Connor McLaughlin
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30db081a64
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CPU: Simulate stalls from GTE instructions
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2021-07-16 12:27:31 +10:00 |
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Anderson_Cardoso
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41fc84ae51
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Update information about SBI file
A simple update message to make it more clear for end users in regard SBI files.
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2021-07-14 10:55:07 -03:00 |
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Connor McLaughlin
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c2c204c845
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CDROM: Fix async readahead causing lockups in some games
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2021-07-14 01:25:49 +10:00 |
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Connor McLaughlin
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9723e617f9
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GPU/D3D12: Implement VRAM write replacements
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2021-07-13 14:17:04 +10:00 |
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Connor McLaughlin
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18df8d48e7
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GPU/OpenGL: Use linear sampling for VRAM write replacement blit
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2021-07-13 14:17:04 +10:00 |
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Connor McLaughlin
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d432accf81
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GPU/D3D11: Use linear sampling for VRAM write replacement blit
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2021-07-13 14:17:04 +10:00 |
|
Connor McLaughlin
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bb2e459f9f
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Warning fixes
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2021-07-12 22:44:02 +10:00 |
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Connor McLaughlin
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c962e9899d
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CDROM: Reject invalid Setloc commands
Fixes delays in Simple 1500 Series Vol. 31 - The Sound Novel.
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2021-07-12 21:14:06 +10:00 |
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Connor McLaughlin
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a32ef4a963
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CDROMAsyncReader: Support reading ahead more sectors
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2021-07-12 21:14:06 +10:00 |
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Connor McLaughlin
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552b0098ef
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GPU/HW: Fix incorrect initial transparency mode
Fixes broken menus in Road Rash after loading state.
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2021-07-12 21:14:06 +10:00 |
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Connor McLaughlin
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1405ba8a6b
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GPU/SW: Specialize rasterizing functions further
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2021-07-11 21:23:12 +10:00 |
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Connor McLaughlin
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b35a1308c4
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Core: Make XAudio2 the default backend for UWP
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2021-07-11 15:20:38 +10:00 |
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Connor McLaughlin
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ca747d8d7a
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CPU/CodeCache: Support UWP
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2021-07-11 15:20:38 +10:00 |
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Connor McLaughlin
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c0352eb19f
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GPU/HW: Clear host display texture on interlace switch
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2021-07-11 14:09:11 +10:00 |
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Connor McLaughlin
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928b5694ed
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GPU/D3D12: Fix VRAM getting trashed on interlace switch
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2021-07-11 14:07:33 +10:00 |
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Connor McLaughlin
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05259bc851
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HostInterface: Refresh display on settings change/state load
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2021-07-11 14:03:14 +10:00 |
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Connor McLaughlin
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bf63be27c6
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GPU/D3D12: Fix incorrect descriptor for VRAM copy
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2021-07-11 13:43:59 +10:00 |
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Connor McLaughlin
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096a92ba84
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GPU/HW: Simplify shader compile progress updates
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2021-07-11 13:21:41 +10:00 |
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Connor McLaughlin
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98af6e7228
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GPU/ShaderGen: Use [unroll] for resolve loops
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2021-07-11 13:08:25 +10:00 |
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Connor McLaughlin
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719710ef98
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GPU/D3D12: Fix multisampled resolve
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2021-07-11 13:07:55 +10:00 |
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Connor McLaughlin
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2937c72721
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GPU/D3D12: Fix incorrect samples for textures
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2021-07-11 13:07:44 +10:00 |
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Connor McLaughlin
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14e7f8fd13
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GPU: Add D3D12 renderer
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2021-07-10 21:45:10 +10:00 |
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Connor McLaughlin
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5da9edceb9
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Build: Unify MSBuild options in props files
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2021-07-10 21:45:10 +10:00 |
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Connor McLaughlin
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79dccc9d05
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GPU/SW: Fix regression with non-transparent triangles
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2021-07-10 13:23:12 +10:00 |
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Connor McLaughlin
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cf51557b7f
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GPU/Vulkan: Fix possible out-of-range pipeline with depth buffer
