Stenzek
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b9665e83a3
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MSBuild: Only link with Zydis in Debug builds
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2023-12-19 22:38:35 +10:00 |
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Stenzek
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cf45047463
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CI/Windows: Use Clang-CL instead of MSVC
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2023-12-19 22:38:35 +10:00 |
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Stenzek
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7829abc014
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MSBuild: We don't need WinPixEventRuntime in Release builds
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2023-12-18 20:50:36 +10:00 |
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Stenzek
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185af2b039
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CPU/NewRec: Fix lui/mfc0 not getting called in CPU PGXP mode
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2023-12-06 20:12:20 +10:00 |
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Stenzek
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f05ff4103e
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Misc: Build fixes for Android
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2023-11-04 20:11:51 +10:00 |
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Stenzek
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b3cbe5a7ee
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CPU/NewRec: Add AArch32 backend
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2023-10-21 20:22:51 +10:00 |
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Stenzek
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9501439d6b
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CPU: Add new experimental recompiler
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2023-10-18 00:49:01 +10:00 |
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Stenzek
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79e1ae3e54
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CPU/CodeCache: Rewrite using new-rec's block management
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2023-10-18 00:49:01 +10:00 |
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Stenzek
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cee4f93097
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Build: Use precompiled headers
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2023-09-02 21:44:08 +10:00 |
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Stenzek
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09e7a5843f
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GPU: Add scaling shader support
Currently only Bilinear (Sharp).
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2023-08-31 23:38:11 +10:00 |
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Stenzek
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b217f64bcf
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PostProcessing: Refactor config to use separate sections
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2023-08-30 00:44:01 +10:00 |
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Stenzek
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dc9c99438b
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Misc: Post-refactor cleanups
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2023-08-24 18:01:32 +10:00 |
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Stenzek
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e3d9ba4c99
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Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
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2023-08-20 21:55:38 +10:00 |
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Stenzek
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cee5decec4
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GameDB: Merge traits/compatibility into single file
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2023-08-19 22:00:20 +10:00 |
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Stenzek
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bb60170d9a
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Move frontend-common to util/core
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2023-08-16 01:13:00 +10:00 |
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Stenzek
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5b980dafa5
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System: Refactor main loop
Reduces JIT exits.
Improves runahead performance.
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2023-08-16 01:13:00 +10:00 |
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Stenzek
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4ebd34fcb3
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MSBuild: Use project referencing instead of .lib linking
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2023-08-16 01:12:59 +10:00 |
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Stenzek
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84e5fbe0c6
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CPU: HLE implementation of PCDrv (host file access)
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2023-04-29 20:45:39 +10:00 |
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Connor McLaughlin
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395e9a934b
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InputManager: Support inverted full axis
i.e. pedals
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2023-01-15 15:13:54 +10:00 |
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Connor McLaughlin
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10f98106dd
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Misc: Normalize code vs serial usage
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2022-10-05 18:29:44 +10:00 |
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Connor McLaughlin
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7bbacd2392
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Misc: Remove unused code
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2022-08-22 19:55:38 +10:00 |
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Connor McLaughlin
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0f82dc9161
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System: Use streaming for compressed save
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2022-08-18 23:10:15 +10:00 |
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Connor McLaughlin
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759938a5cf
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System: Support compressing save states
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2022-08-18 23:10:15 +10:00 |
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Connor McLaughlin
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a899ca88f2
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Build: Make OpenGL/Vulkan renderers optional
And disabled on Windows/arm64.
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2022-07-31 01:14:28 +10:00 |
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Connor McLaughlin
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b42b5501f6
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UI: Massive revamp, new features and improvements
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2022-07-22 21:19:54 +10:00 |
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Connor McLaughlin
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462eb2c155
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Add Host/HostSettings
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2022-07-21 17:29:58 +10:00 |
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Connor McLaughlin
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584525cb11
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Cheevos: Move to core
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2022-03-27 16:59:02 +10:00 |
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Connor McLaughlin
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c43df29abc
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ImGuiFullscreen: Move to core
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2022-03-27 16:59:02 +10:00 |
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Connor McLaughlin
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14e7f8fd13
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GPU: Add D3D12 renderer
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2021-07-10 21:45:10 +10:00 |
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Connor McLaughlin
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5da9edceb9
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Build: Unify MSBuild options in props files
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2021-07-10 21:45:10 +10:00 |
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Albert Liu
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f9dc1a7e80
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Core: Add Multitap support
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2021-02-26 21:04:12 -08:00 |
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Connor McLaughlin
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fd166a4485
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ShaderCache: Add a data version field
We can increment this to prevent people's shader caches from growing too
large with shader changes.
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2021-01-11 15:24:38 +10:00 |
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Connor McLaughlin
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8db961042a
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GPU: Support replacing VRAM writes with new textures
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2020-12-26 00:47:03 +10:00 |
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Jean-Baptiste Boric
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abd2399aaf
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Core: Implement GDB protocol
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2020-12-26 00:47:02 +10:00 |
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Connor McLaughlin
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9e1987063d
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System: Add a libcrypt game list, and check serials
Nag the user if they're missing a sbi file.
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2020-12-18 03:03:22 +10:00 |
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Connor McLaughlin
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bf2e38aed5
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CPU/Recompiler: Implement LUT-based fastmem
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2020-11-24 14:49:21 +10:00 |
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Connor McLaughlin
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2595e31575
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GPU: Split software to frontend/backend
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2020-11-21 18:39:04 +10:00 |
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Connor McLaughlin
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03d4f80883
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GPU: Move enums/types into separate file
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2020-11-21 18:39:04 +10:00 |
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Connor McLaughlin
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9f3e8bed86
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CPU: Add AArch32/armv7 recompiler
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2020-11-21 18:39:04 +10:00 |
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Connor McLaughlin
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28c88cd69f
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Build: Fix Win32 compilation of core
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2020-11-21 18:39:03 +10:00 |
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Connor McLaughlin
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a03bca2f72
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CPU: Make fastmem a compile-time feature (support 32-bit targets)
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2020-11-21 18:39:03 +10:00 |
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Albert Liu
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f9d2643d98
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Controller: Add Analog Joystick support
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2020-11-14 07:46:26 -08:00 |
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Connor McLaughlin
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49cea927f0
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Build: Add ARM64 platform for Windows
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2020-10-14 00:48:48 +10:00 |
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Connor McLaughlin
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92da9917a8
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MemoryCard: Split into image helper functions
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2020-09-19 00:28:47 +10:00 |
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Connor McLaughlin
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2b4568df6a
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ShaderGen: Split HW shadergen from base
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2020-09-13 01:23:43 +10:00 |
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Connor McLaughlin
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ddb38ac31d
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Add pcsxr and libretro cheat list parsing
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2020-09-09 22:11:28 +10:00 |
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Connor McLaughlin
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6bbbb96d4b
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Move GameList to FrontendCommon
Reduces libretro core dependencies further.
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2020-09-01 12:46:44 +10:00 |
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Connor McLaughlin
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13e3095801
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Core: Don't link to imgui for libretro core
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2020-09-01 12:22:32 +10:00 |
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Connor McLaughlin
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60d3fffec1
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Add per-game overrides (mainly for compatibility)
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2020-08-21 00:09:37 +10:00 |
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Connor McLaughlin
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c5db7db182
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Build: Compile source as UTF-8 with MSVC
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2020-08-15 00:04:38 +10:00 |
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