Connor McLaughlin
|
67c67bbb66
|
GPU: Add basic texture filtering support
Still has issues around the edges of text.
|
2019-12-07 17:03:56 +10:00 |
|
Connor McLaughlin
|
c284d3835f
|
GPU: Add a simplified OpenGL ES renderer
Seems this is the only way to get semi-decent performance out of Mali
drivers :/
|
2019-12-07 01:37:37 +10:00 |
|
Connor McLaughlin
|
771a151567
|
GPU/OpenGL: Use CopyImageSubData for VRAM copies
Not correct with regard to the mask bit handling, but better than
blitting.
|
2019-11-25 00:27:23 +10:00 |
|
Connor McLaughlin
|
bc5a247a4b
|
GPU/HW: Use dual-source blend to split alpha and mask
|
2019-11-24 23:28:01 +10:00 |
|
Connor McLaughlin
|
9d66638bce
|
GPU: Handle oversized transfers (wrap around behavior)
|
2019-11-14 20:31:48 +10:00 |
|
Connor McLaughlin
|
9ea7a8418c
|
GPU: Eliminate temporary buffer when reading back
|
2019-11-14 17:17:22 +10:00 |
|
Connor McLaughlin
|
3998b9684e
|
GPU/HW: GPU-based RGBA8->RGB5551 conversion for readbacks
|
2019-11-14 17:16:21 +10:00 |
|
Connor McLaughlin
|
53881219ce
|
GPU: Fix handling of interlaced non-480-line mode
|
2019-11-14 00:59:09 +10:00 |
|
Connor McLaughlin
|
7152d54104
|
GPU: Simplify 480i mode handling in CRTC
|
2019-11-14 00:58:15 +10:00 |
|
Connor McLaughlin
|
b48accf0bf
|
GPU/HW: Fix 24-bit output broken with >1x res scale
|
2019-11-13 22:54:52 +10:00 |
|
Connor McLaughlin
|
76172c88f3
|
GPU/HW: Disable blending when updating VRAM
Fixes random breakage when it was previously enabled.
|
2019-11-13 22:48:39 +10:00 |
|
Connor McLaughlin
|
dbc22fe841
|
GPU/HW: Fix typo preventing fragment shader based VRAM writes from being used
|
2019-11-09 21:36:37 +10:00 |
|
Connor McLaughlin
|
26c22f003f
|
Common: Persistent-mapped stream buffer implementation
|
2019-11-07 00:08:13 +10:00 |
|
Connor McLaughlin
|
ff8cef4da3
|
GPU/HW: Support OpenGL ES
|
2019-11-06 01:33:09 +10:00 |
|
Connor McLaughlin
|
15c42f032f
|
GPU/HW: Fallback path for VRAM writes for GPUs w/o texel buffers
|
2019-11-05 23:16:03 +10:00 |
|
Connor McLaughlin
|
089f297b9a
|
GPU/HW: Fallback path via blit for GPUs without GL_EXT_copy_image
|
2019-11-05 23:06:40 +10:00 |
|
Connor McLaughlin
|
cc7483ad58
|
GPU/HW: Only copy the dirty area to the VRAM read texture
|
2019-11-05 22:34:36 +10:00 |
|
Connor McLaughlin
|
da51d49d18
|
GPU/HW: Track VRAM fills/writes in dirty rectangle instead of invalidating
|
2019-11-05 22:12:39 +10:00 |
|
Connor McLaughlin
|
2578f34a7c
|
GPU/HW: Reset state when shutting down
|
2019-11-05 19:51:08 +10:00 |
|
Connor McLaughlin
|
2c631aba5e
|
GPU: Move stats from renderer class to base classes
|
2019-11-05 19:44:17 +10:00 |
|
Connor McLaughlin
|
afbec85f89
|
GPU/HW: Track dirty area of VRAM shadow texture via drawing area
|
2019-11-05 19:19:49 +10:00 |
|
Connor McLaughlin
|
5d26c2177f
|
GPU/HW: Don't crash when switching to incompatible renderer
|
2019-11-04 02:02:33 +10:00 |
|
Connor McLaughlin
|
a397979d72
|
GPU/HW: Elide buffer copy in scanout and fix flipped display
|
2019-11-04 01:46:19 +10:00 |
|
Connor McLaughlin
|
9de9cf3be2
|
