Stenzek
b34742cdd2
GPU/HW: Slightly reduce struct size
2024-03-01 13:51:16 +10:00
Stenzek
d50ba989ae
Settings: Use bitfields for bool
...
Slightly more compact, memory-wise.
2024-03-01 13:42:29 +10:00
Stenzek
f936a36c85
GPUDevice: Add GPUDownloadTexture
...
Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
2024-02-29 18:56:50 +10:00
Stenzek
411213d6a0
GPU: Make VRAM a global object
2024-02-29 17:00:51 +10:00
Stenzek
7340324ed9
CDROM: Accuracy improvements
2024-02-29 17:00:51 +10:00
Stenzek
71094a0e44
CPU: Implement memory breakpoints/watchpoints
2024-02-28 00:02:02 +10:00
Stenzek
ef4389cea8
Qt: Cache CPU register values
...
That way they don't update while running.
2024-02-27 22:38:43 +10:00
Stenzek
4599109854
CPU/CodeCache: Clear backpatch info for blocks when recompiled
2024-02-27 22:16:59 +10:00
Stenzek
454cceab80
CPU/CodeCache: Move backpatch lookup after RAM check
...
Saves a map lookup if we're just invalidating code.
2024-02-27 21:04:26 +10:00
Stenzek
eb7b6d217d
System: Ensure GPU is flushed before invalidating on pause
2024-02-27 21:04:26 +10:00
Stenzek
eeef0a92bb
CPU: Make single step go through the "normal" execution path
...
That way it exits and re-enters the dynarec as expected.
2024-02-27 21:04:25 +10:00
Stenzek
4a70164dac
CMake: Determine host page size at build time
...
Needed for running on Asahi Linux.
2024-02-25 20:30:41 +10:00
Stenzek
ab83247de3
GLContext: Rename to OpenGLContext
2024-02-25 20:30:41 +10:00
Stenzek
c1381cfda6
System: Gracefully handle memory allocaion failure
2024-02-25 20:30:41 +10:00
Stenzek
ff9dc11a38
CPU/CodeCache: Increase frame delta for manual protected blocks
...
Reduces stutter in Wild Arms 2.
2024-02-24 15:06:24 +10:00
Stenzek
35cdfc5ef7
CPU: Move PGXP registers earlier in struct
2024-02-24 14:57:31 +10:00
Stenzek
53c0dc8bbc
CPU/NewRec: Speculative execution for mult/div
2024-02-24 14:57:30 +10:00
Stenzek
175d2a17f7
CPU/NewRec: Don't panic on unused opcodes
2024-02-24 14:57:29 +10:00
KamFretoZ
1f6636f62b
Qt: Icon updates
2024-02-18 15:44:12 +09:00
Stenzek
1faecd8853
Qt: Fix labels when changing multi-tap controller type
2024-02-15 22:06:01 +09:00
Tobias Jakobi
739729516e
Core: Add missing standard library includes
2024-02-06 23:48:45 +10:00
Stenzek
8e7b212b03
System: Clear cheat list on reset
2024-02-06 22:24:33 +09:00
Stenzek
f6dc80cefa
GameDatabase: Use TitleCase for traits
2024-02-04 16:47:26 +10:00
Stenzek
8ffc50a2a5
Data: Remove JSON GameDB
2024-02-04 16:14:05 +10:00
Stenzek
d7a1c447c6
GameDatabase: Switch to YAML
2024-02-04 16:14:05 +10:00
Stenzek
a957fb669d
StringUtil: Fix inequal-length EqualNoCase
2024-02-04 15:22:38 +10:00
Stenzek
c2c3eac749
Build: Use shared webp/zstd/zlib
2024-02-03 19:41:56 +10:00
Stenzek
cdb614a51f
GPU/HW: Fix possible crash (again)
2024-02-03 16:00:24 +10:00
Stenzek
cdea4eb68b
GPU/HW: Fix possible crash on setting change
2024-01-31 20:02:34 +10:00
Stenzek
ad41c81fa8
ImGuiOverlays: Fix incorrect animation when opening state selector
2024-01-31 00:53:30 +10:00
Stenzek
af2042e713
GPU/HW: Fix toggling PGXP depth buffer causing black screen
2024-01-31 00:53:30 +10:00
Stenzek
14e3969736
Misc: Warning fixes
2024-01-26 14:31:03 +10:00
Stenzek
b545234152
CPU/NewRec/AArch32: Fix double condition
2024-01-25 13:42:41 +10:00
Stenzek
4f347bf626
Qt: Add missing display setting help text
2024-01-24 13:56:22 +10:00
Hugo Locurcio
1b8e75e90b
Take widescreen hack into account when determining automatic resolution scale
...
