Stenzek
54c79ff937
Qt: Ensure window is raised after recreation
...
Should hopefully help with raw input issues.
2024-08-24 21:28:23 +10:00
Stenzek
0c3051e35f
CMake: Enable PIC on Linux
...
Otherwise ASLR does not work. Also stops LTO builds crashing in the
middle of Qt on Fedora.
2024-08-24 20:54:45 +10:00
Stenzek
fbe2d46873
CMake: Add install target
...
Do **not** use this with /usr or /usr/local. It creates subdirectories
for resources/translations in the install prefix.
It's intended for creating a relocatable, self-contained bundle, which
can be packaged.
2024-08-24 20:54:45 +10:00
Stenzek
6bc1d7baf0
Deps: Make some libraries optional for Linux
2024-08-24 20:54:45 +10:00
Stenzek
cc8e65d444
Deps: Switch to libjpeg-turbo
2024-08-24 20:54:45 +10:00
Stenzek
28919dd475
Deps: Bump shaderc
2024-08-24 20:54:44 +10:00
Anderson Cardoso
a3180195eb
Atualização Português do Brasil ( #3281 )
...
Atualizado para a última versão.
2024-08-24 14:26:20 +10:00
Stenzek
9c77aac295
InputManager: Remove unused pointer type
2024-08-24 14:23:32 +10:00
Stenzek
413b17482b
InputManager: Fix wheel scrolling in Big Picture
2024-08-24 14:19:24 +10:00
Stenzek
eb102275c2
Qt: Implement per-game controller configuration
2024-08-24 14:19:23 +10:00
Stenzek
330381c939
InputManager: Support multiple mice via raw input
...
Only on Windows for now.
2024-08-23 23:06:55 +10:00
Stenzek
14f69b7b78
System: Fix HW/SW rendering swap
2024-08-23 15:59:38 +10:00
Stenzek
facfea5389
Qt: Always display version info in settings
2024-08-23 15:50:17 +10:00
Stenzek
026c7fce7e
MediaCapture: Load media foundation on-demand
...
Saves loading a few megabytes worth of DLLs for a feature most users are
not going to use.
2024-08-23 15:41:56 +10:00
Stenzek
c9f5bdc559
GameDB: Use disable sprite texture filtering for FF7/LoD
2024-08-23 15:20:24 +10:00
Stenzek
a3b1734bd1
GameDatabase: Add DisableSpriteTextureFiltering trait
2024-08-23 15:18:55 +10:00
Stenzek
eaf574bfa6
CPU/NewRec/x64: Fix data corruption on lwl/lwr with PGXP
2024-08-23 14:33:42 +10:00
Stenzek
e91eb82d70
Qt: Move language/theme setting to window
2024-08-20 23:39:25 +10:00
Stenzek
6b939fcc0e
GameDB: Allow clipping correction for Spyro 1
...
Can't remember why I enabled this in 2020.. maybe NCLIP related? Should
be fine now if so.
2024-08-20 22:29:51 +10:00
Stenzek
6104821a08
CPU/PGXP: Inline valid flag updates
2024-08-20 22:29:51 +10:00
Stenzek
2011f66f06
CPU/PGXP: Identifier name consistency
2024-08-20 22:29:51 +10:00
Stenzek
1988d6d6e4
CPU/PGXP: Make validate a member function
2024-08-20 22:29:51 +10:00
Stenzek
bee7fd86b8
CPU/PGXP: Remove remaining C-isms
2024-08-20 22:29:51 +10:00
Stenzek
6e8a69c46f
CPU/PGXP: Eliminate extra copy in SLT/SLTU
2024-08-20 22:29:51 +10:00
Stenzek
17e8b610ea
CPU/PGXP: Purge macros
2024-08-20 22:29:51 +10:00
Stenzek
ef251d6147
CPU/PGXP: Rewrite SLL handler
...
Shift flags as well as the values.
2024-08-20 22:29:51 +10:00
Stenzek
d4775e097e
CPU/PGXP: Combine logical/arithmetic shift functions
2024-08-20 22:29:50 +10:00
Stenzek
8975b937d4
CPU/PGXP: Combine static/variable shift instructions
2024-08-20 22:29:50 +10:00
Stenzek
e5c241b9f5
CPU/PGXP: Purge psx_value completely
2024-08-20 22:29:50 +10:00
Stenzek
588a63080f
CPU/PGXP: Purge psx_value from shifts
2024-08-20 22:29:50 +10:00
Stenzek
e784869c15
CPU/PGXP: Purge psx_value from first half of instructions
2024-08-20 22:29:50 +10:00
Stenzek
9f5cddc94f
CPU/PGXP: Use Instruction type
2024-08-20 22:29:50 +10:00
Stenzek
167249fa3c
CPU/PGXP: Make MTC2/LWC2 behave the same
2024-08-20 22:29:50 +10:00
Stenzek
2383104da0
CPU/PGXP: Fix typo in SLTU()
2024-08-20 22:29:50 +10:00
Anderson Cardoso
87dbb0aeb8
Atualização Português do Brasil ( #3280 )
...
Atualizado para a última versão.
2024-08-20 12:09:26 +10:00
Stenzek
e4cc8af961
System: Remove contradictory statement
2024-08-20 12:08:59 +10:00
Stenzek
315ae833bd
VulkanDevice: Fix incorrect log
2024-08-20 11:54:16 +10:00
Stenzek
2127c18c06
Qt: Reduce dialog height
2024-08-20 11:54:09 +10:00
Stenzek
3e8f2f6b1c
System: Fix lockup with runahead enabled
2024-08-20 11:50:52 +10:00
Stenzek
18ca0da78d
CPU: Fix assertion tripping in debug builds
2024-08-19 22:04:41 +10:00
Stenzek
fefcfc906d
TimingEvents: Don't defer frame done callback
2024-08-19 19:41:14 +10:00
Stenzek
55bcf7261f
TimingEvents: Switch to 64-bit counters
2024-08-19 15:31:31 +10:00
Stenzek
9cb76df00b
Update README.md
2024-08-19 15:12:04 +10:00
Stenzek
5a747eb2f7
SPU: Refactor volume envelopes
...
Properly handle phase inversion. Fixes left channel audio in Wipeout 3.
2024-08-19 15:12:04 +10:00
Stenzek
6492f1a93a
GameDB: Set DisableAutoAnalogMode on various games
2024-08-19 15:12:04 +10:00
Stenzek
04656761e4
GameDatabase: Add DisableAutoAnalogMode trait
...
For games that can handle analog controllers, but the sticks do not do
anything.
2024-08-19 15:12:04 +10:00
Stenzek
ddce1b2752
ImGuiOverlays: Change icon colour depending on controller mode
2024-08-19 15:12:04 +10:00
Stenzek
b2577ef8bd
Qt: Work around theme switching bug
2024-08-19 15:11:39 +10:00
Stenzek
304f69e350
CDROM: Fix rare interrupt race when cancelling commands
...
Fixes hang during loading in Street Fighter Alpha 3.
2024-08-19 15:11:37 +10:00
Stenzek
ee98912a42
SPU: Fix SPU_DUMP_ALL_VOICES option
2024-08-18 15:58:48 +10:00