stenzek
9b47561c89
Misc: C++20 fixes
2023-09-05 21:37:03 +10:00
Stenzek
4c5b650d11
FullscreenUI: Tag some missing translation strings
2023-09-04 22:45:44 +10:00
Stenzek
a4c7293d28
CPU: Fix breakpoints/single stepping
2023-09-03 19:49:34 +10:00
Stenzek
4974a8015f
GPU/HW: Fix texture filtering making everything transparent
2023-09-03 18:06:27 +10:00
Stenzek
585cf25ac4
GPU: Add downsample scale option
2023-09-03 17:10:40 +10:00
Stenzek
80e3d29ab8
Misc: clang-cl warning clean-up
2023-09-03 14:30:26 +10:00
Stenzek
7f446526d1
FullscreenUI: Fix some option values not being translated
2023-09-03 13:20:45 +10:00
Stenzek
0076ab5cc4
System: Restore context after pumping messages
2023-09-03 13:14:22 +10:00
Stenzek
25fb69564b
GameDatabase: Fix stale database cache check
2023-09-02 23:17:56 +10:00
Stenzek
7ad1b8d093
GPU: Add wireframe rendering/overlay
2023-09-02 22:26:03 +10:00
Stenzek
e804b5e701
GPUDevice: Support geometry shaders
2023-09-02 22:09:22 +10:00
Stenzek
4fc984e082
Qt: Add setup wizard
2023-09-02 21:44:15 +10:00
Stenzek
5480e42cd1
ImGuiManager: Fix changing global scale through FSUI
2023-09-02 21:44:08 +10:00
Stenzek
bcda86d782
GPU: Fix non-internal resolution screenshots
2023-09-02 21:44:08 +10:00
Stenzek
9e8ff3969e
GPU: Clamp UVs to active rect when presenting
2023-09-02 21:44:08 +10:00
Stenzek
cee4f93097
Build: Use precompiled headers
2023-09-02 21:44:08 +10:00
Stenzek
0da14a5442
GPU/Vulkan: Fix MSAA
...
And disable sample rate shading ("SSAA") on AMD, Intel, and broken
mobile drivers, because it doesn't work.
2023-09-01 21:25:12 +10:00
Stenzek
09e7a5843f
GPU: Add scaling shader support
...
Currently only Bilinear (Sharp).
2023-08-31 23:38:11 +10:00
Stenzek
9439cf65a3
AnalogController: Always use analog mode from save state
2023-08-31 22:09:17 +10:00
Stenzek
5421900bb2
System: Add InterruptExecution()
2023-08-30 22:20:36 +10:00
Stenzek
2915d4ce01
System: Remove memory card warnings on config change
2023-08-30 22:20:36 +10:00
Stenzek
b483931444
System: Allow overriding BIOS in boot parameters
2023-08-30 22:20:36 +10:00
Stenzek
15af10e82a
System: Expose memory save states
2023-08-30 22:20:36 +10:00
Stenzek
ae9cf5b889
BIOS: Add FindBIOSPathWithHash()
2023-08-30 22:20:36 +10:00
Stenzek
afaf5ddafd
System: Centralize frame presentation
2023-08-30 22:20:36 +10:00
Stenzek
9e7d48cf85
Settings: Ensure Reshade directory gets created
2023-08-30 02:02:53 +10:00
Stenzek
199c53f3af
BIOS: Replace TTY patch with syscall hook
2023-08-30 00:44:01 +10:00
Stenzek
92b1c21b8a
CPU: Fix crash on breakpoint add/trace enable
2023-08-30 00:44:01 +10:00
Stenzek
b217f64bcf
PostProcessing: Refactor config to use separate sections
2023-08-30 00:44:01 +10:00
Stenzek
8db8baf33f
GPUDevice: Move display logic to GPU
2023-08-30 00:44:00 +10:00
Stenzek
6c185ca17b
GPUDevice: Remove mouse pointer position
2023-08-30 00:44:00 +10:00
Stenzek
674f9a5b1c
Resources: Remove embedded crosshair image
2023-08-30 00:44:00 +10:00
Stenzek
259193a8e5
GPUDevice: Move software cursor to ImGuiManager
2023-08-30 00:44:00 +10:00
Stenzek
39b8dcda6e
GPU/HW: Fix wrapped image writes
2023-08-30 00:44:00 +10:00
Stenzek
e23c9875d5
Misc: Split core and util Host
2023-08-30 00:44:00 +10:00
Stenzek
3e82409c10
GPU/HW: Fix base settings not updating on change
2023-08-25 21:53:33 +10:00
Stenzek
08acc3144c
Host: Avoid leaving GPU state unbound after represent
2023-08-24 18:04:52 +10:00
Stenzek
dc9c99438b
Misc: Post-refactor cleanups
2023-08-24 18:01:32 +10:00
Stenzek
82cdef45b3
System: Fix crash on non-database game
2023-08-23 19:39:22 +10:00
Stenzek
c7f987bfb7
System: Share memory cards in multi-disc games
...
Even without playlists.
2023-08-23 18:41:14 +10:00
Stenzek
7d914a9384
Qt: Use disc sets for changing discs
2023-08-23 18:41:14 +10:00
Stenzek
2419008242
GameDatabase: Parse discSetName/discSetSerials
2023-08-23 18:41:14 +10:00
Stenzek
76b5b8ad06
MSBuild: Support building with clang-cl
2023-08-21 22:38:55 +10:00
Stenzek
bf15d13eb7
dep/xbyak: Update to v6.73
2023-08-21 22:38:31 +10:00
Stenzek
e3d9ba4c99
Rewrite host GPU abstraction
...
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
2023-08-20 21:55:38 +10:00
Stenzek
d09e5051ca
Settings: Translate display names in core
...
Enables the values to show in the Big Picture UI.
2023-08-20 13:25:45 +10:00
Stenzek
496cf01369
FullscreenUI: Make translatable
2023-08-20 12:40:47 +10:00