At widescreen aspect ratios, a greater resolution scale factor is required
to maintain crisp visuals. For instance, a 16:9 output requires ~1.333×
the resolution scale of a 4:3 output (as 16:9 is ~1.333× wider than 4:3).
This improves visuals at widescreen aspect ratios when the widescreen hack
is enabled, especially for ultrawide.
2024-01-22 14:41:19 +10:00
athenavr
5e2c6d24b9
Add independent settings for NeGcon axes ( #3094 )
...
* Add independent settings for NeGcon axes
* TOSQUASH coverage of the full NeGcon twisting range
2024-01-22 14:41:19 +10:00
Stenzek
37e8d1ab86
GPU/HW: Fix VRAM write replacements
2024-01-22 14:41:19 +10:00
Stenzek
a7b7ce2720
System: Fix crash with replacement precaching
2024-01-22 14:41:19 +10:00
Stenzek
a231fd4f22
Settings: Fix Match Window on Android
2024-01-22 14:41:19 +10:00
Stenzek
150ab8f4af
GPU: Add host/hardware stats
2024-01-22 14:41:19 +10:00
Stenzek
884c851079
CPU: Fix GTE control register disassembly
2024-01-21 02:45:09 +10:00
Stenzek
f66866ed73
GPUDevice: Use Error class for initialization errors
2024-01-21 00:18:33 +10:00
Stenzek
429cb4f351
Qt: Allow toggling fullscreen when VM is paused
2024-01-21 00:07:32 +10:00
Stenzek
b98ac8722a
FullscreenUI: Move functionality to Host
2024-01-20 20:29:33 +10:00
Stenzek
bc04854ed3
GPU/HW: Bump shader cache version
2024-01-20 02:14:56 +10:00
Stenzek
687e212dfe
GPU/HW: Shader compile fix
2024-01-20 02:14:36 +10:00
Stenzek
37276472eb
Qt: Tidy up Enhancement settings
2024-01-19 21:40:44 +10:00
Stenzek
f369724b7c
dep/imgui: Update to v1.90.1
2024-01-19 21:22:26 +10:00
Hugo Locurcio
cc94b76037
Add debanding option to improve gradient smoothness with truecolor
...
This option only has an effect if true color is also enabled.
2024-01-19 01:05:21 +01:00
Stenzek
5f9eef585f
Achievements: Wrap long achievement descriptions
2024-01-14 01:44:21 +10:00
Stenzek
eae4f73f94
Achievements: Open cheevo details in browser when selected
2024-01-14 01:44:21 +10:00
Stenzek
da9e3064c2
Achievements: Display missable/progression/win icons
2024-01-14 01:44:21 +10:00
Stenzek
e86cf51a48
GPU/HW: Handle palette VRAM wrapping
...
Fixes block colours in The Next Tetris.
2024-01-13 13:54:51 +10:00
Stenzek
73cee9f705
Settings: Add UserResources to EmuFolders
...
Allowing some resources, such as fonts/sounds to be overridden by the
user.
2024-01-10 22:46:57 +10:00
Stenzek
fcbae6cef3
GPU/HW: Fix off-by-one in dirty rect checks
...
