Commit graph

2453 commits

Author SHA1 Message Date
Stenzek cb6be52404
GameDatabase: Warn if CPU mode is enabled and unnecessary 2024-04-03 22:58:20 +10:00
Stenzek 74f3c8d1aa
GPU/HW: Enable feedback loops for rendering 2024-04-01 18:12:52 +10:00
Stenzek 72ab669e70
GPUDevice: Add support for feedback loops 2024-04-01 13:55:19 +10:00
Stenzek 71a07a5a8e
CPU/NewRec: Fix lwl/lwr on ARM 2024-03-31 23:49:40 +10:00
Stenzek 3ecc19c43f
GPU: Fix HW readback counter 2024-03-31 14:02:44 +10:00
Stenzek 8ebda3cdc8
CPU/NewRec: Fix register corruption in swl/swr 2024-03-31 13:55:19 +10:00
Stenzek a3013efbca
CPU/NewRec: Fix PGXP desync
Wobbly geometry in Threads of Fate.
2024-03-30 00:46:38 +10:00
Stenzek f9f9447013
SPU: Ignore End+Mute flag for noise channels
Fixes the noise effects cutting out too early in Motor Toon Grand Prix.
2024-03-29 15:08:14 +10:00
Stenzek 2b7008bd93
GPU/HW: Fix box downsampling with FMVs 2024-03-29 12:37:10 +10:00
Stenzek c41563c7dc
Pad: Fix unconditional memory card replug on load state 2024-03-29 12:34:42 +10:00
Stenzek e54ad1956a
GPU/HW: Fix height incorrect doubling in interleaved 480i mode 2024-03-29 12:17:13 +10:00
Stenzek de1e5b24fb
CDROM: Don't send reports when subq isn't valid 2024-03-26 01:20:33 +10:00
Stenzek 83ebad1129
System: Leave title empty when booting physical audio CDs 2024-03-25 23:24:41 +10:00
Stenzek 7b8704aba1
System: Fix incorrect sanitization of memcard filenames 2024-03-25 23:24:41 +10:00
Stenzek 480c78502f
System: Fix crash toggling debug GPU device
When postfx is enabled.
2024-03-24 22:32:44 +10:00
Stenzek 43fc9f1ef2
Settings: Support saving WebP screenshots 2024-03-24 16:03:00 +10:00
Stenzek b143d96476
Build: Use deps DLLs on Windows 2024-03-24 16:02:59 +10:00
Stenzek 8c09e9389d
GameDB: Add DisablePGXPPreserveProjFP trait
And add it to Crash Team Racing.
2024-03-23 14:11:28 +10:00
Stenzek 604dd5df40
Qt: Add copy/clear game settings 2024-03-21 00:50:57 +10:00
Stenzek 3085172ffd
FullscreenUI: Update translation strings 2024-03-20 22:48:23 +10:00
Stenzek 9703542775
AudioStream: Re-add SDL backend 2024-03-20 22:46:20 +10:00
Stenzek e70f0e1bc1
GPU/HW: Use texelFetch() instead of sampler 2024-03-20 21:56:20 +10:00
Stenzek a4a58c6ba2
SPU: Implement volume sweep phase inversion 2024-03-20 21:55:55 +10:00
Stenzek 2003c9452b
DMA: Properly handle bus errors and DICR transitions 2024-03-18 02:07:42 +10:00
Stenzek fa6850902a
CPU: Make interrupts actually edge-triggered 2024-03-18 01:46:19 +10:00
Stenzek e755e15c69
GPU: Fix GLSL compile error 2024-03-17 00:07:18 +10:00
Stenzek 1ab7850ed0
GPU: Rewrite deinterlacing and add adaptive/blend modes 2024-03-16 14:14:15 +10:00
Stenzek 43eb6e20fa
System: Improve screenshot naming 2024-03-16 14:14:15 +10:00
Stenzek 6aa491f863
GPU: Ensure screenshots are saved before shutdown 2024-03-16 14:14:15 +10:00
Stenzek 9211d9f2e3
Path: Add CreateFileURL() 2024-03-16 14:10:35 +10:00
Stenzek d1a1cab9a9
Bus: Direct KUSEG+KSEG0 isolated cache reads to ICache 2024-03-13 14:14:40 +10:00
Stenzek 3395853ba2
CDROM: Fix overflow in UpdatePositionWhileSeeking() 2024-03-13 14:14:40 +10:00
Stenzek 8fe86ff690
GPU/HW: Fix another buffer unmapping case 2024-03-08 21:16:00 +10:00
Stenzek 7159330f63
GPU/HW: Ensure buffers are unmapped before present
Darn DX11...