GPU/HW: Add D3D11 renderer and refactor host interface/display
|
2019-11-04 00:39:48 +10:00 |
|
Connor McLaughlin
|
47849465d8
|
GPU/HW: Use uniform blocks for all shaders + HLSL support in shadergen
|
2019-11-03 15:18:51 +10:00 |
|
Connor McLaughlin
|
be81d08109
|
GPU/HW: Split shadergen to seperate class
|
2019-11-03 13:36:59 +10:00 |
|
Connor McLaughlin
|
91c99f0226
|
GPU/HW: Use uniform blocks for batch rendering
|
2019-11-03 13:18:43 +10:00 |
|
Connor McLaughlin
|
aa1f3ad8f7
|
GPU: Don't truncate clear colour to 15-bit with true colour on
|
2019-11-03 01:05:37 +10:00 |
|
Connor McLaughlin
|
8ffce6ae0b
|
GPU: Fix 24-bit scanout being cut-off at >1x resolution scale
|
2019-11-03 00:52:37 +10:00 |
|
Connor McLaughlin
|
4143469353
|
GPU: Use texture buffer/fragment shader for VRAM writes
|
2019-11-02 23:43:20 +10:00 |
|
Connor McLaughlin
|
60281eb67e
|
Common: Use std::string_view for GL::Program
|
2019-11-02 23:42:21 +10:00 |
|
Connor McLaughlin
|
2b17cfd365
|
GPU: Use streaming buffers for CPU->VRAM transfers
|
2019-11-02 22:31:15 +10:00 |
|
Connor McLaughlin
|
407fee9ec3
|
GPU: Add base functionality for GL streaming buffers
|
2019-11-02 22:21:56 +10:00 |
|
Connor McLaughlin
|
c52c0608ae
|
GPU: Move resolution scale to hardware backend only
|
2019-11-02 01:32:27 +10:00 |
|
Connor McLaughlin
|
c9feb7ea07
|
GPU: Add force true color setting
|
2019-11-02 00:31:25 +10:00 |
|
Connor McLaughlin
|
ac82383abe
|
GPU: Implement dithering on OpenGL backend
|
2019-11-01 23:11:30 +10:00 |
|
Connor McLaughlin
|
1d1da1d82c
|
GPU: Add VRAM read/write stats to GL renderer
|
2019-11-01 22:06:24 +10:00 |
|
Connor McLaughlin
|
1c79737021
|
GPU: Simplify batch state
|
2019-11-01 21:47:45 +10:00 |
|
Connor McLaughlin
|
1540769cb4
|
GPU: Fix interlaced display at higher internal resolutions
|
2019-10-30 01:01:57 +10:00 |
|
Connor McLaughlin
|
5626d4f282
|
GPU: Fix texcoord off-by-one error in rectangles
|
2019-10-29 23:42:08 +10:00 |
|
Connor McLaughlin
|
772ef27a55
|
GPU: Implement display disable command GP1(03h)
|
2019-10-28 17:43:34 +10:00 |
|
Connor McLaughlin
|
4e6596adfb
|
GPU: Update display after loading state
Fixes black frame after switching renderers.
|
2019-10-27 21:08:43 +10:00 |
|
Connor McLaughlin
|
88eec0a56b
|
GPU: Fix internal resolution options not displaying
|
2019-10-26 22:36:01 +10:00 |
|
Connor McLaughlin
|
540e942a46
|
Add basic software GPU renderer
|
2019-10-26 12:57:45 +10:00 |
|
Connor McLaughlin
|
9b56499afa
|
Refactoring settings/support changing GPU renderer at runtime
|
2019-10-26 12:55:56 +10:00 |
|
Connor McLaughlin
|
2d0dd03705
|
GPU: Implement weave deinterlacing
|
2019-10-23 15:36:37 +10:00 |
|
Connor McLaughlin
|
c048679044
|
GPU: Don't create explicit framebuffers
|
2019-10-23 00:35:20 +10:00 |
|
Connor McLaughlin
|
a76ec6fc19
|
Compile fixes for GCC
|
2019-10-22 23:07:51 +10:00 |
|
Connor McLaughlin
|
1b8b730f85
|
GPU: Compute display aspect ratio based on visible area
|
2019-10-21 00:18:52 +10:00 |
|
Connor McLaughlin
|
2e70c22422
|
GPU: Properly handle display range config
|
2019-10-20 23:19:26 +10:00 |
|