Fixes transitions in Crash 3.
2024-01-08 15:49:05 +10:00
Stenzek
32f5482ad2
CPU: Inhibit debug dispatcher when COP0 BP is invalid
2024-01-01 15:25:48 +10:00
Stenzek
cc84952fdc
AnalogController: Minimum deadzone/activation threshold should be 1%
2023-12-31 19:42:52 +10:00
Stenzek
12b9cf1898
GPU: Fix crash when trying to postprocess surfaceless
2023-12-31 19:40:45 +10:00
Connor McLaughlin
e60654de38
Merge pull request #3080 from tobiasjakobi/different-types-fix
...
CPU/Recompiler: Fix build error
2023-12-28 18:54:36 +10:00
Stenzek
6d3e3f78da
System: Shorten libcrypt error on Android
2023-12-28 15:37:22 +10:00
Stenzek
958b033a66
PostProcessing: Fix assertion on some shader/texture formats
2023-12-28 15:31:03 +10:00
Stenzek
98d5b98ab1
GPU/HW: Fix incorrect pipeline layout with texture buffers disabled
2023-12-27 02:03:50 +10:00
Stenzek
044eb589f9
Settings: Expose disable texture buffers/copy to self options
2023-12-27 01:44:08 +10:00
Tobias Jakobi
dbe29bd5ca
CPU/Recompiler: Fix build error
...
Build currently fails on a GCC 13.2.x with:
/var/tmp/portage/games-emulation/duckstation-9999/work/duckstation/src/core/cpu_recompiler_code_generator.cpp: In member function ‘bool CPU::Recompiler::CodeGenerator::Compile_Bitwise(CPU::Instruction, const CPU::CodeCache::InstructionInfo&)’:
/var/tmp/portage/games-emulation/duckstation-9999/work/duckstation/src/core/cpu_recompiler_code_generator.cpp:1330:81: error: operands to ‘?:’ have different types ‘BitField<unsigned int, CPU::Reg, 16, 5>’ and ‘BitField<unsigned int, CPU::Reg, 21, 5>’
1330 | PGXP::PackMoveArgs(dest, lhs.HasConstantValue(0) ? instruction.r.rt : instruction.r.rs)),
| ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/var/tmp/portage/games-emulation/duckstation-9999/work/duckstation/src/core/cpu_recompiler_code_generator.cpp:1362:81: error: operands to ‘?:’ have different types ‘BitField<unsigned int, CPU::Reg, 16, 5>’ and ‘BitField<unsigned int, CPU::Reg, 21, 5>’
1362 | PGXP::PackMoveArgs(dest, lhs.HasConstantValue(0) ? instruction.r.rt : instruction.r.rs)),
| ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2023-12-26 13:07:28 +01:00
Stenzek
62d2f12236
Settings: Expose exclusive fullscreen control
2023-12-25 23:44:15 +10:00
Silent
8d491d3faa
System: Mark the VM as Stopping in ShutdownSystem unconditionally
...
Fixes an issue where Discord RPC didn't revert to "No Game Running"
on shutdown.
2023-12-23 15:27:10 +01:00
Silent
d08a40bcd8
DiscordRPC: Show session time in Discord Rich Presence
2023-12-23 15:19:22 +01:00
Stenzek
8fe6ef1fa8
CPU/NewRec: Allocate callee-saved registers before caller-saved
2023-12-21 02:00:19 +10:00
Stenzek
b7c3c76014
CPU/NewRec/RISCV64: Implement PGXP
2023-12-21 02:00:19 +10:00
Stenzek
36643fe78b
GameList: Add "File Size" field
2023-12-20 23:40:28 +10:00
Stenzek
bbd021bd5f
DMA: Memory wraparound is unlikely
2023-12-20 22:44:50 +10:00
Stenzek
48a1282a08
GPU/HW: Fix incorrect layout for non-buffer VRAM write
2023-12-20 22:42:32 +10:00
Stenzek
dc5e4120cd
GPUDevice: Improve texture pooling
2023-12-20 22:42:32 +10:00
Stenzek
5ef2ba0eb2
GPU/HW: Add fallback path for no-texture-buffers
...