2024-03-08 13:43:22 +10:00
Stenzek 25db163347
System: Fix incorrect save state screenshot size 2024-03-08 04:12:50 +10:00
Stenzek c854b8f85e
Image: Swap stb for libpng/libjpeg 2024-03-07 00:02:35 +10:00
Stenzek 250b1bea8f
GPU: Use Image class for screenshot saving 2024-03-06 23:55:18 +10:00
Stenzek 620d08f72d
Build: Move Image from common to util 2024-03-06 16:09:21 +10:00
Stenzek f80ead6a21
GameDB: More settings 2024-03-05 00:02:22 +10:00
Stenzek e2024f6175
System: Change "Auto Load Cheats" to "Enable Cheats" 2024-03-03 14:03:07 +10:00
Stenzek a1d7d214cf
GPUDevice: Add support for VRR and relaxed vsync 2024-03-03 14:03:07 +10:00
Stenzek 96f29d9b99
System: Warn if compatibility settings are disabled 2024-03-02 21:21:20 +10:00
Stenzek 04b837a418
Qt: Redesign graphics settings panel
Add screenshot format/type.
2024-03-02 21:21:20 +10:00
Stenzek 713d396a7e
GPU/HW: Add quad line detection (Wild Arms 2) 2024-03-02 17:13:19 +10:00
Stenzek 250fb56838
GPU/HW: Switch to indexed draws 2024-03-01 15:33:00 +10:00
Stenzek b34742cdd2
GPU/HW: Slightly reduce struct size 2024-03-01 13:51:16 +10:00
Stenzek d50ba989ae
Settings: Use bitfields for bool
Slightly more compact, memory-wise.
2024-03-01 13:42:29 +10:00
Stenzek f936a36c85
GPUDevice: Add GPUDownloadTexture
Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
2024-02-29 18:56:50 +10:00
Stenzek 411213d6a0
GPU: Make VRAM a global object 2024-02-29 17:00:51 +10:00
Stenzek 7340324ed9
CDROM: Accuracy improvements 2024-02-29 17:00:51 +10:00
Stenzek 71094a0e44
CPU: Implement memory breakpoints/watchpoints 2024-02-28 00:02:02 +10:00
Stenzek ef4389cea8
Qt: Cache CPU register values
That way they don't update while running.
2024-02-27 22:38:43 +10:00
Stenzek 4599109854
CPU/CodeCache: Clear backpatch info for blocks when recompiled 2024-02-27 22:16:59 +10:00
Stenzek 454cceab80
CPU/CodeCache: Move backpatch lookup after RAM check
Saves a map lookup if we're just invalidating code.
2024-02-27 21:04:26 +10:00
Stenzek eb7b6d217d
System: Ensure GPU is flushed before invalidating on pause 2024-02-27 21:04:26 +10:00
Stenzek eeef0a92bb
CPU: Make single step go through the "normal" execution path
That way it exits and re-enters the dynarec as expected.
2024-02-27 21:04:25 +10:00
Stenzek 4a70164dac
CMake: Determine host page size at build time
Needed for running on Asahi Linux.
2024-02-25 20:30:41 +10:00
Stenzek ab83247de3
GLContext: Rename to OpenGLContext 2024-02-25 20:30:41 +10:00
Stenzek c1381cfda6
System: Gracefully handle memory allocaion failure 2024-02-25 20:30:41 +10:00
Stenzek ff9dc11a38
CPU/CodeCache: Increase frame delta for manual protected blocks
Reduces stutter in Wild Arms 2.
