Commit graph

1748 commits

Author SHA1 Message Date
Connor McLaughlin 30db081a64 CPU: Simulate stalls from GTE instructions 2021-07-16 12:27:31 +10:00
Anderson_Cardoso 41fc84ae51
Update information about SBI file
A simple update message to make it more clear for end users in regard SBI files.
2021-07-14 10:55:07 -03:00
Connor McLaughlin c2c204c845 CDROM: Fix async readahead causing lockups in some games 2021-07-14 01:25:49 +10:00
Connor McLaughlin 9723e617f9 GPU/D3D12: Implement VRAM write replacements 2021-07-13 14:17:04 +10:00
Connor McLaughlin 18df8d48e7 GPU/OpenGL: Use linear sampling for VRAM write replacement blit 2021-07-13 14:17:04 +10:00
Connor McLaughlin d432accf81 GPU/D3D11: Use linear sampling for VRAM write replacement blit 2021-07-13 14:17:04 +10:00
Connor McLaughlin bb2e459f9f Warning fixes 2021-07-12 22:44:02 +10:00
Connor McLaughlin c962e9899d CDROM: Reject invalid Setloc commands
Fixes delays in Simple 1500 Series Vol. 31 - The Sound Novel.
2021-07-12 21:14:06 +10:00
Connor McLaughlin a32ef4a963 CDROMAsyncReader: Support reading ahead more sectors 2021-07-12 21:14:06 +10:00
Connor McLaughlin 552b0098ef GPU/HW: Fix incorrect initial transparency mode
Fixes broken menus in Road Rash after loading state.
2021-07-12 21:14:06 +10:00
Connor McLaughlin 1405ba8a6b GPU/SW: Specialize rasterizing functions further 2021-07-11 21:23:12 +10:00
Connor McLaughlin b35a1308c4 Core: Make XAudio2 the default backend for UWP 2021-07-11 15:20:38 +10:00
Connor McLaughlin ca747d8d7a CPU/CodeCache: Support UWP 2021-07-11 15:20:38 +10:00
Connor McLaughlin c0352eb19f GPU/HW: Clear host display texture on interlace switch 2021-07-11 14:09:11 +10:00
Connor McLaughlin 928b5694ed GPU/D3D12: Fix VRAM getting trashed on interlace switch 2021-07-11 14:07:33 +10:00
Connor McLaughlin 05259bc851 HostInterface: Refresh display on settings change/state load 2021-07-11 14:03:14 +10:00
Connor McLaughlin bf63be27c6 GPU/D3D12: Fix incorrect descriptor for VRAM copy 2021-07-11 13:43:59 +10:00
Connor McLaughlin 096a92ba84 GPU/HW: Simplify shader compile progress updates 2021-07-11 13:21:41 +10:00
Connor McLaughlin 98af6e7228 GPU/ShaderGen: Use [unroll] for resolve loops 2021-07-11 13:08:25 +10:00
Connor McLaughlin 719710ef98 GPU/D3D12: Fix multisampled resolve 2021-07-11 13:07:55 +10:00
Connor McLaughlin 2937c72721 GPU/D3D12: Fix incorrect samples for textures 2021-07-11 13:07:44 +10:00
Connor McLaughlin 14e7f8fd13 GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
Connor McLaughlin 5da9edceb9 Build: Unify MSBuild options in props files 2021-07-10 21:45:10 +10:00
Connor McLaughlin 79dccc9d05 GPU/SW: Fix regression with non-transparent triangles 2021-07-10 13:23:12 +10:00
Connor McLaughlin cf51557b7f GPU/Vulkan: Fix possible out-of-range pipeline with depth buffer 2021-07-09 13:07:41 +10:00
Connor McLaughlin 8f3162675f Warning fixes 2021-07-07 19:54:13 +10:00
Connor McLaughlin 2f3512aa33 GPU/D3D11: Fix incorrect state being used with depth buffer on 2021-07-05 21:44:08 +10:00
Connor McLaughlin acb108f3ea GPU/SW: Improve software blending precision 2021-07-05 21:44:03 +10:00
Connor McLaughlin 6e9ebfa5b5 GPU/D3D11: Fix possible buffer overwrite when reading back 2021-07-04 21:40:44 +10:00
Connor McLaughlin a84992c395 NeGcon: Use 0..1 range instead of -1..1 for I/II/L 2021-07-03 15:04:33 +10:00
Connor McLaughlin a6abf7a83d TimingEvent: Fix possible negative tick execution 2021-07-03 14:29:39 +10:00
Connor McLaughlin 5865064387 FrontendCommon: Add XAudio2 audio backend 2021-06-30 15:15:49 +10:00
Connor McLaughlin 37e50c62f0 CDROM: Fix intermediate seek->read status transition 2021-06-30 14:38:30 +10:00
Connor McLaughlin 911e9a37f1 WIN32 macro -> _WIN32 2021-06-30 14:38:07 +10:00
Connor McLaughlin bc1331208b System: Don't try to preload multi-disc images 2021-06-27 13:52:43 +10:00
Connor McLaughlin c44e614913 MemoryCardImage: Fix incorrect format string 2021-06-26 00:03:18 +10:00
Connor McLaughlin 1ecf5cf76a Qt/MemoryCardEditor: Support undeleting files 2021-06-25 14:43:19 +10:00
Connor McLaughlin f7587eaeac GPU/HW: Fix incorrect range for shader compiling progress 2021-06-25 13:56:06 +10:00
Connor McLaughlin 5488bf7128 CDROM: Ignore speed change for non-cued Play 2021-06-25 00:20:26 +10:00
Connor McLaughlin defce709da GPU/HW: Don't allow adaptive downsampling at non-pow2 scales 2021-06-25 00:19:14 +10:00
Connor McLaughlin 2343696995 CPU/Recompiler: Fix a few incorrect calls to PGXP
Fixes PGXP not being effective in Grandia.
2021-06-24 16:52:40 +10:00
Connor McLaughlin 98f0e5908b GPU/HW: Fix incorrect UV range for upscaled direct texturing 2021-06-24 14:45:15 +10:00
Connor McLaughlin 7ac537bf73 CPU/Recompiler: Flush load delay when lwl/lwr is first instruction
Fixes corrupted textures in Zen Nihon Joshi Pro Wrestling - Joou
Densetsu - Yume no Taikousen.
2021-06-22 14:50:18 +10:00
Connor McLaughlin 7b87b386a9 CPU/Recompiler: Fix performance regression in AArch32/64 2021-06-21 22:04:50 +10:00
Connor McLaughlin ed6145ac77 Qt/MemoryCardEditor: Support importing non-mcs raw files 2021-06-21 17:25:02 +10:00
Connor McLaughlin d9412f9fcd FrontendCommon: Add option to inhibit screensaver 2021-06-20 15:50:59 +10:00
Connor McLaughlin 1644a0762d GPU/OpenGL: Disable MSAA on GLES3.1 2021-06-20 13:10:26 +10:00
Connor McLaughlin e7b113f454 System: Don't reset performance counters when turboing 2021-06-19 21:15:50 +10:00
Connor McLaughlin bc34a75e03 CDROM: Add missing include for <cmath> 2021-06-19 15:23:25 +10:00
Connor McLaughlin 67344070ea CDROM: Improve simulation of seek timing 2021-06-19 15:16:01 +10:00