Connor McLaughlin
|
26c22f003f
|
Common: Persistent-mapped stream buffer implementation
|
2019-11-07 00:08:13 +10:00 |
|
Connor McLaughlin
|
ff8cef4da3
|
GPU/HW: Support OpenGL ES
|
2019-11-06 01:33:09 +10:00 |
|
Connor McLaughlin
|
b28610e30b
|
Frontend: Support OpenGL ES
|
2019-11-06 01:32:56 +10:00 |
|
Connor McLaughlin
|
1a6c51e74b
|
dep/imgui: Support both GL and GLES without macro
|
2019-11-06 01:32:30 +10:00 |
|
Connor McLaughlin
|
15c42f032f
|
GPU/HW: Fallback path for VRAM writes for GPUs w/o texel buffers
|
2019-11-05 23:16:03 +10:00 |
|
Connor McLaughlin
|
089f297b9a
|
GPU/HW: Fallback path via blit for GPUs without GL_EXT_copy_image
|
2019-11-05 23:06:40 +10:00 |
|
Connor McLaughlin
|
cc7483ad58
|
GPU/HW: Only copy the dirty area to the VRAM read texture
|
2019-11-05 22:34:36 +10:00 |
|
Connor McLaughlin
|
da51d49d18
|
GPU/HW: Track VRAM fills/writes in dirty rectangle instead of invalidating
|
2019-11-05 22:12:39 +10:00 |
|
Connor McLaughlin
|
2578f34a7c
|
GPU/HW: Reset state when shutting down
|
2019-11-05 19:51:08 +10:00 |
|
Connor McLaughlin
|
2c631aba5e
|
GPU: Move stats from renderer class to base classes
|
2019-11-05 19:44:17 +10:00 |
|
Connor McLaughlin
|
afbec85f89
|
GPU/HW: Track dirty area of VRAM shadow texture via drawing area
|
2019-11-05 19:19:49 +10:00 |
|
Connor McLaughlin
|
65197d4350
|
Common: Add Rectangle helper class
|
2019-11-05 19:19:20 +10:00 |
|
Connor McLaughlin
|
16d83989e5
|
GPU/HW: Support line drawing at >1x scale in D3D11 via GS
|
2019-11-05 00:27:22 +10:00 |
|
Connor McLaughlin
|
3619b46b45
|
GPU: Fix parsing of polylines.. again
|
2019-11-05 00:26:35 +10:00 |
|
Connor McLaughlin
|
39850af147
|
Common: Add GS support to D3D11 shader compiler
|
2019-11-05 00:23:31 +10:00 |
|
Connor McLaughlin
|
3c64a242bb
|
GPU: Fix incorrect parsing of polyline commands
|
2019-11-04 02:56:30 +10:00 |
|
Connor McLaughlin
|
5d26c2177f
|
GPU/HW: Don't crash when switching to incompatible renderer
|
2019-11-04 02:02:33 +10:00 |
|
Connor McLaughlin
|
a397979d72
|
GPU/HW: Elide buffer copy in scanout and fix flipped display
|
2019-11-04 01:46:19 +10:00 |
|
Connor McLaughlin
|
ac45f3892c
|
Frontend: Fix broken display texture for OpenGL
|
2019-11-04 01:01:31 +10:00 |
|
Connor McLaughlin
|
4a6f283484
|
CPU: Add trace log to file support
|
2019-11-04 00:55:07 +10:00 |
|
Connor McLaughlin
|
9de9cf3be2
|
GPU/HW: Add D3D11 renderer and refactor host interface/display
|
2019-11-04 00:39:48 +10:00 |
|
Connor McLaughlin
|
f244da86a2
|
Common: Add helper classes for D3D11
|
2019-11-04 00:39:25 +10:00 |
|
Connor McLaughlin
|
d68f7085d6
|
Common: Move GL classes to subdirectory
|
2019-11-03 15:22:37 +10:00 |
|
Connor McLaughlin
|
47849465d8
|
GPU/HW: Use uniform blocks for all shaders + HLSL support in shadergen
|
2019-11-03 15:18:51 +10:00 |
|
Connor McLaughlin
|
d5150ec790
|
Common: Add unregistered uniform mutators to GL::Program
