Stenzek
509a8a074c
GPUDevice: Remove unused file
2024-04-11 21:33:40 +10:00
Stenzek
88270771da
System: Combine VRR and Optimal Frame Pacing
...
GSync/FreeSync display users should:
- DISABLE VSync.
- ENABLE Optimal Frame Pacing.
2024-04-11 21:33:40 +10:00
Bobby Smith
b58862a64a
Disable cheats by default
2024-04-11 12:20:51 +10:00
Stenzek
604dd5df40
Qt: Add copy/clear game settings
2024-03-21 00:50:57 +10:00
Stenzek
9703542775
AudioStream: Re-add SDL backend
2024-03-20 22:46:20 +10:00
Stenzek
1ab7850ed0
GPU: Rewrite deinterlacing and add adaptive/blend modes
2024-03-16 14:14:15 +10:00
Stenzek
e2024f6175
System: Change "Auto Load Cheats" to "Enable Cheats"
2024-03-03 14:03:07 +10:00
Stenzek
a1d7d214cf
GPUDevice: Add support for VRR and relaxed vsync
2024-03-03 14:03:07 +10:00
Stenzek
04b837a418
Qt: Redesign graphics settings panel
...
Add screenshot format/type.
2024-03-02 21:21:20 +10:00
Stenzek
713d396a7e
GPU/HW: Add quad line detection (Wild Arms 2)
2024-03-02 17:13:19 +10:00
Stenzek
b34742cdd2
GPU/HW: Slightly reduce struct size
2024-03-01 13:51:16 +10:00
Stenzek
d50ba989ae
Settings: Use bitfields for bool
...
Slightly more compact, memory-wise.
2024-03-01 13:42:29 +10:00
Tobias Jakobi
739729516e
Core: Add missing standard library includes
2024-02-06 23:48:45 +10:00
Stenzek
a957fb669d
StringUtil: Fix inequal-length EqualNoCase
2024-02-04 15:22:38 +10:00
Stenzek
150ab8f4af
GPU: Add host/hardware stats
2024-01-22 14:41:19 +10:00
Hugo Locurcio
cc94b76037
Add debanding option to improve gradient smoothness with truecolor
...
This option only has an effect if true color is also enabled.
2024-01-19 01:05:21 +01:00
Stenzek
73cee9f705
Settings: Add UserResources to EmuFolders
...
Allowing some resources, such as fonts/sounds to be overridden by the
user.
2024-01-10 22:46:57 +10:00
Stenzek
044eb589f9
Settings: Expose disable texture buffers/copy to self options
2023-12-27 01:44:08 +10:00
Stenzek
62d2f12236
Settings: Expose exclusive fullscreen control
2023-12-25 23:44:15 +10:00
Stenzek
e382f2b64a
Settings: Add option to disable DSB/fbfetch
2023-11-28 14:38:38 +10:00
Stenzek
3ab27e7220
FullscreenUI: Remove Pause on Menu open
...
And always pause. The option never really worked correctly.
2023-11-06 23:17:58 +10:00
Stenzek
38bc2bd057
CDROM: Add option to choose emulated mechacon version
2023-11-05 14:43:38 +10:00
Stenzek
f05ff4103e
Misc: Build fixes for Android
2023-11-04 20:11:51 +10:00
Stenzek
9501439d6b
CPU: Add new experimental recompiler
2023-10-18 00:49:01 +10:00
Stenzek
79e1ae3e54
CPU/CodeCache: Rewrite using new-rec's block management
2023-10-18 00:49:01 +10:00
Stenzek
4ad777f54f
Qt: Add log window
2023-09-30 15:09:07 +10:00
Stenzek
7edb57ca15
Settings: Add Default renderer option
2023-09-23 14:14:52 +10:00
Stenzek
ac0601f408
Common: Drop String, add SmallString
2023-09-23 14:14:52 +10:00
Stenzek
3c68543491
Bus: 16KB page compatibility for mmap fastmem
2023-09-23 14:14:52 +10:00
Stenzek
846f74c86d
Achievements: Backports from PCSX2
2023-09-18 22:38:11 +10:00
Stenzek
68b59ee748
CMake: Swap USE_ and WITH_ for ENABLE_
...
Consistency.
2023-09-17 12:36:52 +10:00
Stenzek
a37e89b52f
CMake: Remove unsupported options
2023-09-16 19:00:29 +10:00
Stenzek
c773c763ef
Achievements: Switch to rc_client
2023-09-16 19:00:29 +10:00
Stenzek
585cf25ac4
GPU: Add downsample scale option
2023-09-03 17:10:40 +10:00
Stenzek
7ad1b8d093
GPU: Add wireframe rendering/overlay
2023-09-02 22:26:03 +10:00
Stenzek
09e7a5843f
GPU: Add scaling shader support
...
Currently only Bilinear (Sharp).
2023-08-31 23:38:11 +10:00
Stenzek
199c53f3af
BIOS: Replace TTY patch with syscall hook
2023-08-30 00:44:01 +10:00
Stenzek
b217f64bcf
PostProcessing: Refactor config to use separate sections
2023-08-30 00:44:01 +10:00
Stenzek
dc9c99438b
Misc: Post-refactor cleanups
2023-08-24 18:01:32 +10:00
Stenzek
c7f987bfb7
System: Share memory cards in multi-disc games
...
Even without playlists.
2023-08-23 18:41:14 +10:00
Stenzek
e3d9ba4c99
Rewrite host GPU abstraction
...
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
2023-08-20 21:55:38 +10:00
Stenzek
d09e5051ca
Settings: Translate display names in core
...
Enables the values to show in the Big Picture UI.
2023-08-20 13:25:45 +10:00
Stenzek
bb60170d9a
Move frontend-common to util/core
2023-08-16 01:13:00 +10:00
Stenzek
84e5fbe0c6
CPU: HLE implementation of PCDrv (host file access)
2023-04-29 20:45:39 +10:00
Stenzek
bd1df7b25b
Settings: Default to Vulkan/Metal renderer on Mac
2023-02-05 15:12:43 +10:00
Stenzek
e88214966f
Settings: Default to digital controller on Android
2023-01-30 19:17:11 +10:00
Superstarxalien
afaedfedc9
Revert "Improve Integer Scaling behavior" and instead offer as a setting
2023-01-23 13:44:44 -04:00
Superstarxalien
51d1587b21
Improve Integer Scaling behavior
...
...so it always upscales the display from the framebuffer to fit the aspect ratio by stretching either horizontally or vertically instead of always stretching horizontally, which sometimes (actually most of the time) downscales the image
2023-01-21 14:51:55 -04:00
Stenzek
55f716e69e
Settings: Fix default value of depth clear threshold
2023-01-17 18:47:54 +10:00
Connor McLaughlin
af5d49649c
MDEC: Add option to use old conversion routines
...
That way texture packs for games which use MDEC for decoding
backgrounds will still be compatible.
2023-01-12 17:01:04 +10:00