Commit graph

7702 commits

Author SHA1 Message Date
Stenzek 298f39a0c8
GPU/HW: Fully report shader/pipeline creation failures 2024-07-22 15:43:18 +10:00
Stenzek ba6b65401d
GPUDevice: Improve pipeline error reporting 2024-07-22 15:43:06 +10:00
Stenzek deed0c9713
GameDatabase: Merge compatibility messages 2024-07-22 14:59:55 +10:00
Stenzek fe55446c25
ImGuiManager: Fix stutter when multiple OSD messages lapse 2024-07-22 14:59:55 +10:00
zkdpower 28c74f1325
update the Simple-Chinese translation to latest. (#3257) 2024-07-22 14:38:58 +10:00
Stenzek 533022bb7d
Qt: Ensure fullscreen UI is stopped on exiting 2024-07-21 20:29:38 +10:00
Stenzek 2938602d75
Qt: Remove BIOS search directory from per-game settings
Rather than just disabling it and confusing the user.
2024-07-21 16:22:30 +10:00
Stenzek b4136d2834
TimingEvents: Avoid heap allocation in SortEvents() 2024-07-21 16:15:40 +10:00
Stenzek 022b2fc013
Qt: Disable incompatible settings in game properties 2024-07-21 16:10:39 +10:00
Stenzek ad374ef5e2
Sockets: Use epoll on Linux 2024-07-21 16:10:39 +10:00
Stenzek 78800870bc
Sockets: Properly handle POLLHUP events
Stops client socket leaking.
2024-07-21 16:10:39 +10:00
Stenzek 6b78364eab
Sockets: Ignore SIGPIPE on Linux
Stops our process terminating if the socket is disconnected
mid-write.
2024-07-21 16:10:39 +10:00
Mrlinkwii 14d87602d3
Resources: Update SDL game controller database (#3255) 2024-07-21 16:10:29 +10:00
user18081972 a6e34fa632
Fix ui_step for crt-consumer.fx (#3256)
For crt-consumer.fx, the ui_step was set to 0, for Scanlines bright/dark.
This commit changes it to 0.05 (same as in Retroarch).
2024-07-21 16:09:27 +10:00
dreamsyntax d9ada75d4f
Qt: Toggle for DualSense Player LED (#3254) 2024-07-21 16:07:36 +10:00
Stenzek 3172eac8df
PINE: Disable nagle buffering 2024-07-21 13:43:21 +10:00
Stenzek cc667cd88c
Sockets: Add SetNagleBuffering() 2024-07-21 13:43:14 +10:00
Stenzek f2e88ce0e5
PINE: Add MsgReadBytes/MsgWriteBytes 2024-07-21 13:34:10 +10:00
Stenzek 79644bfb2a
CPU: Add Safe{Read,Write}MemoryBytes 2024-07-21 13:33:54 +10:00
Stenzek f1f89d3f0f
BinarySpanReaderWriter: Add subspan methods 2024-07-21 13:33:41 +10:00
Stenzek 52f9e8556a
CDROM: Deactivate command attempt before queueing another
Reduces chances of ending up with unordered events.
2024-07-20 22:35:32 +10:00
Stenzek efd8aab437
TimingEvents: Fix events ending up out-of-order 2024-07-20 22:35:32 +10:00
Stenzek 495b2ff29e
GameDB: Front Mission 2 2024-07-20 22:32:50 +10:00
Stenzek 9b77a9aff7
TimingEvents: Move interrupt dispatch to end of loop
Saves another iteration.
2024-07-20 13:42:01 +10:00
Stenzek 4f7ddfaae6
TimingEvents: Remove pointer indirection
Probably should move this to one big array for locality.
2024-07-19 22:56:41 +10:00
Stenzek 56dd9878e1
Misc: RISC-V build fixes 2024-07-19 22:25:57 +10:00
Stenzek 0815aedca2
FileSystem: Drop use of stat64()
We define _FILE_OFFSET_BITS on 32-bit Linux anyway.
2024-07-19 22:25:57 +10:00
Stenzek 2e96931c32
CPU/CodeCache: Dynamically compute BIOS memory access timing
The timings can change if the game does so. Instead of forcing the
blocks to recompile, we can just manually multiply size * word_time.

Improves stability of Nightmare Creatures booting, and fixes corrupted
text in Formula Circus when using the cached interpreter.
2024-07-19 22:25:57 +10:00
Stenzek 5f36c2948f
Updater: Fix missing newline on MacOS 2024-07-19 17:47:51 +10:00
Stenzek d9a224ef6c
GameList: Fix bogus entries on disc change due to disc set 2024-07-19 15:51:25 +10:00
Stenzek 6a920b268e
CDROM: Handle BFRD clears inbetween DMA transfers
Fixes disc detection in Metal Gear Solid: Special Missions.
2024-07-19 15:51:25 +10:00
Stenzek f0945ca3ca
BIOS: Refactor loading/hashing of images
Fixes identification of PS2 BIOSes. However, they are not (yet) fastboot
compatible.
2024-07-19 15:51:25 +10:00
Stenzek 19063d4288
Bus: Mirror BIOS area up to 4MB
Fixes bus error when using PS2 BIOS.
2024-07-19 15:51:25 +10:00
Stenzek 7217536fdd
MD5Digest: Span-ify 2024-07-19 15:51:25 +10:00
Stenzek 41e15539f9
FileSystem: Add Error parameter to more functions 2024-07-19 15:51:25 +10:00
Stenzek a6cf320776
Qt: Fix scan percent dropping back to 0% at end 2024-07-19 15:51:25 +10:00
Stenzek 6176a21ff1
ProgressCallback: Eliminate redundancy and drop C format strings 2024-07-19 15:51:25 +10:00
Stenzek 24ef76bfee
StringUtil: Purge StdStringFromFormat() 2024-07-19 14:01:16 +10:00
Stenzek 567b86ce79
Host: Purge ReportFormattedDebuggerMessage() 2024-07-19 14:00:29 +10:00
Stenzek aa94b07f30
Qt: Purge format string usage from AutoUpdaterDialog 2024-07-19 13:54:00 +10:00
Stenzek ca2a8f1e1f
Host: Purge C format string error overloads 2024-07-19 13:45:33 +10:00
Stenzek 00ccea84b8
GPUDevice: Replace remaining StdStringFromFromFormat() with fmt 2024-07-19 13:44:09 +10:00
Stenzek c286112966
Updater: Replace all StdStringFromFormat() with fmt 2024-07-19 13:28:48 +10:00
Stenzek 92038da3d5
CDROM: Handle speed change while reading
Fixes level music in Croc 2 demo.
2024-07-18 00:31:19 +10:00
Anderson Cardoso 0a86aba1cb
Atualização Português do Brasil (#3253)
Atualizado para a última versão.
2024-07-17 23:52:25 +10:00
Stenzek 5d5c04c9b4
RegTest: Fix compare with only missing but no diffs 2024-07-17 23:51:44 +10:00
Stenzek 8d94fd54f2
GameDB: Use SW readbacks for 360 Three Sixty 2024-07-17 23:51:44 +10:00
Stenzek c925becd57
GameDB: Set deinterlacing mode and line offset on a few games 2024-07-17 23:51:43 +10:00
Stenzek 9a89ab3bab
GameDatabase: Add deinterlacing mode override 2024-07-17 20:57:36 +10:00
Stenzek f1ca914512
CDROM: Further adjust IRQ delay
Fixes audio dropouts in Crime Crackers, Ogre Battle seems fine now as
well.
2024-07-17 20:57:36 +10:00