|
2019-11-03 15:18:28 +10:00 |
|
Connor McLaughlin
|
be81d08109
|
GPU/HW: Split shadergen to seperate class
|
2019-11-03 13:36:59 +10:00 |
|
Connor McLaughlin
|
91c99f0226
|
GPU/HW: Use uniform blocks for batch rendering
|
2019-11-03 13:18:43 +10:00 |
|
Connor McLaughlin
|
e3a9aa1c4f
|
Common: Add uniform block binding to GL::Program
|
2019-11-03 13:14:50 +10:00 |
|
Connor McLaughlin
|
aa1f3ad8f7
|
GPU: Don't truncate clear colour to 15-bit with true colour on
|
2019-11-03 01:05:37 +10:00 |
|
Connor McLaughlin
|
f7f5d45d7a
|
GPU: Fix incorrect VRAM fill colours in GL renderer
|
2019-11-03 01:02:05 +10:00 |
|
Connor McLaughlin
|
8ffce6ae0b
|
GPU: Fix 24-bit scanout being cut-off at >1x resolution scale
|
2019-11-03 00:52:37 +10:00 |
|
Connor McLaughlin
|
ba1a5a5ca9
|
GPU: Fix batching regression (draws split on texture page)
|
2019-11-03 00:36:47 +10:00 |
|
Connor McLaughlin
|
5abbdef065
|
Fix compile errors on GCC
|
2019-11-03 00:15:42 +10:00 |
|
Connor McLaughlin
|
6dc7069d7c
|
CDROM: Fix buffer overflow
|
2019-11-03 00:09:17 +10:00 |
|
Connor McLaughlin
|
bb572d5c14
|
GPU: Remove hack for bitwise ops on TextureMode enum
|
2019-11-03 00:01:54 +10:00 |
|
Connor McLaughlin
|
4143469353
|
GPU: Use texture buffer/fragment shader for VRAM writes
|
2019-11-02 23:43:20 +10:00 |
|
Connor McLaughlin
|
f59e08b564
|
Common: Add Unbind() to GL::StreamBuffer
|
2019-11-02 23:42:44 +10:00 |
|
Connor McLaughlin
|
60281eb67e
|
Common: Use std::string_view for GL::Program
|
2019-11-02 23:42:21 +10:00 |
|
Connor McLaughlin
|
2b17cfd365
|
GPU: Use streaming buffers for CPU->VRAM transfers
|
2019-11-02 22:31:15 +10:00 |
|
Connor McLaughlin
|
407fee9ec3
|
GPU: Add base functionality for GL streaming buffers
|
2019-11-02 22:21:56 +10:00 |
|
Connor McLaughlin
|
c52c0608ae
|
GPU: Move resolution scale to hardware backend only
|
2019-11-02 01:32:27 +10:00 |
|
Connor McLaughlin
|
c9feb7ea07
|
GPU: Add force true color setting
|
2019-11-02 00:31:25 +10:00 |
|
Connor McLaughlin
|
fc09b722ea
|
GPU: Truncate fragment values to 15-bit RGB
|
2019-11-02 00:01:03 +10:00 |
|
Connor McLaughlin
|
bbd7798ca4
|
GPU: Apply dither pattern more correctly at higher resolutions
|
2019-11-01 23:17:50 +10:00 |
|
Connor McLaughlin
|
3aa4219067
|
GPU: Implement dithering on software backend
|
2019-11-01 23:11:37 +10:00 |
|
Connor McLaughlin
|
ac82383abe
|
GPU: Implement dithering on OpenGL backend
|
2019-11-01 23:11:30 +10:00 |
|
Connor McLaughlin
|
1d1da1d82c
|
GPU: Add VRAM read/write stats to GL renderer
|
2019-11-01 22:06:24 +10:00 |
|
Connor McLaughlin
|
1c79737021
|
GPU: Simplify batch state
|
2019-11-01 21:47:45 +10:00 |
|
Connor McLaughlin
|
d8a02d7a15
|
common: Add macro for generating static/friend enum class operators
|
2019-11-01 21:47:40 +10:00 |
|
Connor McLaughlin
|
f5e1d443fa
|
Frontend: Implement Resume functionality
|
2019-10-31 23:02:52 +10:00 |
|