Yay, old Mali drivers without SSBOs...
2023-12-19 22:38:36 +10:00
Stenzek
f5ddd7ba32
DMA: Template transfer functions
...
~20% speedup in FMV playback on a Ryzen 9 7950X3D. CPUs hate branches.
2023-12-19 22:38:36 +10:00
Stenzek
b9665e83a3
MSBuild: Only link with Zydis in Debug builds
2023-12-19 22:38:35 +10:00
Stenzek
cf45047463
CI/Windows: Use Clang-CL instead of MSVC
2023-12-19 22:38:35 +10:00
Stenzek
21bbe5c76c
CPU/CodeCache: Fix page error when rewinding
2023-12-19 22:38:27 +10:00
Stenzek
6a7dea6908
CPU/CodeCache: Fix rewinding on Apple Silicon
2023-12-18 21:01:57 +10:00
Stenzek
7829abc014
MSBuild: We don't need WinPixEventRuntime in Release builds
2023-12-18 20:50:36 +10:00
Stenzek
df08e122c3
System: Fix rewind throttling at half speed
2023-12-18 20:50:36 +10:00
Stenzek
87d24d3259
System: Fix crash on emptying rewind buffer
2023-12-18 20:50:36 +10:00
Stenzek
e6be0532cb
System: Fix incorrect rewind VRAM estimation
2023-12-18 20:50:35 +10:00
Stenzek
8842a46a90
CPU: Fix namespacing in disassembler
2023-12-17 13:40:38 +10:00
Stenzek
73968ac526
SaveStateSelectorUI: Decouple current slot from list
2023-12-17 13:33:51 +10:00
Stenzek
cffb383c10
CPU: Add disassembly of GTE instructions
2023-12-17 00:38:11 +10:00
Stenzek
6328d08c14
System: Don't unconditionally refresh save state UI
2023-12-17 00:09:15 +10:00
Stenzek
e93fec49bb
Achievements: Reload settings after hardcode disabled
2023-12-16 21:12:05 +10:00
Stenzek
fb0ad26de8
Achievements: Fix incorrect fallback message
2023-12-15 23:54:31 +10:00
Stenzek
aa658047f6
CPU/Recompiler: Fix jal/jalr to load delayed register
...
NewRec already handled this correctly.
2023-12-15 21:46:30 +10:00
Stenzek
87a7c09466
GPU/HW: Improve heuristics for draw/write when copying
2023-12-15 16:05:44 +10:00
Stenzek
a499e21453
CPU/CodeCache: Don't try to compile direct double branches
...
Invalidation nightmare.
2023-12-15 13:46:48 +10:00
Stenzek
98a96db1bd
GPU: Remove redundant fields
2023-12-14 20:23:49 +10:00
Stenzek
23d5b20da6
GPU/HW: Split dirty rect into draw/write
...
Significant performance improvement in Persona 2.
2023-12-14 20:23:49 +10:00
Stenzek
5218ac6944
GPU/HW: Fix incorrect mask in VRAM offset calc
2023-12-14 20:23:48 +10:00
Stenzek
adfde45dc1
System: Add unsafe settings summary
2023-12-14 20:23:48 +10:00
Stenzek
57aa138808
PostProcessing: Add compile progress indicator
2023-12-14 20:23:48 +10:00
Stenzek
7e2afe82b5
FullscreenUI: Fix opening while paused
2023-12-14 20:23:48 +10:00
Stenzek
710698f7e1
Misc: Remove StringUtil::{Starts,Ends}With, use C++20
2023-12-13 21:18:19 +10:00
Stenzek
79c226efff
SmallString: fmt -> format, format -> sprintf
2023-12-13 21:06:15 +10:00