2024-02-24 15:06:24 +10:00
Stenzek 35cdfc5ef7
CPU: Move PGXP registers earlier in struct 2024-02-24 14:57:31 +10:00
Stenzek 53c0dc8bbc
CPU/NewRec: Speculative execution for mult/div 2024-02-24 14:57:30 +10:00
Stenzek 175d2a17f7
CPU/NewRec: Don't panic on unused opcodes 2024-02-24 14:57:29 +10:00
KamFretoZ 1f6636f62b Qt: Icon updates 2024-02-18 15:44:12 +09:00
Stenzek 1faecd8853
Qt: Fix labels when changing multi-tap controller type 2024-02-15 22:06:01 +09:00
Tobias Jakobi 739729516e Core: Add missing standard library includes 2024-02-06 23:48:45 +10:00
Stenzek 8e7b212b03
System: Clear cheat list on reset 2024-02-06 22:24:33 +09:00
Stenzek f6dc80cefa
GameDatabase: Use TitleCase for traits 2024-02-04 16:47:26 +10:00
Stenzek 8ffc50a2a5
Data: Remove JSON GameDB 2024-02-04 16:14:05 +10:00
Stenzek d7a1c447c6
GameDatabase: Switch to YAML 2024-02-04 16:14:05 +10:00
Stenzek a957fb669d
StringUtil: Fix inequal-length EqualNoCase 2024-02-04 15:22:38 +10:00
Stenzek c2c3eac749
Build: Use shared webp/zstd/zlib 2024-02-03 19:41:56 +10:00
Stenzek cdb614a51f
GPU/HW: Fix possible crash (again) 2024-02-03 16:00:24 +10:00
Stenzek cdea4eb68b
GPU/HW: Fix possible crash on setting change 2024-01-31 20:02:34 +10:00
Stenzek ad41c81fa8
ImGuiOverlays: Fix incorrect animation when opening state selector 2024-01-31 00:53:30 +10:00
Stenzek af2042e713
GPU/HW: Fix toggling PGXP depth buffer causing black screen 2024-01-31 00:53:30 +10:00
Stenzek 14e3969736
Misc: Warning fixes 2024-01-26 14:31:03 +10:00
Stenzek b545234152
CPU/NewRec/AArch32: Fix double condition 2024-01-25 13:42:41 +10:00
Stenzek 4f347bf626
Qt: Add missing display setting help text 2024-01-24 13:56:22 +10:00
Hugo Locurcio 1b8e75e90b
Take widescreen hack into account when determining automatic resolution scale
At widescreen aspect ratios, a greater resolution scale factor is required
to maintain crisp visuals. For instance, a 16:9 output requires ~1.333×
the resolution scale of a 4:3 output (as 16:9 is ~1.333× wider than 4:3).

This improves visuals at widescreen aspect ratios when the widescreen hack
is enabled, especially for ultrawide.
2024-01-22 14:41:19 +10:00
athenavr 5e2c6d24b9
Add independent settings for NeGcon axes (#3094)
* Add independent settings for NeGcon axes

* TOSQUASH coverage of the full NeGcon twisting range
2024-01-22 14:41:19 +10:00
Stenzek 37e8d1ab86
GPU/HW: Fix VRAM write replacements 2024-01-22 14:41:19 +10:00
Stenzek a7b7ce2720
System: Fix crash with replacement precaching 2024-01-22 14:41:19 +10:00
Stenzek a231fd4f22
Settings: Fix Match Window on Android 2024-01-22 14:41:19 +10:00
Stenzek 150ab8f4af
GPU: Add host/hardware stats 2024-01-22 14:41:19 +10:00
Stenzek 884c851079
CPU: Fix GTE control register disassembly 2024-01-21 02:45:09 +10:00
Stenzek f66866ed73
GPUDevice: Use Error class for initialization errors 2024-01-21 00:18:33 +10:00
Stenzek 429cb4f351
Qt: Allow toggling fullscreen when VM is paused 2024-01-21 00:07:32 +10:00
Stenzek b98ac8722a
FullscreenUI: Move functionality to Host 2024-01-20 20:29:33 +10:00
Stenzek bc04854ed3
GPU/HW: Bump shader cache version 2024-01-20 02:14:56 +10:00
Stenzek 687e212dfe
GPU/HW: Shader compile fix 2024-01-20 02:14:36 +10:00
Stenzek 37276472eb
Qt: Tidy up Enhancement settings 2024-01-19 21:40:44 +10:00
Stenzek f369724b7c
dep/imgui: Update to v1.90.1 2024-01-19 21:22:26 +10:00
Hugo Locurcio cc94b76037
Add debanding option to improve gradient smoothness with truecolor
This option only has an effect if true color is also enabled.
2024-01-19 01:05:21 +01:00
Stenzek 5f9eef585f
Achievements: Wrap long achievement descriptions 2024-01-14 01:44:21 +10:00
Stenzek eae4f73f94
Achievements: Open cheevo details in browser when selected 2024-01-14 01:44:21 +10:00
Stenzek da9e3064c2
Achievements: Display missable/progression/win icons 2024-01-14 01:44:21 +10:00
Stenzek e86cf51a48
GPU/HW: Handle palette VRAM wrapping
Fixes block colours in The Next Tetris.
2024-01-13 13:54:51 +10:00
Stenzek 73cee9f705
Settings: Add UserResources to EmuFolders
Allowing some resources, such as fonts/sounds to be overridden by the
user.
2024-01-10 22:46:57 +10:00
Stenzek fcbae6cef3
GPU/HW: Fix off-by-one in dirty rect checks
Fixes transitions in Crash 3.
2024-01-08 15:49:05 +10:00