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2021-07-09 13:07:41 +10:00 |
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Connor McLaughlin
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8f3162675f
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Warning fixes
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2021-07-07 19:54:13 +10:00 |
|
Connor McLaughlin
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2f3512aa33
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GPU/D3D11: Fix incorrect state being used with depth buffer on
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2021-07-05 21:44:08 +10:00 |
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Connor McLaughlin
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acb108f3ea
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GPU/SW: Improve software blending precision
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2021-07-05 21:44:03 +10:00 |
|
Connor McLaughlin
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6e9ebfa5b5
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GPU/D3D11: Fix possible buffer overwrite when reading back
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2021-07-04 21:40:44 +10:00 |
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Connor McLaughlin
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a84992c395
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NeGcon: Use 0..1 range instead of -1..1 for I/II/L
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2021-07-03 15:04:33 +10:00 |
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Connor McLaughlin
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a6abf7a83d
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TimingEvent: Fix possible negative tick execution
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2021-07-03 14:29:39 +10:00 |
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Connor McLaughlin
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5865064387
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FrontendCommon: Add XAudio2 audio backend
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2021-06-30 15:15:49 +10:00 |
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Connor McLaughlin
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37e50c62f0
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CDROM: Fix intermediate seek->read status transition
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2021-06-30 14:38:30 +10:00 |
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Connor McLaughlin
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911e9a37f1
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WIN32 macro -> _WIN32
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2021-06-30 14:38:07 +10:00 |
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Connor McLaughlin
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bc1331208b
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System: Don't try to preload multi-disc images
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2021-06-27 13:52:43 +10:00 |
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Connor McLaughlin
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c44e614913
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MemoryCardImage: Fix incorrect format string
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2021-06-26 00:03:18 +10:00 |
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Connor McLaughlin
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1ecf5cf76a
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Qt/MemoryCardEditor: Support undeleting files
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2021-06-25 14:43:19 +10:00 |
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Connor McLaughlin
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f7587eaeac
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GPU/HW: Fix incorrect range for shader compiling progress
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2021-06-25 13:56:06 +10:00 |
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Connor McLaughlin
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5488bf7128
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CDROM: Ignore speed change for non-cued Play
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2021-06-25 00:20:26 +10:00 |
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Connor McLaughlin
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defce709da
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GPU/HW: Don't allow adaptive downsampling at non-pow2 scales
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2021-06-25 00:19:14 +10:00 |
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Connor McLaughlin
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2343696995
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CPU/Recompiler: Fix a few incorrect calls to PGXP
Fixes PGXP not being effective in Grandia.
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2021-06-24 16:52:40 +10:00 |
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Connor McLaughlin
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98f0e5908b
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GPU/HW: Fix incorrect UV range for upscaled direct texturing
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2021-06-24 14:45:15 +10:00 |
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Connor McLaughlin
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7ac537bf73
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CPU/Recompiler: Flush load delay when lwl/lwr is first instruction
Fixes corrupted textures in Zen Nihon Joshi Pro Wrestling - Joou
Densetsu - Yume no Taikousen.
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2021-06-22 14:50:18 +10:00 |
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Connor McLaughlin
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7b87b386a9
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CPU/Recompiler: Fix performance regression in AArch32/64
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2021-06-21 22:04:50 +10:00 |
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Connor McLaughlin
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ed6145ac77
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Qt/MemoryCardEditor: Support importing non-mcs raw files
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2021-06-21 17:25:02 +10:00 |
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Connor McLaughlin
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d9412f9fcd
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FrontendCommon: Add option to inhibit screensaver
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2021-06-20 15:50:59 +10:00 |
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Connor McLaughlin
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1644a0762d
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GPU/OpenGL: Disable MSAA on GLES3.1
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2021-06-20 13:10:26 +10:00 |
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Connor McLaughlin
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e7b113f454
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System: Don't reset performance counters when turboing
|
2021-06-19 21:15:50 +10:00 |
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Connor McLaughlin
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bc34a75e03
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CDROM: Add missing include for <cmath>
|
2021-06-19 15:23:25 +10:00 |
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Connor McLaughlin
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67344070ea
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CDROM: Improve simulation of seek timing
|
2021-06-19 15:16:01 +10:00 |
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